• Title/Summary/Keyword: Video stream

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Multipoint multimedia communication service in broadband ISDN part II : NOEG video bridge based on non-transcoding mechanism (광대역 ISDN상의 다지점 멀티미디어 통신서비스 II부 : Non-Transcoder근간의 MPEG 비디오브리지)

  • 박정호;황대환;이종형;구한준;조규섭
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.6
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    • pp.1526-1537
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    • 1998
  • The split-screen function on the multipoint control unit(MCU) which is usually using processing method based on pixel domain has many problems for manipulating the video signal in real-time. Although the researches and the developements to cope ith such problems are processing, these have too complex architecture to implement and are limited to method for H.261 video signal. In this paper, we propose a new mechanism for split-screen that can actually apply to ISO/IEC MPEG video standard. The new method that is proposed in this paper do the processes in complete compression domain, thus it is suitable for the application of real-time multipoint multimedia communication service. By simple interpreting and manipulating the MPEG video element stream, the split-screen functional module can be implemented easily and the result of the procedures does not accompany image degradation at all. Finally, the complexity of implementation, the aspect for processing delay and the loss of image quality as compared to that resulting in the case of applying the previous split-screen method has been investigated. And it is confirmed that the proposed mechanism has a significant advantage as a split-screen method.

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Adaptive Load Balancing Scheme for Real-Time Video Stream Transmission in Mobile Environment (모바일 환경에서 실시간 비디오 스트림 전송을 위한 적응형 부하 조정 기법)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.4
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    • pp.105-112
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    • 2011
  • We propose an adaptive load balancing scheme to transport real-time video streams efficiently in this paper. The playback buffer level of a video requesting client is high or low temporarily in mobile environment. This scheme attempts to allocate more network bandwidth to serve a video request with the lower buffer level preferentially. In this scheme, the amount of network bandwidth is dynamically allocated to the requesting clients according to their playback buffer levels in a distributed mobile system. In order to improve the quality of service and real-time performance of individual video playback, the proposed load balancing scheme tries to maximize the number of frames that are transported successfully to the client prior to their playback times. Fair services can also be provided to all the concurrent clients by making their playback situation more adaptive. The performance of this load balancing scheme is compared with that of other static load balancing scheme through extensive simulation experiments, resulting in the higher ratio of frames transmitted successfully within given deadlines.

Video Storage System based on Priority-Oriented Retrieval and Adapted Buffer Management (우선순위 지향 검색 및 적응형 버퍼관리에 의한 비디오 저장시스템)

  • Kim, Keun-Hyung;Park, Seog
    • Journal of Korea Multimedia Society
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    • v.5 no.1
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    • pp.1-9
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    • 2002
  • Video server which stores video streams should serve more users with the requested streams rapidly, satisfying their time constraints. In this paper, we propose the storage system that does not only maintain fast responses but also increase the number of users supported, with satisfying the time constraints characteristics of the video streams. When the video streams are retrieved in storage system under multiple disks environments, it can not only maintain the rapid responses but also can save the disk bandwidth owing to the retrieval based on priority. Also, it utilizes the given buffer capacity efficiently owing to determining the stream segment size heuristically, which is adapted to the buffer capacity Consequentially, these policies can increase the number of users supported. The correctness of the proposed policies is not only analyzed theoretically but also evaluated through simulations.

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An Optimization Technique of Scene Description for Effective Transmission of Interactive T-DMB Contents (대화형 T-DMB 컨텐츠의 효율적인 전송을 위한 장면기술정보 최적화 기법)

  • Li Song-Lu;Cheong Won-Sik;Jae Yoo-Young;Cha Kyung-Ae
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.363-378
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    • 2006
  • The Digital Multimedia Broadcasting(DMB) system is developed to offer high quality audio-visual multimedia contents to the mobile environment. The system adopts MPEG-4 standard for the main video, audio and other media format. It also adopts the MPEG-4 scene description for interactive multimedia contents. The animated and interactive contents can be actualized by BIFS(Binary Format for Scene), the binary format for scene description that refers to the spatio-temporal specifications and behaviors of the individual objects. As more interactive contents are, the scene description is also needed more high bitrate. However, the bandwidth for allocating meta data such as scene description is restrictive in mobile environment. On one hand, the DMB terminal starts demultiplexing content and decodes individual media by its own decoder. After decoding each media, rendering module presents each media stream according to the scene description. Thus the BIFS stream corresponding to the scene description should be decoded and parsed in advance of presenting media data. With these reason, the transmission delay of BIFS stream causes the delay of whole audio-visual scene presentation although the audio or video streams are encoded in very low bitrate. This paper presents the effective optimization technique for adapting BIFS stream into expected MPEG-2 TS bitrate without any bandwidth waste and avoiding the transmission delay of the initial scene description for interactive DMB contents.

