• 제목/요약/키워드: Virtual controller

검색결과 350건 처리시간 0.025초

DC 모터를 위한 전류궤환형 학습제어기 설계 (Design of Current-Feedback Control for DC Motors)

  • 백승민;김진홍;국태용
    • 대한전기학회논문지:전력기술부문A
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    • 제48권12호
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    • pp.1520-1526
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    • 1999
  • This paper presents a current feedback learning controller for dynamic control of DC motors. The proposed controller uses the full third-order dynamics model of DC motor system to drive stable learning rules for virtual current learning input, voltage learning input, and the coefficient of electromotive force. It is shown that the proposed learning controller drives the state of uncertain DC motor system with unknown system parameters and external load torque to the desired one globally asymptotically. Computer simulation and experimental results are given to demonstrate the effectiveness of the proposed adaptive learning controller.

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Design of A Force-Reflecting Device and Embedded Controller

  • Kim, Dae-Hyun;Moon, Cheol-Hong;Choi, Han-Soo;Kim, Yeong-Dong
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.2397-2401
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    • 2005
  • It is well understood that force reflecting coupled with visual display can be an important two-way communication channel in human-computer interaction. In this work, important components for a high-fidelity system bandwidth are force reflecting device and that all the computations including contact determination and response computation have to be performed in less than a millisecond. This paper describes a force-reflecting device and an embedded controller. The realized force-reflecting device is based on a novel serial type mechanical structure, and features compactness, high sustained output force capability, low friction, zero backlash, and enough workspace. The embedded controller reduces software computational load via main processor and simplifies hardware strictures by the time-division control. The device is integrated with existing dynamic simulation algorithms running separate workstation, so that objects can be manipulated in real time and the corresponding forces felt back by the operator.

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투명성과 강인 안정성을 고려한 1자유도 햅틱 인터페이스 제어기 설계 (1-DOF Haptic Interface Controller Design considering Transparency and Robust Stability)

  • 엄광식;서일홍
    • 대한전기학회논문지:시스템및제어부문D
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    • 제49권4호
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    • pp.213-219
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    • 2000
  • In this paper, a controller design method is proposed for haptic interface considering transparency and robust stability. For this, a performance index for the transparency as performance measure is defined in the points of impedance matching and the optimal solution which is minimizing the performance index is obtained by solving H2 optimal problem. In haptic interface, the modeling uncertainties can be restricted to that of haptic device. To implement the robust stabilizing haptic controller to the uncertainties of haptic device, a robust stable condition using H$\infty$ norm from small gain theorem is proposed. To verify the effectiveness of the proposed haptic controller design scheme, numerical examples and experimental results are illustrated for virtual wall consisting of stiffness and damping factor.

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섭동 순궤환 비선형 계통의 신경망 직접 적응 제어기 (Direct Adaptive Neural Control of Perturbed Strict-feedback Nonlinear Systems)

  • 박장현;김성환;유영재
    • 전기학회논문지
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    • 제58권9호
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    • pp.1821-1826
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    • 2009
  • An adaptive neural controller for perturbed strict-feedback nonlinear system is proposed. All the previous adaptive neural (or fuzzy) controllers are based on the backstepping scheme where the universal approximators are employed in every design steps. These schemes involve virtual controls and their time derivatives that make the stability analysis and implementation of the controller very complex. This fact is called 'explosion of complexty ' since the complexity grows exponentially as the system dynamic order increases. The proposed adaptive neural control scheme adopt the backstepping design procedure only for determining ideal control law and employ only one neural network to approximate the finally selected ideal controller, which makes the controller design procedure and stability analysis considerably simple compared to the previously proposed controllers. It is shown that all the time-varing signals containing tracking error are stable in the Lyapunov viewpoint.

촉각시스템을 위한 그래픽 변형 알고리즘 (Graphic Deformation Algorithm for Haptic Interface System)

  • 강원찬;정원태;김영동;신석두
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2002년도 학술대회 논문집 전문대학교육위원
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    • pp.67-71
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    • 2002
  • In this paper, we propose a new deformable model based on non-linear elasticity, anisotropic behavior and the finite element method and developed the high-speed controller for haptic control. The proposed controller is based on the PCI/FPGA technology, which can calculate the real position and transmit the force data to device rapidly, The haptic system is composed of 6DOF force display device, high-speed controller and HIR library for 3D graphic deformation algorithm & haptic rendering algorithm. The developed system will be used on constructing the dynamical virtual environment. we demonstrate the relevance of this approach for the real-time simulating deformations of elastic objects. To show the efficiency of our system, we designed simulation program of force-reflecting, As the result of the experiment, we found that the controller has much higher resolution than some other controllers.

