• Title/Summary/Keyword: Virtual Teaching

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Implementation of An Interactive Web-based Virtual Laboratory For Digital Logic Circuits (상호작용적인 웹기반 디지털 논리회로 가상실험실의 구현)

  • Kim, Dong-Sik;Seo, Ho-Joon;Seo, Sam-Jun
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2622-2624
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    • 2002
  • This paper presents a virtual laboratory system which can be creating efficiencies in the learning process. The proposed virtual laboratory system for digital logic circuits provides interactive learning environment under which the multimedia capabilities of world-wide web can be enhanced. The virtual laboratory system is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. The virtual laboratory system is composed of four important components: principle classroom simulation classroom, virtual experiment classroom and management system. The database connectivity is made by PHP and the virtual laboratory environment is set up slightly differently for each learner. Learning efficiencies as well as faculty productivity are increased in this innovative teaching and learning environment.

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Graphical Programming Language : LabVIEW의 공학에의 응용

    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.11 no.3
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    • pp.39-45
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    • 2002
  • The computer technology and internet have the potential to provide a highly interactive and powerful learning environment for engineering disciplines. Many academic courses that teach engineering subjects have already begun incorporating virtual instruments as teaching and learning tools. This paper introduces the concept of the virtual instrument and reports some of the LabVIEW software applications in several universities. Finally the paper contemplates the future trends on the remote laboratory via the internet for engineering education.

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A STUDY ON VIRTUAL MATHEMATICS LESSON -focused on pre-service teachers' instructional evaluation- (가상 수학수업에 관한 연구 - 예비교사들의 수업 평가를 중심으로 -)

  • Seo, J.J.;Kim, T.
    • Korean Journal of Mathematics
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    • v.19 no.4
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    • pp.495-521
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    • 2011
  • In this paper, the self-evaluation, the peer-evaluation and the instructor evaluation on virtual mathematics lesson have been performed. The method of checking on the given evaluation item have been used. In result, a lot of difference was shown between self-evaluation, peer-evaluation and the instructor-evaluation toward virtual mathematics lesson. Pre-service teachers were shown as lacking awareness on instructional Virtual Mathematics Lesson' evaluation. Therefore it seems that we must have the opportunity to reflect on the teaching method through a great deal of experience on self-evaluation and peer-evaluation of virtual lessons.

Implementation of A Web-based Virtual Laboratory for Electrical Circuits (웹기반 전기회로 가상 실험실 구현)

  • Kim, Dong-Sik;Choi, Kwan-Sun;Lee, Sun-Heum;Seo, Ho-Joon
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2487-2489
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    • 2001
  • This paper presents a virtual laboratory system which can be creating efficiencies in the learning process. The proposed virtual laboratory system for electrical circuits provides interactive learning environment under which the multimedia capabilities of world-wide web can be enhanced. The virtual laboratory system is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. The virtual laboratory system is composed of four important components : Principle classroom, Simulation classroom, Virtual experiment classroom and Management system. Learning efficiencies as well as faculty productivity are increased in this innovative teaching and learning environment.

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Assessment of Emergency Remote Teaching for Clinical Interview Skills due to COVID-19: Its Implication for Future Online Medical Education (코로나19로 인한 일개 의과 대학의 비대면 의료 면담 실습수업 사례 분석)

  • Lee, Sang-ok;Kim, Yoo-Ri;Kim, Sung-Soo
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.431-443
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    • 2022
  • The purpose of this study is to share and assess the experiences of the emergency remote teaching method adopted for the medical communication course at a medical school due to the COVID-19 pandemic. The standardized patients hired for this 'Emergency Remote Teaching (hereafter ERT)' course said that students' interactions with them were less enthusiastic and less realistic, However, in the one-on-one virtual practice, the students seemed to be more focused than in the existing face to face practice. There were no differences in the unit practice test scores between ERT and the face-to-face course while in the face-to-face final exam, the test scores of FTF students were statistically higher than those of the ERT students, which might have resulted from the different methodologies of teaching. Further research on the virtual medical communication course is necessary to prepare medical students for the adoption of the telemedicine which could be accelerated in the near future.

A Study on Smart Teaching Plan Production System Combined Education Profiling (교육 프로파일링을 융합한 스마트 교안제작 시스템에 관한 연구)

  • Kim, Ki-Bong;Cho, Han-Jin
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.185-191
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    • 2015
  • We are fusing to the profiling techniques in education and making to a smart teaching plan production systems. Therefore, we investigated based on technical elements necessary for the proper look for profiling techniques, trends in the technology and product trends. We proposed that is smart teaching plan production system such as the smart teaching plan production and editing technique, the management technique for the smart teaching plan, and works for relation skill to smart teaching plan production systems. If you using the techniques that we were proposed to build effective smart teaching plan production system, management system for contents control, virtual classroom then they can management their's class and class teaching plan production, file management to teaching group easy. and those students can easy understand in their class too easy.

