• Title/Summary/Keyword: Virtual control type

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Implementation of virtual plant using module concept for the dynamic simulation of drum type boiler (드럼형 보일러의 동특성 해석을 위한 모듈 개념의 가상 플랜트 구현)

  • 남채호;권상혁;노태정;이광식
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.476-479
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    • 1997
  • The focus of this paper is to implement of virtual plant using module concept for the dynamic simulation of drum type boiler and to simulate the control trends of dynamic characteristics. MAtlab & Simulink is used for implement virtual plant & analyzation the dynamics & control trends. They are available for analyzing the dynamic characteristics of drum type Boiler by means of applying well measured data to virtual plant.

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Force-Feedback Control of an Electrorheological Haptic Device in MIS Virtual Environment (ER 유체를 이용한 햅틱 마스터와 가상 MIS 환경의 연동제어)

  • Kang, Pil-Soon;Han, Young-Min;Choi, Seung-Bok
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2006.11a
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    • pp.422-427
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    • 2006
  • This paper presents force-feedback control performance of a haptic device in virtual environment of minimally invasive surgery(MIS). As a first step, based on an electrorheological(ER) fluid and spherical geometry, a new type of master device is developed and integrated with a virtual environment of MIS such as a surgical tool and human organ. The virtual object is then mathematically formulated by adopting the shape retaining chain linked(S-Chain) model. After evaluating reflection force, computational time, and compatibility with real time control, the virtual environment of MIS is formulated by interactivity with the ER haptic device in real space. Tracking control performances for virtual force trajectory are presented in time domain, and theirtrackingerrorsareevaluated.

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Force-feedback Control of an Electrorheological Haptic Device in MIS Virtual Environment (전기유변 유체를 이용한 햅틱 마스터와 가상의 최소침습수술 환경과의 연동제어)

  • Kang, Pil-Soon;Han, Young-Min;Choi, Seung-Bok
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.16 no.12 s.117
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    • pp.1286-1293
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    • 2006
  • This paper presents force-feedback control performance of a haptic device in virtual environment of minimally invasive surgery(MIS). As a first step, based on an electrorheological (ER) fluid and spherical geometry, a new type of master device is developed and integrated with a virtual environment of MIS such as a surgical tool and human organ. The virtual object is then mathematically formulated by adopting the shape retaining chain linked(S-chain) model. After evaluating reflection force, computational time, and compatibility with real time control, the virtual environment of MIS is formulated by interactivity with the ER haptic device in real space. Tracking control performances for virtual force trajectory are presented in time domain.

A Novel Modulation Scheme and a DC-Link Voltage Balancing Control Strategy for T-Type H-Bridge Cascaded Multilevel Converters

  • Wang, Yue;Hu, Yaowei;Chen, Guozhu
    • Journal of Power Electronics
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    • v.16 no.6
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    • pp.2099-2108
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    • 2016
  • The cascaded multilevel converter is widely adopted to medium/high voltage and high power electronic applications due to the small harmonic components of the output voltage and the facilitation of modularity. In this paper, the operation principle of a T-type H-bridge topology is investigated in detail, and a carrier phase shifted pulse width modulation (CPS-PWM) based control method is proposed for this topology. Taking a virtual five-level waveform achieved by a unipolar double frequency CPS-PWM as the output object, PWM signals of the T-type H-bridge can be obtained by reverse derivation according to its switching modes. In addition, a control method for the T-type H-bridge based cascaded multilevel converter is introduced. Then a single-phase T-type H-bridge cascaded multilevel static var generator (SVG) prototype is built, and a repetitive controller based compound current control strategy is designed with the DC-link voltage balancing control scheme analyzed. Finally, simulation and experimental results validate the correctness and feasibility of the proposed modulation method and control strategy for T-type H-bridge based cascaded multilevel converters.

Design and Control of Haptic Device using Voice Coil Type Motor (보이스 코일형 모터를 이용한 햅틱 장치의 설계 및 제어)

  • Sung, Ha-Gyeong;Borm, Jin-Hwan
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.51 no.10
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    • pp.439-445
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    • 2002
  • In this paper force feedback control system is investigated for improving the quality of the haptic feedback in virtual reality applications. We suggested the method of controlling the haptic device and modelling the virtual environment. Haptic device is composed of five bar link structure, voice coil motor, control board, and virtual environment modeling program. We applied voice coil motor in the actuating system for simple structure and easy control. Virtual environment modelling is constructed in PC, and the control signals of the actuators and the encoder data are transferred to the control system through USB. Experiment is performed to evaluate the characteristics of the haptic device.

