• Title/Summary/Keyword: Virtual Design Modeling

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A Study on Development of a Design System of Suction Muffler for Compressor (압축기용 흡입머플러의 설계시스템 개발에 관한 연구)

  • 양성대;정경훈;이은영;김우영;이유엽;황원걸;김병현
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.279-283
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    • 2001
  • We described an integrated management system, which is a design system of suction muffler(SMDS). SMDS constructs a virtual design system and possesses a Mutual Interfacing Module function using a Remote Analysis function and a GUI(Graphic User Interface). This system consists of a sever and clients. Client performs modeling and preprocessing, and server analyzes the results. The system uses Telnet and FTP based on TCP/IP protocol for connecting a client with a server.. It uses a PC at each work place as a basic platform for design and analysis of goods, and si able to manage a project as a unit. It is shown through an exsample that it is useful as a design tool in the fields.

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Design of a Web Based Virtual Operating System for Sound Equipment (웹 기반 음향기기의 가상 운용 시스템 설계)

  • 이에스더
    • Journal of the Korea Computer Industry Society
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    • v.4 no.10
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    • pp.599-610
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    • 2003
  • Sound equipment has developed rapidly as digital technology has quickly matured. Due to this fact, the necessary knowledge and skills are new. Moreover, improvements in digital surrealism in acoustical modeling have increased the challenges facing future audio engineers. Therefore, the necessity of Instruction in the use of sound equipment is needed for the specialist and amateur, alike. However, it is not easy to loam all kinds of sound equipment and systems which are upgraded often. It is necessary to offer a virtual environment that accurately simulates the manipulation and experiences of new sound recording technologies. The purpose of this study was to design a web based virtual operating system for sound equipment technologies which guide user to learn basic principles of usage and production techniques. The virtual simulation system was designed to aggressively implement an actual equipments so that user manipulation will accurately reflect current equipment usage and behavior.

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A Study of the Establishment of Small and Medium Sized Architectural Design Firm BIM Environment based on Virtual Desktop Infrastructure (가상 데스크톱 인프라(VDI) 기술을 활용한 중소규모 설계사의 BIM 사용자 별 데스크탑 자원 할당 전략에 관한 연구)

  • Lee, Kyuhyup;Shin, Joonghwan;Kwon, Soonwook;Park, Jaewoo
    • Korean Journal of Construction Engineering and Management
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    • v.17 no.5
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    • pp.78-88
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    • 2016
  • Recently BIM technology has been expanded for using in construction project. However its spread has been delayed than the initial expectations, due to the high-cost of BIM infrastructure development, the lack of regulations, the lack of process and so forth. In design phase, especially, collaboration based on BIM system has being a key factor for successful next generation building project. Through the analysis of current research trend about IT technologies, virtualization and BIM service, data exchange such as drawing, 3D model, object data, properties using cloud computing and virtual server system is defined as a most successful solution. In various industrial fields, cloud computing technology is utilized as a promising solution which can reduce time and cost of hardware infrastructure. Among the cloud computing technology, VDI is receiving a great deal of attention from it market as an essential part cloud computing. VDI enables to host multiple individual virtual machines by using hypervisor. It has an advantage to easy main device management. Therefore, this study implements a step-by-step user's DaaS by analyzing the desktop resource data of the workers from Pre-design phase to Schematic design, Design develop and Construction design phase. It also develops BIM environment based on test of BIM modeler and designers in architectural design firm. The goal of the study is to enable the cloud computing BIM server. It provides cost saving, high-performance quality of working environment and cooperation's convenience and high security when doing BIM work in small and medium sized architectural design firm.

A Surface Modeling Algorithm by Combination of Internal Vertexes in Spatial Grids for Virtual Conceptual Sketch (공간격자의 내부정점 조합에 의한 가상 개념 스케치용 곡면 모델링 알고리즘)

  • Nam, Sang-Hoon;Kim, Hark-Soo;Chai, Young-Ho
    • Journal of KIISE:Software and Applications
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    • v.36 no.3
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    • pp.217-225
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    • 2009
  • In case of sketching a conceptual model in 3D space, it's not easy for designer to recognize the depth cue accurately and to draw a model correctly in short time. In this paper, multi-strokes based sketch is adopted not only to reduce the error of input point but to substantiate the shape o) the conceptual design effectively. The designer can see the drawing result immediately after stroking some curves. The shape can also be modified by stroking curves repeatedly and be confirmed the modified shape in real time. However, the multi-strokes based sketch needs to manage the great amount of input data. Therefore, the drawing space is divided into the limited spatial cubical grids and the movable infernal vertex in each spatial grid is implemented and used to define the surface by the multi-strokes. We implemented the spatial sketching system which allows the concept designer's intention to 3D model data efficiently.

Computation of Energy Release Rates for Slender Beam through Recovery Analysis and Virtual Crack Closure Technique (차원 복원해석과 가상균열닫힘 기법을 이용한 종방향 균열을 가진 세장비가 큰 보의 에너지 해방률 계산)

  • Jang, Jun Hwan;Koo, Hoi-Min;Ahn, Sang Ho
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.30 no.1
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    • pp.31-37
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    • 2017
  • In this paper, computation results of reducible modeling, stress recovery and energy release rate were compared with the results of VABS, Virtual Crack Closure Technique. The result of stress recovery analysis for 1-D model including the stiffness matrix is compared with stress results of three-dimensional 3-D FEM. Energy release rate of composite beam with longitudinal cracks is calculated and compare verifications of numerical analysis results of 3-D FEM and VABS. The procedure of calculating energy release rate through dimensional reduction and stress recovery is intended to be efficient and be utilized in the life-cycle of high-altitude uav's wing, wind blades and tilt rotor blade.

