• Title/Summary/Keyword: Video-conference Fatigue

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Video-conference fatigue of college students (MZ세대의 화상회의 피로감)

  • Lee, Eunji
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.589-594
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    • 2022
  • In an acceleration of 'untact' society during the COVID-19 pandemic, video conferencing platforms have been provided to connect the isolated and to overcome the limit of having interpersonal relationships. While these services brought a great deal of benefits, they also increased the number of people who suffer from additional fatigue from video conferencing. This study, thus, aimed to identify the factors of using video conferencing services and further to examine the relationship between the factors and the users' overall fatigue. Through focus-group interviews and survey, four main factors of fatigue (restriction from untact communication, difficulty of use, background set-ups, discomfort from excessive attention) were identified. This study also found the positive relationships of restriction from untact communication and background set-ups on the users' overall fatigue. The results does not only provide implication on defining new fatigue factors from young generations but also help practitioners and service providers to improve the deficits of services that the real users currently experience.

Design of Metaverse for Two-Way Video Conferencing Platform Based on Virtual Reality

  • Yoon, Dongeon;Oh, Amsuk
    • Journal of information and communication convergence engineering
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    • v.20 no.3
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    • pp.189-194
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    • 2022
  • As non-face-to-face activities have become commonplace, online video conferencing platforms have become popular collaboration tools. However, existing video conferencing platforms have a structure in which one side unilaterally exchanges information, potentially increase the fatigue of meeting participants. In this study, we designed a video conferencing platform utilizing virtual reality (VR), a metaverse technology, to enable various interactions. A virtual conferencing space and realistic VR video conferencing content authoring tool support system were designed using Meta's Oculus Quest 2 hardware, the Unity engine, and 3D Max software. With the Photon software development kit, voice recognition was designed to perform automatic text translation with the Watson application programming interface, allowing the online video conferencing participants to communicate smoothly even if using different languages. It is expected that the proposed video conferencing platform will enable conference participants to interact and improve their work efficiency.

Analysis of the Eye Blink in Video Sequences (연속된 영상 프레임에서 눈의 깜빡임 해석)

  • 차태환;김주영;고광식
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.331-334
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    • 2000
  • This paper presents the method for the decision of eye states using the eye blink in video sequences. The entire procedure consists of two steps: in the first step, the accurate eye position is found in the input image by using symmetry information of faces and projection, and in the second step, the eye open/close state is decided by the horizontal and vertical projection. The method in this paper is also used for detecting drivers' fatigue in the drowsiness detection system.

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IMPROVING THE SPEECH INTELLIGIBILITY IN AN AIR-TRFFIC CONTROL ROOM

  • Pavuza, Franz G.;Beszedics, Geza W.;Pichler, Heinrich
    • Proceedings of the Acoustical Society of Korea Conference
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    • 1994.06a
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    • pp.912-918
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    • 1994
  • Poor speech intelligibility in an air traffic control room is frequently a result of many, quite different causes and occasionally leads to complaints of the controller personnel. The paper describes a sequence of successful tasks performed in a local control room. The initial measurements included an investigation of the background noise (caused by fans, air condition, computer and radar equipment) and performance checks of the electronic audio and communication equipment with respect to the audio transmission behavior. The spectral composition of the noise as well as the characteristics of the audio communication path between the controllers and the pilots(which showed a loss of spectral information in the audio band due to built-in notch filters for the suppression of control tones) required adaptations of the amplitude behavior of the amplifiers through user adjustable tone controls. The radar console fans, which contributed significantly to the overall noise floor of the room, underwent a substantial reconstruction by replacing the tight mounting with an elastic double suspension, reducing the noise level by 50%. Finally, a possible source of untimely fatigue of the controllers during their working hours has been found in strong spectral components of the noise above the audio band, radiated by numerous video monitors in the control through vibrating components excited by the line frequency of the video signal.

