• Title/Summary/Keyword: Video media

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A Development of Thin Client based Video Guide Service Using Video Virtualization and WebRTC (영상 가상화와 WebRTC를 이용한 고사양 저가 단말 기반 화상 안내 서비스 개발)

  • Kim, Kwang-Yong;Jung, Il-Gu;Ryu, Won
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.6
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    • pp.500-504
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    • 2013
  • In this paper, we have developed the application of a remote multi-lingual video guide that allows interaction with Set Top Box of a thin client by using the WebRTC, an web browser-based communication method. A server accesses a web camera in conjunction with digital information display of a thin client connected remotely and is exchanged guide information with user. This server can be played in thin client STB using virtualization based the high-quality video compression technology. Further, it is not dependent on the performance of the STB and provides a video guide remotely.

Adaptive block tree structure for video coding

  • Baek, Aram;Gwon, Daehyeok;Son, Sohee;Lee, Jinho;Kang, Jung-Won;Kim, Hui Yong;Choi, Haechul
    • ETRI Journal
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    • v.43 no.2
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    • pp.313-323
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    • 2021
  • The Joint Video Exploration Team (JVET) has studied future video coding (FVC) technologies with a potential compression capacity that significantly exceeds that of the high-efficiency video coding (HEVC) standard. The joint exploration test model (JEM), a common platform for the exploration of FVC technologies in the JVET, employs quadtree plus binary tree block partitioning, which enhances the flexibility of coding unit partitioning. Despite significant improvement in coding efficiency for chrominance achieved by separating luminance and chrominance tree structures in I slices, this approach has intrinsic drawbacks that result in the redundancy of block partitioning data. In this paper, an adaptive tree structure correlating luminance and chrominance of single and dual trees is presented. Our proposed method resulted in an average reduction of -0.24% in the Y Bjontegaard Delta rate relative to the intracoding of JEM 6.0 common test conditions.

A Precise Audio/Video Synchronization Scheme Based on RTP Packet for Multimedia Communication (멀티미디어 통신을 위한 RTP 패킷 기반의 정밀한 오디오/비디오 동기화 기법)

  • Seo, Kwang-Deok;Chi, Won-Sup;Jung, Soon-Heung
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.653-663
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    • 2009
  • Synchronization between media is an important aspect in the design of multimedia communication-system. This paper proposes a precise media synchronization mechanism for video and audio transport over IP networks. To support synchronization between video and audio bitstreams transported over IP networks, RTP/RTCP protocol suite is usually employed. To provide a precise mechanism for media synchronization between video and audio, we suggest an efficient media synchronization algorithm based on NPT (Normal Play Time) which can be derivable from the timestamp information in the header part of RTP packet generated for the transport of video and audio. In the proposed method, we do not need to send and process any RTCP SR (sender report) packet which is required for conventional media synchronization scheme, and accordingly could reduce the number of required UDP ports and the amount of control traffic injected into the network.

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Additional data packetizing method for providing multichannel audio service on T-DMB environment (지상파 DMB 환경에서 멀티채널 오디오 서비스를 제공하기 위한 부가정보 패킷화 방법 연구)

  • Lee, Yong-Ju;Seo, Jeong-Il;Beack, Seung-Kwon;Kang, Kyeong-Ok;Lim, Jong-Soo
    • Journal of Broadcast Engineering
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    • v.14 no.3
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    • pp.332-341
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    • 2009
  • Terrestrial digital multimedia broadcasting(T-DMB) is one of mobile broadcasting services, and the commercial service was started in December 2005 in Korea. The performance targets of T-DMB are providing VCD(video CD) quality video and FM radio quality audio. In recent years, the researches for providing high quality video or audio service on T-DMB environments have been being carried out. To provide high-quality video or audio service, some additional data should be transmitted to the receiver as well as T-DMB video and audio data. Since the data rate for one T-DMB program is low, it is important to transmit the additional data at a low bit rate. In this paper, we propose a packetizing method for efficient transmission of the additional data to provide multichannel audio service on T-DMB environment.