High Performance Current Control Algorithm Based on Virtual DQ Synchronous Reference Frame for Single-Phase Boost PFC Converter (단상 부스트 PFC 컨버터용 가상 DQ 동기좌표계 기반 고성능 전류제어 알고리즘)

  • Kim, Hyun-Geun;Jin, Seong-Min;Lee, Sang-Hee;Lee, Su-Hyoung;Kim, Joohn-Sheok
    • The Transactions of the Korean Institute of Power Electronics
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    • v.22 no.6
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    • pp.496-503
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    • 2017
  • This study proposes a high-performance current control algorithm for a diode-bridge-type single-phase boost power factor correction (PFC) converter. The conventional asynchronous single-phase current controllers that directly control AC-type current tend to be accompanied by steady-state errors due to their poor dynamic characteristics for the transient-state, which can be attributed to bandwidth limitations and phase delays. In the proposed algorithm, an ideal current control with minimal phase delays and steady-state errors can be achieved by using a virtual DQ synchronous reference frame and by controlling the synchronous reference frame excluding the frequency component in the single-phase system. The performance of the conventional asynchronous single-phase current controller is compared with that of the proposed algorithm through simulation and experiments, and the results have confirmed the superiority of the latter.

Internet-Based Remote Control System Using Virtual Reality (VR을 이용한 인터넷 기반 원격 제어 시스템)

  • 차주헌;이순걸;전희연
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.1
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    • pp.88-94
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    • 2000
  • This paper presents new type remote home automation that can control and manage hi-directionally and efficiently home appliances and home security systems in home through Internet. The system is used virtual reality technology to construct very easy user interface and used Internet as network for remote control. Here, the user interface is 3D GUI which gives user feeling to be at his home on web-browser, and also shows him present state of control objects at home. This system has been implemented on the basis of Java and VRML. In this paper we propose the internet-based remote control system, and show usefulness of the suggested system by applying to home automation system.

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Control and Evaluation of a New 6-DOF Haptic Device Using a Parallel Mechanism (병렬구조를 이용한 새로운 6자유도 역감제시 장치의 제어 및 평가)

  • Yun, Jeong-Won;Ryu, Je-Ha
    • Journal of Institute of Control, Robotics and Systems
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    • v.7 no.2
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    • pp.160-167
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    • 2001
  • This paper presents control and evaluation of a new haptic device with a 6-DOF parallel mechanism for interfacing with virtual reality. This haptic device has low inertial, high bandwidth compactness, and high output force capability mainly due to of base-fixed motors. It has also wider orientation workspace mainly due to a RRR type spherical joint. A control method is presented with gravity compensation and with force feedback by an F/T sensor to compensate for the effects of unmodeled dynamics such as friction and inertia. Also, dynamic performance has been evaluated by experiments. for force characteristics such as maximum applicable force, static-friction force, minimum controllable force, and force bandwidth Virtual wall simulation with the developed haptic device has been demonstrated.

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High-Pass-Filter-Based Virtual Impedance Control for LCL-filtered Inverters Under Weak Grid

  • Wang, Jiangfeng;Xing, Yan;Zhang, Li;Hu, Haibing;Yang, Tianyu;Lu, Daorong
    • Journal of Power Electronics
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    • v.18 no.6
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    • pp.1780-1790
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    • 2018
  • Voltage feed-forward control (VFFC) is widely used in LCL-type grid-tied inverters due to its advantages in terms of disturbance rejection performance and fast dynamic response. However, VFFC may worsen the stability of inverters under weak grid conditions. It is revealed in this paper that a large phase-lag in the low-frequency range is introduced by VFFC, which reduces the phase margin significantly and leads to instability. To address this problem, a novel virtual-impedance-based control, where a phase-lead is introduced into the low-frequency area to compensate for the phase lag caused by VFFC, is proposed to improve system stability. The proposed control is realized with a high-pass filter, without high-order-derivative components. It features easy implementation and good noise immunity. A detailed design procedure for the virtual impedance control is presented. Both theoretical analysis and experimental results verify the effectiveness of the control proposed.

Realizing a Mixed Reality Space Guided by a Virtual Human;Creating a Virtual Human from Incomplete 3-D Motion Data

  • Abe, Shinsuke;Yamaguti, Iku;Tan, Joo Kooi;Ishikawa, Seiji
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1625-1628
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    • 2003
  • Recently the VR technique has evolved into a mixed reality (MR) technique, in which a user can observe a real world in front of him/her as well as virtual objects displayed. This has been realized by the employment of a see-through type HMD (S-HMD). We have been developing a mixed reality space employing the MR technique. The objective of our study is to realize a virtual human that acts as a man-machine interface in the real space. It is important in the study to create a virtual human acting naturally in front of a user. In order to give natural motions to the virtual human, we employ a developed motion capture technique. We have already created various 3-D human motion models by the motion capture technique. In this paper, we present a technique for creating a virtual human using a human model provided by a computer graphics software, 3D Studio Max(C). The main difficulty of this issue is that 3D Studio Max(C) claims 28 feature points for describing a human motion, but the used motion capture system assumes less number of feature points. Therefore a technique is proposed in the paper for producing motion data of 28 feature points from the motion data of less number of feature points or from incomplete motion data. Performance of the proposed technique was examined by observing visually the demonstration of some motions of a created virtual human and overall natural motions were realized.

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