• Title/Summary/Keyword: Virtual Design

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Implementation of Virtual Architectural Engineering and Design of Real-time State Server for Internet Virtual Collaboration (가상건축엔지니어링의 구현과 인터넷 가상협동작업을 위한 실시간 상태서버의 설계)

  • 고동일;이범렬;김종성;오원근
    • Proceedings of the IEEK Conference
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    • 2000.11c
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    • pp.169-172
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    • 2000
  • Recently, the advent of World-Wide-Web(WWW) and the explosive popularity of the Internet gave birth to collaborative applications which were enabled by computers and networks as their primary media. And the progress of 3D computer graphics enabled collaborative application with 3D virtual environments or distributed virtual environments. In this paper, we explain our implementation of Share collaboration engine and Virtual Architectural Engineering 2000 (VAE2000) system which is our pilot application implemented with Share collaboration engine. And we explain problems presented by our experiments with VAE2000 system. For those problems, we design our new middle-ware system, SHINE(SHared INternet Environment). The SHINE proposes new concepts and approaches for collaboration with 3D objects in a virtual world.

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Virtual Platform based on OpenRISC (OpenRISC 기반의 버츄얼 플랫폼)

  • Jang, HyeongUk;Lee, Jae-Jin;Byun, Kyungjun;Eum, Nakwoong;Jeong, Sangbae
    • Smart Media Journal
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    • v.3 no.4
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    • pp.9-15
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    • 2014
  • A virtual platform models a processor core and the peripheral devices constituting the SoC in software. Major companies utilize a variety of platforms for product development with optimal SW+SoC integrated system architecture design and IP reuse based Top-Down design flow using a virtual platform. In this paper, we propose a virtual platform based on OpenRISC, an open source RISC based core. The proposed virtual platform supports high speed emulation of approximately 20 MIPS using DBT (Dynamic Binary Translation).

Conceptual Design for Virtual Hospice Center (가상 호스피스 센터의 개념설계)

  • Cho, Hyun
    • Health Policy and Management
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    • v.10 no.3
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    • pp.68-87
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    • 2000
  • This study aims at the operation of the hospice in the virtual space by the use of telecommunication technology. The hospice can be an efficient alternative for the elderly and terminal patients. It can achieve both the quality of life of patients and the conservations of medical resources. The virtualization creates new norms and values which are different from the conventional environments. The concepts and limitations which are crucial to the projection of the existing hospice into the virtual space are discussed. The items ranging from the hospice need to the design criteria of the modules are investigated. The most important point in constructing the virtual hospice center is the human factor, which characterizes the hospice. In addition, the real-world circumstances of the hospice should be considered in the realization of the VHC.

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Recognition of Safety Sign Panel for Mixed Reality Application in a Factory Layout Planning (공장 배치 계획에서 혼합현실의 적용을 위한 안전표지판 인식)

  • Lee, Jong-Hwan;Han, Soon-Hung;Cheon, Sang-Uk
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.1
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    • pp.42-49
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    • 2009
  • Virtual manufacturing technology has been applied in actual production sites with the development of virtual reality technology. However, the current virtual manufacturing technology requires experts for application of the system. Furthermore, the sense of reality is diminished as the entire simulation is driven by virtual objects. In contrast, mixed reality can visualize virtual objects and an actual work place simultaneously, and thus the sense of reality of the virtual manufacturing simulation can be improved. This paper introduces a method that applies mixed reality in the manufacturing process, and proposes a method to adapt general safety sign post in the factory instead of a black square marker for visual fiducial recognition.

A Study on th Networked Virtual Manufacturing System for Virtual Enterprises (가상 기업을 위한 네트워크 기반 가상 생산 시스템에 관한 연구)

  • Kong, Sang-Hoon;Han, Young-Geun;Lee, Kyo-Il
    • IE interfaces
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    • v.13 no.4
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    • pp.639-645
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    • 2000
  • Virtual manufacturing systems that perform production activities ahead of real production in virtual world can reduce time and cost to develop, design, plan, and manage new products. In this paper, a virtual manufacturing system is constructed as a tool to support decision making by using VRML and Java. The basic structure of the virtual manufacturing system and the operation models are also presented. The developed system helps any related persons to share design and manufacturing information, and to perform their tasks collaboratively through Internet. The other function of the system is to monitor operation status in real time.

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Direction Presentation of Development of Web-based Architectural Design Site (웹 기반의 건축설계 사이트 개발의 방향 제시)

  • Ahn, Seong-Hye;Choi, Jang-Myung
    • The Journal of the Korea Contents Association
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    • v.8 no.2
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    • pp.132-139
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    • 2008
  • The aim on this thesis is to develop virtual construction designing experience web-site in order to help non-professional to predict the actual construction working result by self-construction design, provided by virtual reality program, sharing knowledge of architectural design and materials on internet to solve certain problems. The way of study is using case of virtual reality technology which is practically using in architecture era recently; in construction design, deducting realizable virtual reality technology of limitation and its solution; analyze case of construction designing program which is currently used by professionals; constitute required essential functions as UI(User Interface) when constructing. Followed by result of study, as a proposal, in service, technical, and UI sectors are the way to construct its objectives for internet based virtual construction experience web-site.

