• Title/Summary/Keyword: Virtual Design Modeling

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A Study on 3D Character Design for Games (About Improvement efficiency with 2D Graphics) (3D Game 제작을 위한 Character Design에 관한 연구 (3D와 2D Graphics의 결합효율성에 관하여))

  • Cho, Dong-Min;Jung, Sung-Hwan
    • Journal of Korea Multimedia Society
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    • v.10 no.10
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    • pp.1310-1318
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    • 2007
  • First of all, What was the modeling technique used to model 3D-Game character? It's a technique developed along several years, by experience... here is the bases Low polygons characters I always work in low polygon for two reasons -You can easily modify a low-poly character, change shapes, make morph for facial expressions etc -You can easily animate a low-poly character When the modeling is finished, Second, In these days, Computer hardware technologies have been bring about that expansion of various 3D digital motion pictured information and development. 3D digital techniques can be used to be diversity in Animation, Virtual-Reality, Movie, Advertisement, Game and so on. Besides, as computing power has been better and higher, the development of 3D Animations and Character are required gradually. In order to satisfy the requirement, Research about how to make 3D Game modeling that represents Character's emotions, sensibilities, is beginning to set its appearance. 3D characters in 3D Games are the core for the communications of emotion and the informations through their facial expression and characteristic motions, Sounds to Users. All concerning about 3D motion and facial expression are getting higher with extension of frequency in use. Therefore, in this study we suggest the effective method of modeling for 3D character and which are based on 2D Graphics.

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Analysis of Steel Reinforcement Ratio for Bent Pile Structures Considering Column-Pile Interaction (기둥-말뚝의 상호작용을 고려한 단일 현장타설말뚝의 철근비 분석)

  • Kim, Jae-Young;Jeong, Sang-Seom;Kim, Jang-Ho Jay
    • Journal of the Korea Concrete Institute
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    • v.26 no.2
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    • pp.181-188
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    • 2014
  • In this study, an interactive analysis considering column-pile interaction is performed on the basis of an equivalent base spring model for supplementing virtual fixed point design of bent pile structures. Through this analytical method, the application of the minimum steel reinforcement ratio of the pile (0.4%) is analyzed by taking into account the major influencing parameters. Furthermore, the limit depth for steel reinforcement ratio is proposed through the relationships between column and pile conditions. To obtain the detailed information, it is found that an interactive analysis is intermediate in theoretical accuracy between the virtual fixed point model analysis and full-modeling analysis. Base on this study, it is also found that the maximum bending moment is located within cracking moment of the pile when material nonlinearity is considered. Therefore, the minimum steel reinforcement ratio is appropriately applicable for the optimal design of bent pile structures. Finally, the limit depth for steel reinforcement ratio ($L_{As=x%}$) is proposed by considering the field measured results. It is shown that the normalized limit depth ratio for steel reinforcement ratio ($L_{As=x%}/L_P$) decreases linearly as the length-diameter ratio of pile ($L_P/D_P$) increases, and then converges at a constant value.

Design Optimization of a Paper Feeding Mechanism using Numerical Analysis Program (수치해석 프로그램을 이용한 미디어 이송 장치의 기구학적 최적설계)

  • Lee S.G.;Choi J.H.;Bae D.S.;Cho H.J.;Song I.H.;Kim M.S.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.107-108
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    • 2006
  • This paper shows the design optimization of the paper feeding mechanism under dynamic behavior by using commercial codes of RecurDyn/MTT2D and RecurDyn/AutoDesign which are developed by functionBay, Inc. A virtual mockup for dynamics analysis of the paper feeding mechanism is build on RecurDyn/MTT2D and is simulated. Flexible paper is represented as a series of rigid bars connected by revolute joints and rotational spring dampers. Paper is fed by a contact and friction mechanism on rollers or guides. The slip of the paper and nip force of rollers are measured to estimate the system performance. After a simulation, these performances are automatically send to RecurDyn/AutoDesign which is a sequential approximate optimization tool based on the response surface modeling. RecurDyn/AutoDesign makes the approximate objective function and computes the optimized design points of the design variables and gives them to analysis tool. And then the simulation is repeated with the updated design variables. These processes are repeated until finding a tolerable design optimization. In this paper, a paper feeding mechanism is introduced and it is optimized with the proposed algorithms.

