• Title/Summary/Keyword: Virtual Path Method

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A New Mavigation Method in Virtual Environment

  • Koo, Eun-Young;Kon, Tae-Wook;Choy, Yoon-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04b
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    • pp.643-645
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    • 2000
  • This paper puts emphasis on navigation in virtual environment, which is one of the major interfaces for the interactivity between human and virtual environment in virtual reality circumstances and worlds. It proposes a new navigation method: 2d Map-Based navigation, which prevents user's spatial lost in 3D Virtual Environment. The 2D Map-Based Navigation is composed of three major processes, Constant Velocity Navigation, Collision Detection and Avoidance, and Path Adjustment. The 2D Map-Based Navigation can reduce user's difficulties and improve user's sense of presence and reality in the virtual environments. The experiment study proved that the 2D Map-Based Navigation is a very natural, straightforward and useful navigation interface in the virtual environment.

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Localization and Autonomous Navigation Using GPU-based SIFT and Virtual Force for Mobile Robots (GPU 기반 SIFT 방법과 가상의 힘을 이용한 이동 로봇의 위치 인식 및 자율 주행 제어)

  • Tak, Myung Hwan;Joo, Young Hoon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.10
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    • pp.1738-1745
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    • 2016
  • In this paper, we present localization and autonomous navigation method using GPU(Graphics Processing Unit)-based SIFT(Scale-Invariant Feature Transform) algorithm and virtual force method for mobile robots. To do this, at first, we propose the localization method to recognize the landmark using the GPU-based SIFT algorithm and to update the position using extended Kalman filter. And then, we propose the A-star algorithm for path planning and the virtual force method for autonomous navigation of the mobile robot. Finally, we demonstrate the effectiveness and applicability of the proposed method through some experiments using the mobile robot with OPRoS(Open Platform for Robotic Services).

PathSavanna: Realistic Packet Routing using GPGPU on the Xen-based Virtual Router (PathSavanna: Xen 기반 가상 라우터에서의 GPGPU를 이용한 실제적인 패킷 라우팅)

  • Park, Geun-Yeong;Lee, Chiyoung;Yoo, Chuck
    • Journal of KIISE
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    • v.43 no.1
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    • pp.1-12
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    • 2016
  • As the need for a flexible Internet grows, research for software and virtual routers has increased. Although software routers and virtual routers provide Internet flexibility, they have low performance compared with existing hardware routers. In addition, the low performance problem is intensified in virtual routers because they have virtualization overheads. GPU routing is one method of improving the performance of software routers. However, previous GPU routing is based on native software routers, which are not virtualized, and presents experimental simulation results only. In this paper, we examine the effect of GPU routing on a virtual router using PathSavanna. Our GPU routing is implemented on the virtual router and forwards real packets to another machine, which is connected by a network.

Offset of STL Model Generated from Multiple Surfaces (열린 STL 모델의 옵셋 방법)

  • Kim Su-Jin;Yang Min-Yang
    • Journal of the Korean Society for Precision Engineering
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    • v.23 no.7 s.184
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    • pp.187-193
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    • 2006
  • This paper introduces and illustrates the results of a new method for offsetting the triangular mesh generated from multiple surfaces. The meshes generated from each surface are separated each other and normal directions are different. The face normal vectors are flipped to upward and the lower faces covered by upper faces are deleted. The virtual normal vectors are introduced and used to of feet boundary. It was shown that new method is better than previous methods in offsetting the triangular meshes generated from multiple surfaces. The introduced offset method was applied for 3-axis tool path generation system and tested by NC machining.

The Characteristics of Airborne Noise Transfer Path Analysis Methods according to Path Models (경로 모델에 따른 공기기인 소음 전달 경로 분석법 특성 분석)

  • Byun, Jae-Hwan;Kim, Yoon-Jae;Kang, Yeon-June;Kang, Koo-Tae;Kwon, O-Jun;Hong, Jin-Chul
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2008.04a
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    • pp.782-788
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    • 2008
  • In this paper, a comparison about two representative Transfer Path Analysis(TPA) methods for air-borne noise based on, matrix inversion method and pressure transmissibility, are presented on the view point of crosstalk effect between sources. In order to assess accuracy of two methods according to path models between virtual airborne noise sources, experiments are made for two cases, weak and strong crosstalk effect condition, by using acrylic vehicle model. Based on this assessment, the paper presents a reasonable application criteria for TPA method according to the circumstances of air-borne noise sources.