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Visual Fatigue Evaluation using Eye-movement Detection for Stereoscopic Video (안구 운동량 검출을 이용한 스테레오 영상의 시각적 피로도 측정)

  • Choi, Sunghwan;Kim, Donghyun;Choi, Jaeseob;Sohn, Kwanghoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.145-148
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    • 2010
  • 본 논문에서는 3차원 스테레오 영상에서의 시각적 피로도와 안구의 운동량과의 상관관계를 도출하고 시각적 피로도 측정 시스템을 제안한다. 제안한 측정 방법은 3차원 스테레오 영상 시청자의 피로도가 누적되었을 때, 안구의 단속성 운동(saccade)이 감소할 것이라는 가정에 기반을 둔다. 액티브 셔터글라스 방식의 3D 안경을 착용한 시청자의 동공을 검출하고 추적하기 위해 적외선 광원 및 적외선 카메라를 이용한다. 획득한 영상에 대해 이진 임계화를 적용하고 타원 피팅을 수행하여 동공의 위치를 검출한다. 피팅된 타원의 이심률과 크기 및 위치를 제한하여 검출 오류를 줄인다. 검출된 동공의 위치를 바탕으로 안구의 단속성 운동량을 측정한다. 실험에는 변이 정도가 크지 않아 편안하게 시청 가능한 스테레오 영상과 과도한 변이를 가져 시청하는데 불편한 영상이 분리되어 사용되었다. 이들 영상에 대해 각각 실험자의 단속성 운동량을 측정하였다. 실험 결과에서 안구의 단속성 운동량이 변이가 큰 영상에서 그렇지 않은 영상에 비해 감소하는 경향이 나타났다.

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Analytical Methodology and Design Consideration of Advanced Test Structure for the Micromechanical Characteristics of MEMS device (초소형 박막구조물의 기계적 특성 평가소자 설계 및 분석 기법)

  • Lee, Se-Ho;Park, Byung-Woo;kwon, Dong-Il
    • Proceedings of the KIEE Conference
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    • 1998.11c
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    • pp.1010-1013
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    • 1998
  • In micromechanical system (MEMS) such as microactuators. thin film has been widely used as structural material. MEMS materials have difference with bulk in terms of mechanical properties. So, we design the advanced test structure for micromechanical properties of MEMS. The designed structure includes the newly developed pre-crack and it is driven by electrostatic force. To measure the fracture toughness, the pre-crack formation in the test structure is developed with conventional etching process. The advanced test structure is fabricated by application of semiconductor technology. After this, we propose analytical methodology to evaluate the fracture toughness and fatigue properties through a prediction of crack behavior from the variations of stiffness and frequency. Additionally, life time of a mirror plane used in DVD(Digital Video Disk) is measured as a function of capacitance and applied voltage under the accelerated conditions. Ultimately, we propose the method to evaluate the micromechanical reliabilities of the MEMS materials using the advanced test structure.

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A Study on the Effect of Disparity-based Asymmetrical Filtering on Visual Fatigue in the Binocular Stereoscopic Video (변이 기반 비대칭 필터링의 양안식 스테레오 비디오에서의 시각피로에 미치는 영향 고찰)

  • Um Gi Mun;Ahn Chunghyun;Lee Soo-In
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.149-152
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    • 2003
  • 기존의 양안식 스테레오 디스플레이 시스템은 장면 내에 매우 큰 변이를 가지는 물체가 존재 할 경우에 시각피로를 유발하여 오랜 시간동안 시청하기가 어렵게 된다. 본 논문에서는 변이 기반 비대칭 필터링 기법을 제안하고, 이 기법의 시각 피로도에 미치는 영향을 주관적 평가를 통하여 고찰하며, 아울러 교차변이(crossed disparity) 및 비교차변이(uncrossed disparity)에 따른 시각 피로도에 미치는 영향의 변화 또한 고찰하였다. 실험 결과, 변이기반 비대칭 필터링은 시각 피로의 측면에서는 비교차변이만 존재하는 영상의 경우에는 원래의 스테레오 영상에 비해 큰 영향이 없거나, 오히려 필터링 수준에 따라 오히려 시각적 피로가 심하게 되는 결과를 나타내었다. 또한 교차변이의 경우에는 시파피로가 필터링 수준을 높임에 따라 조금씩 시각피로가 개선되는 결과를 나타내었다. 따라서, 비대칭 필터링에 의한 시각피로의 개선효과는 스테레오 영상 내 변이 종류와 그 크기, 시청자의 주시전 등 여러 요인에 따라 달라질 수 있음을 앞 수 있었다.

