• 제목/요약/키워드: Virtual Work

검색결과 925건 처리시간 0.028초

진화 알고리즘기반의 SI기법을 이용한 외부 프리스트레싱으로 보강된 텐던의 장력 추정 (Estimation of External Prestressing Tendon Tension Using Sl Technique Based on Evolutionary Algorithm)

  • 장한택;노명현;이상열;박대효
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2008년도 정기 학술대회
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    • pp.156-159
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    • 2008
  • This paper introduces a remained tensile force estimation method using SI technique based on evolutionary algorithm for externally prestressed tendon. This paper applies the differential evolutionary scheme to SI technique. A virtual model test using ABAQUS 3 dimensional frame model has been made for this work The virtual model is added to the tensile force(28.5kN). Two set of frequencies are extracted respectively from the virtual test and the self-coding FEM 2 dimension model. The estimating tendon tension for the FEM model is 28.31kN. It is that the error in the tendon tension is 1% through the differential evolutionary algorithm. The errors between virtual model and the self-coding FEM model are assumed as the model error.

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가상현실을 이용한 건설공사 설계단계의 파라미터기반 3D객체 생성체계 구축방안 (Development of Parameter-based 3D Object Generation System by Using Virtual Reality for Construction Project Design Phase)

  • 강인석;권중희;문진석;문현석;지상복
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2008년도 정기 학술대회
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    • pp.108-113
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    • 2008
  • Virtual construction (VC) system enables project manager to visually check mistakes in design materials by using virtual reality technology. In using VC system, to make 3D object by each construction element is still tedious work. This study suggests an improved method to make 3D object by using parameter-based 3D generation function. The IDEFO model to organize the process for the function. A VC system by this function was developed in this study and the function was verified by a bridge project in this system.

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Tangible Cooperation in Shared Virtual Environment

  • Irawati, Sylvia;Kim, Jong-Phil;Kim, Jin-Wook;Ko, Hee-Dong
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.214-220
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    • 2009
  • Recent advanced technologies enable multiple users to share the virtual environment and work together as they are collocated. Additional sensory information such as haptic could improve the cooperation. In this paper, we propose a server-client architecture with multi-rate haptic control to support a tangible cooperation. Using our approach, the system is able to maintain a consistent simulation state across multiple users as well as to provide a highfidelity stable haptic interaction. To verify our approach, we have developed an experimental application and tested the cooperation among multiple users. The results confirm that our system is able to provide coherency among clients as well as haptic transparency.

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3D캐릭터를 이용한 인터렉티브 가상놀이공간 구축 (Constructing an Interactive Virtual Amusement Land along with 3D characters)

  • 김보경;조은경;진성아
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2003년도 춘계종합학술대회논문집
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    • pp.111-116
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    • 2003
  • 초고속통신망의 확대와 인터넷 사용자의 증가로 인해 가상공간상의 교육, 오락, 문화 등 콘텐츠의 다양성 및 효율성에 대한 요구가 증대되고 있다. 대부분 가상공간상의 놀이공원은 2차원적인 한계를 벗어나지 못하고 있는 실정이다. 이러한 2차원적인 구조는 사용자들이 놀이공원에 대한 정보를 스스로 찾아보아야 하며 흥미를 유발하는데 한계가 있다. 즉, 엔터테인먼트 분야에는 적합하지 않은 인터페이스 구조인 것이다. 본 논문에서는 3차원적인 인터페이스와 3D 아바타가 주도하는 가상놀이공간을 구축한다. 사용자가 능동적으로 참여하고 즐길 수 있는 생동감 있는 web3D 기반 인터렉티브 콘텐츠를 개발한다.

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비전 기반 무인반송차의 효과적인 운행을 위한 가상추적륜 기반 유도선 추적 기법 (A Guideline Tracing Technique Based on a Virtual Tracing Wheel for Effective Navigation of Vision-based AGVs)

  • 김민환;변성민
    • 한국멀티미디어학회논문지
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    • 제19권3호
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    • pp.539-547
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    • 2016
  • Automated guided vehicles (AGVs) are widely used in industry. Several types of vision-based AGVs have been studied in order to reduce cost of infrastructure building at floor of workspace and to increase flexibility of changing the navigation path layout. A practical vision-based guideline tracing method is proposed in this paper. A virtual tracing wheel is introduced and adopted in this method, which enables a vision-based AGV to trace a guideline in diverse ways. This method is also useful for preventing damage of the guideline by enforcing the real steering wheel of the AGV not to move on the guideline. Usefulness of the virtual tracing wheel is analyzed through computer simulations. Several navigation tests with a commercial AGV were also performed on a usual guideline layout and we confirmed that the virtual tracing wheel based tracing method could work practically well.

