• Title/Summary/Keyword: Virtual Architecture

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A Study of Exhibition Method for Spatial Experience in the Cyber - Architecture with Virtual Reality (가상건축(假想建築)의 공간체험(空間體驗)을 위한 전시방안(展示方案) 연구 - 국민대학교 제11회 건축전의 사례를 중심으로 -)

  • Hwang, Sun-Hwie;Lee, Jong-Ruyl
    • Journal of The Korean Digital Architecture Interior Association
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    • v.4 no.2
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    • pp.1-6
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    • 2004
  • There are many spreading effects that never experienced before due to digital progress of the present age. Digital progress produce innovative changes now in cultural environment, architectural process, exhibition techniques, called the age of digital technology. The functional relation between 'Digital' and' Architecture' must not to be overlooked in field of cyber architecture, further more, space design, so that requests some necessary to build new paradigm for digital presentation and spatial experience.

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Implementation of Integrated CPU-GPU for Efficient Uniform Memory Access Method and Verification System (CPU-GPU간 긴밀성을 위한 효율적인 공유메모리 접근 방법과 검증 시스템 구현)

  • Park, Hyun-moon;Kwon, Jinsan;Hwang, Tae-ho;Kim, Dong-Sun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.11 no.2
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    • pp.57-65
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    • 2016
  • In this paper, we propose a system for efficient use of shared memory between CPU and GPU. The system, called Fusion Architecture, assures consistency of the shared memory and minimizes cache misses that frequently occurs on Heterogeneous System Architecture or Unified Virtual Memory based systems. It also maximizes the performance for memory intensive jobs by efficient allocation of GPU cores. To test between architectures on various scenarios, we introduce the Fusion Architecture Analyzer, which compares OpenMP, OpenCL, CUDA, and the proposed architecture in terms of memory overhead and process time. As a result, Proposed fusion architectures show that the Fusion Architecture runs benchmarks 55% faster and reduces memory overheads by 220% in average.

Web-Based Media GIS Architecture Using the Virtual World Mapping Technique

  • Kim, Sung-Soo;Kim, Kyong-Ho;Kim, Kyoung-Ok
    • Korean Journal of Remote Sensing
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    • v.19 no.1
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    • pp.71-80
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    • 2003
  • In this Paper, we Propose web-based Media GIS architecture using 3D geographical database and GPS-related data resulted from 45-Van. We introduce a novel interoperable geographical data service concept; so-called, Virtual World Mapping (VWM) that can map 3D graphic world with real-world video. Our proposed method can easily retrieve geographical information and attributes to reconstruct 3D virtual space according to certain frame in video sequences. Our proposed system architecture also has an advantage that can provide geographical information service with video stream without any image processing procedures. In addition to, describing the details of our components, we present a Media GIS web service system by using GeoVideoServer, which performs VWM technique.

Analysis of Landscape Image and Visual Characteristics of Wolseong District Using Virtual Walkthrough (가상체험을 이용한 경주 월성지구의 경관이미지 및 시각적 특성분석)

  • Deng, Bei-Jia;Heo, Sang-Hyun
    • Journal of Environmental Science International
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    • v.30 no.10
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    • pp.833-844
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    • 2021
  • A well-maintained landscape can increase the competitiveness of a city. Gyeongju which is the famous ancient capital of Korea, has numerous historical resources. However, the disharmony between the historical landscape and the surrounding landscape weakens the competitiveness of the city. At present, most landscape analysis methods mainly focus on plans, photos, and animation, which have certain limitations in the expression of landscape spatial scale and materials. This study aimed to use the virtual walkthrough method to take the Wolseong District of Gyeongju historical areas as the object in order to evaluate the landscape visually. Compared with planar landscape analysis methods, such as photos and videos, the virtual walkthrough method is more immersive and intuitive to experience the spatial scale. The study results revealed images, visual characteristics, and visual influence factors of the landscape, which provide essential data for the construction and improvement of landscapes in similar historical areas in the future.

Research on total resistance of ice-going ship for different floe ice distributions based on virtual mass method

  • Guo, Wei;Zhao, Qiao-sheng;Tian, Yu-kui;Zhang, Wan-chao
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.12 no.1
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    • pp.957-966
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    • 2020
  • This paper presents the virtual mass method to implement the prediction of total resistance for ice-going ship in floe ice region based on the combined method of CFD and DEM. Two ways of floe ice distribution are adopted for the analysis and comparison. The synthetic ice model test has been conducted to determine the optimal virtual mass coefficients for the two different floe ice distributions. Moreover, the further verification and prediction are developed in different ice conditions. The results show that, the fixed and random distributions in numerical method can simulate the interaction of ship and ice vividly, the trend of total resistance varying with the speed and ice concentration obtained by the numerical simulation is consistent with the model test. The random distribution of floe ice has higher similarity and better accuracy than fixed distribution.

Standard Architecture of Information Systems for Virtual Construction (가상건설 정보시스템 통합을 위한 표준 아키텍처)

  • Han, Shocky
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2008.04a
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    • pp.247-252
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    • 2008
  • Systems architecture of information models for construction industry is introduced. The architecture ful fills international standards, such as ISO 10303(STEP) and IAI IFC, etc. It is defined in web service description language(WSDL) and ISO 10303-11(EXPRESS) language. A standard platform for this standard architecture is also developed. This platform has several tools which can transform EXPRESS description file into C++ or Java languages and which also can generate an IDL file or OWL file from an EXPRESS file. System architects, software engineers, information system consultants can use these standards to define their information model for construction industry in standardized way. Construction engineers can test this information model with ease using standard testing tools and testing method, which is also a part of standard architecture of information systems for virtual construction.

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A Study of University Art Center Design based on the Deleuze-Gattari's 'devenir' thought (들뢰즈.가타리의 '생성'사유를 바탕으로 한 대학교 예술관 계획연구)

  • Kang, Hoon
    • Journal of The Korean Digital Architecture Interior Association
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    • v.9 no.1
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    • pp.61-69
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    • 2009
  • The purpose of this study on university Art Center Design based on the Deleuze Gattari's 'devenir' thought. So, this paper studies the concept of Deleuze Gattari's 'devenir' thought. Expressing the potential constantly is to actualize he 'Devenir Architecture', and planing by using the digital design method of utilizing the digital media. Above all things, raising the virtual through the digital method, it creates devenir space that it try to make sustainable moving space. This trial can be one actual example as form generation in digital architecture, it is significant to be presented the one way to design architecture.

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Advanced Multimedia Processor Architecture (진보된 멀티미디어 프로세서 구조)

  • Park, Chun-Myoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.664-665
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    • 2013
  • This paper present a method of constructing the multimedia processor architecture. The proposed multimedia processor architecture be able to handle each text, sound, and video in one chip. Also it have interactive function that is a characteristics of multimedia. Specially, the proposed multimedia processor be able to addressing nodes in memory map without software, and it is completely reconfigurable depend on data. Also it as able to process time and space common that have synchronous/asynchronous and it is able to protect continuous and dynamic media bus collision, and local and overall common memory structure. The proposed multimedia processor architecture apply to virtual reality and mixed reality.

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