• 제목/요약/키워드: Virtual Network

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Extended 3-Party Mutual Authentication Protocols for the Virtual Home Environment in Next Generation Mobile Networks (차세대 이동통신 네트워크의 Virtual Home Environment 구조에 적용 가능한 3자간 상호 인증 프로토콜)

  • Jeong, Jong-Min;Lee, Goo-Yeon;Lee, Yong
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.40 no.4
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    • pp.22-29
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    • 2003
  • In the virtual home environment (VHE), which was proposed to offer global roaming and personal service environment portability, user's profiles and service logics are conveyed from home network to visited network to provide services at the visited network. Because user's profiles and service logics may contain confidential information, some procedures for mutual authentication among entities for offering confidence are needed. For these issues, we propose and analyze three 3-Party mutual authentication Protocols adaptable to the VHE in 3G ; password based mutual authentication protocol, mutual authentication protocol with CHAP and key exchange and mutual authentication protocol with trusted third party.

Path Prediction-based Dynamic Data Sharing in Network Virtual Environment (네트워크 가상환경에서 경로예측에 의한 동적 데이터 공유)

  • Song, Sun-Hee;Ra, Sang-Dong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.10C
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    • pp.956-963
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    • 2006
  • This research studies multi participant consistency and dynamic data shared through 3D scenes in virtual network environments. In a distributed virtual environment of client-server structure, consistency is maintained by the static information exchange; as jerks occur by packet delay when updating messages of dynamic data exchanges are broadcasted frequence, the network bottleneck is reduced by predicting the movement path by using the Dead-reckoning algorithm. In Dynamic data path prediction, the tests the location prediction error between Dead-reckoning convergence interval and error of prediction and actual condition one time above threshold it interpolates a previously location. The shared dynamic data of the 3D virtual environment is implementation using the VRML EAI.

Accuracy Analysis of Virtual Reference Station's Data by GPS Continuous Reference Station's Network (GPS 상시 관측망에서 산정된 가상기준점 자료의 정확도 분석)

  • Lee, Yong-Chang
    • Journal of Korean Society for Geospatial Information Science
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    • v.12 no.1 s.28
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    • pp.55-62
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    • 2004
  • More recently, multiple reference based RTK GPS techniques(VRS ; Virtual Reference System) are becoming increasingly important for many precise GPS applications in many countries to overcome the constrained distance limitations of standard RTK systems. The precision of the position solutions of the rover receiver is closely connected with that of the corresponding virtual reference points(VRPs). The objective of this paper is to investigate the accuracy and performance of the VRPs on the test network have been made in post mode, and the overall analysis results were presented by comparing the solutions for the VRPs from the existing GPS reference station with the true values of the coordinates used to produce the observation data. The results show the reasonable accuracies of VRPs in the network area by using the VRS concept in post mode.

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C-P-N-D Ecosystem-based Broadcasting/Media Virtual Reality (VR) Prospects (C-P-N-D 생태계 차원에서의 방송/미디어 분야 가상현실(VR) 발전 전망)

  • Lee, Jongseok;Suh, Kyoowon;Nam, Sanghun
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.19-25
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    • 2018
  • The growth of virtual reality(VR), which is regarded as a part of the 4th industrial revolution, is being delayed differently from the prediction. In this study, we briefly analyze these reasons from the point of view of CPND ecosystem. Virtual reality is a technology in which a user wears a device and accesses a platform through a network to use various contents. Therefore, balanced development of C-P-N-D ecosystem fields is important for successful popularization of virtual reality. In Korea, content, platforms, and devices, except for the network, are evaluated as having low competitiveness. While efforts to secure competitiveness in individual fields are important, it is also necessary to nurture network-based platforms that can utilize killer content. It should be kept in mind that simple breeding of killer content alone can not build an entire virtual reality C-P-N-D ecosystem, and the broadcast / media sector also needs to take this approach.

