• Title/Summary/Keyword: Virtual Desktop

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A Study of the Establishment of Small and Medium Sized Architectural Design Firm BIM Environment based on Virtual Desktop Infrastructure (가상 데스크톱 인프라(VDI) 기술을 활용한 중소규모 설계사의 BIM 사용자 별 데스크탑 자원 할당 전략에 관한 연구)

  • Lee, Kyuhyup;Shin, Joonghwan;Kwon, Soonwook;Park, Jaewoo
    • Korean Journal of Construction Engineering and Management
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    • v.17 no.5
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    • pp.78-88
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    • 2016
  • Recently BIM technology has been expanded for using in construction project. However its spread has been delayed than the initial expectations, due to the high-cost of BIM infrastructure development, the lack of regulations, the lack of process and so forth. In design phase, especially, collaboration based on BIM system has being a key factor for successful next generation building project. Through the analysis of current research trend about IT technologies, virtualization and BIM service, data exchange such as drawing, 3D model, object data, properties using cloud computing and virtual server system is defined as a most successful solution. In various industrial fields, cloud computing technology is utilized as a promising solution which can reduce time and cost of hardware infrastructure. Among the cloud computing technology, VDI is receiving a great deal of attention from it market as an essential part cloud computing. VDI enables to host multiple individual virtual machines by using hypervisor. It has an advantage to easy main device management. Therefore, this study implements a step-by-step user's DaaS by analyzing the desktop resource data of the workers from Pre-design phase to Schematic design, Design develop and Construction design phase. It also develops BIM environment based on test of BIM modeler and designers in architectural design firm. The goal of the study is to enable the cloud computing BIM server. It provides cost saving, high-performance quality of working environment and cooperation's convenience and high security when doing BIM work in small and medium sized architectural design firm.

An Efficient Dynamic Resource Allocation Scheme for Thin-Client Mobile in Cloud Environment (클라우드 환경의 Thin-Client 모바일을 위한 동적 자원 분배 기술)

  • Lee, Jun-Hyung;Huh, Eui-Nam
    • The KIPS Transactions:PartA
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    • v.19A no.3
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    • pp.161-168
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    • 2012
  • The study of Cloud based system is emerging to become the core technology in IT field due to the tremendous growth of Cloud Computing. Researches to deliver applications to Thin-Client based mobile virtual machine and Desktop as a Service(DaaS) using Cloud Computing are conducted actively. In this paper, we propose a Cloud system to run the mobile application in the mobile Thin-Client device and resource allocation mechanism Dynamic Resource Allocation Manager for Mobile Application(DRAMMA). Thus, through performance check, we show DRAMMA has improved the utilization of Cloud system, less migration of virtual machines and decreased the error rate of resource allocation. Also our proposed system delivers service more efficiently than the previous resource allocation algorithm.

Virtual Reality Interface for Realistic Communication Services

  • Cho, Y.J.;Park, H.J.;Yang, Hyun-S.
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.89-94
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    • 1997
  • In this paper, we present a VR-based interface method which provides users more natural, realistic, and interactive communication and collaboration tool. Since most services in the communication systems matches with the services in the real world, the best understanding would be achieved when the communication services are represented in accordance with the services in the real world. However, conventional text-based interface and 2D GUI cannot provide such reality to the users. In this paper, we discuss VR-based interface to overcome such difficulty and introduce one instance of communication system using the VR-based realistic, what we call Virtual Village, which we are currently developing. This application might be applied to education in virtual space, desktop conferencing system, and entertainment such as MUD or the games in the distributed environment, etc.

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Virtual Reality Safety Training on Multiple Platforms

  • Bao, Quy Lan;Tran, Si Van-Tien;Nguyen, Truong Linh;Park, Chansik
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1187-1193
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    • 2022
  • A construction site is a highly complex and constantly changing environment, where hazardous areas are difficult to detect if workers lack sufficient knowledge and awareness. Thus, frequent worker safety training is required. Numerous studies on using virtual reality (VR) for safety training were published. While they demonstrate the potential for improving the skills necessary to avoid accidents in the construction industry, they remain difficult to apply at actual construction sites. VR requires specialized hardware and software, limiting workers' access and restricting workers' participation in training sessions. As a result, this paper proposes multiple platforms for immersive virtual reality safety training (VRMP) based on Industry Foundation Classes (IFC) and web technologies such as immersive web (WebXR). The VRMP is compatible with mobile and desktop devices currently by workers and demonstrates scenario models familiar to workers. Also, it reduces development time by utilizing Building Information Models (BIM). Additionally, The VRMP collects data from workers in a virtual environment to assess each worker's safety level, assisting workers in effectively and comfortably gaining a better understanding and raising their awareness. This paper develops a case study based on the VRPM in order to assess its effectiveness.

