• 제목/요약/키워드: Virtual Construction

검색결과 640건 처리시간 0.025초

최상위 상호작용을 위한 효과적인 가상 네트워크 구축방법 ((An Effective Way to Construction the Highest Interworkable Virtual Network))

  • 석진원;이태공
    • 한국국방경영분석학회지
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    • 제23권1호
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    • pp.100-114
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    • 1997
  • The network for proving information exchange function in distributed system is interconnected among other networks which are in the state of independent construction and operation. However, due to various network protocols and distributed applications, Problems occurred in the area of network interconnectivity and interoperability of distributed applications in internetworking which should provide a good interoperability. This paper proposed an improved method for finding route which has the highest interworkability between end-systems using the interrelationship of network protocol. An algorithm and method of constructing a virtual network which is suitable for required distributed application are also proposed in this research.

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3차원 가시화 기법을 이용한 터널설계 (3D Visualization Technique Based Tunnel Design)

  • 홍성완;배규진;김창용;서용석;김광염
    • 한국지반공학회:학술대회논문집
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    • 한국지반공학회 2002년도 봄 학술발표회 논문집
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    • pp.759-766
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    • 2002
  • In the paper the authors describe the development of ITIS(Intelligent Tunneling Information System) for the Purpose of applying the 3D visualization technique, GIS, AI(Artificial Intelligence) to tunnel design and construction. VR(Virtual Reality) and 3D visualization techniques are applied in order to develope the 3D model of characteristics and structures of ground and rock mass. Database for all the materials related to site investigation and tunnel construction is developed using GIS technique. AI technique such as fuzzy theory and neural network is applied to predict ground settlement, decide tunnel support method and estimate ground and rock mass properties according to tunnel excavation steps. ITIS can help to inform various necessary tunnel information to engineers quickly and manage tunnel using acquired information based on D/B.

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2-방향 카트리지 밸브 기반 로직회로에 의한 사출성형기의 형체력 제어 (Clamping force control of injection molding machine using 2-way cartridge valve based logic circuit)

  • 조승호
    • 드라이브 ㆍ 컨트롤
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    • 제13권2호
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    • pp.51-58
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    • 2016
  • The present study deals with the issue of clamping force control of an injection molding machine using 2-way cartridge valve based logic circuit. The operating principle for the cartridge valve is described with its construction and static opening behavior. Basic module circuits are designed first and analysed according to the basic functions. Then they are combined with a virtual design model for the clamping mechanism to simulate the control performance of the overall system. The backlash inherent in the mechanism is considered while evaluating the time-delay in the process of clamping force build-up. The effects of a couple of design parameters in backlash, i.e., interval and stiffness have been demonstrated in the time-domain.

가상 조작기를 이용한 3D 모델링 및 시뮬레이션 (3D Modeling and Simulation using Virtual Manipulator)

  • 박희성;김호동
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2011년도 춘계학술발표대회
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    • pp.547-550
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    • 2011
  • The purpose of this paper is to verify and validate the maintenance tasks of the construction of a nuclear facility using a digital mock-up and simulation technology instead of a physical mock-up. Prior to the construction of a nuclear facility, a remote simulator that provides the opportunity to produce a complete digital mock-up of the PRIDE (Pyroprocess Integrated Inactive DEmonstration Facility) region and its remote handling equipment, including operations and maintenance procedures has been developed. In this paper, the system architecture and graphic user interface of a remote simulator that coincides with the extraordinary nature of a nuclear fuel cycle facility is introduced. In order to analyze the remote accessibility of a remote manipulator, virtual prototyping that was performed it by using haptic device of external input devices under a 3D full-scale digital mock-up is explained.

건설 산업을 중심으로 한 협력 산업과의 관계 분석 (Analysis of the Relationship between Construction Industry and Cooperation Business)

  • 문성곤;이주성;유승규;김재준
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2009년도 춘계 학술논문 발표대회 학계
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    • pp.149-153
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    • 2009
  • Today, the form of competition among companies quickly changes in new paradigm. In the past company activity was performed independently, but now dependently. With global age, that change is essential, the introduction of a system that integrates a series of courses is needed for the success of members. Nevertheless, those change are very slow in construction industry, that causes a lot of loss in project process. Construction industry produce structures with collaboration of other industries. There are difficulties that only one company make it, alone. In this trend, cooperation is essential. but the process of original brings a lot of loss From this perspective, this study will prove dependencies of construction industry. Draw out each factor from industrial cooperation, those analyze correlation with system dynamics. In conclusion, this study performs a basic research about 'Integrated Management System' of construction project.