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A Method of Virtual Path Selection and Restoration Using SRBTD on the ATM Network (ATM망에서 SRBTD을 이용한 경로선택 및 복구 처리방안)

  • 김형철;홍충선;이대영;곽윤식
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.12A
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    • pp.1917-1921
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    • 1999
  • In this paper, we studied the method of path distribution in order to increase reliability of the network by reducing path congestion, solving the problems of increasing blocking statistics, and increasing the utilization of network resource. A scheme of efficient path calculation which can reduce the traffic congestion in an arbitrary link is proposed by path calculation equations considering link occupation rates. A rapid method of establishing a connection which can efficiently cope with accidental connection failure are studied.

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A Guideline Tracing Technique Based on a Virtual Tracing Wheel for Effective Navigation of Vision-based AGVs (비전 기반 무인반송차의 효과적인 운행을 위한 가상추적륜 기반 유도선 추적 기법)

  • Kim, Minhwan;Byun, Sungmin
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.539-547
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    • 2016
  • Automated guided vehicles (AGVs) are widely used in industry. Several types of vision-based AGVs have been studied in order to reduce cost of infrastructure building at floor of workspace and to increase flexibility of changing the navigation path layout. A practical vision-based guideline tracing method is proposed in this paper. A virtual tracing wheel is introduced and adopted in this method, which enables a vision-based AGV to trace a guideline in diverse ways. This method is also useful for preventing damage of the guideline by enforcing the real steering wheel of the AGV not to move on the guideline. Usefulness of the virtual tracing wheel is analyzed through computer simulations. Several navigation tests with a commercial AGV were also performed on a usual guideline layout and we confirmed that the virtual tracing wheel based tracing method could work practically well.

Path Planning Algorithm for UGVs Based on the Edge Detecting and Limit-cycle Navigation Method (Limit-cycle 항법과 모서리 검출을 기반으로 하는 UGV를 위한 계획 경로 알고리즘)

  • Lim, Yun-Won;Jeong, Jin-Su;An, Jin-Ung;Kim, Dong-Han
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.5
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    • pp.471-478
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    • 2011
  • This UGV (Unmanned Ground Vehicle) is not only widely used in various practical applications but is also currently being researched in many disciplines. In particular, obstacle avoidance is considered one of the most important technologies in the navigation of an unmanned vehicle. In this paper, we introduce a simple algorithm for path planning in order to reach a destination while avoiding a polygonal-shaped static obstacle. To effectively avoid such an obstacle, a path planned near the obstacle is much shorter than a path planned far from the obstacle, on the condition that both paths guarantee that the robot will not collide with the obstacle. So, to generate a path near the obstacle, we have developed an algorithm that combines an edge detection method and a limit-cycle navigation method. The edge detection method, based on Hough Transform and IR sensors, finds an obstacle's edge, and the limit-cycle navigation method generates a path that is smooth enough to reach a detected obstacle's edge. And we proposed novel algorithm to solve local minima using the virtual wall in the local vision. Finally, we verify performances of the proposed algorithm through simulations and experiments.

Shared Vehicle Teleoperation using a Virtual Driving Interface (가상 운전 인터페이스를 활용한 자동차 협력 원격조종)

  • Kim, Jae-Seok;Lee, Kwang-Hyun;Ryu, Jee-Hwan
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.3
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    • pp.243-249
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    • 2015
  • In direct vehicle teleoperation, a human operator drives a vehicle at a distance through a pair of master and slave device. However, if there is time delay, it is difficult to remotely drive the vehicle due to slow response. In order to address this problem, we introduced a novel methodology of shared vehicle teleoperation using a virtual driving interface. The methodology was developed with four components: 1) virtual driving environment, 2) interface for virtual driving environment, 3) path generator based on virtual driving trajectory, 4) path following controller. Experimental results showed the effectiveness of the proposed approach in simple and cluttered driving environment as well. In the experiments, we compared two sampling methods, fixed sampling time and user defined instant, and finally merged method showed best remote driving performance in term of completion time and number of collision.

Design and Implementation of Virtual Network Search System for Segmentation of Unconstrained Handwritten Hangul (무제약 필기체 한글 분할을 위한 가상 네트워크 탐색 시스템의 설계 및 구현)

  • Park Sung-Ho
    • Journal of Korea Multimedia Society
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    • v.8 no.5
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    • pp.651-659
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    • 2005
  • For segmentation of constrained and handwritten Hangul, a new method, which has been not introduced, was proposed and implemented to use virtual network search system in the space between characters. The proposed system was designed to be used in all cases in unconstrained handwritten Hangul by various writers and to make a number of curved segmentation path using a virtual network to the space between characters. The proposed system prevented Process from generating a path in a wrong position by changing search window upon target block within a search process. From the experimental results, the proposed virtual network search system showed segmentation accuracy of $91.4\%$ from 800 word set including touched and overlapped characters collected from various writers.

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