Interactive Virtual Studio & Immersive Viewer Environment (인터렉티브 가상 스튜디오와 몰입형 시청자 환경)

  • 김래현;박문호;고희동;변혜란
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06b
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    • pp.87-93
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    • 1999
  • In this paper, we introduce a novel virtual studio environment where a broadcaster in the virtual set interacts with tele-viewers as if they are sharing the same environment as participants. A tele-viewer participates physically in the virtual studio environment by a dummy-head equipped with video "eyes" and microphone "ears" physically located in the studio. The dummy head as a surrogate of the tole-viewer follows the tele-viewer's head movements and views and hears through the dummy head like a tele-operated robot. By introducing the tele-presence technology in the virtual studio setting, the broadcaster can not only interact with the virtual set elements like the regular virtual studio environment but also share the physical studio with the surrogates of the tele-viewers as participants. The tele-viewer may see the real broadcaster in the virtual set environment and other participants as avatars in place of their respective dummy heads. With an immersive display like HMD, the tele-viewer may look around the studio and interact with other avatars. The new interactive virtual studio with the immersive viewer environment may be applied to immersive tele-conferencing, tele-teaching, and interactive TV program productions.program productions.

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An Analysis of Mobile Virtual Manipulatives Apps for the Teaching of Elementary School Mathematics (초등학교 수학의 교수를 위한 모바일 가상조작물 앱 분석)

  • Shin, Mikyung
    • Journal of Korea Multimedia Society
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    • v.20 no.6
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    • pp.935-949
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    • 2017
  • The purpose of this study was to analyze the characteristics of virtual manipulatives apps that can be used to teach students struggling to learn mathematics. To achieve this goal, ten general characteristics of 23 virtual manipulatives apps were evaluated. The instructional, interface, and interactive design features of apps were also evaluated on five-point scale ratings of 18 items. In addition, SPSS frequency analysis and the correlation between each feature was analyzed. Frequently presented instructional contents among 23 virtual manipulatives apps were geometry, arithmetic operation, number concept and measurement. The frequently presented level of instructional contents was lower grade elementary school and kindergarten age. The frequently presented instructional type was the simulation. Regarding the design features, instructional design was rated as the highest (mean = 3.7); interactive design (mean = 3.6) and interface design (mean = 3.3) were also rated higher than neural. In addition, as the learning strategy was appropriately presented, it was evaluated that there was less screen linkage and content error.

An Application of Virtual Reality in E-learning based LEGO-Like Brick Assembling

  • Tran, Van Thanh;Kim, Dongho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.783-786
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    • 2016
  • E-learning is a new teaching model nowadays, and Virtual Reality (VR) technology is reported that the use of virtual reality as an education tool can increase student interests, understanding, and creative learning because of encouraging students to learn by exploring and interacting with the information on the virtual environment. Besides that, LEGOs have long been the favorite of many children. LEGOs provide a mechanism to understand and do for many concepts from spatial relationships to robotics platforms. In this paper, we present a virtual reality application based on the assembly of LEGO-Like bricks to increase math and science learning by improving spatial thinking. It not only encourages students to pursue careers in science, technology, engineering, or mathematics but also enhances learner's ability to analyze and solve problems. The application is built by Processing 2.0 as the easier programming language which is a top-down approach to build the 3D interactive program.

A Study on Teaching method for architectural design based on internet virtual reality (인터넷 가상현실을 이용한 건축설계교육에 관한 연구)

  • 신유진
    • Journal of Internet Computing and Services
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    • v.2 no.5
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    • pp.31-39
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    • 2001
  • Activities in fields based on internet virtual reality are flourishing. Education field is not an exception, and has reached the stage of establishing a cyber university after showing its activity in the developing field of distance learning. Although some of the architectural education fields have been following this trend, the education field of architectural design has not been developed as wildly because there have been a lot of difficulties in expressing three-dimensional space on a two-dimensional web. However, it has become possible to actualize the remote lecture based on internet in the education field of architectural design through the latest developments in internet technology. The purpose of this research is to be a basis for developing a teaching method for architectural design by taking advantage of the advanced in virtual reality technology on the internet.

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