• Title/Summary/Keyword: Virtual Assistance

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A Study on Knit Flare Skirts of Hem for 3D Virtual Clothing System - Focused on the Angle of Flare Skirt - (가상착의 시스템을 통한 니트 플레어스커트의 드레이프 형상에 관한 연구 - 각도에 따른 플레어스커트를 중심으로 -)

  • Ki, Hee-Sook
    • Journal of the Korea Fashion and Costume Design Association
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    • v.15 no.2
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    • pp.77-89
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    • 2013
  • This study investigated the formation of silhouette and hemline shape of knit flare skirts according to the properties of knit material through virtual clothing with a 3D virtual clothing system called i-Designer of Technoa, thus building a database of the property data of knit material to reduce the number of sample making steps repeated and implemented several times in the process of clothes making. The results would help to estimate a silhouette in advance, offer assistance to the development of original knit wear, and explore ways to provide basic data for the development of the knit industry of the nation. The investigator made 12 kinds of experimental clothes to the angles(width of skirt: $90^{\circ}$ and $180^{\circ}$), gauge(7G, 12G, and 15G), and grain directions(wale and bias direction) of experimental clothes for virtual clothing. The dynamic characteristics of knit skirt samples according to each gauge were measured with the KES-FB system. Draper shapes were analyzed with the sectional shape data of hemline based on i-Designer. As for the measurements of the sectional shape of hemline and the formation of silhouette, the number of nodes, the average height of node mountains and valleys, and the hemline width right and left and before and after increased at the angle of $180^{\circ}$ than $90^{\circ}$. As gauges multiplied, the number of nodes, and silhouette angle dropping. When considering grain directions, the number of nodes and silhouette index increased in the wale direction at the angle of $90^{\circ}$ with the number of nodes and silhouette angle increasing in the wale direction at the angle of $180^{\circ}$.

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Construction of Roads for Vehicle Simulator Using GIS Map (GIS 데이터를 이용한 차량 시뮬레이터용 도로 구축에 관한 연구)

  • 임형은;성원석;황원걸;주승원
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.4
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    • pp.88-94
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    • 2004
  • Recently, vehicle simulators are widely used to evaluate driver's responses and driver assistance systems. It needs much effort to construct the virtual driving environment for a vehicle simulator. In this study, it is described how to make effectively the roads and the driving environment for a vehicle simulator. The GIS (Geographic Information System) is used to construct the roads and the environment effectively. Because the GIS is the integrated system of geographical data, it contains useful data to make virtual driving environment. First, the outline and centerline of roads is abstracted from the GIS. From the road outline, the road width is calculated. Using the centerline, the grid model of roads is constructed. The final graphic model of roads is constructed by mapping road image to the grid model according to the number of lanes and the kind of surface. Data of buildings from the GIS are abstracted. Each shape and height of buildings is determined according to kind of buildings, the final graphic model of buildings is constructed. Then, the graphic model of roadside tree is also constructed. Finally, the driving environment for driving simulator is constructed by converting the three graphic models with the graphic format of Direct-X and by joining the three graphic models.

Control Algorithm of a Wearable Walking Robot for a Patient with Hemiplegia (편마비 환자를 위한 착용형 보행 로봇 제어 알고리즘 개발)

  • Cho, Changhyun
    • The Journal of Korea Robotics Society
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    • v.15 no.4
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    • pp.323-329
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    • 2020
  • This paper presents a control algorithm for a wearable walking aid robot for subjects with paraplegia after stroke. After a stroke, a slow, asymmetrical and unstable gait pattern is observed in a number of patients. In many cases, one leg can move in a relatively normal pattern, while the other leg is dysfunctional due to paralysis. We have adopted the so-called assist-as-needed control that encourages the patient to walk as much as possible while the robot assists as necessary to create the gait motion of the paralyzed leg. A virtual wall was implemented for the assist-as-needed control. A position based admittance controller was applied in the swing phase to follow human intentions for both the normal and paralyzed legs. A position controller was applied in the stance phase for both legs. A power controller was applied to obtain stable performance in that the output power of the system was delimited during the sample interval. In order to verify the proposed control algorithm, we performed a simulation with 1-DOF leg models. The preliminary results have shown that the control algorithm can follow human intentions during the swing phase by providing as much assistance as needed. In addition, the virtual wall effectively guided the paralyzed leg with stable force display.

