• 제목/요약/키워드: Virtual Simulation Test

검색결과 268건 처리시간 0.023초

실시간 탈출 시뮬레이션을 지원하는 건축 디자인도구 개발에 관한 연구 (A Study on the Development of Architectural Design Tool supporting Realtime Evacuation Simulation)

  • 이윤길
    • 한국멀티미디어학회논문지
    • /
    • 제18권5호
    • /
    • pp.641-651
    • /
    • 2015
  • This study intends to develop an evacuation simulation system based on BIM in a real-time manner. The proposed system, an add-on module for Revit Architecture and one of the most popular BIM authoring tools, supports the architectural design as well as real-time evacuation simulation of the design alternatives. This paper introduces the developed system, named SafeBIM, and the design process on which it is based. To evaluate the possibilities of the proposed system in the educational field of architectural design, this study included a feasibility test with college students in an architectural design studio.

해양환경공학의 다목적 시뮬레이션을 위한 수치파랑수조 기술 (Numerical Wave Tank Technology for Multipurpose Simulation in Marine Environmental Engineering)

  • 박종천
    • 한국해양공학회지
    • /
    • 제17권4호
    • /
    • pp.1-7
    • /
    • 2003
  • A virtual reality technology for multipurpose numerical simulation is developed to reproduce and investigate a variety of ocean environmental problems in a 3D Numerical Wave Tank(NWT). The governing equations for solving incompressible fluid motion are Navier-Stokes equation and continuity equation. The Marker-Density function technique is adopted to implement the fully nonlinear freesurface kinematic condition. The marine environmental situations, i.e., waves, currents, etc., are reproduced by use of multi-segmented wavemakers on the basis of the so-called ″snake-principle″. In this paper, some numerical reproduction techniques for regular, and irregular waves, multi-directional waves, Bull's-eye wave. wave-current, and solitary wave are presented, and a model test in motion with large amplitude of roll angle is conducted in the developed 3D-NWT, using a overlaid grid system.

A computational approach to the simulation of controlled flows by synthetic jets actuators

  • Ferlauto, Michele;Marsilio, Roberto
    • Advances in aircraft and spacecraft science
    • /
    • 제2권1호
    • /
    • pp.77-94
    • /
    • 2015
  • The paper focuses on the integration of a non-linear one-dimensional model of Synthetic Jet (SJ) actuator in a well-assessed numerical simulation method for turbulent compressible flows. The computational approach is intended to the implementation of a numerical tool suited for flow control simulations with affordable CPU resources. A strong compromise is sought between the use of boundary conditions or zero-dimensional models and the full simulation of the actuator cavity, in view of long-term simulation with multiple synthetic jet actuators. The model is integrated in a multi-domain numerical procedure where the controlled flow field is simulated by a standard CFD method for compressible RANS equations, while flow inside the actuator is reduced to a one-dimensional duct flow with a moving piston. The non-linear matching between the two systems, which ensures conservation of the mass, momentum and energy is explained. The numerical method is successfully tested against three typical test cases: the jet in quiescent air, the SJ in cross flow and the flow control on the NACA0015 airfoil.

설계용 S/W를 활용한 소형비행기의 비행특성 매개변수 추출과 주관적 시험평가방식에 관한 연구 (Derivation and Validation of Aerodynamic Parameters of Small Airplanes Using Design Software and Subjective Tests)

  • 이숙경;공지영;최유환;윤석준
    • 한국시뮬레이션학회:학술대회논문집
    • /
    • 한국시뮬레이션학회 2004년도 춘계학술대회 논문집
    • /
    • pp.142-147
    • /
    • 2004
  • It is very difficult to acquire high-fidelity flight test data for small airplanes such as typical unmanned aerial vehicles because MEMS-type small sensors used in the tests do not present reliable data in general. Besides, it is not practical to conduct expensive flight tests for low-cost small airplanes in order to simulate their flight characteristics. A practical approach to obtain acceptable flight data, including stability and control derivatives and data of weight and balance, is proposed in this study. Aircraft design software such as Darcorp's AAA is used to generate aerodynamic data for small airplanes, and moments of inertia are calculated using CATIA, structural design software. These flight data from simulation software are evaluated subjectively and tailored using simulation flight by experienced pilots, based on the certified procedures in FAA AC 120-45A and 40B, which are used for manned airplane simulators.

  • PDF

실내공간의 시뮬레이션 구성과 뇌파측정에 의한 공간인지 분석 - 공공건물 내 경로인지를 중심으로 - (Perception Analysis with Composing of Simulation and Measuring of Human Brain Electroencephalogram in Interior Space - Focus on the Perceptionof Wayfinding in Public Interior Space -)

  • 김태환
    • 한국실내디자인학회논문집
    • /
    • 제36호
    • /
    • pp.128-135
    • /
    • 2003
  • The purpose of this study was to analyze the perception of wayfinding in public interior space. According to this study, a virtual reality simulation test was conducted to examine the effect of wayfinding. Theoretical research was used to explain the psycho-physiological effect of visual perception and case study was carried out to evaluate the physiological response of the subjects. For the physiological evaluation, two simulations with sign and color sample were chosen and the EEG was Used. Data were collected from May 15th. to June 15th. The subjects were 20 students of architecture department and frequency, percentage, ANOVA, T-test, multiple comparisons were used for data analysis.

