• 제목/요약/키워드: Virtual construction technology

검색결과 258건 처리시간 0.034초

건축 기획 지원 시뮬레이션 시스템 개발에 관한 기초 연구 (A Basic Study on the Development of Simulation Systems for Supporting the Pre-design Phase of Construction Projects)

  • 민경민;함남혁;김주형;김재준
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2007년도 정기 학술대회 논문집
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    • pp.176-181
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    • 2007
  • The widespread of IT technology caused a remarkable change in many industries and the construction industry is also one of them being influenced in the form of CIC(Computer Integrated Construction) and BIM(Building Information Modeling). Construction projects have many participants from various disciplines involved throughout the entire process. Therefore the success of the project greatly depend on the efficiency of decision-making using the information generated from each process stage. Looking from this aspect, the greatest potential value lies in the planning and pre-design stage when considering the construction life cycle. In this paper, we propose a project on developing a 3D object oriented simulation system for supporting the pre design phase. We define the needs for such system through previous case studies and suggest a to be process model. Finally we anticipate the effects that the project will eventually contribute to the construction industry.

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Enhancing the digitization of cultural heritage: State-of-Practice

  • Nguyen, Thu Anh;Trinh, Anh Hoang;Pham, Truong-An
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.1075-1084
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    • 2022
  • The use of Hi-Tech in cultural heritage preservation and the promotion of cultural heritage values in general, particularly artifacts, opens new opportunities for attracting tourists while also posing a challenge due to the need to reward high-quality excursions to visitors historical and cultural values. Building Information Modeling (BIM) and Hi-Tech in new building management have been widely adopted in the construction industry; however, Historic Building Information Modeling (HBIM) is an exciting challenge in 3D modeling and building management. For those reasons, the Scan-to-HBIM approach involves generating an HBIM model for existing buildings from the point cloud data collected by Terrestrial 3D Laser Scanner integrated with Virtual Reality (VR), Augmented Reality (AR), contributes to spatial historic sites simulation for virtual experiences. Therefore, this study aims to (1) generate the application of Virtual Reality, Augmented Reality to Historic Building Information Modeling - based workflows in a case study which is a monument in the city; (2) evaluate the application of these technologies to improve awareness of visitors related to the promotion of historical values by surveying the experience before and after using this application. The findings shed light on the barriers that prevent users from utilizing technologies and problem-solving solutions. According to the survey results, after experiencing virtual tours through applications and video explanations, participant's perception of the case study improved. When combined with emerging Hi-Tech and immersive interactive games, the Historic Building Information Modeling helps increase information transmission to improve visitor awareness and promote heritage values.

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Design and Control of a Wire-driven Haptic Device;HapticPen

  • Farahani, Hossein S.;Ryu, Je-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.1662-1667
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    • 2005
  • In this paper, analysis, design, control and prototype construction of a wearable wire-driven haptic interface called HapticPen is discussed. This device can be considered as a wire driven parallel mechanism which three wires are attached to a pen-tip. Wire tensions are provided utilizing three DC servo motors which are attached to a solid frame on the user's body. This device is designed as input as well as output device for a wearable PC. User can write letters or figures on a virtual plate in space. Pen-tip trajectory in space is calculated using motor encoders and force feedback resulting from contact between pen and virtual plate is provided for constraining the pen-tip motion onto the virtual plane that can be easily setup by arbitrary non-collinear three points in space. In this paper kinematic model, workspace analysis, application analysis, control and prototype construction of this device are presented. Preliminary experiments on handwriting in space show feasibility of the proposed device in wearable environments.

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타워크레인 자율화를 위한 가상환경 플랫폼 개발에 관한 연구 (A Study on Virtual Environment Platform for Autonomous Tower Crane)

