• 제목/요약/키워드: Virtual back

검색결과 207건 처리시간 0.028초

평면 및 수직 운동하는 카메라에서 유용한 영상 역투영 속성들 (Useful Image Back-projection Properties in Cameras under Planar and Vertical Motion)

  • 김민환;변성민
    • 한국멀티미디어학회논문지
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    • 제25권7호
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    • pp.912-921
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    • 2022
  • Autonomous vehicles equipped with cameras, such as robots, fork lifts, or cars, can be found frequently in industry sites or usual life. Those cameras show planar motion because the vehicles usually move on a plane. Sometimes the cameras in fork lifts moves vertically. The cameras under planar and vertical motion provides useful properties for horizontal or vertical lines that can be found easily and frequently in our daily life. In this paper, some useful back-projection properties are suggested, which can be applied to horizontal or vertical line images captured by a camera under planar and vertical motion. The line images are back-projected onto a virtual plane that is parallel to the planar motion plane and has the same orientation at the camera coordinate system regardless of camera motion. The back-projected lines on the virtual plane provide useful information for the world lines corresponding to the back-projected lines, such as line direction, angle between two horizontal lines, length ratio of two horizontal lines, and vertical line direction. Through experiments with simple plane polygons, we found that the back-projection properties were useful for estimating correctly the direction and the angle for horizontal and vertical lines.

KSTAR 초전도자석 코일 성형을 위한 전산 및 실험적 연구 (Computational and Experimental Studies on the Forming of KSTAR Superconducting Magnet Coil)

  • 서영성;김용진;박갑래;방성근;박현기;백설희
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 춘계학술대회논문집A
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    • pp.740-745
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    • 2001
  • The plastic deformation behavior of formed CICC fur the superconducting Tokamac fusion device was examined and appropriate manufacturing information was provided. A relation between travel of the bending roller and spring back displacement was obtained via virtual manufacturing. The radius of CICC after forming was expressed as a function of the bend-roll travel. The maximum von Mises stress after spring back was also monitored fur the SAGBO prediction. Next, the variation of the CICC cross-sectional area was examined during the first turn and during conduit bending with the largest curvature. Finally, the coil radius was measured and compared with the data generated from the virtual manufacturing. The measured data showed similar pattern as predicted one. Using the mapping function found to match with the real data, the data from the virtual manufacturing may facilitate accurate manufacturing.

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머리전달함수의 그룹화를 이용한 가상 스피커의 정위감 개선 (Improvement of virtual speaker localization characteristics using grouped HRTF)

  • 서보국;차형태
    • 한국지능시스템학회논문지
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    • 제16권6호
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    • pp.671-676
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    • 2006
  • 일반적으로 가상 스피커 구현을 위한 음상정위 방법으로 HRTF(Head Related Transfer Function) DB를 원음에 convolution하는 기법을 사용하게 된다. 그러나 비개인화된 HRTF는 가상 스피커 구현에 있어 사용자에 따라 상/하 또는 앞/뒤 방향에 대해서 혼돈을 가져올 수 있어 정위감을 저하시킬 수 있다. 본 논문에서는 상/하, 앞/뒤 정위감을 개선하기 위해 가상 스피커 주변의 HRTF를 그룹화하여 만들어진 새로운 HRTF를 사용한 가상 스피커에 대하여 연구한다. 효과적인 HRTF 그룹화를 위해 필요한 HRTF 개수, 위치 등을 실험을 통해 결정하며, 청감 평가를 수행한다. 생성된 HRTF를 사용한 가상 스피커의 성능 평가 결과, 상/하, 앞/뒤 정위감이 개선됨을 실험을 통해 확인하였다.

3D 가상모델 및 가상착의 시스템을 이용한 남자 운동선수의 상반신 원형설계 (A Development of the Bodice Pattern for Male Sports Athletes Using by 3D Virtual Twin & Virtual Garment Simulation)

