• Title/Summary/Keyword: Virtual Model House

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Multi-Agent Model and Simulation for the Dynamics of Housing Market (주택시장변동 분석을 위한 멀티에이전트 모형의 개발 및 시뮬레이션)

  • Moon, Tae-Heon
    • Journal of the Korean Association of Geographic Information Studies
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    • v.12 no.3
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    • pp.101-115
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    • 2009
  • The prompt recovery of housing market in Korea became the national task, for which tools that can analyze the influence that changing situation of housing market and new policy may have on the housing market needs to be developed. Thus, this research intends to develop Multi-Agent Housing Market Model and simulation system in Jinju City as a study area. Analyzing the local housing market of Jinju City, then multi-agent model of housing market that consolidates 3 sub-models, house choice model, hedonic model of house price and location choice model is developed. Moreover in order to develop simulation system the model is programmed in the virtual space of which the size is $150{\times}100$ cell including physical shape of city such as road, urban facilities, land use, etc. With the system, simulations are performed to confirm the impact of urban development on the pattern of residential location. As a result, it is found that the residential location can not be easily induced when only road, commercial and convenient facilities are supplied. However, it is also found that since supplying green results in very many residences, arrangement of infrastructure and environmental factor should be considered at the same time for urban development. As conclusion, it is confirmed that the model and simulation system developed in this research smoothly works to be utilized for the analysis of diverse policy experiment and housing market.

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A Study on the Utilization of Video Industry Using Virtual Reality (가상현실을 이용한 영상산업 활용에 관한 연구)

  • 백승만
    • Archives of design research
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    • v.15 no.1
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    • pp.163-170
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    • 2002
  • Virtual Reality is the technique which makes the man experience the similar interaction behavior to the experience in the real world through virtual space. The users participating in the 3D virtual space using virtual reality technique can have the various experiences in the space desired without restrictions on time and space and then it has been applied in many application areas such as video industry, entertainment simulator, medical treatment, construction and design. The area of video among them has been highlighted as a high-added value industry. Therefore this study classifies video industry into four including movie, broadcasting, advertisement and internet and is to examine their characteristics, application cases and developmental potential. In the industry using virtual reality technique in video industry, it is implied for special elect in the area of movie and for providing the various graphic virtual word to audiences with the introduction of virtual studio and character in the area of broadcasting. It can give audiences a synergy effect by inserting 3D advertisement into virtual space in the area of advertisement. Also the implementation of 3D virtual reality such as virtual museum, virtual model house, virtual home shopping and entertainment on the web is possible with the emergence of Virtual Reality Modeling Language (VRML) and it plays the roles of more entertainments. Accordingly, this study is to seek the application methods using virtual reality technique in video industry.

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A Study on the Development of Computer Aided Design Software for Interior Architectural Design-From CAD(Computer Aided Design) to Virtual Reality of Transforting (실내 건축 설계를 위한 CAD 소프트웨어 개발에 관한 연구-CAD로부터 가상현실 GRAPHIC PROGRAM으로의 전환을 통하여-)

  • 이남수
    • Korean Institute of Interior Design Journal
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    • no.12
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    • pp.40-49
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    • 1997
  • What's the direction of INTERIOR ARCHITECTURAL DESIGN in 21 Century High Tech\ulcorner The purpose of this research is to show not only practical use of Computer Graphic(CG) as simple tool function, but offering conversation with computer and other ways of method. When we consider poor CG market, investment on the research of VR(Virtual Reality) is the most urgent. The investment on VR will solve various problems. Firstly. It will solve the problems drived from Interior design process by making spatial images like reality. Secondly, It will solve high wages and financial difficulties caused by raise cost funds. Thirdly, It prevents in a road from foreign company that will bring enormous program, caused by opening the domestic market. Also, It help interior designer check in advance the problems in constructure through showing him a supposed imagination including the system and location of equipments. But it is reality that even ordinary American can't offer VR(Virtual Reality) System. We should have noted that it is normal to spend 10 billion won for such presentation as Model House in the large corporation. We must acknowledge that it is such a waist of money nationally. Therefore, investment on CG & VR System is essential in order to save cost more effective presentation & interior design. We will see great result within a year. As we can see, there is huge area we have make develop. One of them is specific technical plan on VR System and study of flow chart. We close with simple methodological way to use VR System and will study Computer System. Which is fitting to CG that we have to solve the link of hardware and software on VR System\ulcorner We know from the cases in other countries that continuous research on this subject has great value for Interior Architectural Design and its effective use. When we try hard not only for methodological use but practical use, the purpose of CG and VR System will be a factor to contribute on this subject for better Interior design & presentation.

