• Title/Summary/Keyword: Virtual Government

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Application of Information Technologies to Improve the Quality of Services Provided to the Tourism Industry Under the COVID-19 Restrictions

  • Iudina, Elena Vladimirovna;Balova, Suzana L.;Maksimov, Dmitrij Vasilievich;Skoromets, Elena Klimentinovna;Ponyaeva, Tatyana Anatolyevna;Ksenofontova, Ekaterina Andreevna
    • International Journal of Computer Science & Network Security
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    • v.22 no.6
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    • pp.7-12
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    • 2022
  • The modern stage of society's development is characterized by the rapid penetration of information technologies into all spheres of life. Their use contributes to improving the quality of tourism services, as well as the competitiveness of tourism industry enterprises. The role of information technology in tourism is growing more and more every year, which determines the relevance of the study of modern trends in the use of information technology in the tourism sector. The purpose of the study is to determine the possibilities of using information technologies to improve the quality of services provided to the tourism industry under the COVID-19 restrictions. The article systematizes the main approaches to the "cluster" category and provides an original definition of the "regional tourist cluster" concept. Based on an expert survey, the main trends in the introduction of information technologies in the tourism industry under the COVID-19 restrictions have been identified, which include virtual reality and augmented reality, speech recognition technologies, photo, video, audio (contactless control technologies), mobile IT applications and Big Data technologies. It has been concluded that the vast majority of improvements in the organization of tourism services under restrictions will be based on the organization of virtual solutions and online activities. The types of tourism services will also change, and information technology will help their development and dissemination.

The study on effect of policy change on competitive aspect between telecommunication companies (정보통신 정책변화에 따른 통신사업자간 경쟁구도 연구)

  • Eom, Hyeon-Ji;Lee, Hong-Chul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.1
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    • pp.553-564
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    • 2017
  • We analyzed the effects of government intervention on competition structure of telecommunication companies.. Results showed a decrease in market share difference among mobile telecommunication companies due to increased competition caused by the introduction of mobile virtual network operators (MVNO) and mobile number portability. We also found that the introduction of the MVNO caused a relaxed competition structure between network operators. Furthermore, we observed an increased subscriber influx of late adapters after the introduction of the Mobile and Service Retail Regulation Law (MRL). However, we found a gradual decrease in the competitiveness of MVNO following the introduction of MRL. In addition, the introduction of Mobile and Service Retail Regulation Law had a negative impact on customer churn as well as the financial structures of telecommunication companies.

A Study on the Countermeasures of Cyber Crimes Among Nations - Focusing on the Global Governance - (국가간 사이버범죄 대응체제 구축에 관한 연구 - 글로벌 거버넌스적 측면에서 -)

  • Oh Tae-Kon
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.3 s.35
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    • pp.307-318
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    • 2005
  • Cyber crimes caused unpredictable damages by influencing targets with means such as hacking and virus in virtual space. In specific, they transcend time and space because of their anonymity and it is difficult to punish the people who are involved in crimes. To manage such cyber crimes, we need an international cooperative systems beyond difference in legal systems between countries and 'Global Governance' was prepared as a reasonable alternative. These days, governance has been presented as an important concept to explain changed social systems or changed roles of government. It was not just a concept to replace traditional government of a single nation, but to overcome new problems on social actions of humans. So it is expected that it can help prepare reasonable measures through cooperation both in individuals and systems, and public and civil sectors. To countermeasure cyber crimes in terms of global governance, we can prepare general investigation systems and professional human resources through civil and public assistance, and provide a base on which international cooperation systems can be established.

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Management and Supervision Measures for Virtual Asset Ecosystem (가상자산 생태계 관리・감독 방안)

  • Sehyun Lee;Sangyeon Lee;Hee-Dong Yang
    • Knowledge Management Research
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    • v.24 no.3
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    • pp.73-94
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    • 2023
  • With the virtual asset market's rapid growth, government regulations on listing and trading procedures are expected. However, specific measures are currently lacking. To ensure stable inclusion in the institutional framework, precise regulations are needed for market development and investor protection. This study compares self-regulatory guidelines of the top domestic virtual asset exchanges with Korea Exchange's Preliminary Listing Examination Standards (2022) to enhance timeliness and relevance. It defines IEO, IPO, and ICO concepts and addresses conflicts of interest in IEO. Analyzing delisted virtual assets, it categorizes issues and classifies listing examination guidelines into formal and qualitative requirements. The study examines self-regulatory guidelines based on continuity, transparency, stability, corporate characteristics, and investor protection criteria, along with five special requirements for virtual assets. Improvement measures include regular disclosures of governance structure, circulation volume, and the establishment of independent audit institutions. This research further analyzes delisting cases, classifies issues, and proposes solutions. Considering stock market similarities, it offers measures based on the institutional framework.

A Study on System Configuration of Grid-connected CTTS System with Soft Switching (소프트 절환이 가능한 계통 연계형 CTTS 시스템 구성에 관한 연구)

  • Lee, Hyoung-Mook;Yang, Ji-Hoon;Lee, Jung-Hwan;Park, Seong-Mi;Park, Sung-Jun
    • Journal of the Korean Society of Industry Convergence
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    • v.21 no.6
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    • pp.361-368
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    • 2018
  • This paper proposes a grid - connected CTTS system that can be soft switched to meet the government's effective resource allocation policy for emergency generator. In order to eliminate the system instability caused by the large inrush current generation in the system switching, a new virtual rotation coordinate method for the dissimilar power source is proposed. The proposed virtual rotation coordinate method improves the voltage detection accuracy of the voltage difference of the dissimilar power supply, and it is proved that the synchronous switching characteristic is excellent. In addition, zero current and system stabilization can be achieved by realizing zero current when blocking CTTS with instantaneous reactive power control. Simulation was carried out to verify the validity of the proposed method, and the 500[kVA] system was fabricated and verified to demonstrate the superiority of the proposed method.

