• Title/Summary/Keyword: Virtual Elastic Force

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A Path Generation Method for a Autonomous Mobile Robot based on a Virtual Elastic Force (가상 탄성력을 이용한 자율이동로봇 경로생성 방법)

  • Kwon, Young-Kwan
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.149-157
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    • 2013
  • This paper describes a global path planning method and path optimization algorithm for autonomous mobile robot based on the virtual elastic force in a grid map environment. A goal of a path planning is information for a robot to go its goal point from start point by a effective way. The AStar algorithm is a well-known method for a grid based path planning. This paper suggest a path optimization method by a virtual elastic force and compare the algorithm with a orignal AStar method. The virtual elastic force makes a shorter and smoother path. It is a profitable algorithm to optimize a path in a grid environment.

Hyper-elastic Model Haptic Feedback Using Finite Element Analysis (유한요소 해석을 이용한 초탄성체 햅틱 피드백 연구)

  • Park, Seunghyun;Kim, Jinhyun
    • Journal of Sensor Science and Technology
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    • v.31 no.4
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    • pp.260-265
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    • 2022
  • In this study, we establish hyper-elastic haptic feedback in a virtual environment using finite element analysis techniques and develop a Force Torque (FT) sensor utilization method for application in tele-operation environments. In general, regarding haptic feedback data, in a tele-operation environment, the user is provided with feedback according to the measured force data when the model is inserted through an FT sensor. Conversely, in a virtual environment, the press-fitting model can be expressed through the spring-damper system rather than an FT sensor to provide feedback. However, unlike rigid and the elastic bodies, the hyper-elastic body represented by a spring-damper system in a virtual environment is a simple impedance model using stiffness and damping coefficients; it is limited in terms of providing actual feedback. Thus, in this study, haptic feedback was implemented using the data obtained from POD-RBF analysis results during hyper-elastic press-fitting experiments. The haptic feedback mechanism developed in this study was verified by comparing the FT sensor feedback data measured and calculated through hyper-elastic press-fitting experiments with spring-damper feedback data. Subsequently, the POD-RBF analysis feedback was compared and evaluated against the feedback mechanism of each environment through the test subject, and the similarities between the POD-RBF analysis feedback and FT sensor data feedback were verified.

Contact Force and Response Analysis of Vibration Isolated Systems (진동절연 시스템의 충격력과 충격응답 해석)

  • 김준호;박윤식
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.18 no.12
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    • pp.3185-3194
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    • 1994
  • In this study, an impact model and impact response analysis method was suggested for the impacts between arbitrary shaped bodies. Unlike the impacts between geometrically simple structures, there is no rules to analyze the impacts between general elastic structures First of all, it has been attempted to explain the impoot between arbitrary elastic structures as the elastic deformation of a virtual contact spring in the vicinity of contact points. The contact stiffness and the exponent are determined from the Hertz's contact theory and F. E. analysis. In order to evaluate the validities and limitations of the proposed methods, an impact tester and the miniature of container, missile and isolators have been provided and tested experimentally. All the experiments were performed with various impact conditions. The results obtained by the proposed methods were directly compared with the measured values in terms of maximum contract force, contact duration, the shape of contact force and the structure responses. The computed contact force and responses, using this proposed methods, were very close to the measured results, unless any plastic deformations were presented.

Sensory Evaluation of Friction and Viscosity Rendering with a Wearable 4 Degrees of Freedom Force Feedback Device Composed of Pneumatic Artificial Muscles and Magnetorheological Fluid Clutches

  • Okui, Manabu;Tanaka, Toshinari;Onozuka, Yuki;Nakamura, Taro
    • Journal of Drive and Control
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    • v.18 no.4
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    • pp.77-83
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    • 2021
  • With the progress in virtual reality technology, various virtual objects can be displayed using head-mounted displays (HMD). However, force feedback sensations such as pushing against a virtual object are not possible with an HMD only. Focusing on force feedback, desktop-type devices are generally used, but the user cannot move in a virtual space because such devices are fixed on a desk. With a wearable force feedback device, users can move around while experiencing force feedback. Therefore, the authors have developed a wearable force feedback device using a magnetorheological fluid clutch and pneumatic rubber artificial muscle, aiming at presenting the elasticity, friction, and viscosity of an object. To date, we have developed a wearable four-degree-of-freedom (4-DOF) force feedback device and have quantitatively evaluated that it can present commanded elastic, frictional, and viscous forces to the end effector. However, sensory evaluation with a human has not been performed. In this paper, therefore, we conduct a sensory evaluation of the proposed method. In the experiment, frictional and viscous forces are rendered in a virtual space using a 4-DOF force feedback device. Subjects are asked to answer questions on a 1- to 7-point scale, from 1 (not at all) to 4 (neither) to 7 (strongly). The Wilcoxon signed rank test was used for all data, and answer 4 (neither) was used as compared standard data. The experimental results confirmed that the user could feel the presence or absence of viscous and frictional forces. However, the magnitude of those forces was not sensed correctly.

Numerical Performance Analysis of Obstacle Avoidance Method for a Mobile Robot (이동 로봇 장애물 회피 방법의 수치적 성능 분석)

  • Kim, Kwang-Jin;Ko, Nak-Yong
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.2
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    • pp.401-407
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    • 2012
  • This paper analyzes performance of major obstacle avoidance methods. For the analysis, numerical performance indexes are proposed: motion distance to goal point, motion time, distance to obstacles, and smoothness of the motion. Especially, the index of smoothness measures efficiency of the motion using the angular acceleration and jerk of the robot heading. Four major obstacle avoidance methods are compared in terms of the performance indexes. The four methods are artificial potential field(APF) method, elastic force(EF) method, APF with virtual distance, and EF with virtual distance. Through simulation, the four methods are compared and features of the methods are explored.

