• Title/Summary/Keyword: Virtual Work

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Estimation of External Prestressing Tendon Tension Using Sl Technique Based on Evolutionary Algorithm (진화 알고리즘기반의 SI기법을 이용한 외부 프리스트레싱으로 보강된 텐던의 장력 추정)

  • Jang, Han-Teak;Noh, Myung-Hun;Lee, Sang-Youl;Park, Tae-Hyo
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2008.04a
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    • pp.156-159
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    • 2008
  • This paper introduces a remained tensile force estimation method using SI technique based on evolutionary algorithm for externally prestressed tendon. This paper applies the differential evolutionary scheme to SI technique. A virtual model test using ABAQUS 3 dimensional frame model has been made for this work The virtual model is added to the tensile force(28.5kN). Two set of frequencies are extracted respectively from the virtual test and the self-coding FEM 2 dimension model. The estimating tendon tension for the FEM model is 28.31kN. It is that the error in the tendon tension is 1% through the differential evolutionary algorithm. The errors between virtual model and the self-coding FEM model are assumed as the model error.

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Development of Parameter-based 3D Object Generation System by Using Virtual Reality for Construction Project Design Phase (가상현실을 이용한 건설공사 설계단계의 파라미터기반 3D객체 생성체계 구축방안)

  • Kang, Leen-Seok;Kwon, Jung-Hui;Moon, Jin-Seok;Moon, Hyoun-Seok;Gi, Sang-Bok
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2008.04a
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    • pp.108-113
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    • 2008
  • Virtual construction (VC) system enables project manager to visually check mistakes in design materials by using virtual reality technology. In using VC system, to make 3D object by each construction element is still tedious work. This study suggests an improved method to make 3D object by using parameter-based 3D generation function. The IDEFO model to organize the process for the function. A VC system by this function was developed in this study and the function was verified by a bridge project in this system.

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Tangible Cooperation in Shared Virtual Environment

  • Irawati, Sylvia;Kim, Jong-Phil;Kim, Jin-Wook;Ko, Hee-Dong
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.214-220
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    • 2009
  • Recent advanced technologies enable multiple users to share the virtual environment and work together as they are collocated. Additional sensory information such as haptic could improve the cooperation. In this paper, we propose a server-client architecture with multi-rate haptic control to support a tangible cooperation. Using our approach, the system is able to maintain a consistent simulation state across multiple users as well as to provide a highfidelity stable haptic interaction. To verify our approach, we have developed an experimental application and tested the cooperation among multiple users. The results confirm that our system is able to provide coherency among clients as well as haptic transparency.

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Constructing an Interactive Virtual Amusement Land along with 3D characters (3D캐릭터를 이용한 인터렉티브 가상놀이공간 구축)

  • 김보경;조은경;진성아
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.111-116
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    • 2003
  • Due to the increase of the Broadband Networks and Internet users culture contents in Virtual Environment such as education entertainment and culture are constantly demanded with respect to usability and effectiveness. Mostly existing virtual amusement land$ tend to retain limitations and shortcomings caused by two dimensional interface. This facts may have users directly search amusement facilities themselves resulting in lots of inconvenience. In the work here, a virtual amusement land led by 3D characters is presented. The interactive contents which users can actively participate in is developed.

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A Guideline Tracing Technique Based on a Virtual Tracing Wheel for Effective Navigation of Vision-based AGVs (비전 기반 무인반송차의 효과적인 운행을 위한 가상추적륜 기반 유도선 추적 기법)

  • Kim, Minhwan;Byun, Sungmin
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.539-547
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    • 2016
  • Automated guided vehicles (AGVs) are widely used in industry. Several types of vision-based AGVs have been studied in order to reduce cost of infrastructure building at floor of workspace and to increase flexibility of changing the navigation path layout. A practical vision-based guideline tracing method is proposed in this paper. A virtual tracing wheel is introduced and adopted in this method, which enables a vision-based AGV to trace a guideline in diverse ways. This method is also useful for preventing damage of the guideline by enforcing the real steering wheel of the AGV not to move on the guideline. Usefulness of the virtual tracing wheel is analyzed through computer simulations. Several navigation tests with a commercial AGV were also performed on a usual guideline layout and we confirmed that the virtual tracing wheel based tracing method could work practically well.

