• Title/Summary/Keyword: Virtual Map

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Generating Dynamic Virtual Light Sources by Interpolating HDR Environment Maps (HDR 환경 맵 보간을 이용한 동적 가상 조명 생성)

  • Hwang, Gyuhyun;Park, Sanghun
    • Journal of Korea Multimedia Society
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    • v.15 no.11
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    • pp.1399-1408
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    • 2012
  • The light source is an important visual component that empirically affects the color and illumination of graphic objects, and it is necessary to precisely store and appropriately employ the information of all light sources in the real world in order to obtain photo-realistic composition results. The information of real light sources can be accurately stored in HDR environment maps; however, it is impossible to create new environment maps corresponding to dynamic virtual light sources from a single HDR environment map captured under a fixed lighting situation. In this paper, we present a technique to dynamically generate well-matched information for arbitrarily selected virtual light sources using HDR environment maps created under predefined lighting position and orientation. Using the information obtained from light intensity and distribution analysis, our technique automatically generates HDR environment maps for virtual light sources via image interpolation. By applying the interpolated environment maps to an image-based lighting technique, we show that virtual light can create photo-realistically rendered images for graphic models.

Virtual Network Embedding through Security Risk Awareness and Optimization

  • Gong, Shuiqing;Chen, Jing;Huang, Conghui;Zhu, Qingchao;Zhao, Siyi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.7
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    • pp.2892-2913
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    • 2016
  • Network virtualization promises to play a dominant role in shaping the future Internet by overcoming the Internet ossification problem. However, due to the injecting of additional virtualization layers into the network architecture, several new security risks are introduced by the network virtualization. Although traditional protection mechanisms can help in virtualized environment, they are not guaranteed to be successful and may incur high security overheads. By performing the virtual network (VN) embedding in a security-aware way, the risks exposed to both the virtual and substrate networks can be minimized, and the additional techniques adopted to enhance the security of the networks can be reduced. Unfortunately, existing embedding algorithms largely ignore the widespread security risks, making their applicability in a realistic environment rather doubtful. In this paper, we attempt to address the security risks by integrating the security factors into the VN embedding. We first abstract the security requirements and the protection mechanisms as numerical concept of security demands and security levels, and the corresponding security constraints are introduced into the VN embedding. Based on the abstraction, we develop three security-risky modes to model various levels of risky conditions in the virtualized environment, aiming at enabling a more flexible VN embedding. Then, we present a mixed integer linear programming formulation for the VN embedding problem in different security-risky modes. Moreover, we design three heuristic embedding algorithms to solve this problem, which are all based on the same proposed node-ranking approach to quantify the embedding potential of each substrate node and adopt the k-shortest path algorithm to map virtual links. Simulation results demonstrate the effectiveness and efficiency of our algorithms.

Construction of Three Dimensional Virtual City Information Using the Web 3D (Web 3D를 이용한 3차원 가상도시공간정보 구축)

  • 유환희;조정운;이학균
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.20 no.2
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    • pp.119-126
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    • 2002
  • Recently, as advancing the technologies for Web 3D and Virtual Reality, the studies have been progressed actively to provide three dimensional information on the web. Especially, the various applications for providing urban information in 3D space have been developed using EAI(External Authoring Interface) that serves an interface between VRML(Virtual Reality Modeling Language), standard language for embodying virtual reality, and JAVA applet in HTML. In this study, as constructing 3D virtual city information using Digital Map, IKONOS satellite image, VRML and so on, we could provide users which need several information with building location and various urban living information. In addition, applying 3D skills such as texturing, panorama and navigation, users were enabled to perform various route searching and scenery analysis. Finally, to serve urban living information in real time, we designed to search information faster through interfacing database and to update data using ASP(Active Server Page) on web.

