• Title/Summary/Keyword: Virtual channel

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A Collaborative Channel Strategy of Physical and Virtual Stores for Look-and-feel Products (물리적 상점과 가상 상점의 협업적 경로전략: 감각상품을 중심으로)

  • Kim, Jin-Baek;Oh, Chang-Gyu
    • Asia pacific journal of information systems
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    • v.16 no.3
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    • pp.67-93
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    • 2006
  • Some consumers prefer online and others prefer offline. What makes them prefer online or offline? There has been a lack of theoretical development to adequately explain consumers' channel switching behavior between traditional physical stores and new virtual stores. Through consumers' purchase decision processes, this study examined the reasons why consumers changed channels depending on purchase process stages. Consumer's purchase decision process could be divided into three stages: pre-purchase stage, purchase stage, and post-purchase stage. We used the intention of channel selection as a surrogate dependent variable of channel selection. And some constructs, that is, channel function, channel benefits, customer relationship benefits, and perceived behavioral control, were selected as independent variables. In buying look-and-feel products, it was identified that consumers preferred virtual stores to physical stores at pre-purchase stage. To put it concretely, all constructs except channel benefits were more influenced to consumers at virtual stores. This result implied that information searching function, which is a main function at pre-purchase stage, was better supported by virtual stores than physical stores. In purchase stage, consumers preferred physical stores to virtual stores. Specially, all constructs influenced much more to consumers at physical stores. This result implied that although escrow service and trusted third parties were introduced, consumers felt that financial risk, performance risk, social risk, etc. still remained highly online. Finally, consumers did not prefer any channel at post-purchase stage. But three independent variables, i.e. channel function, channel benefits, and customer relationship benefits, were significantly preferred at physical stores rather than virtual stores at post-purchase stage. So we concluded that physical stores were a little more preferred to virtual stores at post-purchase stage. Through this study, it was identified that most consumers might switch channels according to purchase process stages. So, first of all, sales representatives should decide that what benefits should be given them through virtual stores at the pre-purchase stage and through physical stores at the purchase and post-purchase stages, and then devise collaborative channel strategies.

Analysis of DFT-based Channel Estimation in OFDM System with Virtual Subcarriers (가상 부반송파가 존재하는 OFDM 시스템에서 DFT 기반 채널 추정 기법의 성능 분석)

  • Kwak, Kyung-Chul;Hong, Dae-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.10A
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    • pp.941-948
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    • 2008
  • In this paper, the effect of unobtainable channel frequency response (CFR) inside virtual subcarreiers on DFT-based channel estimation is derived and introduced numerically because the CFRs cause the leakage to the estimated channel and degrade the estimation performance. In addition, the performance of DFT-based channel estimation is analyzed with respect to the number of virtual subcarriers, pilot spacing and the number of unobtainable CFRs at equi-distance subcarriers inside virtual subcarriers.

Construction of Virtual Images for a Benchmark Test of 3D-PTV Algorithms for Flows

  • Hwang, Tae-Gyu;Doh, Deog-Hee;Hong, Seong-Dae;Kenneth D. Kihm
    • Journal of Advanced Marine Engineering and Technology
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    • v.28 no.8
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    • pp.1185-1194
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    • 2004
  • Virtual images for PIV are produced for the construction of a benchmark test tool of PTV systems, Camera parameters obtained by an actual experiment are used to construct the virtual images, LES(Large Eddy Simulation) data sets of a channel flow are used for generation of the virtual images, Using the virtual images and the camera's parameters. three-dimensional velocity vectors are obtained for a channel flow. The capabilities of a 3D-PTV algorithm are investigated by comparing the results obtained by the virtual images and those by an actual measurement for the channel flow.

Enhancement in Coexistence Capability via Virtual Channel Management for IEEE 802.15.4 LR-WPANs (가상 채널 관리를 통한 IEEE 802.15.4 LR-WPAN의 공존 능력 향상 기법)

  • Kim Tae-Hyun;Ha Jae-Yeol;Choi Sung-Hyun;Kwon Wooh-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.5C
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    • pp.519-533
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    • 2006
  • The number of channels specified in IEEE 802.15.4 Low-Rate Wireless Personal Area Networks(LRWPANs) is too few to operate many applications of WPANs in the same area. To overcome this limit, we introduce Virtual Channel, a novel concept to increase the number of available channels when various WPAN applications coexist. Basically, a virtual channel is a newly-created channel via superframe scheduling within the inactive period of a logical channel preoccupied by other WPANs. To maximize the coexistence capability of WPANs using virtual channels, we propose Least Collision superframe scheduler(LC-scheduler), its less complex heuristics both for a given single channel, and Virtual Channel Selector(VCS) to efficiently manage multiple available logical channels. In addition, a simple but practical synchronization method is developed to compensate different time drifts among coexisting WPANs. The simulation results demonstrate that a remarkable improvement on the coexistence capability of the 802.15.4 can be achieved through the proposed schemes.