A Study on the Application and Analysis of FPV Drones Using Virtual Reality (가상현실을 활용한 FPV드론에 대한 분석 및 활용분야에 대한 연구)

  • Kang, Sung-Jun;Song, Eun-jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.312-314
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    • 2021
  • The government sees drones as a key future growth engine, prepares plans to foster the nation-led drone industry, conducts pilot projects in various fields, such as transporting goods, forest protection, monitoring, facility safety diagnosis, and is actively in the use of drones. In particular, the police are attempting to use drones to search for missing people. However, existing drones have a short operating time due to the limitation of battery time. The effectiveness of the existing drones is insufficient because it has no choice but to search by aerial photography on the mountain tops in hillside or dense forest. In this study, we propose an FPV drone that utilizes virtual reality as a drone that can overcome the limitations of searching for missing people.

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A Study on the Blockchain as the Core Technology of Bitcoin (가상화폐 비트코인의 핵심기술인 블록체인에 관한 연구)

  • Nam, Soo-tai;Kim, Do-goan;Jin, Chan-yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.114-115
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    • 2018
  • Recently in Bitcoin raising a social issue is sometimes called a horizontal and decentralized digital virtual currency utilizing the Blockchain technology such as a type of password currency. On the other hand, the Blockchain, which is a distributed ledger shared on P2P networks and it was first used in Bitcoin. These technologies are regarded as technologies that can be applied diversely in other fields, and are attracting high social interest. Looking at recent trends in the virtual currency market such as Bitcoin, price movements have increased since the Japanese government approved the virtual currency as a means of settlement last year. Therefore, we try to present theoretical practical suggestion through the viewpoint of the Blockchain technology which is core technology of Bitcoin based on innovative technology.

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A Proposal of the Direction of Cultural Welfare Based on ICT: Focusing on Experience Center for Arts and Culture (ICT기반 문화복지의 방향성 제시: 문화예술체험관 중심으로)

  • Lim, Young-June;Lee, Young-Suk
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1567-1576
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    • 2017
  • This study presented the direction of cultural welfare based on ICT. For this purpose, it examined the direction of government policies and the status of cultural welfare services and it analyzed art galleries and museums focusing on experiences of cultural welfare services in a home and abroad. As a result, the museum has many changes depending on the media environment, unlike art gallery. In the age of media 1.0, the audience has experienced in real museums. As time goes by, in the age of media 2.0, the customer has opportunity to experience in virtual museums. It seems that there are many differences factor of a media environment, target (exhibits), accessibility, consumption and information. Finally, this study suggested the environmental change factors of Korean ICT cultural welfare service through this. In the future, it will be necessary to continue research on the possibility of expanding cultural welfare services for cultural enjoyment to the underprivileged.

A Study on the Promotion of Safety Management at Construction Sites Using AIoT and Mobile Technology (AIoT와 Mobile기술을 활용한 건설현장 안전관리 활성화 방안에 관한 연구)

  • Ahn, Hyeongdo
    • Journal of the Society of Disaster Information
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    • v.18 no.1
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    • pp.154-162
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    • 2022
  • Purpose: The government intends to come up with measures to revitalize safety management at construction sites to shift safety management at construction sites from human capabilities to system-oriented management systems using advanced technologies AIoT and Mobile technologies. Method: The construction site safety management monitoring system using AIoT and Mobile technology conducted an experiment on the effectiveness of the construction site by applying three algorithms: virtual fence, fire monitoring, and recognition of not wearing a safety helmet. Result: The number of workers in the experiment was 215 and 7.61 virtual fence intrusion was 3.5% compared to the number of subjects and 0.16 fire detection were 0.07% compared to the subjects, and the average monthly rate of not wearing a safety helmet was 8.79, 4.05% compared to the subjects. Conclusion: It was found that the construction site safety management monitoring system using AIoT and Mobile technology has a valid effect on the construction site.

Examining conducting Hanbok fashion shows in the metaverse (한복 패션쇼의 메타버스 구현을 위한 탐색적 연구)

  • Eunju Park;Young-Ju Rhee
    • The Research Journal of the Costume Culture
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    • v.31 no.2
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    • pp.173-192
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    • 2023
  • This study conducted in-depth interviews with experts to implement Hanbok shows on metaverse, which can contribute to the succession and development of Hanbok design and to establish a platform that fits the reality of the Hanbok industry and consumers. In-depth interviews were conducted to collect opinions from experts, and the derived contents were divided and analyzed using an affinity diagram. Experts were positive about the use of the metaverse platform of the Hanbok show in terms of impact, accessibility, exposure, virtual fitting, issuance of NFTs, and promotion of Hanbok brands. As a result of verifying the validity of the four components of metaverse, experts highly evaluated the possibility of using Hanbok shows in the order of virtual reality, augmented reality, mirror world, and lifelogging. Visuality, influence, marketing efficiency in virtual reality, immersion in augmented reality, fantasy and artistic elements, expression, diversity, and abundant experiences were expected. The platform's requirements emphasized realistic implementation equipment and technology, collaboration between Hanbok designers and producers, in addition to government support. Results of this study showed that appropriate target was analyzed to be in the 10-30s, and the appropriate price range was found to be able to sell at a discount of 40-80% compared to offline. This study provides useful implications for the service development of metaverse content, which will also be actively used in the Hanbok field, and can be used as basic data for reviving the Korean Hanbok industry and strengthening international competitiveness.