• Title/Summary/Keyword: Virtual Office

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Application Case Study on the BIM based Structural Design Process for Office Buildings (오피스 건물에 대한 BIM기반 구조설계 프로세스의 적용사례)

  • Shin, Tae-Song;Eom, Jin-Up
    • Journal of Korean Society of Steel Construction
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    • v.24 no.3
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    • pp.301-312
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    • 2012
  • This paper studied the applicable case study on the BIM, based on a structural design process for office buildings. The design process and the applicable system are provided from the results of the research project on the system development of a virtual construction. The case study evaluated the work productivity and economic application of the process and the developed system. The study mainly takes steel structures into account. By using the structural analysis model and the basic design documents, it is able to create the basic construction model and the construction structural model. Likewise, the integrated model is built by IFC from the finished construction structural model. It checked the interoperability of the information among the various BIM design tools. The work environment was efficiently improved by establishing the BIM process, and work productivity could be increased with the help of the modeling automation for connections at the construction design stage.

Development and Application of Water Balance Network Model in Agricultural Watershed (농업용수 유역 물수지 분석 모델 개발 및 적용)

  • Yoon, Dong-Hyun;Nam, Won-Ho;Koh, Bo-Sung;Kim, Kyung-Mo;Jo, Young-Jun;Park, Jin-Hyeon
    • Journal of The Korean Society of Agricultural Engineers
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    • v.66 no.3
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    • pp.39-51
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    • 2024
  • To effectively implement the integrated water management policy outlined in the National Water Management Act, it is essential to analyze agricultural water supply and demand at both basin and water district levels. Currently, agricultural water is primarily distributed through open canal systems and controlled by floodgates, yet the utilization-to-supply ratio remains at a mere 48%. In the case of agricultural water, when analyzing water balance through existing national basin water resource models (K-WEAP, K-MODISM), distortion of supply and regression occurs due to calculation of regression rate based on the concept of net water consumption. In addition, by simplifying the complex and diverse agricultural water supply system within the basin into a single virtual reservoir, it is difficult to analyze the surplus or shortage of agricultural water for each field within the basin. There are limitations in reflecting the characteristics and actual sites of rural water areas, such as inconsistencies with river and reservoir supply priority sites. This study focuses on the development of a model aimed at improving the deficiencies of current water balance analysis methods. The developed model aims to provide standardized water balance analysis nationwide, with initial application to the Anseo standard watershed. Utilizing data from 32 facilities within the standard watershed, the study conducted water balance analysis through watershed linkage, highlighting differences and improvements compared to existing methods.

Digital Forensic Investigation of Virtual Desktop Infrastructure (가상 데스크톱 환경에 대한 디지털 포렌식 연구)

  • Jang, Sanghee;Kim, Deunghwa;Park, Jungheum;Kang, Cheulhoon;Lee, Sangjin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.23 no.2
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    • pp.203-212
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    • 2013
  • Recently, cloud computing is one of the parts showing the biggest growth in the IT market and is expected to continue to grow into. Especially, many companies are adopting virtual desktop infrastructure as private cloud computing to achieve in saving the cost and enhancing the efficiency of the servers. However, current digital forensic investigation methodology of cloud computing is not systematized scientifically and technically. To do this, depending on the type of each cloud computing services, digital evidence collection system for the legal enforcement should be established. In this paper, we focus on virtual desktop infrastructure as private cloud computing and introduce the most widely used around the world desktop virtualization solutions of VMware, Citrix, and Microsoft. And We propose digital forensic investigation methodology for private cloud computing that is constructed by these solutions.

Ubiquitous Home Networking Architecture based on Virtual Overlay Network (가상 오버레이 네트워크 기반 유비쿼터스홈 네트워킹 구조)

  • Park, Ho-Jin;Park, Jun-Hee;Kim, Nam
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.47 no.7
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    • pp.8-17
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    • 2010
  • Ubiquitous home refers not only to home but also to logical space, including a wide range of out-home personal devices such as mobile phones, PDAs, laptops, car navigators, and office PCs. There are certain connection barriers among the devices, such as the dynamic IP address, NAT. In a home network, various devices coexist in heterogeneous networks, such as IP, IEEE1394, PLC, Bluetooth, ZigBee, UWB, and IrDA, all of which lack interoperability due to their different physical transmission characteristics and protocols. In ubiquitous home where an unrestricted collaboration of the devices is essential to offer services that meet the users' requirements, free interoperability among the devices must be guaranteed. This paper proposes a networking model for interoperability of the heterogeneous devices in a ubiquitous home based on a virtual overlay network which hides the complicated physical network configurations and heterogeneity of the service protocols.

The effects of active navigation on object recognition in virtual environments (자기주도 탐색(Active navigation)이 가상환경 내 대상재인에 미치는 효과)

  • Hahm, Jin-Sun;Chang, Ki-Won;Lee, Jang-Han;Lim, Seung-Lark;Lee, Kang-Hee;Kim, Sei-Young;Kim, Hyun-Taek
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.633-638
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    • 2006
  • We investigated the importance and efficiency of active and passive exploration on the recognition of objects in a variety of virtual environments (VEs). In this study, 54 participants (19 males and 35 females) were randomly allocated into one of two navigation conditions (active and passive navigation). The 3D visual display was presented through HMD and participants used joysticks to navigate VEs. The VEs consisted of exploring four rooms (library, office, lounge, and conference room), each of which had 15 objects. 'Active navigation' was performed by allowing participants to self-pace and control their own navigation within a predetermined time limitation for each room. 'Passive navigation' was conducted by forced navigation of the four rooms in random order. Total navigation duration and objects for both navigations were identical. After navigating VEs, participants were asked to recognize the objects that had been in the four rooms. Recognition for objects was measured by response time and the percentage of correct, false, hit, and miss responses. Those in the active navigation condition had a significantly higher percentage of hit responses (t (52) = 4.000 p < 0.01), and a significantly lower percentage of miss responses (t (52) = -3.763, p < 0.01) in object recognition than those in the passive condition. These results suggest that active navigation plays an important role in spatial cognition as well as providing a better explanation about the efficiency of learning in a 3D-based program.

