• 제목/요약/키워드: Virtual channel

검색결과 251건 처리시간 0.023초

물리적 상점과 가상 상점의 협업적 경로전략: 감각상품을 중심으로 (A Collaborative Channel Strategy of Physical and Virtual Stores for Look-and-feel Products)

  • 김진백;오창규
    • Asia pacific journal of information systems
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    • 제16권3호
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    • pp.67-93
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    • 2006
  • Some consumers prefer online and others prefer offline. What makes them prefer online or offline? There has been a lack of theoretical development to adequately explain consumers' channel switching behavior between traditional physical stores and new virtual stores. Through consumers' purchase decision processes, this study examined the reasons why consumers changed channels depending on purchase process stages. Consumer's purchase decision process could be divided into three stages: pre-purchase stage, purchase stage, and post-purchase stage. We used the intention of channel selection as a surrogate dependent variable of channel selection. And some constructs, that is, channel function, channel benefits, customer relationship benefits, and perceived behavioral control, were selected as independent variables. In buying look-and-feel products, it was identified that consumers preferred virtual stores to physical stores at pre-purchase stage. To put it concretely, all constructs except channel benefits were more influenced to consumers at virtual stores. This result implied that information searching function, which is a main function at pre-purchase stage, was better supported by virtual stores than physical stores. In purchase stage, consumers preferred physical stores to virtual stores. Specially, all constructs influenced much more to consumers at physical stores. This result implied that although escrow service and trusted third parties were introduced, consumers felt that financial risk, performance risk, social risk, etc. still remained highly online. Finally, consumers did not prefer any channel at post-purchase stage. But three independent variables, i.e. channel function, channel benefits, and customer relationship benefits, were significantly preferred at physical stores rather than virtual stores at post-purchase stage. So we concluded that physical stores were a little more preferred to virtual stores at post-purchase stage. Through this study, it was identified that most consumers might switch channels according to purchase process stages. So, first of all, sales representatives should decide that what benefits should be given them through virtual stores at the pre-purchase stage and through physical stores at the purchase and post-purchase stages, and then devise collaborative channel strategies.

가상 부반송파가 존재하는 OFDM 시스템에서 DFT 기반 채널 추정 기법의 성능 분석 (Analysis of DFT-based Channel Estimation in OFDM System with Virtual Subcarriers)

  • 곽경철;홍대식
    • 한국통신학회논문지
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    • 제33권10A호
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    • pp.941-948
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    • 2008
  • 가상 부반송파가 존재하는 orthogonal frequency division multiplex (OFDM)시스템에서 discrete Fourier transform (DFT) 기반 채널 추정은 가상 부반송파 내 부반송파에는 파일롯 부반송파를 배치할 수 없기 때문에 DFT-inverse DFT (IDFT)과정에서 채널 누수가 발생해서 원하는 채널 추정 성능을 얻을 수 없다. 본 논문에서는 가상 부반송파가 존재할 때 DFT 기반 채널 추정기법의 성능 분석을 통해 성능 열화 정도를 분석한다. 가상 부반송파의 수, 파일롯 부반송파의 간격, 가상 부반송파 내부의 배치 불가능한 파일롯 부반송파의 수에 따라 정의 된 채널 누수를 이용하여 분석한다.

Construction of Virtual Images for a Benchmark Test of 3D-PTV Algorithms for Flows

  • Hwang, Tae-Gyu;Doh, Deog-Hee;Hong, Seong-Dae;Kenneth D. Kihm
    • Journal of Advanced Marine Engineering and Technology
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    • 제28권8호
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    • pp.1185-1194
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    • 2004
  • Virtual images for PIV are produced for the construction of a benchmark test tool of PTV systems, Camera parameters obtained by an actual experiment are used to construct the virtual images, LES(Large Eddy Simulation) data sets of a channel flow are used for generation of the virtual images, Using the virtual images and the camera's parameters. three-dimensional velocity vectors are obtained for a channel flow. The capabilities of a 3D-PTV algorithm are investigated by comparing the results obtained by the virtual images and those by an actual measurement for the channel flow.

