• Title/Summary/Keyword: Video sequence

Search Result 507, Processing Time 0.023 seconds

Behavior Pattern Prediction Algorithm Based on 2D Pose Estimation and LSTM from Videos (비디오 영상에서 2차원 자세 추정과 LSTM 기반의 행동 패턴 예측 알고리즘)

  • Choi, Jiho;Hwang, Gyutae;Lee, Sang Jun
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.17 no.4
    • /
    • pp.191-197
    • /
    • 2022
  • This study proposes an image-based Pose Intention Network (PIN) algorithm for rehabilitation via patients' intentions. The purpose of the PIN algorithm is for enabling an active rehabilitation exercise, which is implemented by estimating the patient's motion and classifying the intention. Existing rehabilitation involves the inconvenience of attaching a sensor directly to the patient's skin. In addition, the rehabilitation device moves the patient, which is a passive rehabilitation method. Our algorithm consists of two steps. First, we estimate the user's joint position through the OpenPose algorithm, which is efficient in estimating 2D human pose in an image. Second, an intention classifier is constructed for classifying the motions into three categories, and a sequence of images including joint information is used as input. The intention network also learns correlations between joints and changes in joints over a short period of time, which can be easily used to determine the intention of the motion. To implement the proposed algorithm and conduct real-world experiments, we collected our own dataset, which is composed of videos of three classes. The network is trained using short segment clips of the video. Experimental results demonstrate that the proposed algorithm is effective for classifying intentions based on a short video clip.

Spherical Panorama Image Generation Method using Homography and Tracking Algorithm (호모그래피와 추적 알고리즘을 이용한 구면 파노라마 영상 생성 방법)

  • Munkhjargal, Anar;Choi, Hyung-Il
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.3
    • /
    • pp.42-52
    • /
    • 2017
  • Panorama image is a single image obtained by combining images taken at several viewpoints through matching of corresponding points. Existing panoramic image generation methods that find the corresponding points are extracting local invariant feature points in each image to create descriptors and using descriptor matching algorithm. In the case of video sequence, frames may be a lot, so therefore it may costs significant amount of time to generate a panoramic image by the existing method and it may has done unnecessary calculations. In this paper, we propose a method to quickly create a single panoramic image from a video sequence. By assuming that there is no significant changes between frames of the video such as in locally, we use the FAST algorithm that has good repeatability and high-speed calculation to extract feature points and the Lucas-Kanade algorithm as each feature point to track for find the corresponding points in surrounding neighborhood instead of existing descriptor matching algorithms. When homographies are calculated for all images, homography is changed around the center image of video sequence to warp images and obtain a planar panoramic image. Finally, the spherical panoramic image is obtained by performing inverse transformation of the spherical coordinate system. The proposed method was confirmed through the experiments generating panorama image efficiently and more faster than the existing methods.

Automotive Engineering Educational System Development Using Augmented Reality (증강 현실을 이용한 자동차 공학 교육 시스템 개발)

  • Farkhatdinov, Ildar;Kim, Dae-Won;Ryu, Jee-Hwan
    • The Journal of Korean Institute for Practical Engineering Education
    • /
    • v.1 no.1
    • /
    • pp.51-54
    • /
    • 2009
  • In or automotive engineering education is introduced. Main objective of the system is teaching disassemble/assemble procedure of automatic transmission of a vehicle to students, who study automotive engineering. System includes vehicle transmission, set of tools and mechanical facilities, two video cameras, computer with developed software, HMD glasses and two LCD screens. Developed software gives instructions on assembling and disassembling processes of real vehicle transmission with the help of augmenting virtual reality objects on the video stream. Overlaying of 3D instructions on the technological workspace can be used as an interactive educational material. In disassembling process, mechanical parts which should be disassembled are augmented on video stream from video cameras. Same is done for assembling process. Animation and other visual effects are applied for better indication of the current assembling/disassembling instruction. During learning and training, student can see what parts of vehicle transmission and in which order should be assembled or disassembled. Required tools and technological operations are displayed to a student with the help of augmented reality, as well. As a result, the system guides a student step-by-step through an assembly/disassembly sequence. During educational process a student has an opportunity to return back to any previous instruction if it is necessary. Developed augmented reality system makes educational process more interesting and intuitive. Using of augmented reality system for engineering education in automotive technology makes learning process easier and financially more effective.

  • PDF

Luminance Compensation using Feature Points and Histogram for VR Video Sequence (특징점과 히스토그램을 이용한 360 VR 영상용 밝기 보상 기법)

  • Lee, Geon-Won;Han, Jong-Ki
    • Journal of Broadcast Engineering
    • /
    • v.22 no.6
    • /
    • pp.808-816
    • /
    • 2017
  • 360 VR video systems has become important to provide immersive effect for viewers. The system consists of stitching, projection, compression, inverse projection, viewport extraction. In this paper, an efficient luminance compensation technique for 360 VR video sequences, where feature extraction and histogram equalization algorithms are utilized. The proposed luminance compensation algorithm enhance the performance of stitching in 360 VR system. The simulation results showed that the proposed technique is useful to increase the quality of the displayed image.