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시각적 인지를 고려한 건축물의 3D 스테레오 내비게이션 (3D Stereoscopic Navigation of Buildings Considering Visual Perception)

  • 신일규;윤여진;최진원;최수미
    • 한국컴퓨터그래픽스학회논문지
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    • 제18권2호
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    • pp.63-72
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    • 2012
  • BIM(Building Information Modeling)과 같은 기법이 건축물 생산 과정에 널리 사용되면서 건축 모델을 현실감 있게 체험할 수 있는 방법의 필요성이 커지고 있다. 본 논문에서는 시각적 인지를 고려한 가상 건축물의 스테레오 내비게이션 방법을 제안한다. 먼저 스테레오 건축물을 내비게이션할 때 발생할 수 있는 시각적 불편함에 대해 분석하고, 이를 해결하기 위해 가상 카메라 간격을 자동으로 조절하는 방법을 개발한다. 또한 각 사용자의 깊이감에 대한 최소한의 자극 차이(Just Noticeable Difference)를 측정하고 그 결과를 가상 카메라의 간격과 움직임을 조절하는데 적용한다. 제안된 방법은 사용자에게 적합한 스테레오 콘텐츠를 생성함으로써 다양한 건축 응용에 사용될 수 있다.

가상현실을 이용한 영상산업 활용에 관한 연구 (A Study on the Utilization of Video Industry Using Virtual Reality)

  • 백승만
    • 디자인학연구
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    • 제15권1호
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    • pp.163-170
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    • 2002
  • 가상현실 기술은 인간이 현실세계에서 경험하는 것과 유사한 상호작용 행위를 가상의 공간을 통하여 체험할 수 있게 하는 기술이다. 가상현실 기술을 이용하여 3차인 가상공간에 참여한 사용자는 시간적 공간적 제약에 구애받지 않고 원하는 공간에서 다양한 경험을 할 수 있어서 영상산업, 오락, 시뮬레이션, 의료, 건축 및 설계분야 등 수많은 응용분야에서 그 기술이 활용되고 있다. 그 중 영상분야는 고 부가가치 산업으로 가장 각광을 받고 있는 분야라 할 수 있다. 이와 관련하여 본고에서는 영상산업의 영화, 방송, 광고, 인터넷 등 4가지로 분류하여 각각의 특징 및 적용사례와 발전 가능성을 관하여 살펴보고자 한다. 영상산업에서 가상현실 기술을 이용한 산업을 보면, 영화분야에서는 가상현실 기술을 이용하여 특수효과에 제작되고 있으며, 방송분야에서는 가상 스튜디오와 가상 캐릭터 도입으로 시청자에게 다양한 그래픽 가상세계를 제공하고 있다. 광고분야에서는 방송 생중계시 가상공간에 실시간으로 3차원적 광고 삽입하여 시청자에게 큰 시너지 효과를 줄 수가 있다. 또한, 가상현실 언어인 VRML의 등장으로 웹 상에서도 가상 박물관, 가상 모델하우스, 가상 홈쇼핑, 오락 등 3타원 가상현실 구현이 가능하게 되어 보다 다양한 엔터테인먼트 역할을 수행하고 있다. 이와 같이 본 고는 가상현실 기술을 이용하여 영상산업에 있어 활용방안을 모색하고자 하였다.

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고속철도시설물을 위한 3차원정보모델 (3-D Information Model for High-speed Railway Infrastructures)

  • 심창수;김덕원;윤누리
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2008년도 정기 학술대회
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    • pp.241-246
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    • 2008
  • Design of a high-speed railway line requires collaboration of heterogeneous application systems and of engineers with different background. Object-based 3D models with metadata can be a shared information model for the effective collaborative design. In this paper, railway infrastructure information model is proposed to enable integrated and inter-operable works throughout the life-cycle of the railway infrastructures, from planning to maintenance. In order to develop the model, object-based 3-D models were built for a 10km railway among Korea high-speed railway lines. The model has basically three information layers for designers, contractors and an owner, respectively. Prestressed concrete box-girders are the most common superstructure of bridges. The design information layer has metadata on requirements, design codes, geometry, analysis and so on. The construction layer has data on drawings, real data for material and products, schedules and so on. The maintenance layer for the owner has the final geometry, material data, products and their suppliers and so on. These information has its own data architecture which is derived from similar concept of product breakdown structure(PBS) and work breakdown structure(WBS). The constructed RIIM for the infrastructures of the high-speed railway was successfully applied to various areas such as design check, structural analysis, automated estimation, construction simulation, virtual viewing, and digital mock-up. The integrated information model can realize virtual construction system for railway lines and dramatically increase the productivity of the whole engineering process.

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