  • 임지영
    • 한국의류산업학회지
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    • 제12권3호
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    • pp.347-353
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    • 2010
  • The purpose of this study was to examine the appropriate surplus of clothing for a suitable basic bodice pattern of Male Sports Athletes by using the 3D virtual twin and virtual garment simulation system. The results were as follows; 1. By using 3D virtual twin and garment simulation, new bodice pattern considered male sports athletes was development. The basic numerical formula were as follows ; surplus of chest girth=9, surplus of back length=1, armhole depth=back length/4+13, half back width=chest girth/5+2.5, front chest width=chest girth/5+3. 2. Wearing test by 3D virtual garment simulation system was useful to evaluate wearing outline, surplus of clothes and garment space. Also it estimated more highly than existing pattern in silhouette and ease amount, confirming that new bodice pattern is appropriate for the male sports athletes. New bodice pattern was evaluated to allow proper space length of chest and waist. Virtual models production through 3D body scan data, pattern draft and virtual garment digital program were applied to prototypic design method so as to enhance the fitness of ready-made garments. This study is expected to serve as one of important basic data for ensuing studies that may utilize 3D Virtual Garment Simulation System with 2D patterns, and also for future 3D Pattern Production Program development.

Tele-operated Control of an Autonomous Mobile Robot Using a Virtual Force-reflection

  • Tack, Han-Ho;Kim, Chang-Geun;Kang, Shin-Chul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제3권2호
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    • pp.244-250
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    • 2003
  • In this paper, the relationship between a slave robot and the uncertain remote environment is modeled as the impedance to generate the virtual force to feed back to the operator. For the control of a tele-operated mobile robot equipped with camera, the tele-operated mobile robot take pictures of remote environment and sends the visual information back to the operator over the Internet. Because of the limitation of communication bandwidth and narrow view-angles of camera, it is not possible to watch the environment clearly, especially shadow and curved areas. To overcome this problem, the virtual force is generated according to both the distance between the obstacle and robot and the approaching velocity of the obstacle. This virtual force is transferred back to the master over the Internet and the master(two degrees of freedom joystick), which can generate force, enables a human operator to estimate the position of obstacle in the remote environment. By holding this master, in spite of limited visual information, the operator can feel the spatial sense against the remote environment. This force reflection improves the performance of a tele-operated mobile robot significantly.

A Study of Virtual Environment of Safe Lifting Works for Reducing Low Back Injuries

  • Kim, Dae-Sik;Kang, Kyong-Sik
    • 대한안전경영과학회지
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    • 제2권2호
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    • pp.11-20
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    • 2000
  • Today, technologies and automation have been accelerated up in the industrial workplace. Nevertheless, many systems still require humans to handle materials manually. The Low Back Pain (LBP) is one of modern human being's most common and complex ailments. Many risk factors with the onset of LBP have been identified, however, lifting out of Manual Material Handling(MMH) was the most important factor to the LBP. The Virtual Reality(VR) is used in a variety of ways and often in a confusion and misleading manner. In order to solve the prevention of the LBP, a lifting box was translated in the Virtual Environment(VE). As simulating under the VE, optimal lifting works could be constructed. The purpose of this study is to reduce the chronical low back pain for the manual material handlers.

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3D 가상착의 시스템을 활용한 노년 남성의 슬랙스 원형 설계 (Developing of slacks clothing pattern for the elderly men using a 3D virtual garment simulation system)

  • 임지영
    • 복식문화연구
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    • 제31권5호
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    • pp.627-639
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    • 2023
  • This study seeks to increase the satisfaction of elderly men when purchasing and wearing ready-to-wear clothes by designing a slacks pattern suitable for their body type, which is determined by analyzing their lower bodies using virtual avatars and 3D virtual simulation system. The study found the following. First, based on virtual visualization of the comparison slacks pattern, the waistline position was consistently the lowest scored question among the evaluation survey items. Interpretation of this dissatisfaction suggests that, because the front waistline falls below the abdomen, the lower body, and especially the abdominal shape, is unpleasantly emphasized. Second, by using a virtual simulation system, the study developed a new slacks pattern that considered the concerns of elderly men. The primary measurement changes were as follows: front waist girth W/4+1.5cm+0.5cm, back waist girth W/4+1.5cm-0.5cm, front hip girth H/4+2.5cm-0.5cm, back hip girth H/4+2.5cm+0.5cm. Third, the new slacks pattern's appearance was evaluated more highly than the comparison pattern, confirming the new pattern's appropriateness for elderly men. This study demonstrates how slacks and other clothing patterns designed in a 3D virtual garment simulator can be used to design more appealing clothing for elderly men, increasing the satisfaction of wearing ready-made clothes at older ages.