Recognition-Based Gesture Spotting for Video Game Interface (비디오 게임 인터페이스를 위한 인식 기반 제스처 분할)

  • Han, Eun-Jung;Kang, Hyun;Jung, Kee-Chul
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.9
    • /
    • pp.1177-1186
    • /
    • 2005
  • In vision-based interfaces for video games, gestures are used as commands of the games instead of pressing down a keyboard or a mouse. In these Interfaces, unintentional movements and continuous gestures have to be permitted to give a user more natural interface. For this problem, this paper proposes a novel gesture spotting method that combines spotting with recognition. It recognizes the meaningful movements concurrently while separating unintentional movements from a given image sequence. We applied our method to the recognition of the upper-body gestures for interfacing between a video game (Quake II) and its user. Experimental results show that the proposed method is on average $93.36\%$ in spotting gestures from continuous gestures, confirming its potential for a gesture-based interface for computer games.

  • PDF

Video Subband Coding using Quad-Tree Algorithm (쿼드트리 알고리즘을 이용한 비디오 서브밴드 코딩)

  • An, Chong-Koo;Chu, Hyung-Suk
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.6 no.3
    • /
    • pp.120-126
    • /
    • 2005
  • This paper presents the 3D wavelet based video compression system using quad-tree algorithm. The 3D wavelet based video compression system removes the temporal correlation of the input sequences using the motion compensation filter and decomposes the spatio-temporal subband using the spatial wavelet transform. The proposed system allocates the higher bit rate to the low frequency image of the 3D wavelet sequences and improves the 0.64dB PSNR performance of the reconstructed image in comparison with that of H.263. In addition to the limitation on the propagation of the motion compensation error by the 3D wavelet transform, the proposed system progressively transmits the input sequence according to the resolution and rate scalability.

  • PDF

Feature Extraction for Scene Change Detection in an MPEG Video Sequence (장면 전환 검출을 위한 MPEG 비디오 시퀀스로부터 특징 요소 추출)

  • 최윤석;곽영경;고성제
    • Journal of Broadcast Engineering
    • /
    • v.3 no.2
    • /
    • pp.127-137
    • /
    • 1998
  • In this paper, we propose the method of extracting edge information from MPEG video sequences for the detection of scene changes. In a the proposed method, five significant AC coefficients of each MPEG block are utilized to obtain edge images from the MPEG video. AC edge images obtained by the proposed scheme not only produce better object boundary information than conventional methods using only DC coefficients, but also can reduce the boundary effects produced by DC-based. Since the AC edge image contains the content information of each frame, it can be effectively utilized for the detection of scene change as well as the content-based video query. Experimental results show that the proposed method can be effectively utilized for the detection of scene changes.

  • PDF

Automatic Parsing of MPEG-Compressed Video (MPEG 압축된 비디오의 자동 분할 기법)

  • Kim, Ga-Hyeon;Mun, Yeong-Sik
    • The Transactions of the Korea Information Processing Society
    • /
    • v.6 no.4
    • /
    • pp.868-876
    • /
    • 1999
  • In this paper, an efficient automatic video parsing technique on MPEG-compressed video that is fundamental for content-based indexing is described. The proposed method detects scene changes, regardless of IPB picture composition. To detect abrupt changes, the difference measure based on the dc coefficient in I picture and the macroblock reference feature in P and B pictures are utilized. For gradual scene changes, we use the macroblock reference information in P and B pictures. the process of scene change detection can be efficiently handled by extracting necessary data without full decoding of MPEG sequence. The performance of the proposed algorithm is analyzed based on precision and recall. the experimental results verified the effectiveness of the method for detecting scene changes of various MPEG sequences.

  • PDF

A Parallel Video Encoding Technique for U-HDTV (U-HDTV를 위한 향상된 병렬 비디오 부호화 기법)

  • Jung, Seung-Won;Ko, Sung-Jea
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.48 no.1
    • /
    • pp.132-140
    • /
    • 2011
  • Ultra-High Definition Television (U-HDTV) is a promising candidate for the next generation television. Since the U-HDTV video signal requires a huge amount of data, parallel implementation of the U-HDTV compression system is highly demanding. In the conventional parallel video codec, a video is divided into sub-sequences and the sub-sequences are independently encoded. In this paper, for efficient parallel processing, we propose a pipelined encoding structure which exploits cross-correlation among the sub-sequences. The experimental results demonstrate that the proposed technique improves the coding efficiency and provides the sub-sequences of the balanced visual quality.

Video Stabilization Based on Smoothing Filter of Undesirable Motion (비의도 움직임 완화 필터 기반 동영상 안정화)

  • Kim, Beomsu;Lim, Jinju;Hong, Min-Cheol
    • Journal of IKEEE
    • /
    • v.19 no.2
    • /
    • pp.244-253
    • /
    • 2015
  • Please This paper presents method of video stabilization based on detection and adaptive motion smoothing filtering of undesirable motion. The proposed algorithm consists of two stages: the detection of undesirable motion and smoothing filtering of detected undesired motion. To incorporate desired properties into the motion smoothing process, the local maximum and the local minimum are defined in a set composed of the parameters of accumulative global motion. Using the local information, the constraints on detecting undesirable motions are defined. Based on these constraints, the alpha parameter of the alpha-trimmed means filter is adjusted, so that the degree of motion smoothing in the reconstructed video sequence is controlled. The experimental results demonstrated the capability of the proposed algorithm.