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구글 카드보드와 블루투스 컨트롤러를 이용한 스몸비(스마트폰 좀비) VR 체험 게임 (Implementation of the Smombie (smartphone zombie) VR experience game using Google Cardboard and Bluetooth controller)

  • 김지현;서미혜;양선영;이보현;진이슬;박수이;박정규
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2017년도 추계학술대회
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    • pp.212-215
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    • 2017
  • 본 논문에서는 보행 중 스마트폰 사용의 위험성 알림 및 경각심 고취를 위해 VR 게임을 제작하였다. VR 게임에서 구글 카드보드와 블루투스 컨트롤러를 이용해 스몸비(스마트폰과 좀비의 합성어)를 실제 상황처럼 체험할 수 있다. 일상적인 소재의 길 찾기 게임으로 설계하여 사용자는 일상 속에서 실제로 발생할 수 있는 위험 상황들을 간접적으로 경험한다. 가상공간 속에서 스마트폰 지도를 보면서 길을 찾아가고 컨트롤러를 이용해 메시지를 보낼 수 있다. VR 게임의 주요 기능인 스마트폰 지도 구현과 컨트롤러를 이용한 메시지 보내기 게임 구현 방법을 자세히 설명한다.

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3자유도 힘 반향 역감장치 (3DOF Force-Reflection Interface)

  • 강원찬;김동옥;신석두;김영동
    • 전력전자학회논문지
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    • 제4권5호
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    • pp.455-461
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    • 1999
  • 본 논문에서는 가상환경 내의 물체로부터 역감을 얻을 수 있는 3자유도 힘 반향 장치를 제안한다. 이 시스템은 디바이스와 가상환경의 모델과 힘 반향 렌더링 알고리즘 등으로 구성되었다. 평행링크 메커니즘과 와이어에 의한 토크전달 그리고 임피던스 제어가 가능한 제어기를 사용해 3자유도 힘 반향 역감장치(Force-reflecting device)를 설계하였다. 위치 함수만으로 계산되는 힘 반향동작은 God-Object 알고리즘을 사용했다. 3차원 가상물체와 시험 제작한 역감장치(Force-reflecting device)를 인터페이스 실험을 통해 3차원 가상물체와 접촉과 비접촉 그리고 푸쉬 버튼을 만지는 느낌을 검출하였다.

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가상 운전 인터페이스를 활용한 자동차 협력 원격조종 (Shared Vehicle Teleoperation using a Virtual Driving Interface)

  • 김재석;이광현;유지환
    • 제어로봇시스템학회논문지
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    • 제21권3호
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    • pp.243-249
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    • 2015
  • In direct vehicle teleoperation, a human operator drives a vehicle at a distance through a pair of master and slave device. However, if there is time delay, it is difficult to remotely drive the vehicle due to slow response. In order to address this problem, we introduced a novel methodology of shared vehicle teleoperation using a virtual driving interface. The methodology was developed with four components: 1) virtual driving environment, 2) interface for virtual driving environment, 3) path generator based on virtual driving trajectory, 4) path following controller. Experimental results showed the effectiveness of the proposed approach in simple and cluttered driving environment as well. In the experiments, we compared two sampling methods, fixed sampling time and user defined instant, and finally merged method showed best remote driving performance in term of completion time and number of collision.

Design and Analysis of an Interactive Motion Simulator in Space Entertainment System

  • Hsu, Kuei-Shu;Cho, Wei-Ting;Lai, Chin-Feng;Wang, Xiaofei;Huang, Yueh-Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제6권1호
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    • pp.446-467
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    • 2012
  • In this paper, the analysis and design of a motion simulator (based on the approach taken by interactive virtual reality (VR) entertainment systems) is conducted. The main components of the system include a bilateral control interface, simulation and a motion simulator control scheme. The space entertainment system uses a virtual environment that enables operators to feel the actual feedback sensing and distorted motion from the virtual environment, just as they would in the real environment. The space entertainment system integrates the dynamics of the motion simulator and the virtual environment and the operator maneuvers a steering wheel to interact with the system. The multiple bilateral control schemes employ a dynamical controller, which is designed by considering the velocity and acceleration that the operator imposes on the joystick, the environmental changes imposed on the motion simulator. In addition, we develop a calculated method to evaluate the Ratio of the simulation results. It is shown that the proposed control scheme can improve the performance of the visual entertainment system. Experiments are conducted on the virtual reality entertainment system to validate the theoretical developments.

가상 상태를 이용한 교류 서보 전동기 구동에 관한 연구 (A Study on AC Servo Motor Drive Using the Virtual state)

  • 김성환;박승규;안호균;김민찬
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2002년도 하계학술대회 논문집 B
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    • pp.1158-1160
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    • 2002
  • In this paper, we presents sliding surface design techniques using the virtual state. This sliding surface has same dynamic of nominal system and permit application with other controller. If select initial value of the virtual state properly, problem of reaching phase disappears. And applied in AC servo motor's speed control to show performance of proposed sliding mode control techniques.

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