가상현실 기술의 정신의학적 이용 (Virtual Reality in Current and Future Psychiatry)

  • 차경렬;김찬형
    • 생물정신의학
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    • 제14권1호
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    • pp.28-41
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    • 2007
  • Virtual reality technology is now being used in neuropsychological assessment and real-world applications of many psychiatric disorders, including anxiety disorders, schizophrenia, child psychiatric disorders, dementia, and substance related disorders. These applications are growing rapidly due to recent evolution in both hardware and software of virtual reality. In this paper, we review these current applications and discuss the future work of clinical, ethical, and technological aspects needed to refine and expand these applications to psychiatry.

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A Layered Authoring Model for Constructing Interactive Virtual Environment

  • Ishiwaka, Michitoshi;Inoue, Seiki
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1998년도 Proceedings of International Workshop on Advanced Image Technology
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    • pp.154-159
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    • 1998
  • It is difficult and important for virtual studio systems and media-art products to be designed effective interactions between a performance person, who appears in the studio, and virtual studio equipments, and, an appreciation person and artistic products. The difficulties originate with originate with no even-grained component and no framework of interaction design work. In this article, a layered authoring model is proposed in order to facilitate system designers and artists to construct the system more easily and flexibly using fine-grained media components. And some experimental interactive virtual environments based on the model are shown.

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가상건설기법을 활용한 철도시설물의 시공시뮬레이션 기능 개발 (Development of Construction Simulation Function for Railway Project by Virtual Construction Technology)

  • 강인석;문진석;김슬기;권중희;지상복
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2008년도 춘계학술대회 논문집
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    • pp.10-13
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    • 2008
  • This study suggests a virtual construction technology for railway project using virtual reality and attempts to develop a virtual construction system. For the study, the final system include the layout review function that can rearrange designed element for optimal placement and the earthwork simulation function that can visualize filling and cutting work using central line of earthwork section. Those functions can improve applicability of 3D and 4D object in the design and construction phases of railway project.

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파노라마 영상을 이용한 가상 도자기 전시실의 구현 (Virtual Pottery Gallery Using Panorama Images)

  • 박경남;김응곤
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2001년도 추계종합학술대회
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    • pp.173-176
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    • 2001
  • 본 연구에서는 요즘 학습자들의 다양한 능력 수준과 심리적 요인들을 동시에 고려하여 VRML 저작툴을 이용한 가상전시공간을 설계하였다. 감상학습을 현실감있게 하고, 상호 작용적이며, 흥미로운 학습동기를 유발하고자 Photo Vista, Object Modeler, Reality Studio 등의 3D WBI 저작툴을 이용한 Panorama Image와 3D Object 모듈을 구현하는 방법을 구현하였다. 본 연구에서는 이 가상 전시공간이 학생들의 미술교육에서 현실감있는 작품감상으로 학생들의 심미적인 면에 얼마나 많은 영향을 미치는지를 연구하고자 한다.

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인터넷 기술을 이용한 수업지원시스템 개발 (Development of an Instruction Support System Using the Internet Technology)

  • 변대호
    • 산업공학
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    • 제12권1호
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    • pp.56-67
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    • 1999
  • This paper is about implementation issues for use of the Internet technology in education. An examination of the current status of virtual university provides guidance for subsequent prototype development. A virtual university is the Internet based process by which students increase their specific knowledge and skills via electronic interaction with content and people. Virtual university enables colleges and universities to provide students and faculty with network access to courseware and educational materials on multimedia servers free from time and geography constraints. In this paper, we present a prototype instruction support system (ISS). The ISS consists of the following components in architecture: Internet, software, hardware, database systems, users, and workflow. The ISS also assists several functions as follows: lecture notes, register processes, attendance checks, built-in boards, grading systems, questions and answers, electronic libraries, chats, and search engines. Our work will provide a guideline for the development of a virtual classroom for distance education and learning.

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