• Title/Summary/Keyword: Virtual Work

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Study on the development of ISI DB management system for virtual nuclear power plant (가상원전 ISI DB 운영시스템 개발에 관한 연구)

  • Shin, Jin-Ho;Song, Jae-Ju;Suh, Myung-Won;Park, Dae-Yu;Cho, Ki-Yong
    • Proceedings of the KIEE Conference
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    • 2001.10a
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    • pp.227-229
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    • 2001
  • In recent years, studies on virtual reality and web 3D have been progressed and got a eye-opening progress in the field. In this paper, to improve a process of In-Service Inspection work for a nuclear power plant, we developed a virtual ISI DB management system by using virtual reality technology. This management system provides a high degree of efficiency for In-Service Inspection process and makes inspectors comfortable in web environment. This paper will be hope to activate a introduction of VR technology to the domestic industry.

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Design of Metaverse for Two-Way Video Conferencing Platform Based on Virtual Reality

  • Yoon, Dongeon;Oh, Amsuk
    • Journal of information and communication convergence engineering
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    • v.20 no.3
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    • pp.189-194
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    • 2022
  • As non-face-to-face activities have become commonplace, online video conferencing platforms have become popular collaboration tools. However, existing video conferencing platforms have a structure in which one side unilaterally exchanges information, potentially increase the fatigue of meeting participants. In this study, we designed a video conferencing platform utilizing virtual reality (VR), a metaverse technology, to enable various interactions. A virtual conferencing space and realistic VR video conferencing content authoring tool support system were designed using Meta's Oculus Quest 2 hardware, the Unity engine, and 3D Max software. With the Photon software development kit, voice recognition was designed to perform automatic text translation with the Watson application programming interface, allowing the online video conferencing participants to communicate smoothly even if using different languages. It is expected that the proposed video conferencing platform will enable conference participants to interact and improve their work efficiency.

A Study on the Development of an Electronic Component Assembly Training System Using Leap Motion (Leap Motion을 이용한 전자부품 조립 훈련 시스템 개발에 관한 연구)

  • In-Chul Lee
    • Journal of the Korean Society of Industry Convergence
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    • v.26 no.3
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    • pp.463-470
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    • 2023
  • In this study, an electronic parts assembly training system using Leap Motion was developed in consideration of the processes actually operated in the assembly process of electronic products. Based on Leap Motion and Oculus VR equipment, the system was developed to transfer user's hand movement data in real time and convert it into hand movement in virtual space so that electronic parts assembly simulation can be performed step by step. Through this, it was confirmed that the user can obtain an experience similar to the actual electronic parts assembly work, prevent errors that may occur during the assembly process, and improve proficiency. It is expected that this thesis will provide directions for the quality improvement and development of various education and training programs for virtual reality-based manufacturing processes.

Thrice Repair Works and Three Space Conceptions in Seokguram - focusing on Seokguram Architecture and Virtual Space Division of Inside and Outside - (석굴암, 세 번의 수리 공사와 세 개의 공간 개념 - 석굴암 건축과 안팎의 공간 구분을 중심으로 -)

  • Yoon, Chae-Shin
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.8
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    • pp.89-100
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    • 2019
  • The purpose of this study is to critically review the repair works of Seokguram architecture and to search for its original form and space. Seokguram's architectural form has been transformed throughout three repair works. The first transformation occurred during the repair work of the Colonial Government in 1913-1915, and the second occurred during the repair work of the Colonial Government in 1920-1923. The repair work done by the Korean Government in 1961-1964 also caused a severe change in the architectural form and space of Seokguram architecture. The more the repair work was added to Seokguram, the more its original form flew away like a mirage. Through the three repair works, the spatial composition of Seokguram changed in the following directions: from ((front chamber + passageway) + main chamber) to (front chamber + (passageway + main chamber)) through the second repair work, from (front chamber + (passageway + main chamber)) to (front chamber + passageway + main chamber) through the last repair work. Although the compositional space hierarchy of Seokguram was maintained during the first repair work, the architectural form based on the dry method was changed to the form based on the wet method. The Korean government's repair work was a tragedy for the 'Seokguram conservation project' that the people who led the conservation process misunderstood the architectural nature of Seokguram.

A Study on Rapid Prototyping using VRML Model

  • Kim, Ho-Chan;Park, Hong-Tae;Lee, Hyoung-Kook;Lee, Seok-Hee
    • International Journal of Precision Engineering and Manufacturing
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    • v.3 no.2
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    • pp.5-14
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    • 2002
  • Internet becomes very common tool far communication and data sharing. Virtual readily(VR) on web browser, and virtual prototyping and virtual manufacturing is widely used in many engineering fields. The reduction of overall development process and error minimization during data conversion becomes very crucial where sharing data via Internet and VR. This paper deals with the advantage and disadvantage of VRML format used in RP(Rapid Prototyping), and a software for RP data preparation is developed. If VRML format as an international standard for VR, is replaced with STL format, the weak points of STL formal can be overcome and the technique related to virtual prototyping and virtual manufacturing can be addressed more systematically by sharing the data. The system developed in this work shows a good window to get access to a mare realistic observation of an object for an RP system from a long remote sites in a more systematic way.