가상 채널 관리를 통한 IEEE 802.15.4 LR-WPAN의 공존 능력 향상 기법 (Enhancement in Coexistence Capability via Virtual Channel Management for IEEE 802.15.4 LR-WPANs)

  • 김태현;하재열;최성현;권욱현
    • 한국통신학회논문지
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    • 제31권5C호
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    • pp.519-533
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    • 2006
  • IEEE 802.15.4 저속 무선 개인망 표준에서 기술하고 있는 채널의 숫자는 같은 지역 내에서 많은 수의 개인망을 동시에 운용하기에는 매우 부족하다. 이러한 제한을 해결하기 위해서, 우리는 많은 개인망이 공존하는 경우 가용한 채널의 숫자를 늘릴 수 있는 가상 채널(Virtual Channel)이라는 개념을 소개한다. 기본적으로 가상 채널은 이미 다른 개인망에 의해 점유된 논리적 채널 속에의 비활성 구간 속에 슈퍼 프레임을 위치시키는 방법을 통해 새롭게 만들어 지는 채널을 가리킨다. 이러한 가상 채널을 사용하여 하나의 채널 내에 공존하는 개인망들의 공존능력을 최대화하기 위하여 이 논문에서는 충돌 수퍼프레임 스케줄러(Least Collision-Scheduler)와 복잡도가 줄어든 휴리스틱 알고리즘을 제안한다. 그리고 다수의 채널이 주어졌을 경우, 주어진 채널을 효율적으로 관리하는 가상채널 선택기(Virtual Channel Selector)를 제안한다. 부가적으로, 공존하는 많은 개인망들 간의 비동기화 문제를 해결하기 위한 간단하고 실제적인 동기화 기술을 고안한다. 우리는 컴퓨터 시뮬레이션을 통해서 이러한 가상 채널 기법을 사용할 경우 개인망의 공존 능력에 있어 획기적인 개선을 이룰 수 있음을 확인하였다.

가상안테나를 이용한 스마트 안테나의 성능개선 (Improvement of Smart Antenna System Performance Using virtual antennas)

  • 임채현;문성훈;한동석
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(1)
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    • pp.49-52
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    • 2001
  • A virtual antenna system is presented to increase the channel capacity of a smart antenna in cdma2000. Although a smart antenna system can increase channel capacity by forming a beam to a desired user direction, an increase of channel capacity is limited by the number of antenna elements. A virtual antenna is proposed to improve the channel capacity by increasing the degree of freedom. The results show that the proposed system has a larger channel capacity than a conventional smart antenna system for the same number of antenna elements.

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구형 스크린을 이용한 준몰입형 VR 시스템 개발 (Development of the arm mounted display VR system using spherical screen)

  • 서명원;박대유;조기용
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 춘계학술대회논문집C
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    • pp.207-212
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    • 2001
  • The virtual reality technology has been developed as the computer and computer graphic technology are progressed. However it has still the limits of the use because of it costs a great for system construction. A virtual reality technology is the best application example to reduce time and cost of development in engineering. Actually, VR(Virtual reality) technology has given engineers the ability to design, test and evaluate engineering systems in a virtual environment. The objective of this paper is to construct the arm mounted display VR system by using 3 channel spherical screen and to show its capabilities of an engineering system development. This paper describes the development of arm mounted display VR system with 3 channel spherical screen system and the generation of 3 channel graphic modules. The arm mounted display VR system provides a highly economical efficiency because of it uses a popular computer system as a graphic server.

