• Title/Summary/Keyword: Virtual address

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Intelligent Intrusion Detection and Prevention System using Smart Multi-instance Multi-label Learning Protocol for Tactical Mobile Adhoc Networks

  • Roopa, M.;Raja, S. Selvakumar
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.6
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    • pp.2895-2921
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    • 2018
  • Security has become one of the major concerns in mobile adhoc networks (MANETs). Data and voice communication amongst roaming battlefield entities (such as platoon of soldiers, inter-battlefield tanks and military aircrafts) served by MANETs throw several challenges. It requires complex securing strategy to address threats such as unauthorized network access, man in the middle attacks, denial of service etc., to provide highly reliable communication amongst the nodes. Intrusion Detection and Prevention System (IDPS) undoubtedly is a crucial ingredient to address these threats. IDPS in MANET is managed by Command Control Communication and Intelligence (C3I) system. It consists of networked computers in the tactical battle area that facilitates comprehensive situation awareness by the commanders for timely and optimum decision-making. Key issue in such IDPS mechanism is lack of Smart Learning Engine. We propose a novel behavioral based "Smart Multi-Instance Multi-Label Intrusion Detection and Prevention System (MIML-IDPS)" that follows a distributed and centralized architecture to support a Robust C3I System. This protocol is deployed in a virtually clustered non-uniform network topology with dynamic election of several virtual head nodes acting as a client Intrusion Detection agent connected to a centralized server IDPS located at Command and Control Center. Distributed virtual client nodes serve as the intelligent decision processing unit and centralized IDPS server act as a Smart MIML decision making unit. Simulation and experimental analysis shows the proposed protocol exhibits computational intelligence with counter attacks, efficient memory utilization, classification accuracy and decision convergence in securing C3I System in a Tactical Battlefield environment.

Latest Transformations of XP Process Model: A Systematic Literature Review

  • Khan, Sadia;Fahiem, Muhammad Abuzar;Bakhtawar, Birra;Aftab, Shabib;Ahmad, Munir;Aziz, Nauman;Almotilag, Abdullah;Elmitwally, Nouh Sabri
    • International Journal of Computer Science & Network Security
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    • v.21 no.6
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    • pp.143-150
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    • 2021
  • Process model is an integral part of software industry. Different process models are used now a days in the industry for different software projects. Process models need to be tailored to address some specific project needs. Agile models are considered as the most widely used process models nowadays. They have distinctive features and the ability to address the dynamic needs of today's software development. Extreme programming (XP) is one of the extensively used agile process model especially for small projects. Many researchers have tried to mold XP to overcome its shortcomings and for better working in specific scenarios. Therefore, many customized versions of XP process model are available today. In this paper, we are going to analyze the latest customizations of XP. For this purpose, a systematic literature review is conducted on studies published from 2012 till 2018 in renowned online search libraries. This comprehensive review highlights the purpose of customizations, along with the areas in which customizations are made, and phases & practices which are being customized. This work will serve the researchers to discover the modern versions of XP process model as well as will provide a baseline for future directions for customizations.

Research on the Implementation of the Virtual Interface on Multi-mode Mobile Nodes (멀티모드 단말을 위한 가상 인터페이스 구현 연구)

  • Lee, Kyoung-Hee;Lee, Seong-Keun;Rhee, Eun-Jun;Cho, Kyoung-Seob;Lee, Hyun-Woo;Ryu, Won;Hong, Seng-Phil
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.4B
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    • pp.677-686
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    • 2010
  • In this paper, we propose the virtual interface management scheme on the multi-mode mobile node for supporting multiple connections to various access networks in fixed mobile convergence (FMC) networks. The proposed scheme supports the virtualization of multiple physical network interfaces by presenting only the virtual interface to beyond IP layers and hiding physical network interfaces from them. In the proposed scheme, only one IP address is allocated to virtual interface without any IP allocations to physical network interfaces. Therefore, the proposed scheme does not change its IP address and keep it during the vertical handover, so that it can support the seamless handover of real-time multimedia services among heterogeneous access networks. The proposed scheme is implemented on the multi-mode mobile node with multiple network interfaces by using NDIS (Network Driver Interface Specifications) libraries. Through the mobility test-bed and the test application of virtual interface, we evaluate and analyze the performance of the proposed scheme.