Research about CAVE Practical Use Way Through Culture Content's Restoration Process that Utilize CAVE (가상현실시스템(CAVE)을 활용한 문화 Content의 복원 과정을 통한 CAVE활용 방안에 대한 연구)

  • Kim, Tae-Yul;Ryu, Seuc-Ho;Hur, Yung-Ju
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.11-20
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    • 2004
  • Virtual reality that we have seen from the movies in 80's and 90's is hawing near based on the rapid progress of science together with a computer technology. Various virtual reality system developments (such as VRML, HMD FishTank, Wall Type, CAVE Type, and so on) and the advancement of those systems make for the embodiment of virtual reality that gives more sense of the real. Virtual reality is so immersive that makes people feel like they are in that environment and enable them to manipulate without experiencing the environment at first hand that is hard to experience in reality. Virtual reality can be applied to the spheres, such as education, high-level programming, remote control, surface exploration of the remote satellite, analysis of exploration data, scientific visualization, and so on. For some connote examples, there are training of a tank and an aeroplane operation, fumiture layout design, surgical operation practice, game, and so on. In these virtual reality systems, the actual operation of the human participant and virtual workspace are connected each other to the hardware that stimulates the five senses adequately to lend the sense of the immersion. There are still long way to go, however, before long it will be possible to have the same feeling in the virtual reality as human being can have by further study and effort. In this thesis, the basic definition, the general idea, and the kind of virtual reality were discussed. Especially, CAVE typed in reality that is highly immersive was analyzed in definition, and then the method of VR programming and modeling in the virtual reality system were suggested by showing the restoration process of Kyongbok Palace (as the content of the original form of the culture) that was made by KISTI(Korea Institute of Science and Technology Information) in 2003 through design process in virtual reality system. Through these processes, utilization of the immersive virtual reality system was discussed and how to take advantage of this CAVE typed virtual reality system at the moment was studied. In closing the problems that had been exposed in the process of the restoration of the cultural property were described and the utilization plan of the virtual reality system was suggested.

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Virtual Brake Pressure Sensor Using Vehicle Yaw Rate Feedback (차량 요레이트 피드백을 통한 가상 제동 압력 센서 개발)

  • You, Seung-Han
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.40 no.1
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    • pp.113-120
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    • 2016
  • This paper presents observer-based virtual sensors for YMC(Yaw Moment Control) systems by differential braking. A high-fidelity empirical model of the hydraulic unit in YMC system was developed for a model-based observer design. Optimal, adaptive, and robust observers were then developed and their estimation accuracy and robustness against model uncertainty were investigated via HILS tests. The HILS results indicate that the proposed disturbance attenuation approach indeed exhibits more satisfactory pressure estimation performance than the other approach with admissible degradation against the predefined model disturbance.

Development of Custom-made Suit Production System for the Interactive Garment Design Creation (대화식 의복 디자인 생성을 위한 맞춤양복제작 시스템 개발)

  • Kim, Kwang-Tae;Kim, Ki-Hyun;Park, Hyun-Woo;Lee, Dong-Hoon;Yun, Tae-Soo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.475-480
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    • 2008
  • In this paper, I will propose a Custom-made Suit Production System. The system does not only help the customers to edit and measure their size by creating the landmarks in the 2D human body images which is taken from the camera, but it also visualizes the virtual cloth by using the landmarks and the modeling data of the virtual cloth. In this system is a new technology for the digital and the automation which is not handmade way of using Custom-made Suit industry. It will be generally useful in the various contents of the clothing industry.

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A Resonant Characteristics Analysis and Suppression Strategy for Multiple Parallel Grid-connected Inverters with LCL Filter

  • Sun, Jian-jun;Hu, Wei;Zhou, Hui;Jiang, Yi-ming;Zha, Xiao-ming
    • Journal of Power Electronics
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    • v.16 no.4
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    • pp.1483-1493
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    • 2016
  • Multiple parallel inverters have multiple resonant frequencies that are influenced by many factors. This often results in stability and power quality problems. This paper develops a multiple input multiple output model of grid-connected inverter systems using a closed-loop transfer function. The influence factors of the resonant characteristics are analyzed with the developed model. The analysis results show that the resonant frequency is closely related to the number, type and composition ratio of the parallel inverters. To suppress resonance, a scheme based on virtual impedance is presented, where the virtual impedance is emulated in the vicinity of the resonance frequency. The proposed scheme needs one inverter with virtual impedance control, which reduces the design complexity of the other inverter controllers. Simulation and experimental tests are carried out on two single phase converter-based setups. The results validate the correctness of the model, the analytical results and the resonant suppressing scheme.

Enhancing Immersiveness in Video see-through HMD based Immersive Model Realization (Video see-through HMD 기반 실감 모델 재현시의 몰입감 향상 방법론)

  • Ha, Tae-Jin;Kim, Yeong-Mi;Ryu, Je-Ha;Woo, Woon-Tack
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.685-686
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    • 2006
  • Recently, various AR-based product design methodologies have been introduced. In this paper, we propose technologies for enhancing robust augmentation and immersive realization of virtual objects. A robust augmentation technology is developed for various lighting conditions and a partial solution is proposed for the hand occlusion problem that occurs when the virtual objects overlay the user' hands. It provides more immersive or natural images to the users. Finally, vibratory haptic cues by page motors as well as button clicking force feedback by modulating pneumatic pressures are proposed while interacting with virtual widgets. Also our system reduces gabs between modeling spaces and user spaces. An immersive game-phone model is selected to demonstrate that the users can control the direction of the car in the racing game by tilting a tangible object with the proposed augmented haptic and robust non-occluded visual feedback. The proposed methodologies will be contributed to the immersive realization of the conventional AR system.

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