An Optimal Adaptation Framework for Transmission of Multiple Visual Objects (다중 시각 객체 전송을 위한 최적화 적응 프래임워크)

  • Lim, Jeong-Yeon;Kim, Mun-Churl
    • Journal of KIISE:Software and Applications
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    • v.35 no.4
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    • pp.207-218
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    • 2008
  • With the growth of the Internet, multimedia streaming becomes an important means to deliver video contents over the Internet and the amount of the streaming multimedia contents is also getting increased. However, it becomes difficult to guarantee the quality of service in real-time over the IP network environment with instantaneously varying bandwidth. In this paper, we propose an optimal adaptation framework for streaming contents over the Internet in the sense that the perceptual quality of the multi-angie content with multiple visual objects is maximized given the constraints such as available bandwidth and transcoding cost. In the multi-angle video service framework, the user can select his/her preferred alternate views among the given multiple video streams captured at different view angles for a same event. This enhanced experience often entails streaming problems in real-time over the network, such as instantaneous bandwidth changes in the Internet. In order to cope with this problem, we assume that multi-angle video contents are encoded at different bitrates and the appropriate video streams are then selected or transcoded for delivery to meet such bandwidth constraints. For the user selective consumption of the various bitstreams in the multi-angle video service, the bitstream in each angle can be encoded in various bitrate, and the user can select a sub-bitrstream in the given bitrstreams or transcode the corresponding content in order to deliver the optimally adapted video contents to the instantaneously changing network condition. Therefore, we define the transcoding cost which means the time taken for transcoding the video stream and formulate a unified optimization framework which maximizes the perceptual quality of the multiple video objects in the given constraints such as the transcoding cost and the network bandwidth. Finally, we present plenty of the experimental results to show the effectiveness of the proposed method.

Network-adaptive H.264 Video Streaming over IEEE 802.11e (IEEE 802.11e에서 네트워크 적응적인 H.264 비디오 스트리밍)

  • Lee, Sun-Hun;Chung, Kwang-Sue
    • Journal of Broadcast Engineering
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    • v.13 no.1
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    • pp.6-16
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    • 2008
  • An instable wireless channel condition causes more packet losses and retransmissions due to interference, fading, station mobility, and so on. Therefore video streaming service over a wireless networks is a challenging task because of the changes in the wireless channel conditions and time-constraints characteristics of the video streaming services. To provide efficient video streaming over a wireless networks, QoS-enhanced MAC protocol, IEEE 802.11e, is standardized recently. Tn this paper, we propose a new network-adaptive H.264 video streaming mechanism in the IEEE 802.11e wireless networks. To improve the quality of video streaming services, video stream has to adapt to the changes in the wireless channel conditions. The wireless channel conditions are estimated by the packet loss probability and informed to the application layer by the cross-layering. According to the wireless channel information, the video streaming application filters out the low-priority data. This adaptation mechanism efficiently uses system resources because it drops the low-priority data in advance. Therefore, our cross-layer design can provide improved video streaming services to the end-user. Through the implementation and performance evaluation, we prove that the proposed mechanism improves the QoS of the video streaming by providing the smoothed playback.

An Effective of Rate Control for Scene Change in H.264/AVC (장면전환에 효율적인 H.264/AVC 비트율 제어 기법)

  • Son, Nam-Rye;Shin, Yoon-Jeong;Lee, Guee-Sang
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.1
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    • pp.26-39
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    • 2007
  • In recent years, rate control is an important technique in real time video communication applications using H.264/AVC. Many existing rate control algorithms employ the quadratic rate-distortion model, which is determine the target bits for each P frame. In this paper, a new rate control algorithm for transmission of H.264/AVC video bit stream through CBR(Constant Bit Rate) channel is proposed. The proposed algorithm predicts an adaptive QP(Quantization Parameter) for improving video distortion, due to high motion and abruptly scene change, which target bit rate and MAD(Mean of Absolute Difference) for current frame considering image complexity variance between previous and current frames. Additionally, it uses frame skip technique to maintain bit stream within a manageable range and protect buffer from overflow or underflow. Experimental results show that the proposed method gives a quality improvement of about 0.5dB when compared to previous rate control algorithm. Also our proposed algorithm encodes the video sequences with less frame skipping compared to the existing rate control for H.264/AVC.