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Housing owner's decision making of architectural design process in the rural area of KANG-NEUNG (강릉시 농촌지역 주택건축 설계과정에서의 건축주 의사결정에 관한 연구)

  • Cho, Won-Seok;Kwon, Young-Gyu
    • Journal of the Korean Institute of Rural Architecture
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    • v.1 no.2
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    • pp.29-37
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    • 1999
  • This study was analyzed and researched into each gradual properties of housing owner's decision making, for preservation of traditional scenery and search for the way its succession, on the basis of search of the rural area housing owner and the virtual research data. As a result of this study, public company should care and advertise significance of traditional scenery succession to housing owners and architectural planning offices, because the model what public company has been developed and distributed should not be ignored influence on the process of housing owner's decision making.

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The Natural Way of Gestures for Interacting with Smart TV

  • Choi, Jin-Hae;Hong, Ji-Young
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.567-575
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    • 2012
  • Objective: The aim of this study is to get an optimal mental model by investigating user's natural behavior for controlling smart TV by mid-air gestures and to identify which factor is most important for controlling behavior. Background: A lot of TV companies are trying to find simple controlling method for complex smart TV. Although plenty of gesture studies proposing they could get possible alternatives to resolve this pain-point, however, there is no fitted gesture work for smart TV market. So it is needed to find optimal gestures for it. Method: (1) Eliciting core control scene by in-house study. (2) Observe and analyse 20 users' natural behavior as types of hand-held devices and control scene. We also made taxonomies for gestures. Results: Users' are trying to do more manipulative gestures than symbolic gestures when they try to continuous control. Conclusion: The most natural way to control smart TV on the remote with gestures is give user a mental model grabbing and manipulating virtual objects in the mid-air. Application: The results of this work might help to make gesture interaction guidelines for smart TV.

Accuracy Assessment of DTM Generation Using LIDAR Data (LIDAR 자료를 이용한 DTM 생성 정확도 평가)

  • Yoo Hwan Hee;Kim Seong Sam;Chung Dong Ki;Hong Jae Min
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.23 no.3
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    • pp.261-272
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    • 2005
  • 3D models in urban areas are essential for a variety of applications, such as virtual visualization, GIS, and mobile communications. LIDAR (Light Detection and Ranging) is a relatively new technology for obtaining Digital Terrain Models (DTM) of the earth's surface since manual 3D data reconstruction is very costly and time consuming. In this paper an approach to extract ground and non-ground points data from LIDAR data by using filtering is presented and the accuracy for generating DTM from ground points data is evaluated. Numerous filter algorithms have been developed to date. To determine the performance of filtering, we selected three filters which are based on the concepts for height difference, slope, and morphology, and also were applied two different data acquired from high raised apartments areas and low house areas. From the results it has been found that the accuracy for generating DTM from LIDAR data are 0.16 m and 0.59 m in high raised apartments areas and low house areas respectively. We expect that LIDAR data is used to generate the accurate DTM in urban areas.

Accuracy Assessment of 3D Reconstruction Using LiDAR Data (LiDAR 자료를 이용한 3차원복원 정확도 평가)

  • Chung, Dong-Ki
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2005.11a
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    • pp.81-104
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    • 2005
  • Accurate 3D models in urban areas are essential for a variety of applications, such as virtual visualization, CIS, and mobile communications. LiDAR(Light Detection and Ranging) is a relatively new technology for directly obtaining 3D points. Because Manual 3D data reconstruction from LiDAR data is very costly and time consuming, many researchs is focused on the automatic extraction of the useful data. In this paper, we classified ground and non-ground points data from LiDAR data by using filtering, and we reconstructed the DTM(Digital Terrain Model) using ground points data, buildings using nonground points data. After the reconstruction, we assessed the accuracy of the DTM and buildings. As a result of, DTM from LiDAR data were 0.16m and 0.59m in high raised apartments areas and low house areas respectively, and buildings were matched with the accuracy of a l/5,000 digital map.

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