A Reference Frame Selection Method Using RGB Vector and Object Feature Information of Immersive 360° Media (실감형 360도 미디어의 RGB 벡터 및 객체 특징정보를 이용한 대표 프레임 선정 방법)

  • Park, Byeongchan;Yoo, Injae;Lee, Jaechung;Jang, Seyoung;Kim, Seok-Yoon;Kim, Youngmo
    • Journal of IKEEE
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    • v.24 no.4
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    • pp.1050-1057
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    • 2020
  • Immersive 360-degree media has a problem of slowing down the video recognition speed when the video is processed by the conventional method using a variety of rendering methods, and the video size becomes larger with higher quality and extra-large volume than the existing video. In addition, in most cases, only one scene is captured by fixing the camera in a specific place due to the characteristics of the immersive 360-degree media, it is not necessary to extract feature information from all scenes. In this paper, we propose a reference frame selection method for immersive 360-degree media and describe its application process to copyright protection technology. In the proposed method, three pre-processing processes such as frame extraction of immersive 360 media, frame downsizing, and spherical form rendering are performed. In the rendering process, the video is divided into 16 frames and captured. In the central part where there is much object information, an object is extracted using an RGB vector per pixel and deep learning, and a reference frame is selected using object feature information.

Post-processing of 3D Video Extension of H.264/AVC for a Quality Enhancement of Synthesized View Sequences

  • Bang, Gun;Hur, Namho;Lee, Seong-Whan
    • ETRI Journal
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    • v.36 no.2
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    • pp.242-252
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    • 2014
  • Since July of 2012, the 3D video extension of H.264/AVC has been under development to support the multi-view video plus depth format. In 3D video applications such as multi-view and free-view point applications, synthesized views are generated using coded texture video and coded depth video. Such synthesized views can be distorted by quantization noise and inaccuracy of 3D wrapping positions, thus it is important to improve their quality where possible. To achieve this, the relationship among the depth video, texture video, and synthesized view is investigated herein. Based on this investigation, an edge noise suppression filtering process to preserve the edges of the depth video and a method based on a total variation approach to maximum a posteriori probability estimates for reducing the quantization noise of the coded texture video. The experiment results show that the proposed methods improve the peak signal-to-noise ratio and visual quality of a synthesized view compared to a synthesized view without post processing methods.

Word-of-Mouth Effect for Online Sales of K-Beauty Products: Centered on China SINA Weibo and Meipai (K-Beauty 구전효과가 온라인 매출액에 미치는 영향: 중국 SINA Weibo와 Meipai 중심으로)

  • Liu, Meina;Lim, Gyoo Gun
    • Journal of Intelligence and Information Systems
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    • v.25 no.1
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    • pp.197-218
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    • 2019
  • In addition to economic growth and national income increase, China is also experiencing rapid growth in consumption of cosmetics. About 67% of the total trade volume of Chinese cosmetics is made by e-commerce and especially K-Beauty products, which are Korean cosmetics are very popular. According to previous studies, 80% of consumer goods such as cosmetics are affected by the word of mouth information, searching the product information before purchase. Mostly, consumers acquire information related to cosmetics through comments made by other consumers on SNS such as SINA Weibo and Wechat, and recently they also use information about beauty related video channels. Most of the previous online word-of-mouth researches were mainly focused on media itself such as Facebook, Twitter, and blogs. However, the informational characteristics and the expression forms are also diverse. Typical types are text, picture, and video. This study focused on these types. We analyze the unstructured data of SINA Weibo, the SNS representative platform of China, and Meipai, the video platform, and analyze the impact of K-Beauty brand sales by dividing online word-of-mouth information with quantity and direction information. We analyzed about 330,000 data from Meipai, and 110,000 data from SINA Weibo and analyzed the basic properties of cosmetics. As a result of analysis, the amount of online word-of-mouth information has a positive effect on the sales of cosmetics irrespective of the type of media. However, the online videos showed higher impacts than the pictures and texts. Therefore, it is more effective for companies to carry out advertising and promotional activities in parallel with the existing SNS as well as video related information. It is understood that it is important to generate the frequency of exposure irrespective of media type. The positiveness of the video media was significant but the positiveness of the picture and text media was not significant. Due to the nature of information types, the amount of information in video media is more than that in text-oriented media, and video-related channels are emerging all over the world. In particular, China has made a number of video platforms in recent years and has enjoyed popularity among teenagers and thirties. As a result, existing SNS users are being dispersed to video media. We also analyzed the effect of online type of information on the online cosmetics sales by dividing the product type of cosmetics into basic cosmetics and color cosmetics. As a result, basic cosmetics had a positive effect on the sales according to the number of online videos and it was affected by the negative information of the videos. In the case of basic cosmetics, effects or characteristics do not appear immediately like color cosmetics, so information such as changes after use is often transmitted over a period of time. Therefore, it is important for companies to move more quickly to issues generated from video media. Color cosmetics are largely influenced by negative oral statements and sensitive to picture and text-oriented media. Information such as picture and text has the advantage and disadvantage that the process of making it can be made easier than video. Therefore, complaints and opinions are generally expressed in SNS quickly and immediately. Finally, we analyzed how product diversity affects sales according to online word of mouth information type. As a result of the analysis, it can be confirmed that when a variety of products are introduced in a video channel, they have a positive effect on online cosmetics sales. The significance of this study in the theoretical aspect is that, as in the previous studies, online sales have basically proved that K-Beauty cosmetics are also influenced by word-of-mouth. However this study focused on media types and both media have a positive impact on sales, as in previous studies, but it has been proven that video is more informative and influencing than text, depending on media abundance. In addition, according to the existing research on information direction, it is said that the negative influence has more influence, but in the basic study, the correlation is not significant, but the effect of negation in the case of color cosmetics is large. In the case of temporal fashion products such as color cosmetics, fast oral effect is influenced. In practical terms, it is expected that it will be helpful to use advertising strategies on the sales and advertising strategy of K-Beauty cosmetics in China by distinguishing basic and color cosmetics. In addition, it can be said that it recognized the importance of a video advertising strategy such as YouTube and one-person media. The results of this study can be used as basic data for analyzing the big data in understanding the Chinese cosmetics market and establishing appropriate strategies and marketing utilization of related companies.