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Optimal Density Assignment to 2D Diode Array Detector for Different Dose Calculation Algorithms in Patient Specific VMAT QA

  • Park, So-Yeon;Park, Jong Min;Choi, Chang Heon;Chun, Minsoo;Han, Ji Hye;Cho, Jin Dong;Kim, Jung-in
    • Journal of Radiation Protection and Research
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    • v.42 no.1
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    • pp.9-15
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    • 2017
  • Background: The purpose of this study is to assign an appropriate density to virtual phantom for 2D diode array detector with different dose calculation algorithms to guarantee the accuracy of patient-specific QA. Materials and Methods: Ten VMAT plans with 6 MV photon beam and ten VMAT plans with 15 MV photon beam were selected retrospectively. The computed tomography (CT) images of MapCHECK2 with MapPHAN were acquired to design the virtual phantom images. For all plans, dose distributions were calculated for the virtual phantoms with four different materials by AAA and AXB algorithms. The four materials were polystyrene, 455 HU, Jursinic phantom, and PVC. Passing rates for several gamma criteria were calculated by comparing the measured dose distribution with calculated dose distributions of four materials. Results and Discussion: For validation of AXB modeling in clinic, the mean percentages of agreement in the cases of dose difference criteria of 1.0% and 2.0% for 6 MV were $97.2%{\pm}2.3%$, and $99.4%{\pm}1.1%$, respectively while those for 15 MV were $98.5%{\pm}0.85%$ and $99.8%{\pm}0.2%$, respectively. In the case of 2%/2 mm, all mean passing rates were more than 96.0% and 97.2% for 6 MV and 15 MV, respectively, regardless of the virtual phantoms of different materials and dose calculation algorithms. The passing rates in all criteria slightly increased for AXB as well as AAA when using 455 HU rather than polystyrene. Conclusion: The virtual phantom which had a 455 HU values showed high passing rates for all gamma criteria. To guarantee the accuracy of patent-specific VMAT QA, each institution should fine-tune the mass density or HU values of this device.

Development of Cholecystectomy Simulation for Laparoscopic Surgery Training (복강경수술 훈련용 담낭 절제술 시뮬레이션 개발)

  • Kim, Young-Jun;Roy, Frederick;Lee, Seung-Bin;Seo, Joon-Ho;Lee, Deuk-Hee;Park, Se-Hyung
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.5
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    • pp.303-311
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    • 2012
  • Laparoscopic surgery is a surgical procedure which uses long laparoscopic instruments through tiny holes in abdomen while watching images from a laparoscopic camera through umbilicus. Laparoscopic surgeries have many advantages rather than open surgeries, however it is hard to learn the surgical skills for laparoscopic surgery. Recently, some virtual simulation systems for laparoscopic surgery are developed to train novice surgeons or resident surgeons. In this study, we introduce the techniques that we developed for laparoscopic surgical training simulator for cholecystectomy (gallbladder removal), which is one of the most frequently performed by laparoscopic surgery. The techniques for cholecystectomy simulation include modeling of human organs (liver, gallbladder, bile ducts, etc.), real-time deformable body calculation, realistic 3D visualization of surgical scene, high-fidelity haptic rendering and haptic device technology, and so on. We propose each simulation technique for the laparoscopic cholecystectomy procedures such as identifying cystic duct and cystic artery to clamp and cut, dissecting connective tissues between the gallbladder and liver. In this paper, we describe the techniques and discuss about the results of the proposed cholecystectomy simulation for laparoscopic surgical training.

Hardware-in-the-loop Simulation of CNC-controlled Feed Drives (CNC 제어 이송계의 Hardware-in-the-loop 시뮬레이션)

  • Lee, Wonkyun;Lee, Chan-Young;Kim, Joo-Yeong;Song, Chang Kyu;Min, Byung-Kwon
    • Journal of the Korean Society for Precision Engineering
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    • v.32 no.5
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    • pp.447-454
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    • 2015
  • Design and application of hardware-in-the-loop simulation (HILS) for design of CNC-controlled machine tool feed drives is discussed. The CNC machine tool is a complex mechatronics system where the complexity results from the software-based controller composed of a variety of functionalities and advanced control algorithms. Therefore, using a real CNC controller in the control simulation has merits considering the efforts and accuracy of the simulation modeling. In this paper challenges in HILS for a CNC controlled feed drive, such as minimization of time delay and transmission error that are caused by discretization of the feed drive model, is elaborated. Using an experimental HILS setup of a machine tool feed drive applications in controller gain selection and CNC diagnostics are presented.