3D 가상착의 시스템에 의한 아동후기 비만여아의 슬랙스 원형 설계 (Development of lower bodice pattern for late-elementary obese-schoolgirls using 3D virtual garment simulation)

  • 임지영
    • 복식문화연구
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    • 제23권4호
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    • pp.616-627
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    • 2015
  • The purpose of this study was to develop slacks patterns for obese-schoolgirls aged 10~12 by using a 3D virtual garment simulation system. The criteria for subjects in this study were girls who had a BMI of over $25kg/m^2$. A total of 155 schoolgirls who met these criteria were enrolled. The results were as follows: First, by using 3D virtual garment simulation, a new slacks pattern considerate of obese-schoolgirls was developed. The basic numerical formulae were as follows: Front and back hip girth of H/4-0.5+1 and H/4+0.5+1.5, front waist girth of W/4+1+0.5, back waist girth of W/4+2+0.5, front crotch extension of H/16-0.5, back crotch extension of H/8-0.5, front dart amount of 1, and back dart amount of 2. Second, according to the new slacks pattern appearance evaluation, the new slacks pattern scored more highly than the existing pattern for silhouette and ease amount, confirming that the new slacks pattern is appropriate for obese-schoolgirls. Additionally, the new slacks pattern was evaluated allowing for the proper space length of the waist, abdomen and hips. This study is expected to serve as important basic data for ensuing studies that may utilize a 3D virtual garment simulation system with 2D patterns and for future 3D pattern production program development.

20~30대 저체중 성인여성의 토르소원형 설계 - Clo 3D 프로그램 적용 사례 - (Development of Torso Pattern for Underweight Female in their 20s~30s - Using Clo 3D program -)

  • 임지영
    • 한국의류산업학회지
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    • 제15권6호
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    • pp.963-970
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    • 2013
  • The purpose of this study was to develop torso pattern of underweight female in their 20s~30s by using Clo 3D virtual garment simulation system. The results were as follows; first, as a result of analyzing torso somatotype, underweight women showed lower average than average values of whole women in their twenties and thirties in the items such as length, width, circumference, thickness except for height. Second, by using 3D virtual garment simulation, new torso pattern considered underweight female was development. The basic numerical formula were as follows ; bust girth B/2+3.5, armhole depth B/4+0.5, front waist girth W/4+0.5+0.7, back waist girth W/4+0.5-0.7, front hip girth H/4+1+0.5, back hip girth H/4+1-0.5, chest width B/6+3.1, back width B/6+4.5, neck width B/12+0.2 and neck depth B/12+1.7. Third, by reducing hollowed amount of front, back, and side line, and hollowed amount of back center line, the reduced quantity was included to darts amount. Number of dart was adjusted to two pieces so that darts amount was equally distributed to two darts. Forth, according to the results of the new torso pattern's appearance evaluation, it estimated more highly than existing pattern in silhouette and ease amount, confirming that new torso pattern was appropriate for the underweight women. This study is expected to serve as one of important basic data for ensuing studies that may utilize 3D virtual garment simulation system with 2D patterns, and also for future 3D pattern production program development.

인터넷 환경에서 힘반영을 이용한 이동로봇의 원격제어 (Internet-based Teleoperation of a Mobile Robot with Force-reflection)

  • 진태석;임재남;이장명
    • 제어로봇시스템학회논문지
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    • 제9권8호
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    • pp.585-591
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    • 2003
  • A virtual force is generated and fed back to the operator to make the teleoperation more reliable, which reflects the relationship between a slave robot and an uncertain remote environment as a form of an impedance. In general, for the teleoperation, the teleoperated mobile robot takes pictures of the remote environment and sends the visual information back to the operator over the Internet. Because of the limitations of communication bandwidth and narrow view-angles of camera, it is not possible to watch certain regions, for examples, the shadow and curved areas. To overcome this problem, a virtual force is generated according to both the distance between the obstacle and the robot and the approaching velocity of the obstacle w.r.t the collision vector based on the ultrasonic sensor data. This virtual force is transferred back to the master (two degrees of freedom joystick) over the Internet to enable a human operator to estimate the position of obstacle at the remote site. By holding this master, in spite of limited visual information, the operator can feel the spatial sense against the remote environment. It is demonstrated by experiments that this collision vector based haptic reflection improves the performance of teleoperated mobile robot significantly.