• Title/Summary/Keyword: Virtual End Systems

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A Simulation Model of Object Movement for Evaluating the Communication Load in Networked Virtual Environments

  • Lim, Mingyu;Lee, Yunjin
    • Journal of Information Processing Systems
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    • v.9 no.3
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    • pp.489-498
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    • 2013
  • In this paper, we propose a common simulation model that can be reused for different performance evaluations of networked virtual environments. To this end, we analyzed the common features of NVEs, in which multiple regions compose a shared space, and where a user has his/her own interest area. Communication architecture can be client-server or peer-server models. In usual simulations, users move around the world while the number of users varies with the system. Our model provides various simulation parameters to customize the region configuration and user movement pattern. Furthermore, our model introduces a way to mimic a lot of users in a minimal experiment environment. The proposed model is integrated with our network framework, which supports various scalability approaches. We specifically applied our model to the interest management and load distribution schemes to evaluate communication overhead. With the proposed simulation model, a new simulation can be easily designed in a large-scale environment.

A Study on Introduction of Virtual Construction into Urban Planning (도시계획단계에서의 가상건설 적용에 관한 기초연구)

  • Shim, Jin-Kyu;Yi, Hye-In;Kim, Joo-Hyung;Kim, Jae-Jun
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2007.04a
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    • pp.170-175
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    • 2007
  • Recently, construction industry in Korea is considering of various approaches for improving productivity and thus enhancing the competitive capacity in the global market. To this end, Korean Ministry of Construction & Transportation has launched R&D project in the field of automation, information systems, high value-added techniques. Furthermore, a new era of cities such as U-city and Eco-city is coming due to the government strategy for developing the country. In the regards of methodological development and trends of construction projects stated above, conventional methods for managing the projects is not likely to guarantee the success. Especially, in the planning and maintenance phases of such large scale cities, a new paradigm should be introduced. We thought of it as 3D object based simulation system for city planning. This paper describes the concept of the system.

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Nonlinear formulation and free vibration of a large-sag extensible catenary riser

  • Punjarat, Ong-art;Chucheepsakul, Somchai
    • Ocean Systems Engineering
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    • v.11 no.1
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    • pp.59-81
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    • 2021
  • The nonlinear formulation using the principle of virtual work-energy for free vibration of a large-sag extensible catenary riser in two dimensions is presented in this paper. A support at one end is hinged and the other is a free-sliding roller in the horizontal direction. The catenary riser has a large-sag configuration in the static equilibrium state and is assumed to displace with large amplitude to the motion state. The total virtual work of the catenary riser system involves the virtual strain energy due to bending, the virtual strain energy due to axial deformation, the virtual work done by the effective weight, and the inertia forces. The nonlinear equations of motion for two-dimensional free vibration in the Cartesian coordinate system is developed based on the difference between the Euler's equations in the static state and the displaced state. The linear and nonlinear stiffness matrices of the catenary riser are obtained and the eigenvalue problem is solved using the Galerkin finite element procedure. The natural frequencies and mode shapes are obtained. The results are validated with regard to the reference research addressing the accuracy and efficiency of the proposed nonlinear formulation. The numerical results for free vibration and the effect of the nonlinear behavior for catenary riser are presented.

Development of VR Monitoring System for Gas Plant (가상현실을 이용한 가스플랜트의 VR Monitoring System 개발)

  • Seo, Myeong-Won;Jo, Gi-Yong
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.5
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    • pp.788-796
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    • 2001
  • VR(Virtual reality) technologies have given engineers the ability to design, test, and evaluate engineering systems in a virtual environment. The virtual plant is the highlight of the application of the VR technology to plant engineering. Plant design, maintenance, control, management, operation are integrated in the virtual plant. The VR monitoring system including the concept of the virtual plant is developed to replace a current control room that has number of gages and warning lamps in two-dimensional panels which shows the operating status of a plant. The operating status of the plant is displayed in the VR monitoring system through the realistic computer graphics. Sophisticated, realistic and prompt control becomes possible. The VR monitoring system consists of advanced visualization, walk-through simulation and navigation. In the virtual environment, a user can navigate and interact with each component of a plant. In addition, the user can access the information by just clicking interesting component. The VR monitoring system is operated with various modules, such as (1) virtual plant constructed with Graphic Management System (GMS), (2) Touch & Tell System, and (3) Equipment DB System of Part. In order to confirm the usefulness of the VR monitoring system, a pilot gas plant which is currently being used for plant operator training is taken as application. The end of the paper gives an outlook on the future work and a brief conclusion.

Petri nets modeling and dynamic scheduling for the back-end line in semiconductor manufacturing (반도체 후공정 라인의 페트리 네트 모델링과 동적 스케쥴링)

  • Jang, Seok-Ho;Hwang, U-Guk;Park, Seung-Gyu;Go, Taek-Beom;Gu, Yeong-Mo;U, Gwang-Bang
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.6
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    • pp.724-733
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    • 1999
  • An effective method of system modeling and dynamic scheduling for the back-end line of semiconductor manufacturing is proposed. The virtual factory, describing semiconductor manufacturing line, is designed in detail, and then a Petri net model simulator is developed for operation and control of the modular cells of the virtual factory. The petri net model is a colored timed Petri nets (CTPNs). The simulator will be utilized to analyze and evaluate various dynamic status and operatons of manufacturing environments. The dynamic schedulaer has a hierarchical structure with the higher for planning level and the lower for dynamic scheduling level. The genetic algorithm is applied to extract optimal conditions of the scheduling algorithm. The proposed dynamic scheduling is able to realize the semiconductor manufacturing environments for the diversity of products, the variety of orders by many customers, the flexibility of order change by changing market conditions, the complexity of manufacturing processes, and the uncertainty of manufacturing resources. The proposed method of dynamic scheduling is more effective and useful in dealing with such recent pressing requirements including on-time delivery, quick response, and flexibility.