Lubrication Modeling of Reciprocating Piston in Piston Pump with High Lateral Load (강한 측력이 작용하는 피스톤 펌프의 왕복동 피스톤 기구 부에서의 윤활모형에 관한 연구)

  • Shin, JungHun;Jung, DongSoo;Kim, KyungWoong
    • Tribology and Lubricants
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    • v.30 no.2
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    • pp.116-123
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    • 2014
  • The objective of this study is to model and simulate the nonlinear lubrication performance of the sliding part between the piston and cylinder wall in a hydrostatic swash-plate-type axial piston pump. A numerical algorithm is developed that facilitates simultaneous calculation of the rotating body motion and fluid film pressure to observe the fluid film geometry and power loss. It is assumed that solid asperity contact, so-called mixed lubrication in this study, invariably occurs in the swash-plate-type axial piston pump, which produces a higher lateral moment on the pistons than other types of hydrostatic machines. Two comparative mixed lubrication models, rigid and elastic, are used to determine the reaction force and sliding friction. The rigid model does not allow any elastic deformation in the partial lubrication area. The patch shapes, reactive forces, and virtual local elastic deformation in the partial lubrication area are obtained in the elastic contact model using a simple Hertz contact theory. The calculation results show that a higher reaction force and friction loss are obtained in the rigid model, indicating that solid deformation is a significant factor on the lubrication characteristics of the reciprocating piston part.

Nonlinear flexibility-based beam element on Winkler-Pasternak foundation

  • Sae-Long, Worathep;Limkatanyu, Suchart;Hansapinyo, Chayanon;Prachasaree, Woraphot;Rungamornrat, Jaroon;Kwon, Minho
    • Geomechanics and Engineering
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    • v.24 no.4
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    • pp.371-388
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    • 2021
  • A novel flexibility-based beam-foundation model for inelastic analyses of beams resting on foundation is presented in this paper. To model the deformability of supporting foundation media, the Winkler-Pasternak foundation model is adopted. Following the derivation of basic equations of the problem (strong form), the flexibility-based finite beam-foundation element (weak form) is formulated within the framework of the matrix virtual force principle. Through equilibrated force shape functions, the internal force fields are related to the element force degrees of freedom. Tonti's diagrams are adopted to present both strong and weak forms of the problem. Three numerical simulations are employed to assess validity and to show effectiveness of the proposed flexibility-based beam-foundation model. The first two simulations focus on elastic beam-foundation systems while the last simulation emphasizes on an inelastic beam-foundation system. The influences of the adopted foundation model to represent the underlying foundation medium are also discussed.

Graphic Deformation Algorithm for Haptic Interface System (촉각시스템을 위한 그래픽 변형 알고리즘)

  • Kang, Won-Chan;Kim, Sung-Cheol;Kim, Dong-Ok;Kim, Won-Bae;Kim, Young-Dong
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.51 no.3
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    • pp.149-154
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    • 2002
  • In this paper, we propose a new graphic deformation algorithm for haptic interface system. Our deformable model is based on non-linear elasticity, anisotropy behavior and the finite element method. Also we developed controller for high-speed communication. The proposed controller is based on the PCI/FPGA technology, which could progress the capability of the position calculating and the force data transmitting. The haptic system is composed of the 6DOF force display device, the high-speed controller, HIR library for 3D graphic deformation algorithm and the haptic rendering algorithm. The developed system will be used on constructing the dynamical virtual environment. We demonstrate the relevance of this approach for the real-time simulating deformations of elastic objects. To show the efficiency of our system, we programmed the simulation of force reflecting. As the result of experiment, we found that it has high stability and easy to control for deformable object than some other systems.

Buckling of post-tensioned composite beams

  • Bradford, M.A.
    • Structural Engineering and Mechanics
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    • v.2 no.1
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    • pp.113-123
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    • 1994
  • A method for computing the elastic buckling prestressing force of a post-tensioned composite steel-concrete tee-beam is presented. The method is based on a virtual work formulation, and incorporates the restraint provided by the concrete slab to the buckling displacements of the steel beam. The distortional buckling solutions are shown to be given by a quadratic equation. The application of the analysis to calculation buckling strengths is given, based on codified rules for beam-columns. Conclusions are then drawn on the importance of distortional buckling when a post-tensioned composite beam is stressed during jacking.

Graphic Deformation Algorithm for Haptic Interface System (촉각시스템을 위한 그래픽 변형 알고리즘)

  • Kang, Won-Chan;Jeong, Won-Tae;Kim, Young-Dong;Shin, Suck-Doo
    • Proceedings of the KIEE Conference
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    • 2002.06a
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    • pp.67-71
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    • 2002
  • In this paper, we propose a new deformable model based on non-linear elasticity, anisotropic behavior and the finite element method and developed the high-speed controller for haptic control. The proposed controller is based on the PCI/FPGA technology, which can calculate the real position and transmit the force data to device rapidly, The haptic system is composed of 6DOF force display device, high-speed controller and HIR library for 3D graphic deformation algorithm & haptic rendering algorithm. The developed system will be used on constructing the dynamical virtual environment. we demonstrate the relevance of this approach for the real-time simulating deformations of elastic objects. To show the efficiency of our system, we designed simulation program of force-reflecting, As the result of the experiment, we found that the controller has much higher resolution than some other controllers.

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