A Study on Functionality of Fashion Design Combined with Technology (과학기술과 결합된 패션디자인의 기능성에 관한 연구)

  • 권기영
    • Journal of the Korean Society of Clothing and Textiles
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    • v.28 no.1
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    • pp.88-99
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    • 2004
  • The purpose of this study is to observe the significance and symbolic meaning of fashion design which is combined with machines, and to develop excellent designs in aesthetic aspects. The method of this study analyzed the related documents and journal, fashion magazines. The results is as follows. The cyborg discourse and virtual human body in virtual world predict the existence of new human. In present times, up-to-date equipments such as wearable computer have begun to be built-in clothing based on technology, and these dress and ornaments influence on human's life gradually in practicality and ability. These equipments are divided as military affairs, medical treatment equipment, leisure, information access and communication, guard, and business assistance. And according to the kind of item, they are divided by headwear, clothing and accessory. The significance of clothing combined with machine is practical viewpoint, economical viewpoint and aesthetic viewpoint. And the symbolic meaning of these fashion combined machine with technology is dis-identity in digital society, dis-borderness between human and machine and the uncertainty of human being. Like this, the clothing which is combined with high-technology shapes its own unique and individual system. But, this must escape from the limit of medium system itself that is technology to become a future clothing for human, suggest new agenda about human and society, and confirm the human being's existence and identity continually.

AR-based Message Annotation System for Personalized Assistance (개인화된 도움을 위한 증강현실기반 메시지 주석시스템)

  • Vinh, Nguyen Van;Jun, Hee-Sung
    • The KIPS Transactions:PartB
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    • v.16B no.6
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    • pp.435-442
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    • 2009
  • We propose an annotation system, which allows users moving on an environment to receive personalized messages that are generated by exploiting contextual information. In the system, the context is defined as an entity including user's identity, location and time. Identity of user is a key data to enable personal aspect of generated message. For sensing the context, the proposed system uses AR(augmented reality) technology. Markers are attached to real objects for tracking user's location. AR can provide an effective annotating method to enhance human's perception and interaction abilities. The received message can be a virtual post-it or three-dimensional virtual model of object overlaid onto the real-world view. Experimental results show that the proposed system works well in real-time with high performance and it can be used as a mobile service for personalized messaging.

Modeling of Roads for Vehicle Simulator Using GIS Map Data

  • Im Hyung-Eun;Sung Won-Suk;Hwang Won-Gul;Ichiro Kageyama
    • International Journal of Precision Engineering and Manufacturing
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    • v.6 no.4
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    • pp.3-7
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    • 2005
  • Recently, vehicle simulators are widely used to evaluate driver s responses and driver assistance systems. It needs much effort to construct the virtual driving environment for a vehicle simulator. In this study, it is described how to make effectively the roads and the driving environment for a vehicle simulator. GIS (Geographic Information System) is used to construct the roads and the environment effectively. Because the GIS is the integrated system of geographical data, it contains useful data to make virtual driving environment. First, boundaries and centerlines of roads are extracted from the GIS. From boundaries, the road width is calculated. Using centerlines, mesh models of roads are constructed. The final graphic model of roads is constructed by mapping road images to those mesh models considering the number of lanes and the kind of surface. Data of buildings from the GIS are extracted. Each shape and height of building is determined considering the kind of building to construct the final graphic model of buildings. Then, the graphic model of roadside trees is constructed to decide their locations. Finally, the driving environment for driving simulator is constructed by converting the three graphic models with the graphic format of Direct-X and by joining the three graphic models.

Latest Information Technologies in the UK Adults Education System

  • Tverezovska, Nina;Bilyk, Ruslana;Rozman, Iryna;Semerenko, Zhanna;Orlova, Nataliya;Vytrykhovska, Oksana;Oros, Ildiko
    • International Journal of Computer Science & Network Security
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    • v.22 no.8
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    • pp.25-34
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    • 2022
  • Today, further education of adults in the UK is one of the developing areas of continuing education. The Open University with distance learning, in the process of which innovative forms and methods based on computer and telecommunication technologies are used, is particularly successful in the organization of additional education of the adult population. The advantages of distance learning, multimedia - the latest information technologies, which provide the combination of graphic images, video, sound with the help of modern computer tools, are noted. The basic principles and forms underlying the technologies and forms of work with the elderly are defined. The international experience of implementing "Universities of the Third Age" is summarized. The most widespread approach in adult education in Great Britain is informational. The use of computer technologies motivates a new paradigm in educational methods and strategies, which requires new approaches, forms of learning, and innovative ways of delivering educational materials to adult learners. Information technologies have gained great popularity in such activities as distance learning, online learning, assistance in the education management system, development of programs and virtual textbooks in various subjects, online search for information for the educational process, computer testing of students' knowledge, creation of electronic libraries, formation of a single scientific electronic environment, publication of virtual magazines and newspapers on pedagogical topics, teleconferences, expansion of international cooperation in the field of Internet education. The information technology of synchronous distance learning "online" has gained considerable popularity in the educational process today. A promising direction is the use of multimedia technologies in educational activities to create a design of a virtual computer environment by decoding audiovisual information.