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The Flow Analysis of Virtual Channel depending upon the change of two ingates

  • Kim, Nam-Hyeong;Kim, Gyeong-Bo
    • 한국수자원학회:학술대회논문집
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    • 한국수자원학회 2006년도 학술발표회 논문집
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    • pp.1636-1640
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    • 2006
  • SMAC method, one of the computational fluid dynamics techniques, is modified from the original MAC method for the time-dependent variation of flow analysis. The Navier-Stokes equations for incompressible time-dependent viscous flow are applied, and also marker particles that present the visualization of flow analysis are used. In this study SMAC technique is used to analyze the flow behavior in the water-filling of virtual channel. Then by changes of diameter of two ingates, the change of velocity and discharge when two ingates are filled the water to virtual channel are simulated. As a result, water-filling flow pattern in the virtual channel is simulated very well. Therefore, this numerical simulation will also be applied for the design of structures as open flume and porous breakwater.

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Joint Virtual User Identification and Channel Security En/Decoding Method for Ad hoc Network

  • Zhang, Kenan;Li, Xingqian;Ding, Kai;Li, Li
    • International Journal of Computer Science & Network Security
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    • 제22권11호
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    • pp.241-247
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    • 2022
  • Ad hoc network is self-organized network powered by battery. The reliability of virtual user identification and channel security are reduced when SNR is low due to limited user energy. In order to solve this problem, a joint virtual user identification and channel security en/decoding method is proposed in this paper. Transmitter-receiver-based virtual user identification code is generated by executing XOR operation between orthogonal address code of transmitter and pseudo random address code of receiver and encrypted by channel security code to acquire orthogonal random security sequence so as to improve channel security. In order to spread spectrum as well as improve transmission efficiency, data packet is divided into 6-bit symbols, each symbol is mapped with an orthogonal random security sequence. Subspace-based method is adopted by receiver to process received signal firstly, and then a judgment model is established to identify virtual users according to the previous processing results. Simulation results indicate that the proposed method obtains 1.6dB Eb/N0 gains compared with reference methods when miss alarm rate reaches 10-3.

가상머신 내 mutex 공유 자원을 이용한 은닉 채널 구현 (Implementation of Covert Channel Using Mutex Shared Resources in Virtual Machine)

  • 고기완;최형기
    • 정보보호학회논문지
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    • 제29권5호
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    • pp.961-971
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    • 2019
  • 공유 자원 간섭으로 인해 가상머신 간의 격리가 위반되고 은닉 채널 구현이 가능해서 클라우드 컴퓨팅 환경에서 가상머신 간의 격리는 중요 보안 요소이다. 본 논문에서는 Hyper-V 하이퍼바이저의 구조를 분석하여 가상머신 간의 은닉 채널을 구현한다. Hyper-V는 가상머신 간의 상호 배제를 위해 mutex(mutual exclusion) 기법을 사용한다. Mutex로 인해 가상머신 간의 간섭이 발생하고 은닉 채널 구현이 가능함을 밝힌다. 구조가 복잡한 Hyper-V에 적용가능한 mutex 자원 탐색 방안을 고안하여 은닉 채널을 다수 구현하였다. Mutex 기반 은닉 채널은 하드웨어 의존적이지 않으며, 은닉 채널이 탐지되거나 방어되는 경우 다수의 은닉 채널 중에서 다른 은닉 채널을 이용하면 방어 기법 회피가 가능하다.

가상현실 기반 몰입형 기술교육 시스템 (Immersive Education System based on Virtual Reality)

  • 임성민;김도윤;이재협;김상연
    • 한국실천공학교육학회논문지
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    • 제1권1호
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    • pp.44-50
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    • 2009
  • 가상현실은 실제와 유사하도록 컴퓨터가 생성한 가상의 공간과 사용자가 인터랙션을 할 수 있게 하는 기술을 의미한다. 멀티채널 디스플레이는 고해상도의 영상을 생성하여 사용자에게 전달하는 가상현실 플랫폼 중의 하나이다. 본 연구에서는 3차원 교육 콘텐츠를 피 교육자에게 몰입감 있게 설명할 수 있는 멀티채널 디스플레이 시스템을 구축하고 멀티채널 디스플레이용 반도체의 개념 및 제조 공정을 설명 할 수 있는 3차원 교육 콘텐츠를 구축한다.

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