A Combined Pharmacophore-Based Virtual Screening, Docking Study and Molecular Dynamics (MD) Simulation Approach to Identify Inhibitors with Novel Scaffolds for Myeloid cell leukemia (Mcl-1)

  • Bao, Guang-Kai;Zhou, Lu;Wang, Tai-Jin;He, Lu-Fen;Liu, Tao
    • Bulletin of the Korean Chemical Society
    • /
    • 제35권7호
    • /
    • pp.2097-2108
    • /
    • 2014
  • Chemical feature based quantitative pharmacophore models were generated using the HypoGen module implemented in DS2.5. The best hypothesis, Hypo1, which was characterized by the highest correlation coefficient (0.96), the highest cost difference (61.60) and the lowest RMSD (0.74), consisted of one hydrogen bond acceptor, one hydrogen bond donor, one hydrophobic and one ring aromatic. The reliability of Hypo1 was validated on the basis of cost analysis, test set, Fischer's randomization method and GH test method. The validated Hypo1 was used as a 3D search query to identify novel inhibitors. The screened molecules were further refined by employing ADMET, docking studies and visual inspection. Three compounds with novel scaffolds were selected as the most promising candidates for the designing of Mcl-1 antagonists. Finally, a 10 ns molecular dynamics simulation was carried out on the complex of receptor and the retrieved ligand to demonstrate that the binding mode was stable during the MD simulation.

열팽창성 그래파이트 함량에 따른 고탄성 도료 소재의 특성 분석 및 비선형 재료모델을 활용한 물성 예측 시뮬레이션 연구 (Characteristics Analysis of Highly Elastic Materials according to the Graphite Content and a Simulation Study of Physical Properties Prediction Using a Nonlinear Material Model)

  • 유성훈;이종혁;김대철;이병수;심지현
    • 한국염색가공학회지
    • /
    • 제34권4호
    • /
    • pp.250-260
    • /
    • 2022
  • In this research, a high-elasticity acrylic emulsion binder with core-shell polymerization and self-crosslinking system is mixed with a flame-retardant water-dispersed polyurethane (PUD) binder. In addition, finite element analysis was conducted through virtual engineering software ANSYS by applying three representative nonlinear material models. The most suitable nonlinear material model was selected after the relative comparison between the actual experimental values and the predicted values of the properties derived from simulations. The selected nonlinear material model is intended to be used as a nonlinear material model for computational simulation analysis that simulates the experimental environment of the vibration test (ASTM E1399) and the actual fire safety test (ASTM E1966). When the mass fraction of thermally expandable graphite was 0.7%, the thermal and physical properties were the best. Among the nonlinear material models, the simulation result of the Ogden model showed the closest value to the actual result.

ISPH 기법을 이용한 고유동 콘크리트의 유동 해석 (Flow Simulation of High Flow Concrete using Incompressible Smoothed Particle Hydrodynamics (ISPH) Method)

  • 김상신;정철우;이창준
    • 한국건축시공학회지
    • /
    • 제19권1호
    • /
    • pp.39-46
    • /
    • 2019
  • 본 연구에서는 비압축성 Navier-Stokes 방정식을 적용한 ISPH 기법을 이용하여 3차원 유동 수치해석 모델을 개발하였다. 수치해석을 위해 MATLAB을 사용하여 ISPH 프로그램을 구현하였다. ISPH의 커널 함수로 piecewise cubic spline 함수를 사용하였다. 벽 경계조건으로 고정 가상 입자를 사용하였으며, 가상 밀도를 적용하여 자유 표면 경계 부근의 입자들을 결정하였다. 수치해석 모델과 코드의 정도를 확인하기 위해 $T_{500}$ 시험, 슬럼프 플로우 시험, L-box 시험의 수치해석 결과와 실험 결과를 비교하였다. 수치해석 결과 고유동 콘크리트의 점성계수 및 항복응력 변화에 따른 유동 현상의 특성을 잘 묘사하였으며, 기존의 실험값과 비교적 잘 일치함을 확인할 수 있었다.

가상현실(Virtual Reality) 광고가 소비자 구매의도에 미치는 영향: 이성적인 반응과 감성적인 반응의 통합 (The Effects of Virtual Reality Advertisement on Consumer's Intention to Purchase: Focused on Rational and Emotional Responses)