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Comparative evaluation of the effectiveness of two innovative methods in the management of anxiety in a dental office: a randomized controlled trial

  • Panchal, Jay;Panda, Anup;Trivedi, Krishna;Chari, Deepika;Shah, Rushita;Parmar, Binny
    • Journal of Dental Anesthesia and Pain Medicine
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    • v.22 no.4
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    • pp.295-304
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    • 2022
  • Background: The first dental experience is vital in molding a child's attitude towards dentistry and dental outcomes. The cooperation of a child during dental treatment is essential to render successful and high-quality treatment. Dental anxiety is common in children undergoing dental treatment. The success of pediatric dental treatments and patient comfort depends on controlling the levels of patient anxiety in clinical settings. This study aimed to compare the effectiveness of the recorded maternal voice and virtual cognitive tool (Roogies application) in the management of pediatric dental patients. Methods: The study was carried out with children aged of 4-7 years [n = 80, (40 male and 40 female)], without any past dental history, and were randomly allocated into two groups. After informed consent was obtained, the entire procedure was explained to the parents. Anxiety was assessed pre-, during, and post-treatment by measuring pulse rate, and recording Venham Picture Test (VPT) scores. Group A [n = 40; 20 boys and 20 girls)] was provided with a headphone that played a recorded maternal voice. Group B [n = 40; 20 boys and 20 girls)] was administered the virtual cognitive tool. After conditioning the children, oral prophylaxis was performed for both groups. A comparative evaluation was conducted for each treatment session. Results: The intra-group comparison of VPT scores and heart rate for patients assigned to the recorded maternal voice showed a statistically significant difference in dental anxiety (P-value ≤0.001). Conclusion: This study demonstrated that a reduction in dental anxiety with the help of recorded maternal voice forms an important component of non-pharmacological behavior management. Alternatively, the use of a virtual cognitive tool as an anxiety-reducing technique can also be advocated.

HyperDB - A High Performance Data Analysis System Based on Grid Computing Technology

  • Kim, Tae-Kyung;Na, Jong-Hwa;Chon, Wan-Sup
    • Journal of the Korean Data and Information Science Society
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    • v.18 no.1
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    • pp.161-174
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    • 2007
  • In this paper, we propose a high performance database cluster system called HyperDB to process OLAP queries efficiently. HyperDB is a virtual database system running on top of internet-connected PCs; the PCs are used for their own purpose at ordinary times, but they are able to participate in the database cluster system at non-office hours. We propose fully logical replication technique and optimal parallel intra-query routing technique for extensibility and performance. Experiment for TPC-R benchmark shows significant performance upgrade compared with conventional approaches.

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Designing and building an efficient small-sized LAN (효율적인 소규모 네트워크 구축)

  • 안봉근;이병수;정현식
    • Korean Management Science Review
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    • v.12 no.3
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    • pp.97-115
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    • 1995
  • Information sharing and automated office in the use of PC necessitate corporate network to implement business innovation. Building an efficient network requires competent knowledge on capabilities of various LAN technologies, hardwares and softwares that have rapidly improved in terms of efficiency and cost. This paper compares capabilities of network components: communication protocol, hardware, network operation system, low cost database software and mid-range priced SQL for application development. Also this study presents a new technology on virtual LAN and a selection guide among the various options of the network components which are suitable for PC-based small-sized network in balance of efficiency with economy. In the last section of this paper, a case of small-sized network is given for illustration.

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A Survey Study on the Development Model of Intelligent University Facilities (인텔리전트 대학시설 모형개발을 위한 실태조사 연구)

  • Bae, Jung-Ik;An, Byung-Wook;Park, Tong-So;Lee, Sang-Ho;Lee, Kyung-Hoi
    • Journal of the Korean Institute of Educational Facilities
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    • v.5 no.1
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    • pp.44-52
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    • 1998
  • Nowadays, social environment is rapidly changed toward globalization and information age, and which demands the new paradigm for active utilization of information system in the field of education and many others. The effort to adapt tele-communication technique to educational facilities and the planning to make virtual university come true are needed immediately. Intelligent Building system should be applied to educational facilities to cope with the changing and progressing building system. As a result of the surveying eleven domestic universities, it was found that library management system, administration automation system and office automation system were already introduced, but campus infrastructure such as network system and tele-communication system between buildings in campus have been constructed now. As the conclusion of this study, impeding factors and improvement direction for active utilization of intelligent building systems in university facilities were presented.

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A Study on the Effects of Storytelling on Digital Game Development (스토리텔링이 디지털 게임 개발에 미치는 영향에 관한 연구)

  • Park, Chanik
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.4
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    • pp.149-154
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    • 2018
  • A game story that used to be free needs a work of concrete and artificial organizing and arranging these days. This is because a game story is frequently made into a new genre such as a movie or an animation. As shown in many previous studies, most of the movies made from successful digital games failed to receive satisfying box office results. To overcome this, narratively completed storytelling should be presented from the development phase of a game. The methods are as follows: It is necessary to maximize the synergy effect through the interaction between storytelling experts, game developers, animators, and movie producers in developing a game. This will help to create a game with more sophisticated and complete narrative structure than now. It is necessary to secure the diversification of game genres. Currently in Korea, online games are unusually leading the game industry. PC games or console games are more advantageous than online games for putting a finished narrative structure into a game.