Performance Analysis of Operation Strategy of Dual Virtual Cell-based System under The Overlay Convergent Networks of Cognitive Networking (인지 네트워킹 기반 중첩 융합 네트워크에서 이중 가상 셀 운영방안의 성능분석)

  • Choi, Yu-Mi;Kim, Jeong-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.6B
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    • pp.483-488
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    • 2012
  • With the fast growing data traffic, the performance of the convergent overlay network environment under the cognitive networking environment is crucial for the implementation of the efficient network structure. In order to achieve high capacity and reliable link quality in wireless communication of the overlay convergent networks with the cognitive networking based on the advanced capability of the mobile terminal, a Distributed Wireless Communication System (DWCS) can provide the capability of ambient-aware dual cell system's operation. This paper has considered virtual cell: the Dual Virtual Cell (DVC), and also proposes DVC employment strategy based on DWCS network. One is the Active Virtual Cell which exists for user's actual data traffic and the other is the Candidate Virtual Cell which contains a set of candidate antennas to protect user's link quality from performance degradation or interruption. The considered system constructs DVC by using cognitive ability of finding useful virtual signals. Also, for multi-user high-rate data transmission, the DWCS system exploits Space-Time Trellis Codes. The effects of changing environments on the system performance has been investigated thereafter.

Enhancement of a Secure Remote Working Environment using CloudHSM and edge-DRM Proxy (Cloud HSM와 edge-DRM Proxy를 활용한 안전한 원격근무 환경 강화 연구)

  • Kim, Hyunwoo;Lee, Junhyeok;Park, Wonhyung
    • Convergence Security Journal
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    • v.21 no.3
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    • pp.25-30
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    • 2021
  • Due to the current COVID-19 pandemic, companies and institutions are introducing virtual desktop technology, one of the logical network separation technologies, to establish a safe working environment in a situation where remote work is provided. With the introduction of virtual desktop technology, companies and institutions can operate the network separation environment more safely and effectively, and can access the business network quickly and safely to increase work efficiency and productivity. However, when introducing virtual desktop technology, there is a cost problem of high-spec server, storage, and license, and it is necessary to supplement in terms of operation and management. As a countermeasure to this, companies and institutions are shifting to cloud computing-based technology, virtual desktop service (DaaS, Desktop as a Service). However, in the virtual desktop service, which is a cloud computing-based technology, the shared responsibility model is responsible for user access control and data security. In this paper, based on the shared responsibility model in the virtual desktop service environment, we propose a cloud-based hardware security module (Cloud HSM) and edge-DRM proxy as an improvement method for user access control and data security.

Research on the Implementation of the Virtual Interface on Multi-mode Mobile Nodes (멀티모드 단말을 위한 가상 인터페이스 구현 연구)

  • Lee, Kyoung-Hee;Lee, Seong-Keun;Rhee, Eun-Jun;Cho, Kyoung-Seob;Lee, Hyun-Woo;Ryu, Won;Hong, Seng-Phil
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.4B
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    • pp.677-686
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    • 2010
  • In this paper, we propose the virtual interface management scheme on the multi-mode mobile node for supporting multiple connections to various access networks in fixed mobile convergence (FMC) networks. The proposed scheme supports the virtualization of multiple physical network interfaces by presenting only the virtual interface to beyond IP layers and hiding physical network interfaces from them. In the proposed scheme, only one IP address is allocated to virtual interface without any IP allocations to physical network interfaces. Therefore, the proposed scheme does not change its IP address and keep it during the vertical handover, so that it can support the seamless handover of real-time multimedia services among heterogeneous access networks. The proposed scheme is implemented on the multi-mode mobile node with multiple network interfaces by using NDIS (Network Driver Interface Specifications) libraries. Through the mobility test-bed and the test application of virtual interface, we evaluate and analyze the performance of the proposed scheme.