  • 차재열;임건신
    • Asia pacific journal of information systems
    • /
    • 제19권4호
    • /
    • pp.101-124
    • /
    • 2009
  • According to Wikipedia, virtual reality (VR) is defined as a technology that allows a user to interact with a computer-simulated environment. Due to a rapid growth in information technology (IT), the cost of virtual reality has been decreasing while the utility of virtual reality advertisements has dramatically increased. Nevertheless, only a few studies have investigated the effects of virtual reality advertisement on consumer behaviors. Therefore, the objective of this study is to empirically examine the effects of virtual reality advertisement. Compared to traditional online advertisements, virtual reality advertisement enables consumers to experience products realistically over the Internet by providing high media richness, interactivity, and telepresence (Suh and Lee, 2005). Advertisements with high media richness facilitate consumers' understanding of advertised products by providing them with a large amount and a high variety of information on the products. Interactivity also provides consumers with a high level of control over the computer-simulated environment in terms of their abilities to adjust the information according to their individual interests and concerns and to be active rather than passive in their engagement with the information (Pimentel and Teixera, 1994). Through high media richness and interactivity, virtual reality advertisements can generate compelling feelings of "telepresence" (Suh and Lee, 2005). Telepresence is a sense of being there in an environment by means of a communication medium (Steuer, 1992). Virtual reality advertisements enable consumers to create a perceptual illusion of being present and highly engaged in a simulated environment, while they are in reality physically present in another place (Biocca, 1997). Based on the characteristics of virtual reality advertisements, a research model has been proposed to explain consumer responses to the virtual reality advertisements. The proposed model includes two dimensions of consumer responses. One dimension is consumers' rational response, which is based on the Information Processing Theory. Based on the Information Processing Theory, product knowledge and perceived risk are selected as antecedents of intention to purchase. The other dimension is emotional response of consumers, which is based on the Attitude-Structure Theory. Based on the Attitude-Structure Theory, arousal, flow, and positive affect are selected as antecedents of intention to purchase. Because it has been criticized to have investigated only one of the two dimensions of consumer response in prior studies, our research model has been built so as to incorporate both dimensions. Based on the Attitude-Structure Theory, we hypothesized the path of consumers' emotional responses to a virtual reality advertisement: (H1) Arousal by the virtual reality advertisement increases flow; (H2) Flow increases positive affect; and (H3) Positive affect increases intension to purchase. In addition, we hypothesized the path of consumers' rational responses to the virtual reality advertisement based on the Information Processing Theory: (H4) Increased product knowledge through the virtual reality advertisement decreases perceived risk; and (H5) Perceived risk decreases intension to purchase. Based on literature of flow, we additionally hypothesized the relationship between flow and product knowledge: (H6) Flow increases product knowledge. To test the hypotheses, we conducted a free simulation experiment [Fromkin and Streufert, 1976] with 300 people. Subjects were asked to use the virtual reality advertisement of a cellular phone on the Internet and then answer questions about the variables. To check whether subjects fully experienced the virtual reality advertisement, they were asked to answer a quiz about the virtual reality advertisement itself. Responses of 26 subjects were dropped because of their incomplete answers. Responses of 274 subjects were used to test the hypotheses. It was found that all of six hypotheses are accepted. In addition, we found that consumers' emotional response has stronger impact on their intention to purchase than their rational response does. This study sheds much light into practical implications for both IS researchers and managers. First of all, while most of previous research has analyzed only one of the customers' rational and emotional responses, we theoretically incorporated and empirically examined both of the two sides. Second, we empirically showed that mediators such as arousal, flow, positive affect, product knowledge, and perceived risk play an important role between virtual reality advertisement and customer's intention to purchase. In addition, the findings of this study can provide a basis of practical strategies for managers. It was found that consumers' emotional response is stronger than their rational response. This result indicates that advertisements using virtual reality should focus on the emotional side, and that virtual reality can be served as an appropriate advertisement tool for fancy products that require their online advertisements to give an impetus to customers' emotion. Finally, even if this study examined the effects of virtual reality advertisement of cellular phone, its findings could be applied to other products that are suited for virtual experience. However, this research has some limitations. We were unable to control different kinds of consumers and different attributes of products on consumers' intention to purchase. It is, therefore, deemed important for future research to control the consumer and product types for more reliable results. In addition to the consumer and product attributes, other variables could affect consumers' intention to purchase. Thus, the future research needs to find ways t control other variables.

유한요소기반 다중스케일 연성파손모사 기법을 이용한 원주방향 균열이 존재하는 탄소강 실배관의 파손예측 및 검증 (Finite Element Based Multi-Scale Ductile Failure Simulation of Full-Scale Pipes with a Circumferential Crack in a Low Carbon Steel)

  • 한재준;배경동;김윤재;김종현;김낙현
    • 대한기계학회논문집A
    • /
    • 제38권7호
    • /
    • pp.727-734
    • /
    • 2014
  • 본 논문은 유한요소 기반 다중스케일 연성파손모사 기법을 이용하여 결함이 존재하는 실배관의 파괴거동을 예측한다. 수정응력 파괴변형률 모델을 손상기준으로 선정하고 유한요소 손상해석을 통해 균열진전을 모사한다. 기준식의 결정에는 인장시험과 파괴인성시험 결과만이 요구되며 온도 $288^{\circ}C$ SA333 Gr. 6 탄소강에 적용하여 결과를 제시하였다. 요소크기-의존성 임계손상모델을 도입하여 손상해석의 수치해석적인 불안정성을 개선하였다. 본 연구에서 제안하는 가상시험법의 검증을 위해 미국 바텔 연구소에서 수행한 실배관 실험결과와 예측결과를 비교한다.