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A study on a security model for the establishment of a non-face-to-face smart work working environment in a physical network separation environment of public institutions (공공기관 물리적 망분리 환경에서의 비대면 스마트워크 근무 환경구축을 위한 보안 모델 연구)

  • Park, Sang-Kil;Kim, Gi-Bong;Son, Gyeong-Ja;Lee, Won-Suk;Park, Jae-Pyo
    • Journal of the Korea Convergence Society
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    • v.11 no.10
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    • pp.37-44
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    • 2020
  • Due to the recent COVID 19 pandemic, public institutions are increasingly working from home. Working in public institutions is rapidly changing into a smart work environment where time and space constraints disappear. However, many public institutions currently lack a security model for an efficient smart work environment due to the physical network separation system that separates the Internet network and the business network. Therefore, in this paper, we describe the current limitations for implementing smart work in a physical network separation environment of public institutions, and propose a security model necessary for a work environment to supplement them. As a related study, explain SSL VPN and explain smart work business model through security model research of SDP (Software Defined Perimeter), RDP (Remote Desktop Protocol), and VDI (Virtual Desktop Infrastructure) to overcome the security limitations of SSL VPN. As a result, we intend to propose a security model for a smart work environment suitable for public institutions while complying with the physical network separation security guide.

A Study of The Wearable Input Device Based on Human Hand-Motions Recognition

  • Daehui Won;Lee, Hogil;Kim, Jinyoung
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.51.5-51
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    • 2002
  • In this paper, we propose and developed a keyglove using the touch-typing method as new solutions to the problem of text input into the mobile computing devices. This device recognizes that character is typed in though the hand's movements analysis and requires no additional space on a person's desktop or work surface, and can be easily used with computers of any size, even the smallest mobile computer, and is designed as an input device for wearable computers and virtual environment. The concept of the wearable input device based on human hand-molies recognition.

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CURRENT STATUS OF SUPERCOMPUTING TRENDS (국내외 슈퍼컴퓨팅 동향)

  • Cho, K.W.
    • 한국전산유체공학회:학술대회논문집
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    • 2006.10a
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    • pp.210-210
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    • 2006
  • IT technologies(Chips, Grid and e-Science) are rapidly changed from 1965. In 1965, Intel co-founder Gordon Mooresaq the future. His prediction popularly known as Moore's law, state that the computer chips double in power every 18 months Grid computing offers a model for solving massive computational problems by making use of the unused resources of large numbers of disparate, often desktop, computers treated as a virtual cluster embedded in a distributed telecommunications infrastructure. In this paper, I will discuss current status of supercomputing technology and haw we can use these on CFD. Functionally, one can classify Grids into several types:

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A Study for Efficient Connection Method with Access to Virtual Desktop on Cloud Computing (Cloud Computing에서의 가상 데스크 톱 접속을 위한 효율적인 접속 방법 연구)

  • Park, Seok-Je
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.507-508
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    • 2009
  • 최근 IT는 cloud computing이라는 새로운 컴퓨터 프러다임에 대해서 정부와 많은 IT 기업들이 관심을 가지고 있다. 이 논문은 클라우드 컴퓨팅를 제시한 크리스토프 비시글리아의 생각대로, cloud라는 공간에 개인 컴퓨팅 환경을 이용했을 때 발생되는 네트워크 트래픽 문제를 분석하여 향 후 클라우딩 컴퓨팅 환경에서의 안정적인 가상 데스크 톱 연결을 위한 방법을 제시한다. 이것은 향 후 모바일 장치를 이용한 클라우드 컴퓨팅 환경을 구현하기 위해서도 중요한 문제이다

Interactive Navigation Design in 3-Dimensional Virtual Space PartII Affordance Models in Navigation Design (3차원 가상공간에서의 상호작용적 네비게이션 디자인 2부: 네비게이션 설계의 지원요소)

  • 김진희
    • Archives of design research
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    • v.16 no.4
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    • pp.25-36
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    • 2003
  • The navigation in 3D virtual space is a procedure which must be carefully established in advance with understanding of a complicate perception process. Although current various desktop softwares are suppling developers with easier production circumstances in accordance with popularization era of interactive 3D media it is true that previous systematic conceptual study has been performed exclusively at specific institutions. Therefore, based upon the examples of virtual reality research reported by universities and companies core concepts giving the background for navigation realization and direct/indirect factors supporting substantial realization were analyzed and discussed in this paper.

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