The Analysis of New Video Conference System Based Secure Authentication

  • Jung Yong Deug;Kim Gil Choon;Jun Moon Seog
    • Proceedings of the IEEK Conference
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    • 2004.08c
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    • pp.600-607
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    • 2004
  • The paper describes the implementation of the video conferencing system using public key infrastructure which is used for user authentication and media stream encryption. Using public key infrastructure, we are able to reinforce the authentication for conference participant and block several malicious hacking while protecting conference control information. The paper shows the implementation of the transportation layer secure protocol in conformity with Korea public key authentication algorithm standard and symmetric key encryption algorithm (RC2, SEED, DES and 3DES) for media stream encryption. The feature of the paper is transportation layer secure protocol that is implemented for protection of information on a user authentication and video conference and the media streaming encryption algorithm also can be envisioned with another block encryption algorithm. The key for media streaming encryption may be safely distributed by the transportation layer secure protocol.

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AUTOMATIC BROADCAST VIDEO GENERATION FOR BALL SPORTS FROM MULTIPLE VIEWS

  • Choi, Kyu-Hyoung;Lee, Sang-Wook;Seo, Yong-Duek
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.193-198
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    • 2009
  • Generally a TV broadcast video of ball sports is composed from those of multiple cameras strategically mounted around a stadium under the supervision of a master director. The director decides which camera the current view should be from and how the camera work should be. In this paper, such a decision rule is based on the 3D location of ball which is the result of multi-view tracking. While current TV sports broadcast are accompanied with professional cameramen and expensive equipments, our system requires few video cameras and no cameraman. The resulted videos were stable and informative enough to convey the flow of a match.

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Image Processing that Conversion from Standard Video Signal to Film Signal using Film Characteristics Modeling Techniques. (Film특성 Modeling기법을 통하여 표준 Video신호를 Film신호로 Conversion하는 영상처리 방법)

  • Lee, Sang-Jin;Um, Jin-Sub;Pyo, Se-Jin;Choi, Byung-Sun
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.277-278
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    • 2007
  • 본 논문에서는 Film의 물리적인 특성을 Modeling하여 Film신호가 아닌 영상신호를 Film신호 특성을 갖도록 함으로써, Color가 보다 풍부한 느낌이 들게 하고 어두운 부분과 밝은 부분의 Dynamic Range를 확대하여, 일반 Video신호 영상을 필름 영화와 같은 Color효과를 갖도록 변환하는 방법에 대해 제안한다.

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