An Effective Implementation Method for Dual Use of Web-based Multidimensional Interactive Digital Contents (웹기반 다차원 민군겸용 인터액티브 디지털 콘텐츠의 효과적인 구현 방안)

  • Gang, Seok-Hun;Kim, Dae-Cheong
    • Journal of National Security and Military Science
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    • s.3
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    • pp.197-242
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    • 2005
  • Active catalog is a kind of digital content that enables consumers to test the functions and features of products from their PCs as if they were using it in real life, by simulating the actions and responses of the product. This new type of interactive digital content can be used extensively to make sales personnel training manuals, sales tools, user manuals and user trouble shooting documents. With active catalogs, companies will be able to compare different designs, show actions according to different functions, and evaluate user reaction to new products without having to produce a single physical prototype or mock-up. At the same time, consumers will be able to understand and 'operate' the product and make well-informed purchase decisions. In this paper, we present a visual event-driven modeling tool, PlayMo, for creating active catalogs, analyze the advantages of using PlayMo, describe the event-driven method used by PlayMo and also introduce two enhanced characteristics of the Event Flow Chart with which the events in PlayMo are structured. Interactive digital content by using the PlayMo3D makes easy, simple and effective design for e-learning, e-catalogue, e-marketing/sales, e-prototyping, customer support, etc. Through its application-ready 3D function visualization solution, engineers and designers can rapidly turn a CAD design model into a 3D interactive virtual product, and the effective function prototyping job can be also completed within a minute.

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Impacts of self-monitoring tendency and mobile phone dependency on salence of mobile phone case product attributes

  • Kim-Vick, Jihyun;Hahn, Kim H.Y.
    • The Research Journal of the Costume Culture
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    • v.27 no.6
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    • pp.666-680
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    • 2019
  • Prevalent usage of mobile devices among consumers has been well recognized and this is especially imperative among young adult consumers. The mobile phone became the gateway of their communication, media consumption, retail transaction, education, and (virtual) social life. However, there is little empirical research explaining the dynamics behind the psychological underpinning of young adult consumers, specifically Generation Y, to understand their usages and dependency on mobile phones. This study, therefore, aims to unveil antecedents and consequences of Gen Y consumers' mobile phone dependency from a media psychological perspective. We developed a conceptual model based on theory of self-monitoring (Snyder 1974, 1987), extended self-concept (Belk, 1988), and media dependency theory (Ball-Rokeach & Defluer, 1976). Four hundred ninety-eight students in the U.S. provided usable responses to our pencil-and-paper survey. Causal modeling analysis results demonstrated that both ability to modify one's behavior and sensitivity to cues for social appropriate behavior dimensions of the self-monitoring tendency positively predicted one's level of fashion involvement, which in turn positively predicted his/her mobile phone dependency. Individual's mobile phone dependency, fashion involvement and self-monitoring's ability dimension exhibited positive and direct impact on one's perception of the salience of mobile phone case product attributes. Based on the findings, we provided pragmatic and theoretical implications for the industry and academia.

Development of Door Trim Assembly System base on Digital Manufacturing Technology (디지털 제조기술 지원 도어트림 조립시스템 개발)

  • Park, Hong-Seok;Mun, Si-Hwan;Park, Sang-Kil;Choi, Hong-Won;Shin, Sang-Jong;Cha, Suk-Keun
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.4
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    • pp.242-253
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    • 2009
  • Nowadays, manufacturing industry has been making its effort not only for productivity elevation but also for cost reduction in order to survive in the global market which is more and more challenging. In this paper, the method for planning of digital manufacturing system is proposed and door trim assembly system is determined as the subject of our research. First of all, the process sequence is generated based on the product analysis. And, the static and dynamic relationships between system components are represented using IDEF0 and UML model. The working time is estimated through the regression analysis based on MODAPTS method. According to the system configuration strategy, initial concept system layout is implemented 3D virtual environment. The problems caused by bad working motions are detected and modified through the ergonomic analysis using RULA method. According to proposed procedure, digital door trim assembly system is implemented in DLEMIA.

Buckling and bending of coated FG graphene-reinforced composite plates and shells

  • Ahmed Amine Daikh;Amin Hamdi;Hani M. Ahmed;Mohamed S. Abdelwahed;Alaa A. Abdelrahman;Mohamed A. Eltaher
    • Advances in nano research
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    • v.15 no.2
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    • pp.113-128
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    • 2023
  • The advancement of theoretical research has numerous challenges, particularly with regard to the modeling of structures, in contrast to experimental investigation of the mechanical behavior of complex systems. The main objective of this investigation is to provide an analytical analysis of the static problem of a new generation of composite structure, namely, functionally graded FG graphene reinforced composite GRC coated plates/shells. A complex power law function is used to define the material's graduation. Investigations are conducted on Hardcore and Softcore coated FG plates/shells. The virtual work approach is used to perform the equilibrium equations, which are then solved using the Galerkin technique to account for various boundary conditions. With reliable published articles, the presented solution is validated. The effects of hardcore and softcore distributions, gradation indexes, and boundary conditions on the buckling, bending deflection and stresses of FG GRC-coated shells are presented in detail. Obtained results and the developed procedure are supportive for design and manufacturing of FG-GRC coated plates/shells in several fields and industries e.g., aerospace, automotive, marine, and biomedical implants.