• Title/Summary/Keyword: Video stream

Search Result 573, Processing Time 0.019 seconds

A Multicast Delivery Technique for VCR-like Interactions in Collaborative P2P Environment (협력 P2P 환경에서 VCR 기능을 위한 멀티캐스트 전송 기법)

  • Kim Jong-Gyung;Kim Jin-Hyuk;Park Seung-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.31 no.7B
    • /
    • pp.679-689
    • /
    • 2006
  • Delivering multicast stream is one of the cost-saving approach in the large scale VOD environment. Because implementing VCR-like interactions for user's convenience in the multicast streaming system involves complex problems, we need the proper solutions for them. In this paper, we propose a hybrid scheme which uses the general P2P and the patching scheme with the Collaborative Interaction Streaming Scheme(CISS). CISS provides jumping functionability to the appropriate multicast session after VCR-like interaction in the environment in which multiple peers transmit VCR-like interaction streams to the VCR-like functionability request node to reduce the loads generated by frequent join or departure of peers at the multicast tree during providing VCR-like functionability. Therefore, with the proposed scheme we can distribute network traffic and reduce control overhead and latency. And to evaluate the performance of proposed scheme we compare it in the aspect of the performance of streaming delivery topology, control overhead and streaming quality with P2Cast[10] and DSL[11]. The simulation result shows that proposed P2Patching reduces about 30% of process overhead and enhances about $25{\sim}30%$ of streaming quality compared with DSL.

Object Tracking And Elimination Using Lod Edge Maps Generated from Modified Canny Edge Maps (수정된 캐니 에지 맵으로부터 만들어진 LOD 에지 맵을 이용한 물체 추적 및 소거)

  • Park, Ji-Hun;Jang, Yung-Dae;Lee, Dong-Hun;Lee, Jong-Kwan;Ham, Mi-Ok
    • The KIPS Transactions:PartB
    • /
    • v.14B no.3 s.113
    • /
    • pp.171-182
    • /
    • 2007
  • We propose a simple method for tracking a nonparameterized subject contour in a single video stream with a moving camera and changing background. Then we present a method to eliminate the tracked contour object by replacing with the background scene we get from other frame. First we track the object using LOD (Level-of-Detail) canny edge maps, then we generate background of each image frame and replace the tracked object in a scene by a background image from other frame that is not occluded by the tracked object. Our tracking method is based on level-of-detail (LOD) modified Canny edge maps and graph-based routing operations on the LOD maps. We get more edge pixels along LOD hierarchy. Our accurate tracking is based on reducing effects from irrelevant edges by selecting the stronger edge pixels, thereby relying on the current frame edge pixel as much as possible. The first frame background scene is determined by camera motion, camera movement between two image frames, and other background scenes are computed from the previous background scenes. The computed background scenes are used to eliminate the tracked object from the scene. In order to remove the tracked object, we generate approximated background for the first frame. Background images for subsequent frames are based on the first frame background or previous frame images. This approach is based on computing camera motion. Our experimental results show that our method works nice for moderate camera movement with small object shape changes.

A Study on Subcontract Animation in Korea during the Industrialization Era - Centered around Animations in 1970-80s - (산업화시대 한국 하청애니메이션에 대한 연구 - 1970-80년대 애니메이션을 중심으로 -)

  • Kim, Jong-Ok
    • Cartoon and Animation Studies
    • /
    • s.43
    • /
    • pp.47-75
    • /
    • 2016
  • This study has analyzed the history of the subcontract animation in Korea that began with Golden Bat of TBC Animation Division in 1966 to 1980s and shed the light on the history of subcontract animation that has been processed over 30 years in Korean animation. For this purpose, through the outlined status of subcontract animation, such as, production company, production status, scale of industry and so forth, the status of the OEM industry then has been checked and it links the solidified background of animation into subcontract production industry with the situation in time for analysis. In addition, on the basis of the foregoing, it is intended to broaden the horizon of the history of animation through the analysis on new search for facilitating the creative animation by overcoming the issues and limits generated by the subcontract animation industry. 1970s was the time that the national objective is to advance heavy-chemical industry and export-led economic growth. From the late 1970s, the animation has been spot lighted as the main-stream export industry through the overseas subcontract orders for animation. Expansion of the subcontract animation production has been influenced from the national policies on public culture, dispersion of color TV, facilitation of video production market and other media changes of the time that led the decline of animation audiences in theaters, and another cause would be in lack of platform of broadcasting companies that avoided the independent animation production for its economic theory. The subcontract animation industry may have the positive evaluation in the aspect of expanding the animation environment, such as, structuring of animation infra, development of new human resources and etc. However, the technology-incentive 'production'-oriented advancement has created distorted structure in advancing the professional human resources due to the absence of 'pre-production' of planning and others as well as the insufficient perception on 'post production (post work)', and it was unable to formulate domestic market by re-investing the capital accumulated for OEM industry into the production of creative animation and it has been assessed as negative aspect. Animation is a cultural and spiritual product of a country. Therefore, the systematic support policy for the facilitation of the creative animation, such as, development of professional human resources, creation of outstanding work, formation of market to make the pre-circulation structure and so forth has to be sought. However, animation is an industry, but there is no perception that it is a cultural industry based on the creativeness, not hardware-oriented manufacturing business. Such a lack of recognition, there was no policies to make the market and facilitate the creative animation by the animation of Korea for this period through the long-term plan and investment for independent work production. Such an attempt is newly begun through diverse searches for protection and advancement of creative animation in Korea after 1990s.