Implementation of a Virtual Environment for the HLW Disposal Process Analyses (고준위폐기물 처분공정 개념분석을 위한 가상환경 구축)

  • Lee J.Y.;Cho D.K.;Choi H.J.;Kim S.G.;Choi J.W.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.1636-1639
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    • 2005
  • The process equipment and remote handling for the deep geological disposal of high-level radioactive waste(HLW) should be checked prior to the operation in view of reliability and operability. In this study, the concept of virtual environment workcell is implemented to analyze and define the feasible disposal process instead of real mock-up, which is very expensive and time consuming. To do this, the parts of process equipment for the disposal and maintenance will be modeled in 3-D graphics, assembled, and kinematics will be assigned. Also, the virtual workcell for the encapsulation and disposal process of spent fuel will be implemented in the graphical environment, which is the same as the real environment. This virtual workcell will have the several functions for verification such as analyses for the equipment's work space, the collision detection, the path planning and graphic simulation of the processes etc. This graphic virtual workcell of the HLW disposal process can be effectively used in designing of the processes for the hot cell equipment and enhance the reliability of the spent fuel management.

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A Study on Interference Phenomenon of a Machine Tool when 5 Axises Working with Virtual Machine Tool (가상공작기계를 이용한 5축 가공 시 공작기계의 간섭현상에 관한 연구)

  • Kim, Hae-Ji;Jang, Jeong-Hwan;Kim, Nam-Kyung
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.4 no.2
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    • pp.16-23
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    • 2005
  • This study is intended to find out the reason of interference phenomenon of a machine tool when it operates for 5-axises working. The researcher made a Virtual Machine which has same figures of the 5 axises machine tool and Virtual Manufacturing System which has both Software factors - controller and NC code data to manipulate the movement characteristics of the machine - and Hardware factors - fixtures, workpiece, tools, holders and so on. With these virtual tools, this study is designed to find out the relation between the movement and the interference or collision, and also intended to verify the simulation and work-processing. In this study, the researcher found out, in case of the vertical 5 axises type, that it has more chances to have interference between the fixture, the workpiece and the main spindle including the tool holder due to the tilting kinetics of the main spindle. In case of the horizontal 5 axises type, on the other hand, the researcher found out that it has more possibility to have the interference between the main spindle and the rotary shaft.

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A Virtual Laboratory to Practice Mobile Wireless Sensor Networks: A Case Study on Energy Efficient and Safe Weighted Clustering Algorithm

  • Dahane, Amine;Berrached, Nasr-Eddine;Loukil, Abdelhamid
    • Journal of Information Processing Systems
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    • v.11 no.2
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    • pp.205-228
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    • 2015
  • In this paper, we present a virtual laboratory platform (VLP) baptized Mercury allowing students to make practical work (PW) on different aspects of mobile wireless sensor networks (WSNs). Our choice of WSNs is motivated mainly by the use of real experiments needed in most courses about WSNs. These experiments require an expensive investment and a lot of nodes in the classroom. To illustrate our study, we propose a course related to energy efficient and safe weighted clustering algorithm. This algorithm which is coupled with suitable routing protocols, aims to maintain stable clustering structure, to prevent most routing attacks on sensor networks, to guaranty energy saving in order to extend the lifespan of the network. It also offers a better performance in terms of the number of re-affiliations. The platform presented here aims at showing the feasibility, the flexibility and the reduced cost of such a realization. We demonstrate the performance of the proposed algorithms that contribute to the familiarization of the learners in the field of WSNs.

Sensor and actuator design for displacement control of continuous systems

  • Krommer, Michael;Irschik, Hans
    • Smart Structures and Systems
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    • v.3 no.2
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    • pp.147-172
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    • 2007
  • The present paper is concerned with the design of distributed sensors and actuators. Strain type sensors and actuators are considered with their intensity continuously distributed throughout a continuous structure. The sensors measure a weighted average of the strain tensor. As a starting point for their design we introduce the concept of collocated sensors and actuators as well as the so-called natural output. Then we utilize the principle of virtual work for an auxiliary quasi-static problem to assign a mechanical interpretation to the natural output of the sensors to be designed. Therefore, we take the virtual displacements in the principle of virtual work as that part of the displacement in the original problem, which characterizes the deviation from a desired one. We introduce different kinds of distributed sensors, each of them with a mechanical interpretation other than a weighted average of the strain tensor. Additionally, we assign a mechanical interpretation to the collocated actuators as well; for that purpose we use an extended body force analogy. The sensors and actuators are applied to solve the displacement tracking problem for continuous structures; i.e., the problem of enforcing a desired displacement field. We discuss feed forward and feed back control. In the case of feed back control we show that a PD controller can stabilize the continuous system. Finally, a numerical example is presented. A desired deflection of a clamped-clamped beam is tracked by means of feed forward control, feed back control and a combination of the two.

A Study on the Development of Cabin Safety Learning Contents Using Virtual Reality Technology (VR) (가상현실 기술을 활용한 객실안전 학습 콘텐츠 개발 연구)

  • Ha-Young Kim;Jung-Hwa You
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.31 no.2
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    • pp.25-37
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    • 2023
  • The purpose of this study is to develop and technically implement the design and scenario of cabin safety contents for virtual reality (VR)-based cabin safety learning for aviation service majors. The process for developing VR cabin safety learning contents consisted of a total of four stages: learning stage, research stage, verification stage, and application stage. The cabin safety scenario items for the production of VR learning contents reflected the occurrence of an emergency, the procedure for survival from impact, and the evacuation procedure from the aircraft as the core. For the technical implementation of learning contents, modeling work is conducted by checking scenario reviews, types and numbers of objects related to equipment and facilities, and items of interaction. In addition, the connection work with the actual metaverse platform is carried out to enable the utilization of the manufactured facilities and equipment objects. Finally, application tests were carried out to reconfirm supplementary items.