Development Migration Agent Server for Seamless Virtual Environment (Seamless 가상 환경을 위한 Migration Agent 서버 개발)

  • Won, Donghyun;An, Dongun;Chung, Seungjong
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.9
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    • pp.223-228
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    • 2016
  • Nowadays users of Virtual Environment are want to play with thousands of players in an evolving virtual world at the same time over the internet. So, the load of this kind of Virtual Environments is heavier than that of any other precedents. One of load balancing methods is map-partition to divide the load of entire system which is vulnerable to delay message between clients and servers. In this paper, we propose a Migration Agent application server architecture using to help migration of player character between field servers and to reduce response time between clients and field servers. Migration Agent is reduce Player Character's responds time as Cache Server, if Player Character move to another Field Server, Player Character need the synchronization process in the DBMS approach, to minimize response time by reducing the period for cross - Player Character Field Server to perform the role. Field Server by placing them in form of a stack existing form of grid, for load concentrated on a specific server.

A Study on Three Phase Partial Discharge Pattern Classification with the Aid of Optimized Polynomial Radial Basis Function Neural Networks (최적화된 pRBF 뉴럴 네트워크에 이용한 삼상 부분방전 패턴분류에 관한 연구)

  • Oh, Sung-Kwun;Kim, Hyun-Ki;Kim, Jung-Tae
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.62 no.4
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    • pp.544-553
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    • 2013
  • In this paper, we propose the pattern classifier of Radial Basis Function Neural Networks(RBFNNs) for diagnosis of 3-phase partial discharge. Conventional methods map the partial discharge/noise data on 3-PARD map, and decide whether the partial discharge occurs or not from 3-phase or neutral point. However, it is decided based on his own subjective knowledge of skilled experter. In order to solve these problems, the mapping of data as well as the classification of phases are considered by using the general 3-PARD map and PA method, and the identification of phases occurring partial discharge/noise discharge is done. In the sequel, the type of partial discharge occurring on arbitrary random phase is classified and identified by fuzzy clustering-based polynomial Radial Basis Function Neural Networks(RBFNN) classifier. And by identifying the learning rate, momentum coefficient, and fuzzification coefficient of FCM fuzzy clustering with the aid of PSO algorithm, the RBFNN classifier is optimized. The virtual simulated data and the experimental data acquired from practical field are used for performance estimation of 3-phase partial discharge pattern classifier.

A Design of Framework for Efficient Development of Instrument Control and Monitoring Software (제어 및 모니터링 소프트웨어의 효율적인 개발을 위한 프레임워크 설계)

  • Yoo, Dea-Sung;Sim, Min-Suck;Park, Sung-Ghue;Kim, Jong-Hwan;Yi, Myoung-Jae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05b
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    • pp.1177-1180
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    • 2003
  • 본 논문에서는 자동화 장비들의 제어 및 모니터링 소프트웨어에 대한 쉬운 개발과 유지보수성을 향상시킬 수 있는 프레임워크를 제안한다. 본 논문에서 제안하는 프레임워크는 XML기반의 세 가지 표준 문서 형식(IID, MAP. CMIML), VI Wizard, Generator로 구성된다. VI Wizard는 표준문서형식(IID, MAP, CMIML)을 내장하고. 입력받은 IID와 MAP파일을 이용해서 GUI기반으로 VI(Virtual Instrument)를 구성한다. 새롭게 구성된 VI를 이용하여 장비의 제어정보, 사용자 인터페이스 정보 모니터링 정보, 통신 방법 등에 대한 정보를 기술하는 CMIML을 생성한다. Generator는 VI Wizard에서 생성한 CMIML문서와 실제 장비 드라이버에 대한 API를 입력으로 장비에 대한 제어 및 모니터링 소프트웨어를 자동 생성하게 된다.

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Development of A Haptic Steering System for a Low Cost Vehicle Simulator using Proving Ground Test Data (주행 시험 데이터를 이용한 저가형 차량시물레이터의 조향감 재현 장치 구현)