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Connection Management Scheme using Mobile Agent System

  • Lim, Hee-Kyoung;Bae, Sang-Hyun;Lee, Kwang-Ok
    • Journal of Integrative Natural Science
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    • v.11 no.4
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    • pp.192-196
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    • 2018
  • The mobile agent paradigm can be exploited in a variety of ways, ranging from low-level system administration tasks to middle ware to user-level applications. Mobile agents can be useful in building middle-ware services such as active mail systems, distributed collaboration systems, etc. An active mail message is a program that interacts with its recipient using a multimedia interface, and adapts the interaction session based on the recipient's responses. The mobile agent paradigm is well suitable to this type of application, since it can carry a sender-defined session protocol along with the multimedia message. Mobile agent communication is possible via method invocation on virtual references. Agents can make synchronous, one-way, or future-reply type invocations. Multicasting is possible, since agents can be aggregated hierarchically into groups. A simple check-pointing facility has also been implemented. Another proposed solution is to use multi agent computer systems to access, filter, evaluate, and integrate this information. We will present the overall architectural framework, our agent design commitments, and agent architecture to enable the above characteristics. Besides, the each information needed a mobile agent system such as text, graphic, image, audio and video etc, constructed a great capacity multimedia database system. However, they have problems in establishing connections over multiple subnetworks, such as no end-to-end connections, transmission delay due to ATM address resolution, no QoS protocols. We propose a new connection management scheme in the thesis to improve the connection management involved of mobile agent systems.

Performance Enhancement of Distributed File System as Virtual Desktop Storage Using Client Side SSD Cache (가상 데스크톱 환경에서의 클라이언트 SSD 캐시를 이용한 분산 파일시스템의 성능 향상)

  • Kim, Cheiyol;Kim, Youngchul;Kim, Youngchang;Lee, Sangmin;Kim, Youngkyun;Seo, Daewha
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.12
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    • pp.433-442
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    • 2014
  • In this paper, we introduce the client side cache of distributed file system for enhancing read performance by eliminating the network latency and decreasing the back-end storage burden. This performance enhancement can expand the fields of distributed file system to not only cloud storage service but also high performance storage service. This paper shows that the distributed file system with client side SSD cache can satisfy the requirements of VDI(Virtual Desktop Infrastructure) storage. The experimental results show that full-clone is more than 2 times faster and boot time is more than 3 times faster than NFS.

Design of ABR Service Control Functions for ATM Virtual End Systems (ATM 가상종단시스템의 ABR 서비스 제어 기능 설계)

  • 이숭희
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2000.08a
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    • pp.85-88
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    • 2000
  • 장거리 링크를 가지는 ATM 망에서는 긴 전파지연의 영향을 고려하여 설정된 가상종단시스템을 이용하여 ABR 서비스를 제공해야 한다. 본 논문에서는 가상종단시스템을 이용하여 ABR 서비스를 제공하는 데에 필요한 조건인 많은 개수의 가상연결들에 대한 ABR 서비스 제어 기능을 설계하기 위한 제반 고려 사항들을 살펴보고 구현을 위한 설계 구조를 제시하였다. 제시한 설계 구조에서는 많은 개수의 가상연결들에 대해 ABR 서비스를 수용해 줄 수 있도록 공유 메모리 구조를 이용한 셀 송출 제어 구조를 적용하였다.

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Investigating Paid Virtual Live Stream Concert Experience from the Perspective of Social Representations Theory (유료 온라인 라이브콘서트 소비경험에 대한 연구: 사회표상이론을 중심으로)

  • Hyunjin Park;Yoonhyuk Jung
    • Information Systems Review
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    • v.25 no.2
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    • pp.77-101
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    • 2023
  • Due to COVID-19, paid virtual live-stream concerts have emerged as an alternative format and a new revenue model for in-person live concerts. Despite the increasing scholarly and practical interest in how participants experience paid virtual live-stream concerts, few studies examined participants' consumption and participation experiences. Thus, this study aims to provide insights into consumers' virtual live-stream concert experience by employing social representations theory (SRT). We explore the features of paid virtual live-stream concerts based on the C-P-N-D (Content-Platform-Network-Device) framework and the consumers' cognitive and affective perception. To this end, an SRT-based core-periphery analysis was conducted based on 239 responses to the open-ended survey questions. The results show that network-and device-level features of virtual live concerts and participants' overall perception are presented as core elements of paid virtual live-stream concerts, whereas content- and platform-level features are peripheral elements. This finding provides an in-depth understanding of the emergence of paid virtual live-stream concerts as an alternative concert format, thereby providing an invaluable understanding of a virtual live concert experience and theoretical and practical insights.

A Calibration of Kinematic Differences between the Robot Model in OLP and Actual SCARA Robot

  • Ahn, Cheol-Ki;Lee, Min-Cheol
    • 제어로봇시스템학회:학술대회논문집
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    • 1998.10a
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    • pp.111-116
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    • 1998
  • In this study, we try to coincide virtual robot system in an OLP(off-line programming) with actual robot system even though kinematic differences between them are made. The virtual robot in the OLP may be modeled according to kinematics of the actual robot system. However, it is a complicated problem to find exactly all kinematic parameters of actual robot and environment. In this paper, an automated calibration method is proposed In order to find some kinematical parameters which are necessary for the modeling of a robot and environment in the OLP. It is applicable to SCARA robot for assembly task. In this method, a well-marked worktable of environment Is regarded as reference coordinate frame. The robot detects some marks on the worktable through sensors attached to the end-effector. The necessary parameters are calculated from the data of the robot joint variables when the robot detects the mark. The model in the OLP is modified by the parameters.

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