Improvement of Smart Antenna System Performance Using virtual antennas (가상안테나를 이용한 스마트 안테나의 성능개선)

  • 임채현;문성훈;한동석
    • Proceedings of the IEEK Conference
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    • 2001.06a
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    • pp.49-52
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    • 2001
  • A virtual antenna system is presented to increase the channel capacity of a smart antenna in cdma2000. Although a smart antenna system can increase channel capacity by forming a beam to a desired user direction, an increase of channel capacity is limited by the number of antenna elements. A virtual antenna is proposed to improve the channel capacity by increasing the degree of freedom. The results show that the proposed system has a larger channel capacity than a conventional smart antenna system for the same number of antenna elements.

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Development of the arm mounted display VR system using spherical screen (구형 스크린을 이용한 준몰입형 VR 시스템 개발)

  • Suh, Myung-Won;Park, Dae-Yu;Cho, Ki-Yong
    • Proceedings of the KSME Conference
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    • 2001.06c
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    • pp.207-212
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    • 2001
  • The virtual reality technology has been developed as the computer and computer graphic technology are progressed. However it has still the limits of the use because of it costs a great for system construction. A virtual reality technology is the best application example to reduce time and cost of development in engineering. Actually, VR(Virtual reality) technology has given engineers the ability to design, test and evaluate engineering systems in a virtual environment. The objective of this paper is to construct the arm mounted display VR system by using 3 channel spherical screen and to show its capabilities of an engineering system development. This paper describes the development of arm mounted display VR system with 3 channel spherical screen system and the generation of 3 channel graphic modules. The arm mounted display VR system provides a highly economical efficiency because of it uses a popular computer system as a graphic server.

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The Flow Analysis of Virtual Channel depending upon the change of two ingates

  • Kim, Nam-Hyeong;Kim, Gyeong-Bo
    • Proceedings of the Korea Water Resources Association Conference
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    • 2006.05a
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    • pp.1636-1640
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    • 2006
  • SMAC method, one of the computational fluid dynamics techniques, is modified from the original MAC method for the time-dependent variation of flow analysis. The Navier-Stokes equations for incompressible time-dependent viscous flow are applied, and also marker particles that present the visualization of flow analysis are used. In this study SMAC technique is used to analyze the flow behavior in the water-filling of virtual channel. Then by changes of diameter of two ingates, the change of velocity and discharge when two ingates are filled the water to virtual channel are simulated. As a result, water-filling flow pattern in the virtual channel is simulated very well. Therefore, this numerical simulation will also be applied for the design of structures as open flume and porous breakwater.

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Joint Virtual User Identification and Channel Security En/Decoding Method for Ad hoc Network

  • Zhang, Kenan;Li, Xingqian;Ding, Kai;Li, Li
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.241-247
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    • 2022
  • Ad hoc network is self-organized network powered by battery. The reliability of virtual user identification and channel security are reduced when SNR is low due to limited user energy. In order to solve this problem, a joint virtual user identification and channel security en/decoding method is proposed in this paper. Transmitter-receiver-based virtual user identification code is generated by executing XOR operation between orthogonal address code of transmitter and pseudo random address code of receiver and encrypted by channel security code to acquire orthogonal random security sequence so as to improve channel security. In order to spread spectrum as well as improve transmission efficiency, data packet is divided into 6-bit symbols, each symbol is mapped with an orthogonal random security sequence. Subspace-based method is adopted by receiver to process received signal firstly, and then a judgment model is established to identify virtual users according to the previous processing results. Simulation results indicate that the proposed method obtains 1.6dB Eb/N0 gains compared with reference methods when miss alarm rate reaches 10-3.

Implementation of Covert Channel Using Mutex Shared Resources in Virtual Machine (가상머신 내 mutex 공유 자원을 이용한 은닉 채널 구현)

  • Ko, Ki-Wan;Choi, Hyoung-Kee
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.29 no.5
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    • pp.961-971
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    • 2019
  • Isolation between virtual machines in a cloud computing environment is an important security factor. The violation of isolation between virtual machines leads to interferences of shared resources and the implementation of covert channels. In this paper, the structure of Hyper-V hypervisor is analyzed to implement covert channels between virtual machines. Hyper-V uses a mutex technique for mutual exclusion between virtual machines. It indicates that isolation of virtual machines is violated and covert channels can be implemented due to mutex. We implemented several covert channels by designing a method for searching mutex resources applicable to Hyper-V with complex architectures. The mutex-based covert channel is not hardware dependent. If the covert channel is detected or defended, the defensive technique can be avoided by using the other covert channel among several covert channels.

Immersive Education System based on Virtual Reality (가상현실 기반 몰입형 기술교육 시스템)

  • Im, Sung-Min;Kim, Do-Yoon;Lee, Jae-Hyup;Kim, Sang-Youn
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.1 no.1
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    • pp.44-50
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    • 2009
  • Virtual reality is a technology for enabling users to interact with a computer generated environment which can be similar to the real world. A multi-channel display is one of the virtual reality platform for creating a high resolution image. In this paper, we develop a multi-channel display system which allows users to immersively understand the 3D educating contents and furthermore, we construct 3D educating contents for describing a semiconductor concept and process.

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