  • Kim, Sung-Soo;Jeong, Sang-Yoon;Lee, Chang-Ho
    • Transactions of the Korean Society of Automotive Engineers
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    • v.13 no.2
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    • pp.37-43
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    • 2005
  • A haptic steering system which reflects steering reaction torque has been developed for a fixed base vehicle simulator. The haptic steering system consists of a steering effort sensor, MR-clutch, AC servo motor and controller. In order to generate realistic steering torque feel to driver and at the same time to meet real-time simulation requirement, 3D torque map is constructed by experimental data and torque generation algorithm using the torque map has been also developed. 3D torque map is constructed using curve fitting and interpolation of the measured values of the steering angle, velocity and steering torque from actual slalom test on the proving ground. In order to carry out performance test of the developed haptic steering system, a fixed based vehicle simulator is constructed by integrating real time vehicle dynamics module, VR-video/audio module, and the haptic steering system. Steering torque and steering angle curves have been obtained from virtual testing in the vehicle simulator and performance of the haptic steering system has been evaluated.

Development of a Camera Self-calibration Method for 10-parameter Mapping Function

  • Park, Sung-Min;Lee, Chang-je;Kong, Dae-Kyeong;Hwang, Kwang-il;Doh, Deog-Hee;Cho, Gyeong-Rae
    • Journal of Ocean Engineering and Technology
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    • v.35 no.3
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    • pp.183-190
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    • 2021
  • Tomographic particle image velocimetry (PIV) is a widely used method that measures a three-dimensional (3D) flow field by reconstructing camera images into voxel images. In 3D measurements, the setting and calibration of the camera's mapping function significantly impact the obtained results. In this study, a camera self-calibration technique is applied to tomographic PIV to reduce the occurrence of errors arising from such functions. The measured 3D particles are superimposed on the image to create a disparity map. Camera self-calibration is performed by reflecting the error of the disparity map to the center value of the particles. Vortex ring synthetic images are generated and the developed algorithm is applied. The optimal result is obtained by applying self-calibration once when the center error is less than 1 pixel and by applying self-calibration 2-3 times when it was more than 1 pixel; the maximum recovery ratio is 96%. Further self-correlation did not improve the results. The algorithm is evaluated by performing an actual rotational flow experiment, and the optimal result was obtained when self-calibration was applied once, as shown in the virtual image result. Therefore, the developed algorithm is expected to be utilized for the performance improvement of 3D flow measurements.

Hybrid Control Strategy for Autonomous Driving System using HD Map Information (정밀 도로지도 정보를 활용한 자율주행 하이브리드 제어 전략)

  • Yu, Dongyeon;Kim, Donggyu;Choi, Hoseung;Hwang, Sung-Ho
    • Journal of Drive and Control
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    • v.17 no.4
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    • pp.80-86
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    • 2020
  • Autonomous driving is one of the most important new technologies of our time; it has benefits in terms of safety, the environment, and economic issues. Path following algorithms, such as automated lane keeping systems (ALKSs), are key level 3 or higher functions of autonomous driving. Pure-Pursuit and Stanley controllers are widely used because of their good path tracking performance and simplicity. However, with the Pure-Pursuit controller, corner cutting behavior occurs on curved roads, and the Stanley controller has a risk of divergence depending on the response of the steering system. In this study, we use the advantages of each controller to propose a hybrid control strategy that can be stably applied to complex driving environments. The weight of each controller is determined from the global and local curvature indexes calculated from HD map information and the current driving speed. Our experimental results demonstrate the ability of the hybrid controller, which had a cross-track error of under 0.1 m in a virtual environment that simulates K-City, with complex driving environments such as urban areas, community roads, and high-speed driving roads.

Analysis of stack map for efficient verification on the KVM(Kilobyte Virtual Machine) (KVM 상에서 효율적인 검증을 위한 스택맵 분석)

  • 설경수;진민식;권오형;정민수
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05d
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    • pp.1001-1006
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    • 2002
  • KVM에서의 검증단계는 크게 두가지로 나된다. 일반적으로 처리되는 Off-device에서의 사전검증과 실제 VM에 탑재되어 수행되는 in-device에서의 검증이다. 전자의 경우, 실행시 검증을 쉽게 하기 위해서 클래스 파일에 특별한 속성을 가진 스택맵을 추가한다. 이렇게 추가된 스택맵은 KVM상에서 보다 효율적인 검증을 위한 것으로써, 본 논문에서는 이러한 스택맵을 분석하였다.

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