A Study on the Types of Study Group in Online-Learning (온라인 학습에서 스터디 그룹의 유형에 관한 연구)

  • Lee, Kon S.;Cui, Yuan-Guo
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.2
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    • pp.24-32
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    • 2012
  • This purpose of study is to identify types of study groups in online learning and the relationships between the types and teams' performance. In order to address these research questions, four study group types are developed based on Neiderman & Beise(1999)'s typology: 1) fully-supported; 2) highly-virtual; 3) traditional; and 4) inactive. And then three study group types are identified based on taxonomy-approach using cluster analysis from 46 teams participated in this study: 1) fully-supported; 2) traditional; 3), and 4) highly-virtual. The result shows that the groups are validated in the latter, except for the inactive type. The result indicates that fully-supported type groups achieved the highest performance, while the highly-virtual type group achieved the lowest performance.

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Reconstruction of esophageal stenosis that had persisted for 40 years using a free jejunal patch graft with virtual endoscopy assistance

  • Fujisawa, Daisuke;Asato, Hirotaka;Tanaka, Katsunori;Itokazu, Tetsuo;Kojya, Shizuo
    • Archives of Plastic Surgery
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    • v.47 no.2
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    • pp.178-181
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    • 2020
  • In this report, we present a case in which good results were achieved by treatment using a free jejunal patch graft with virtual endoscopy (VE) assistance in a patient whose swallowing had failed to improve for 40 years after he mistakenly swallowed sulfuric acid, despite pectoralis major myocutaneous flap grafting and frequent balloon dilatation surgery. During the last 20 years, virtual computed tomography imaging has improved remarkably and continues to be used to address new challenges. For reconstructive surgeons, the greatest advantage of VE is that it is a noninvasive modality capable of visualizing areas inaccessible to a flexible endoscope. Using VE findings, we were able to visualize the 3-dimensional shape beyond the stenosis. VE can also help predict the area of the defect after contracture release.

Effect of ASLR on Memory Duplicate Ratio in Cache-based Virtual Machine Live Migration

  • Piao, Guangyong;Oh, Youngsup;Sung, Baegjae;Park, Chanik
    • IEMEK Journal of Embedded Systems and Applications
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    • v.9 no.4
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    • pp.205-210
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    • 2014
  • Cache based live migration method utilizes a cache, which is accessible to both side (remote and local), to reduce the virtual machine migration time, by transferring only irredundant data. However, address space layout randomization (ASLR) is proved to reduce the memory duplicate ratio between targeted migration memory and the migration cache. In this pager, we analyzed the behavior of ASLR to find out how it changes the physical memory contents of virtual machines. We found that among six virtual memory regions, only the modification to stack influences the page-level memory duplicate ratio. Experiments showed that: (1) the ASLR does not shift the heap region in sub-page level; (2) the stack reduces the duplicate page size among VMs which performed input replay around 40MB, when ASLR was enabled; (3) the size of memory pages, which can be reconstructed from the fresh booted up state, also reduces by about 60MB by ASLR. With those observations, when applying cache-based migration method, we can omit the stack region. While for other five regions, even a coarse page-level redundancy data detecting method can figure out most of the duplicate memory contents.