  • 김명준;윤인석;김남균;박문서;안창범;정민혁
    • 한국건설관리학회논문집
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    • 제23권4호
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    • pp.3-14
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    • 2022
  • 건설현장 생산성 및 안전성 향상을 위해 건설장비 자율화를 위해 산학에서 많은 노력을 기울이고 있다. 장비 자율화를 위해서는 다양한 환경과 많은 양의 데이터 수집이 필요하다. 하지만 실제 환경에서 데이터 수집을 위한 테스트베드 확보에 많은 시간과 비용이 소모되며 불확실성 역시 크기 때문에 효과적인 데이터 수집과 처리에 어려움이 존재한다. 이에 본 연구에서는 타워크레인을 대상으로 자율화기술 개발을 위한 데이터 수집 및 테스트가 가능한 가상환경을 개발하는 것을 목표로 한다. 본 연구에서 달성한 연구성과는 다음과 같다. 1. 타워크레인 자율운행에 필요한 기술과 기술이 적용될 수 있는 환경을 운영설계 도메인, 물체 및 이벤트 감지 및 반응, 최소기능조건이라는 세 가지 성능기준을 활용하여 정의함. 2. 정의된 환경 내에서 자율화 장비의 인지, 판단, 제어를 위한 각 기술을 학습하고 테스트하기 위한 가상 환경을 Unity를 활용하여 구축함. 3. 가상환경의 목적 달성 여부를 위한 평가지표로 Visual, Motion, Functional Fidelity를 사용해 가상환경이 현실 공사현장을 충실하게 표현하고 있음을 검증함. 본 연구에서 구축한 가상환경 플랫폼을 통해 등 타워크레인 자율화에 있어 요구되는 가상 데이터를 수집하고, 각 기능들을 테스트하는 데 소모되는 비용 및 시간을 절감할 수 있을 것이며, 또한 타워크레인 뿐 아니라 타 건설장비의 자율화기술 개발에 있어서도 기여할 수 있을 것으로 기대된다.

웨어러블 조작기 기반 재난·재해 특수 목적기계 다관절 작업기의 가상 환경 작업시스템 구현 (Implementation of Virtual Environment System for Multi-joint Manipulator Designed for Special Purpose Equipment with Wearable Joystick used in Disaster Response)

  • 차영택;이연호;최성준
    • 드라이브 ㆍ 컨트롤
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    • 제17권3호
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    • pp.33-46
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    • 2020
  • We introduce a piece of special-purpose equipment for responding to disasters that has a dual-arm manipulator consisting of six-axis multi joints, and a master-slave operating system controlled by a wearable joystick for intuitive and convenient operation. However, due to the complexity and diversity of a disaster environment, training and suitable training means are needed to improve the interaction between the driver and equipment. Therefore, in this paper, a system that can improve the operator's immersion in the training simulation is proposes, this system is implemented in a virtual environment. The implemented system consists of a cabin installed with the master-slave operation system, a motion platform, visual and sound systems, as well as a real-time simulation device. This whole system was completed by applying various techniques such as a statistical mapping method, inverse kinematics, and a real-time physical model. Then, the implemented system was evaluated from a point of view of the appropriateness of the mapping method, inverse kinematics, the feasibility for real-time simulations of the physical environment through some task mode.

원자력 발전설비의 3D 모델 상세화 방안에 대한 기초 연구 (A basic study 3D model advancement method for nuclear power plant)

  • 임병기
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2018년도 춘계 학술논문 발표대회
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    • pp.37-38
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    • 2018
  • BIM(Building Information Modeling) in the architecture, VDC(Virtual Design and Construction) defined CIFE(Center for Integrated Facility Engineering) of Stanford university in USA, and Data-driven design definition issued by TECDOC-1284 of IAEA are doing data-level design generated by 3D CAD technology, integrating and managing related information based on the 3D model, and Using 3D models effectively during nuclear power plant life cycle. 3D model of domestic nuclear power industry is using interference review between design fields, 4D system linked 3D construction model and schedule activity, but the 3D model generated in the design phase is effectively not utilized during the construction, operation, decommissioning. therefore, This study is aimed to suggest 3D model LOD(Level of Detail) advancement method through the analysis of existing literature, 2D drawings, and 3D models throughout nuclear power plant lifecycle.

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가상 건설 시스템 개발 현황과 비전 (The Present Status and Vision of Virtual Construction System Development)

  • 김재준;최철호;신현목;진상윤;이광명
    • 한국건설관리학회:학술대회논문집
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    • 한국건설관리학회 2008년도 정기학술발표대회 논문집
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    • pp.170-175
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    • 2008
  • 가상건설시스템 개발연구단은 국토해양부와 한국건설교통기술평가원의 지원 하에 설립되었다. 본 연구단은 건설프로젝트의 생산성 향상, 고 부가가치 사업 창출, 해외건설시장에서의 경쟁력 확보라는 목표를 가지고 연구를 수행 중에 있다. 가상건설 시스템은 건축물의 전 생애주기에서 발생되는 정보를 효과적으로 공유할 수 있도록 3D 및 정보 기반의 설계, 엔지니어링, 건설관리 업무를 지원하게 된다. 위의 목표를 달성하기 위해서 연구단은 가상건설시스템 하위에 다양한 기능을 수행하는 모듈들을 개발하는 데에 연구의 초점을 맞추고 있다. 첫째, 3D 기반 구조 설계 설비 및 견적시스템 개발이다. 둘째, 가상현실 기법을 활용한 기획단계에서의 프로세스 시뮬레이션 및 사업성 분석 시스템 개발이다. 셋째, 건설프로젝트에서 다루어지는 모든 정보를 관리할 수 있는 CPLM(Construction Project Life-cycle Management)을 개발하는 것이다. CPLM은 3D 기술과 정보 기반 협업을 통한 의사결정 지원 시스템이다. 이와 같은 본 연구단의 최종목표에 도달하기 위하여 2차 년도에 가상건설 프로토타입 시스템을 개발 완료하였고, 3차 년도 가상건설 시스템의 각 모듈 완성 및 시스템 통합을 목표로 연구를 진행하고 있다. 본 연구는 향후 건설산업에서 필수개념으로 자리잡게 될 BIM의 국가적 차원의 연구라는 점에서 시사하는 바가 크다고 할 수 있다.