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Fatigue Evaluation Method for 3D Video based on Characteristics of Depth Map (깊이 영상의 시공간적 특성 분석을 통한 3차원 영상의 피로도 측정)

  • Choi, Jae-Seob;Kim, Dong-Hyun;Sohn, Kwang-Hoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.77-80
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    • 2009
  • 3차원 영상 처리 기술과 3차원 디스플레이의 발전은 3차원 영상 시장의 빠른 발전을 가져왔고 차세대 방송 기술로 큰 관심을 받고 있다. 하지만 3차원 영상은 시청할 때 눈의 피로, 어지럼증과 같은 현상이 일어날 수 있으며, 왜곡된 3차원 영상이 인체에 해로운 영향을 미칠 수도 있다. 이는 3차원 영상 산업의 활성화를 위해서 가장 시급히 해결되어야 할 문제이다. 현재 3차원 디스플레이는 스테레오 방식과 함께 1view 1depth 다시점 방식이 개발되었다. 특히 1view 1depth 다시점 디스플레이에서 깊이 영상의 공간적/시간적으로 복잡한 정도는 피로감을 일으키는 주요 요소이며 이는 1view 1depth 영상을 통해 직접 연구할 수 있다. 본 논문에서는 1view 1depth 디스플레이에서 주관적인 피로도와 큰 상관도를 가지는 깊이 영상의 특성 측정 방법을 제안한다. 1view 1depth 디스플레이에서 view 영상은 양호한 화질을 가정하였으며 피로감에 큰 영향을 미치는 깊이 영상 정보만 사용하여 공간적, 시간적인 특성을 분석한다. 공간적 복잡도는 각 프레임에 대하여 깊이 영상 내 화소 값의 분산 값을 취하여 공간적으로 깊이 값의 분포와 구조의 복잡한 정도를 측정하고, 시간적 복잡도는 연속적인 프레임에 대하여 동일한 화소위치에서 화소 값 차이의 분산 값을 사용한다. 또한 공간적/시간적 평균값의 측정하여 피로감에 영향을 주는 요인으로 사용하였다. 결과적으로 측정한 값들을 바탕으로 주관적인 피로도 평가와 유사성을 가지도록 모델링하여 3차원 영상의 피로도를 예측한다.

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Actual Status of and Measure for False Alarm of Electronic Security in Korea (한국 기계경비업무의 오경보 대응책)

  • Park, Dong-Kyun;Kim, Tae-Min
    • Korean Security Journal
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    • no.30
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    • pp.33-60
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    • 2012
  • False alarm of Electronic security causes various serious side effects such as decrease of electronic security guard's morale caused by unnecessary mobilization, increase of fatigue caused by workload increase, increase of electronic security company owner's management burden and decrease of electronic security service utilization rate caused by customer's distrust. Therefore, the study considered the Korean regulation related with false alarm of electronic security and proposed actual status of false alarm and measure for it. The study proposed systematic resolution assignments and political assignments in relation with the measure for false alarm. Systematic resolution assignments are as follows. First, electronic security company should construct electronic security system accurately from the initial step of security consulting and security planning related with target facility. Second, it is necessary to encourage installation and operation of video monitoring system. Third, sensor wiring should be separated. Fourth, the measures for false alarm depending on main system causes should be prepared. It is necessary to encourage the installation of 'arming disarming alarm sound' generator. In addition, the measures for false arm depending on the characteristics of sensor should be prepared and standardized. Fifth, system maintenance should be reinforced. Political assignments related with the measures for false alarm are as follows. First, it is necessary to reinforce education & training. Individual nurturing & education process should be run by electronic security company or the education focusing on the measure for false alarm should be performed in job training defined in "Security Industry Act". Second, it is necessary to establish and reinforce legal regulation and establish device. If police authority standardizes the documents related with false alarm, provides their forms and requires them for periodical reports or documents, it is expected that good measures for false alarm will be prepared on the basis of actual data in the future. Third, cooperation organization to discuss the measures for false alarm like 'Conference for False Alarm of Electronic Security' should be organized and operated. Fourth, interest and role of electronic security company and electronic security supervisor should be enlarged.

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