High-Pass-Filter-Based Virtual Impedance Control for LCL-filtered Inverters Under Weak Grid

  • Wang, Jiangfeng;Xing, Yan;Zhang, Li;Hu, Haibing;Yang, Tianyu;Lu, Daorong
    • Journal of Power Electronics
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    • v.18 no.6
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    • pp.1780-1790
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    • 2018
  • Voltage feed-forward control (VFFC) is widely used in LCL-type grid-tied inverters due to its advantages in terms of disturbance rejection performance and fast dynamic response. However, VFFC may worsen the stability of inverters under weak grid conditions. It is revealed in this paper that a large phase-lag in the low-frequency range is introduced by VFFC, which reduces the phase margin significantly and leads to instability. To address this problem, a novel virtual-impedance-based control, where a phase-lead is introduced into the low-frequency area to compensate for the phase lag caused by VFFC, is proposed to improve system stability. The proposed control is realized with a high-pass filter, without high-order-derivative components. It features easy implementation and good noise immunity. A detailed design procedure for the virtual impedance control is presented. Both theoretical analysis and experimental results verify the effectiveness of the control proposed.

Design and Implementation of Continuous Control for Household Electric Fan Speed for Virtual Reality Applications

  • Jonas John, Claud;Dae-Young, Na;Daseong, Han
    • International Journal of Advanced Culture Technology
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    • v.10 no.4
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    • pp.518-528
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    • 2022
  • Virtual Reality (VR) has been widely used in various applications to generate realistic virtual environments. A sense of immersion can be increased by providing additional stimuli such as tactile sensation to VR contents. However, it is still challenging to provide a realistic feel for the wind blowing over the whole body by smoothly controlling the airflow. To address this issue, we employ a household electric fan as a wind generating device to provide users with wind experience in VR environments. The wind generating device targets the whole body to mimic the wind we feel outside in our daily life. To do so, we present a low-cost method to smoothly control household fan speed using an Arduino microcontroller. Here, we use the Sinusoidal Pulse Width Modulation (SPWM) technique to generate the sinusoidal voltage required to drive the fan motor. Our experimental results show how Variable Voltage Variable Frequency (VVVF) is implemented at a low cost using our method for household fan speed control. The results can be applied to various VR applications to enhance the sense of immersion by providing users with realistic wind.

A Hierarchical Server Structure for Parallel Location Information Search of Mobile Hosts (이동 호스트의 병렬적 위치 정보 탐색을 위한 서버의 계층 구조)

  • Jeong, Gwang-Sik;Yu, Heon-Chang;Hwang, Jong-Seon
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.1_2
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    • pp.80-89
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    • 2001
  • The development in the mobile computing systems have arisen new and previously unforeseen problems, such as problems in information management of mobile host, disconnection of mobile host and low bandwidths of wireless communications. Especially, location information management strategy of mobile host results in an increased overhead in mobile computing systems. Due to the mobility of the mobiles host, the changes in the mobile host's address depends on the mobile host's location, and is maintained by mapping physical address on virtual address, Since previously suggested several strategies for mapping method between physical address and virtual address did not tackle the increase of mobile host and distribution of location information, it was not able to support the scalability in mobile computing systems. Thus, to distribute the location inrormation, we propose an advanced n-depth LiST (Location information Search Tree) and the parallel location search and update strategy based on the advanced n-depth LiST. The advanced n-depth LiST is logically a hierarchical structure that clusters the location information server by ring structure and reduces the location information search and update cost by parallel seatch and updated method. The experiment shows that even though the distance of two MHs that communicate with each other is large, due to the strnctural distribution of location information, advanced n-depth LiST results in good performance. Moreover, despite the reduction in the location information search cost, there was no increase in the location information update cost.

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Automatic Adaptation Based Metaverse Virtual Human Interaction (자동 적응 기반 메타버스 가상 휴먼 상호작용 기법)

  • Chung, Jin-Ho;Jo, Dongsik
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.2
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    • pp.101-106
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    • 2022
  • Recently, virtual human has been widely used in various fields such as education, training, information guide. In addition, it is expected to be applied to services that interact with remote users in metaverse. In this paper, we propose a novel method to make a virtual human' interaction to perceive the user's surroundings. We use the editing authoring tool to apply user's interaction for providing the virtual human's response. The virtual human can recognize users' situations based on fuzzy, present optimal response to users. With our interaction method by context awareness to address our paper, the virtual human can provide interaction suitable for the surrounding environment based on automatic adaptation.