Suggesting a Virtual Smart Test-bed to Verify Effectiveness for Ubiquitous Space (유비쿼터스 공간의 효용성 검증을 위한 가상 스마트 테스트베드 시스템의 제안)

  • Han, Soo-Yeon;Choi, Jin-Won
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.741-746
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    • 2006
  • Future space is currently getting a great deal of attention to apply ubiquitous computing technology. At the same time, various ubiquitous technology-based products are being developed with service scenarios in the views of diverse user groups predicted. Since these service models and scenarios need to be tested to verify effectiveness, it requires researchers to predict spatial shapes and service scenarios for future domestic environment that fulfills diverse future spatial requirements including ecological and user-oriented spaces, extended amenity getting maximum benefits from technology, etc. To support these developments, the need to make a physical test-bed, a real building model, is essential. However building a physical test-bed generally is economically expensive and even if the test-bed could be settled, it must be carefully designed before it is built In this paper, we suggest a virtual smart test-bed, called "V-PlaceLab", using virtual reality techniques. This system allows not only to inspect a scenario with the aid of computer simulation on a virtual environment, but also to design a virtual test-bed mentioned above.

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Interactive Navigation Design in 3-Dimensional Virtual Space Part I: Basic Concepts and Techniques (3차원 가상공간에서의 상호작용적 네비게이션 디자인 1부: 기초개념 및 기술)

  • 김진희
    • Archives of design research
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    • v.16 no.3
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    • pp.71-80
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    • 2003
  • Virtual Reality fields see the popularization era. Desk-top VR industries are under rapid development, concentrating on various Web VR applications. Performing user navigation in 3D virtual space is a complicate process in which one is looking for a way with understanding logical structures established in a virtual space and noticing established interactions. It is not a process established by a user, but a technical, skillful and conceptual process carefully designed and constructed at the pre-production stage. Therefore, in this paper technical, skillful and conceptual basic theories, related with the interactive navigation in a 3D virtual space, are thoroughly discussed.

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Virtual Prototyping of Consumer Electronic Products by Embedding HMI Functional Simulation into VR Techniques (HMI 기능성 시뮬레이션과 VR 기법과의 연동을 통한 개인용 전자제품의 가상시작 방안)

  • Park, Hyung-Jun;Bae, Chae-Yeol;Lee, Kwan-Heng
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.2
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    • pp.87-94
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    • 2007
  • The functional behavior of a consumer electronic product is nearly all expressed with human-machine interaction (HMI) tasks. Although physical prototyping and computer aided design (CAD) software can show the appearance of the product, they cannot properly reflect its functional behavior. In this paper, we propose an approach to virtual prototyping (VP) that incorporates HMI functional simulation into virtual reality techniques in order to enables users to capture not only the realistic look of a consumer electronic product but also its functional behavior. We adopt state transition methodology to capture the HMI functional behavior of the product into a state transition chart, which is later used to construct a finite state machine (FSM) for the functional simulation of the product. The FSM plays an important role to control the transition between states of the product. We have developed a VP system based on the proposed approach. The system receives input events such as mouse clicks on buttons and switches of the virtual prototype model, and it reacts to the events based on the FSM by activating associated activities. The system provides the realistic visualization of the product and the vivid simulation of its functional behavior using head-mounted displays (HMD) and stereo speakers. It can easily allow users to perform functional evaluation and usability testing. A case study about the virtual prototyping of an MP3 player is given to show the usefulness of the proposed approach.

Establishing Methodology for Simulation-based Ship Design and Construction Using Virtual Manufacturing Technologies (가상생산기술을 이용한 시뮬레이션 기반의 선박설계 및 생산체계의 수립)

  • Kim, Hong-Tae;Lee, Jong-Gap;Hwang, Kyu-Ok;Jang, Dong-Sik
    • IE interfaces
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    • v.15 no.3
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    • pp.230-240
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    • 2002
  • Information technologies centered on the internet in the area of shipbuilding and marine engineering further incur the needs to increase the flexibility of the organization, the dispersion of work process, and the use of out sourcing, as well as the globalization of related market. In near future, electronic commerce and concurrent engineering based on CALS/EC and the Internet will be an integral part of the environment and upon these changes, ship design and construction will become a computer supported cooperative work of many dispersed and specialized groups. As the means of active response to these environmental changes, many new concepts such as digital shipbuilding, virtual shipyard, and simulation based design are appearing. In this paper, the concept and current status of digital manufacturing in general manufacturing industry will be reviewed. Then, related technologies, area of application and methods of digital manufacturing in shipbuilding and marine industries are presented. In addition, virtual assembly simulation system for shipbuilding(VASSS), a tool for crane operability and block erection simulation in virtual dock based on 3D product model, will be introduced.