Tracking Control using Disturbance Observer and ZPETC on LonWorks/IP Virtual Device Network (LonWorks/IP 가상 디바이스 네트워크에서 외란관측기와 ZPETC를 이용한 추종제어)

  • Song, Ki-Won
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.44 no.1
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    • pp.33-39
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    • 2007
  • LonWorks over IP (LonWorks/IP) virtual device network (VDN) is an integrated form of LonWorks device network and IP data network. LonWorks/IP VDN can offer ubiquitous access to the information on the factory floor and make it possible for the predictive and preventive maintenance on the factory floor. Timely response is inevitable for predictive and preventive maintenance on the factory floor under the real-time distributed control. The network induced uncertain time delay deteriorates the performance and stability of the real-time distributed control system on LonWorks/IP virtual device network. Therefore, in order to guarantee the stability and to improve the performance of the networked distributed control system the time-varying uncertain time delay needs to be compensated for. In this paper, under the real-time distributed control on LonWorks/IP VDN with uncertain time delay, a control scheme based on disturbance observer and ZPETC(Zero Phase Error Tracking Controller) phase lag compensator is proposed and tested through computer simulation. The result of the proposed control is compared with that of internal model controller (IMC) based on Smith predictor and disturbance observer. It is shown that the proposed control scheme is disturbance and noise tolerant and can significantly improve the stability and the tracking performance of the periodic reference. Therefore, the proposed control scheme is well suited for the distributed servo control for predictive maintenance on LonWorks/IP-based virtual device network with time-varying delay.

Multi-layer Network Virtualization for QoS Provisioning in Tactical Networks (전술망의 서비스 품질 보장을 위한 다계층 네트워크 가상화 기법)

  • Kim, Yohan;An, Namwon;Park, Juman;Park, Chan Yi;Lim, Hyuk
    • Journal of the Korea Institute of Military Science and Technology
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    • v.21 no.4
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    • pp.497-507
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    • 2018
  • Tactical networks are evolving into an All-IP based network for network centric warfare(NCW). Owing to the flexibility of IP based network, various military data applications including real-time and multi-media services are being integrated in tactical networks. Because each application has diverse Quality-of-service(QoS) requirements, it is crucial to develop a QoS provisioning method for guaranteeing QoS requirements efficiently. Conventionally, differentiated services(DiffServ) have been used to provide a different level of QoS for traffic flows. However, DiffServ is not designed to guarantee a specific requirement of QoS such as delay, loss, and bandwidth. Therefore, it is not suitable for military applications with a tight bound of QoS requirements. In this paper, we propose a multi-layer network virtualization scheme that allocates traffic flows having different QoS requirements to multiple virtual networks, which are constructed to support different QoS policies such as virtual network functions(VNFs), routing, queueing/active queue management(AQM), and physical layer policy. The experiment results indicate that the proposed scheme achieves lower delays and losses through multiple virtual networks having differentiated QoS policies in comparison with conventional networks.

An Active Network Execution Environment for on Demand Customization of Communication Protocols and Services (맞춤형 통신 프로토콜과 서비스를 위한 액티브 네트워크 실행환경)

  • Lee Hwa Young;Kang Bo-young;Lim Kyungshik
    • The KIPS Transactions:PartC
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    • v.11C no.7 s.96
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    • pp.937-950
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    • 2004
  • In this paper, we present the design and implementation of new execution environment named Customizable Architecture for Flexible Execution Environment(CAFEs) that supports the mechanism of protocol customization and service referencing. We introduce a new concept as micro protocols and active services to enhance software reusability. Micro protocol represents a specific algorithm or functionality of existing network protocol and the active service is in charge of binding legacy application and releasing the active network oriented services. The pro-posed active network execution environment is made up of three parts, virtual network system, protocol and service manager, event engine. First, the virtual network system is used to connect each active nodes using virtual network channels which are based on multiple existing protocol layers. Second, the protocol and service manager is responsible for composing micro protocols and active services to develop new network proto-col and service easily. Finally, the event engine is used to detect the automatic transition of system components using event delegation model. To verify the CAFTs, we have an experiment about the delivery of web contents which are suitable for the user's terminals in the wireless Internet environment. As a result. we are able to obtain the availability of developed execution environment.