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도면증강 객체기반의 건설공사 사전 시공검증시스템 개발 연구 (Development of Pre-construction Verification System using AR-based Drawings Object)

  • 김현승;강인석
    • 토지주택연구
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    • 제11권3호
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    • pp.93-101
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    • 2020
  • Recently, as a BIM-based construction simulation system, 4D CAD tools using virtual reality (VR) objects are being applied in construction project. In such a system, since the expression of the object is based on VR image, it has a sense of separation from the real environment, thus limiting the use of field engineers. For this reason, there are increasing cases of applying augmented reality (AR) technology to reduce the sense of separation from the field and express realistic VR objects. This study attempts to develop a methodology and BIM module for the pre-construction verification system using AR technology to increase the practical utility of VR-based BIM objects. To this end, authors develop an AR-based drawing verification function and drawing object-based 4D model augmentation function that can increase the practical utility of 2D drawings, and verify the applicability of the system by performing case analysis. Since VR object-based image has a problem of low realism to field engineers, the linking technology between AR object and 4D model is expected to contribute to the expansion of the use of 4D CADsystem in the construction project.

A Study on Construction Site of Virtual Desktop Infrastructure (VDI) System Model for Cloud Computing BIM Service

  • Lee, K.H.;Kwon, S.W.;Shin, J.H.;Choi, G.S.;Moon, D.Y.
    • 국제학술발표논문집
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    • The 6th International Conference on Construction Engineering and Project Management
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    • pp.665-666
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    • 2015
  • Recently BIM technology has been expanded for using in construction project. However its spread has been delayed than the initial expectations, due to the high-cost of BIM infrastructure development, the lack of regulations, the lack of process and so forth. In construction site phase, especially the analysis of current research trend about IT technologies, virtualization and BIM service, data exchange such as drawing, 3D model, object data, properties using cloud computing and virtual server system is defined as a most successful solution. The purpose of this study is enable the cloud computing BIM server to provide several main function such as edit a model, 3D model viewer and checker, mark-up, snapshot in high-performance quality by proper design of VDI system. Concurrent client connection performance is a main technical index of VDI. Through test-bed server client, developed VDI system's multi-connect control will be evaluated. The performance-test result of BIM server VDI will effect to development direction of cloud computing BIM service for commercialization.

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자동차 가상생산 기술 적용(VII) : 프레스 디지털 가상공장의 구축과 활용 (Virtual Manufacturing for an Automotive Company(VII) : Construction and Application of a Virtual Press Shop)

  • 국승호;이상석;소순일;노상도;김희선;심경보;김주열
    • 산업공학
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    • 제21권3호
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    • pp.322-332
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    • 2008
  • Digital Virtual Manufacturing is a technology to facilitate effective product developments and agile productions by digital model representing the physical and logical schema and the behavior of real manufacturing system, and it includes product, resources, processes and plant. For successful applications of this technology, a digital virtual factory as a well-designed and integrated environment is essential. In this research, we constructed a sophisticated digital virtual factory of a Korean automotive company's press shop. For efficient constructions of a digital virtual factory useful to kinematic simulations and visualizations, we analyzed entire business process and detailed activities of press engineering. Also, we evaluated geometries, structures, characteristics and motions of a plant and machines in press shop. The geometric model and related data of a virtual press shop are built and managed by a modeling standard defined in this paper. The virtual manufacturing simulation of press machines is conducted to evaluate kinematic motions, cycle time and locations of components using geometric models and related data. It's for interference checks and productivity improvements. We expect that this virtual press shop helps us to achieve great savings in time and cost in many manufacturing preparation activities in the new car development process of automotive companies.