• 제목/요약/키워드: Virtual Component

검색결과 208건 처리시간 0.025초

EJB와 COM+ 결합을 위한 모델기반 컴포넌트 변환 기법 (A Component Transformation Technique based on Model for Composition of EJB and COM+)

  • 최일우;신정은;류성열
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제30권12호
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    • pp.1172-1184
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    • 2003
  • 현재 EJB(Enterprise Java Beans), COM+(Component Object Model+)등의 서로 다른 컴포넌트 참조 모델(Component reference model)을 기반으로 한, 상이한 컴포넌트 시스템 간 통합(Integration)에 대한 새로운 기술들이 제기되고 있다. 동일한 컴포넌트 플랫폼에서 컴포넌트 간 운용은 소스레벨의 결합(Composition)을 통해 이루어진다. 그러나 상이한 컴포넌트 플랫폼의 경우, 유사 도메인 컴포넌트임에도 불구하고 컴포넌트 간 결합은 불가능한 실정이다. 본 논문에서는 상이한 컴포넌트 플랫폼 즉, EJB와 COM+ 컴포넌트 간의 결합 문제를 모델기반의 컴포넌트 변환 기법으로 해결 하였다. EJB, COM+ 컴포넌트 간 결합을 위해 각 참조모델을 비교, 분석하여 구현 독립적(Implementation Independent)인 가상 컴포넌트 모델(Virtual Component Model)과 상호 변환을 위한 구현 테이블(Implementation Table)을 제시하였다. 가상 컴포넌트 모델과 구현 테이블을 참조, 각 구현 모델을 가상 컴포넌트 모델로 일반화하거나 가상 컴포넌트 모델링을 통하여 플랫폼의 구현 독립적인 가상 컴포넌트 모델을 작성하고, 선택적으로 EJB와 COM+로 변환 가능하게 한다. 상이한 컴포넌트 플랫폼으로의 효율적인 모델변환 방법을 제시함으로서 EJB와 COM+ 컴포넌트간의 결합이 가능하다.

Disparity Refinement near the Object Boundaries for Virtual-View Quality Enhancement

  • Lee, Gyu-cheol;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • 제10권5호
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    • pp.2189-2196
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    • 2015
  • Stereo matching algorithm is usually used to obtain a disparity map from a pair of images. However, the disparity map obtained by using stereo matching contains lots of noise and error regions. In this paper, we propose a virtual-view synthesis algorithm using disparity refinement in order to improve the quality of the synthesized image. First, the error region is detected by examining the consistency of the disparity maps. Then, motion information is acquired by applying optical flow to texture component of the image in order to improve the performance. Then, the occlusion region is found using optical flow on the texture component of the image in order to improve the performance of the optical flow. The refined disparity map is finally used for the synthesis of the virtual view image. The experimental results show that the proposed algorithm improves the quality of the generated virtual-view.

가상현실을 이용한 가스플랜트의 VR Monitoring System 개발 (Development of VR Monitoring System for Gas Plant)

  • 서명원;조기용;박대유
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 춘계학술대회논문집C
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    • pp.213-218
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    • 2001
  • VR (Virtual reality) technologies have given engineers the ability to design, test, and evaluate engineering systems in a virtual environment. The virtual plant is the highlight of the application of the VR technology to plant engineering. Plant design, maintenance, control, management, operation are integrated in the virtual plant. The VR monitoring system including the concept of the virtual plant is developed to replace a current control room that has number of gages and warning lamps in two-dimensional panels which shows the operating status of a plant. The operating status of the plant is displayed in the VR monitoring system through the realistic computer graphics. Sophisticated, realistic and prompt control becomes possible. The VR monitoring system consists of advanced visualization, walk-through simulation and navigation. In the virtual environment, a user can navigate and interact with each component of a plant. In addition, the user can access the information by just clicking interesting component. The VR monitoring system is operated with various modules, such as (1) virtual plant constructed with Graphic Management System (GMS), (2) Touch & Tell System, and (3) Equipment DB System of Part. In order to confirm the usefulness of the VR monitoring system, a pilot gas plant which is currently being used for plant operator training is taken as application. The end of the paper gives an outlook on the future work and a brief conclusion.

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Virtual Coverage: A New Approach to Coverage-Based Software Reliability Engineering

  • Park, Joong-Yang;Lee, Gyemin
    • Communications for Statistical Applications and Methods
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    • 제20권6호
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    • pp.467-474
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    • 2013
  • It is common to measure multiple coverage metrics during software testing. Software reliability growth models and coverage growth functions have been applied to each coverage metric to evaluate software reliability; however, analysis results for the individual coverage metrics may conflict with each other. This paper proposes the virtual coverage metric of a normalized first principal component in order to avoid conflicting cases. The use of the virtual coverage metric causes a negligible loss of information.

가상 기구설계 시뮬레이터에 관한 연구 (A Study on Virtual Machine Design Simulator)

  • 임홍재;주재환;성상준;장시열;이기성;신동훈;정재일;임시형
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2007년도 춘계학술대회A
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    • pp.1559-1563
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    • 2007
  • This paper presents a virtual machine design simulation program. Kinematics of various mechanisms can be modeled with 3 dimensional geometry and actuators. CAD data for any machine component can be easily imported in STL format. Machine components are assembled with kinematic joints simply by drag and drop function in virtual graphic simulator. Interference and collision of any component with other components can be identified during the motion simulation. Graphic user interface program is developed using Microsoft Direct X code. A precision micro stage system is demonstrated with the proposed virtual machine design simulator.