Augmented reality based virtual humans for remote guide (증강현실 가상 휴먼 기반 원격지 가이드 상호작용 기술 개발)

  • Lee, Daeseong;Choi, Seohyun;Jo, Dongsik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.569-570
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    • 2022
  • Failure situations occur frequently in the industry, and the existing 2D-based manual for this purpose is not intuitive to understand and it is difficult to immediately interact with maintenance experts. In this paper, we propose a technology that enables workers to perform maintenance in real time with the help of experts without restrictions in time and place based on augmented reality when a failure situation occurs at a remote location. A local virtual human-based expert diagnoses a failure situation based on an adapted panoramic image of a remote failure situation while wearing an HMD headset, and gives instructions to a remote operator. In addition, in an augmented reality (AR) environment in a remote location, for the interaction between the operator and the expert, the HMD's microphone is used to create the expert's hand as well as verbal communication. You can use to point or draw a picture. If this technology is used, it is possible to overcome the limitations of the existing 2D-based manual, and to provide assistance in performing maintenance smoothly remotely even if an expert does not directly visit a remote location.

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The Aspectual Theory of the Cybercharacter (사이버캐릭터의 위상론)

  • 이선교
    • Archives of design research
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    • v.12 no.4
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    • pp.182-190
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    • 1999
  • There has been the rapid change of paradigm with the overflow of terms related to computers such as information, digital, cyber, virtual world and the change of time concept on the ground that it is common to change the world into virtual time. This study is about cybercharacters working in air-broadcasting with rapidly-developing internet, The cybercharacters including 3D animation developed from 2D animation are know to be manufactured with use of electronic mediun and computers and to exist in electronics. Though the emergence of the cybercharacters has a lot of gflnetic roots according to their objectives, they have in common that they are made by 3D graphics and they work in the virtual space, The great traits of the cybercharaters lie in the extension of interfacial function and ecological growth. In the cyberspace the interface, the meeting point between a computer and its users is the most important, The cybercharacters as medium providing new ruman interface become effective with growing interest in virtual reality, The cybercharacters also keep the ecological traits, They can also bring about added value with infusion of image and development of the network, These cybercharacters can also play the important parts in the continually developing cyberspace, The successful birth of the cybercharacter are based on, the technological power. assistance of fund and the ctrltural background, The information-entertainment of the cybercharacters functions well with the accompinimene of these three things, The cybercharacters can make a subject which keeps single issue as a central point of the virtual realty, The cybercharacters can also be connected with equity of "Korean knowledge information society" in the cultural rule of the internet and sociocul tural identity, identity.

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A Study on the Countermeasures of Cyber Crimes Among Nations - Focusing on the Global Governance - (국가간 사이버범죄 대응체제 구축에 관한 연구 - 글로벌 거버넌스적 측면에서 -)

  • Oh Tae-Kon
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.3 s.35
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    • pp.307-318
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    • 2005
  • Cyber crimes caused unpredictable damages by influencing targets with means such as hacking and virus in virtual space. In specific, they transcend time and space because of their anonymity and it is difficult to punish the people who are involved in crimes. To manage such cyber crimes, we need an international cooperative systems beyond difference in legal systems between countries and 'Global Governance' was prepared as a reasonable alternative. These days, governance has been presented as an important concept to explain changed social systems or changed roles of government. It was not just a concept to replace traditional government of a single nation, but to overcome new problems on social actions of humans. So it is expected that it can help prepare reasonable measures through cooperation both in individuals and systems, and public and civil sectors. To countermeasure cyber crimes in terms of global governance, we can prepare general investigation systems and professional human resources through civil and public assistance, and provide a base on which international cooperation systems can be established.

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