Design and Implementation of Distributed QoS Management Architecture for Real-time Negotiation and Adaptation Control on CORBA Environments (CORBA 환경에서 실시간 협약 및 작응 제어를 위한 분사 QoS 관리 구조의 설계 및 구현)

  • Lee, Won-Jung;Shin, Chang-Sun;Jeong, Chang-Won;Joo, Su-Chong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.1C
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    • pp.21-35
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    • 2002
  • Nowadays, in accordance with increasing expectations of multimedia stream service on the internet, a lot of distributed applications are being required and developed. But the models of the existing systems have the problems that cannot support the extensibility and the reusability, when the QoS relating functions are being developed as an integrated modules which are suited on the centralized controlled specific-purpose application services. To cope with these problems, it is suggested in this paper to a distributed QoS management system on CORBA, an object-oriented middleware compliance. This systems we suggested can provides not only for efficient control of resources, various service QoS, and QoS control functions as the existing functions, but also QoS control real-time negotiation and dynamic adaptation in addition. This system consists of QoS Control Management Module(QoS CMM) in client side and QoS Management Module(QoS MM) in server side, respectively. These distributed modules are interfacing with each other via CORBA on different systems for distributed QoS management while serving distributed streaming applications. In phase of design of our system, we use UML(Unified Modeling Language) for designing each component in modules, their method calls and various detailed functions for controlling QoS of stream services. For implementation of our system, we used OrbixWeb 3.1c following CORBA specification on Solaris 2.5/2.7, Java language, Java Media Framework API 2.0 beta2, Mini-SQL 1.0.16 and the multimedia equipments, such as SunVideoPlus/Sun Video capture board and Sun Camera. Finally, we showed a numerical data controlled by real-time negotiation and adaptation procedures based on QoS map information to GUIs on client and server dynamically, while our distributed QoS management system is executing a given streaming service.

An Efficient Algorithm of Network Bandwidth Allocations for Multimedia Services (멀티미디어 서비스를 위한 효율적인 대역폭 할당)

  • 김정택;고인선
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.11C
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    • pp.1112-1123
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    • 2002
  • Providing a multimedia service requires efficient network bandwidth allocation scheduling. Typically, transmission of information with bursty characteristics, such as a video data stream, utilizes some type of smoothing technique that reduces the transmission rate fluctuation. While capable of a drastic reduction in the peak transmission rate, even the optimum smoothing algorithm proposed to date, however, is rather inadequate for multi-stream applications that share network bandwidth since such an algorithm has been designed and applied toward handling each independent stream. In this paper, we proposed an efficient bandwidth allocation algorithm that addresses these shortcomings. The proposed bandwidth allocation algorithm is divided into two steps, a static bandwidth allocation and a dynamic bandwidth allocation. In the former case, the peak rate reduction is achieved by maintaining the accumulated data in the user buffer at a high level, whereas the concept of real demand factor is employed to meet the needs of multi-stream bandwidth allocation in the latter case, Finally, the proposed algorithm's performance was verified with ExSpect 6.41, a Petri net simulation tool.

An Illumination Invariant Traffic Sign Recognition in the Driving Environment for Intelligence Vehicles (지능형 자동차를 위한 조명 변화에 강인한 도로표지판 검출 및 인식)

  • Lee, Taewoo;Lim, Kwangyong;Bae, Guntae;Byun, Hyeran;Choi, Yeongwoo
    • Journal of KIISE
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    • v.42 no.2
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    • pp.203-212
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    • 2015
  • This paper proposes a traffic sign recognition method in real road environments. The video stream in driving environments has two different characteristics compared to a general object video stream. First, the number of traffic sign types is limited and their shapes are mostly simple. Second, the camera cannot take clear pictures in the road scenes since there are many illumination changes and weather conditions are continuously changing. In this paper, we improve a modified census transform(MCT) to extract features effectively from the road scenes that have many illumination changes. The extracted features are collected by histograms and are transformed by the dense descriptors into very high dimensional vectors. Then, the high dimensional descriptors are encoded into a low dimensional feature vector by Fisher-vector coding and Gaussian Mixture Model. The proposed method shows illumination invariant detection and recognition, and the performance is sufficient to detect and recognize traffic signs in real-time with high accuracy.