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문형 5축 머시닝센터의 기하학적 오차해석 및 가상가공 시스템 개발 (Development of a Geometric Error Analysis and Virtual Manufacturing System for Gantry-Type 5-Axis Machining Centers)

  • 윤태선;조재완;김석일;곽병만
    • 한국정밀공학회지
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    • 제15권10호
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    • pp.172-179
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    • 1998
  • To quickly determine the effect of the substitute component on the machine's performance is very important in the design and manufacturing processes. And minimizing machine cost and maximizing machine quality mandate predictability of machine accuracy. In this study, in order to evaluate the effects of the component's geometric errors and dimensions on the machining accuracy of gantry-type 5-axis machining centers, a geometric error analysis and virtual manufacturing system are developed based on the mathematical model for the shape generation motion of machine tool considering the component's geometric errors and dimensions, the solid modeling techniques and so on.

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A collaborative simulation in shipbuilding and the offshore installation based on the integration of the dynamic analysis, virtual reality, and control devices

  • Li, Xing;Roh, Myung-Il;Ham, Seung-Ho
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제11권2호
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    • pp.699-722
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    • 2019
  • It is difficult to observe the potential risks of lifting or turn-over operations in the early stages before a real operation. Therefore, many dynamic simulations have been designed to predict the risks and to reduce the possibility of accidents. These simulations, however, have usually been performed for predetermined and fixed scenarios, so they do not reflect the real-time control of an operator that is one of the most important influential factors in an operation; additionally, lifting or turn-over operations should be a collaboration involving more than two operators. Therefore, this study presents an integrated method for a collaborative simulation that allows multiple workers to operate together in the virtual world. The proposed method is composed of four components. The first component is a dynamic analysis that is based on multibody-system dynamics. The second component is VR (virtual reality) for the generation of realistic views for the operators. The third component comprises the control devices and the scenario generator to handle the crane in the virtual environment. Lastly, the fourth component is the HLA (high-level architecture)-based integrated simulation interface for the convenient and efficient exchange of the data through the middleware. To show the applicability of the proposed method, it has been applied to a block turn-over simulation for which one floating crane and two crawler cranes were used, and an offshore module installation for which a DCR (dual-crane rig) was used. In conclusion, the execution of the proposed method of this study is successful regarding the above two applications for which multiple workers were involved.

Leap Motion을 이용한 전자부품 조립 훈련 시스템 개발에 관한 연구 (A Study on the Development of an Electronic Component Assembly Training System Using Leap Motion)

  • 이인철
    • 한국산업융합학회 논문집
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    • 제26권3호
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    • pp.463-470
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    • 2023
  • In this study, an electronic parts assembly training system using Leap Motion was developed in consideration of the processes actually operated in the assembly process of electronic products. Based on Leap Motion and Oculus VR equipment, the system was developed to transfer user's hand movement data in real time and convert it into hand movement in virtual space so that electronic parts assembly simulation can be performed step by step. Through this, it was confirmed that the user can obtain an experience similar to the actual electronic parts assembly work, prevent errors that may occur during the assembly process, and improve proficiency. It is expected that this thesis will provide directions for the quality improvement and development of various education and training programs for virtual reality-based manufacturing processes.

단위 가진을 활용한 브레이크 시스템 기여도 분석 (Contribution analysis of a brake system based on virtual unit-excitation)

  • 김찬중;권성진;김완수;이봉현;김현철
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2008년도 추계학술대회논문집
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    • pp.604-605
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    • 2008
  • Modal participation factor (MPF) is a widely used in a mode-coupling squeal noise problem for finding the most sensitive component over a complex brake system in a vehicle using eigenvectors of sub-components. This methodology requires the problematic total response of system by the unstable squeal noise at a specific frequency as well as eigenvectors of each component belonging to brake system. In this paper, a unit-force response analysis is performed for intact total system to obtain eigenvectors of each component and then such data is directly used for the contribution analysis of a squeal noise problem. Since the eigenvectors of each component induced from virtual unit-excitation is most reliable owing to the intact boundary condition, it can be expected that the corresponding contribution analysis with MPF also provides a trustworthy result.

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가상현실을 이용한 가스플랜트의 VR Monitoring System 개발 (Development of VR Monitoring System for Gas Plant)

  • 서명원;조기용
    • 대한기계학회논문집A
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    • 제25권5호
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    • pp.788-796
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    • 2001
  • VR(Virtual reality) technologies have given engineers the ability to design, test, and evaluate engineering systems in a virtual environment. The virtual plant is the highlight of the application of the VR technology to plant engineering. Plant design, maintenance, control, management, operation are integrated in the virtual plant. The VR monitoring system including the concept of the virtual plant is developed to replace a current control room that has number of gages and warning lamps in two-dimensional panels which shows the operating status of a plant. The operating status of the plant is displayed in the VR monitoring system through the realistic computer graphics. Sophisticated, realistic and prompt control becomes possible. The VR monitoring system consists of advanced visualization, walk-through simulation and navigation. In the virtual environment, a user can navigate and interact with each component of a plant. In addition, the user can access the information by just clicking interesting component. The VR monitoring system is operated with various modules, such as (1) virtual plant constructed with Graphic Management System (GMS), (2) Touch & Tell System, and (3) Equipment DB System of Part. In order to confirm the usefulness of the VR monitoring system, a pilot gas plant which is currently being used for plant operator training is taken as application. The end of the paper gives an outlook on the future work and a brief conclusion.