Virtual Reality in Current and Future Psychiatry (가상현실 기술의 정신의학적 이용)

  • Cha, Kyung Ryeol;Kim, Chan-Hyung
    • Korean Journal of Biological Psychiatry
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    • v.14 no.1
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    • pp.28-41
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    • 2007
  • Virtual reality technology is now being used in neuropsychological assessment and real-world applications of many psychiatric disorders, including anxiety disorders, schizophrenia, child psychiatric disorders, dementia, and substance related disorders. These applications are growing rapidly due to recent evolution in both hardware and software of virtual reality. In this paper, we review these current applications and discuss the future work of clinical, ethical, and technological aspects needed to refine and expand these applications to psychiatry.

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A Layered Authoring Model for Constructing Interactive Virtual Environment

  • Ishiwaka, Michitoshi;Inoue, Seiki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.154-159
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    • 1998
  • It is difficult and important for virtual studio systems and media-art products to be designed effective interactions between a performance person, who appears in the studio, and virtual studio equipments, and, an appreciation person and artistic products. The difficulties originate with originate with no even-grained component and no framework of interaction design work. In this article, a layered authoring model is proposed in order to facilitate system designers and artists to construct the system more easily and flexibly using fine-grained media components. And some experimental interactive virtual environments based on the model are shown.

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Development of Construction Simulation Function for Railway Project by Virtual Construction Technology (가상건설기법을 활용한 철도시설물의 시공시뮬레이션 기능 개발)

  • Kang, Leen-Seok;Moon, Jin-Seok;Kim, Seol-Gi;Kwon, Jung-Hui;Ji, Sang-Bok
    • Proceedings of the KSR Conference
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    • 2008.06a
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    • pp.10-13
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    • 2008
  • This study suggests a virtual construction technology for railway project using virtual reality and attempts to develop a virtual construction system. For the study, the final system include the layout review function that can rearrange designed element for optimal placement and the earthwork simulation function that can visualize filling and cutting work using central line of earthwork section. Those functions can improve applicability of 3D and 4D object in the design and construction phases of railway project.

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Virtual Pottery Gallery Using Panorama Images (파노라마 영상을 이용한 가상 도자기 전시실의 구현)

  • 박경남;김응곤
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.173-176
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    • 2001
  • In this study, we designed a virtual gallery using VRML authoring tool. With this system, we expect to provide a realistic and interactive environment where students can appreciate artistic work in their learning processes. Our system is implemented with several methods such as panorama images and 3D object modules with Photo Vista, Object Modeler and Reality Studio. We currently investigate how this virtual gallery can affect students aesthetic aspects with the intended realistic appreciation In their art education processes. In the following section, we describes how we implemented our virtual gallery with vrml authoring tools.

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Development of an Instruction Support System Using the Internet Technology (인터넷 기술을 이용한 수업지원시스템 개발)

  • Byun, Dae-Ho
    • IE interfaces
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    • v.12 no.1
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    • pp.56-67
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    • 1999
  • This paper is about implementation issues for use of the Internet technology in education. An examination of the current status of virtual university provides guidance for subsequent prototype development. A virtual university is the Internet based process by which students increase their specific knowledge and skills via electronic interaction with content and people. Virtual university enables colleges and universities to provide students and faculty with network access to courseware and educational materials on multimedia servers free from time and geography constraints. In this paper, we present a prototype instruction support system (ISS). The ISS consists of the following components in architecture: Internet, software, hardware, database systems, users, and workflow. The ISS also assists several functions as follows: lecture notes, register processes, attendance checks, built-in boards, grading systems, questions and answers, electronic libraries, chats, and search engines. Our work will provide a guideline for the development of a virtual classroom for distance education and learning.

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