• Title/Summary/Keyword: Video industry

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A Study on the Development Direction and Cognition of Viral Video

  • Lee, Yong-Whan
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.7
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    • pp.65-73
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    • 2020
  • Viral video advertising is being used in the advertising and film industry for pre-promotion of certain products or pre-release films which has a lot of effect on investment. An analysis of viral video recognition is needed to predict future development directions. In response, the study conducted a survey on viral videos, focusing on college students in their 20s, who are the most exposed to advertisements and movies. Through this, the survey was conducted on recognition of viral videos, memorable viral videos, satisfaction level, message propagation method, positiveness of viral videos, expected future development, and desired viral video type. The survey showed that viral video recognition was 16.7% and the most memorable viral video; the "Let it Go" viral video from the movie "Frozen" was 69.1 %, according to the survey. The satisfaction level was not high at 31.2 %, and 73.5% of people sent messages to others after watching viral videos, which was very high. Negative opinions on viral videos were low at 13.7 %. 64.5% of the surveyors said the future of the viral videos would "develop" and 6.7% said would "not develop."

Status and development direction of Virtual Reality Video technology (가상현실 영상 기술의 현황과 발전방향 연구)

  • Liu, Miaoyihai;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.405-411
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    • 2021
  • Virtual reality technology is a new practical technology developed in the 20th century. In recent years, the related industry is rapidly developing due to the continuous development and improvement of virtual reality (VR) technology, and various image contents that are realistic through the use of virtual reality technology provide users with a better visual experience. In addition, it has excellent characteristics in terms of interaction and imagination, so a bright prospect can be expected in the field of video content production. This paper introduced the types of display of VR video, technology, and how users view VR video at the current stage. In addition, the difference in resolution between the past VR equipment and the current equipment was compared and analyzed, and the reason why the resolution affects the VR image was explored. Among the future development of VR video, we will present some development directions and provide convenience to people.

Research on the Uses and Gratifications of Tiktok (Douyin short video)

  • Yaqi, Zhou;Lee, Jong-Yoon;Liu, Shanshan
    • International Journal of Contents
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    • v.17 no.1
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    • pp.37-53
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    • 2021
  • With the advent of the 5G era, smart phones and communications network technology have progressed, and mobile short video of people's life can be made, Of the new tools of communication, at present, China's social short video industry has shown rapid development, and the most representative of the short video app is Douyin (international version: Tiktok). Under the background of Uses and Gratifications Theory, this study discusse the relationship between Douyin users' preference degree, use motivation, use satisfaction and attention intention. This study divides the content of Douyin video into 10 categories, selects the form of an online questionnaire survey, uses SPSS software to conduct quantitative analysis of 202 questionnaires after screening, and finally draws the following conclusions: (1) The content preference degree of Douyin short video (the high group and low group) is different in users' use motivation, users' satisfaction degree and users' attention intention. ALL results are within the range of statistical significance.(2) Douyin users' video content preference degree has a positive impact on users' use motivation, users' satisfaction degree, and users' attention intention. (3) Douyin users' motivation has a positive impact on users' satisfaction and user' attention intention. (4) Douyin users' satisfaction degree has a positive impact on users' attention intention. Based on the research results, we suggest that Douyin platform pushes videos according to users' preferences. In addition, as the preference degree has an impact on users' motivation, satisfaction degree and attention intention of using the platform, it is important that the platform's focus should to pay attention to the preference degree of users. Collecting users' preferences at the early stage of users' entering the platform is a good way to learn from, and doing a good job of big data collection and management in the later operation.

e-Learning Education System on Web

  • Choi, Sung;Han, Jung-Lan;Chung, Ji-Moon
    • 한국디지털정책학회:학술대회논문집
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    • 2004.11a
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    • pp.283-294
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    • 2004
  • Within the rapidly changing environment of global economics, the environment of higher education in the universities & companies, also, has been, encountering various changes. Popularization on higher education related to lifetime education system, putting emphasis on the productivity of education services and the acquisition of competitiveness through the market of open education, the breakdown of the ivory tower and the Multiversitization of universities & companies, importance of obtaining information in the universities & companies, and cooperation between domestic and oversea universities, industry and educational system must be acquired. Therefore, in order to adequately cope with these kinds of rapid changes in the education environment, operating E-Learning Education & company by utilizing various information technologies and its fixations such as Internet, E-mail. CD-ROMs. Interactive Video Networks (Video Conferencing, Video on Demand), CableTV etc., which has no time or location limitation, is needed.

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Advanced Real-Time Rate Control for Low Bit Rate Video Communication

  • Kim, Yoon
    • Journal of the Korea Computer Industry Society
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    • v.7 no.5
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    • pp.513-520
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    • 2006
  • In this paper, we propose a novel real-time frame-layer rate control algorithm using sliding window method for low bit rate video coding. The proposed rate control method performs bit allocation at the frame level to minimize the average distortion over an entire sequence as well as variations in distortion between frames. A new frame-layer rate-distortion model is derived, and a non-iterative optimization method is used for low computational complexity. In order to reduce the quality fluctuation, we use a sliding window scheme which does not require the pre-analysis process. Therefore, the proposed algorithm does not produce time delay from encoding, and is suitable for real-time low-complexity video encoder. Experimental results indicate that the proposed control method provides better visual and PSNR performance than the existing TMN8 rate control method.

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A Study of Resolving the Over Segmentation in Image using ATMF (ATMF를 이용한 영상의 과분할 방지에 관한 연구)

  • Park, Hyoung-Keun
    • Journal of the Korea Computer Industry Society
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    • v.6 no.5
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    • pp.735-740
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    • 2005
  • Video segmentation is an essential part in region-based video coding and any other fields of the video processing. Among lots of methods proposed so far, the watershed method in which the region growing is performed for the gradient image can produce well-partitioned regions globally without any influence on local noise and extracts accurate boundaries, But, it generates a great number of small regions, which we call over segmentation problem. Therefore we proposes that adaptive trimmed mean filter for resolving the over segmentation of image.

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A Study on Video Encoder Implementation having Pipe-line Structure (Pipe-line 구조를 갖는 Video Encoder 구현에 관한 연구)

  • 이인섭;이완범;김환용
    • Journal of the Korea Computer Industry Society
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    • v.2 no.9
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    • pp.1183-1190
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    • 2001
  • In this paper, it used a different pipeline method from conventional method which is encoding the video signal of analog with digital. It designed with pipeline structure of 4 phases as the pixel clock ratio of the whole operation of the encoder, and secured the stable operational timing of the each sub-blocks, it was visible the effect which reduces a gate possibility as designing by the ROM table or the shift and adder method which is not used a multiplication flag method of case existing of multiplication of the fixed coefficient. The designed encoder shared with the each sub-block and it designed the FPGA using MAX+PLUS2 with VHDL.

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Latency Analysis of AVB Network and Optimization Design for Automotive

  • An, Byoungman;Kim, YoungSeop
    • Journal of the Semiconductor & Display Technology
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    • v.18 no.3
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    • pp.127-132
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    • 2019
  • This paper presents an overview of automotive communication technologies, including related technology developments. We describe the latency of Audio Video Bridge (AVB) network as well as purpose the optimized design of the Ethernet network system for automotive. Our design plays a significant role in reducing the delay between components. The proposed approach on realistic test cases showed that there was a delay reduction, approximately 49.4%. It is expected that the optimization method for the actual automotive environment can greatly shorten the time period in the design and development process. The results obtained from the experiments on the delay time present in each function are reliable because average values are obtained through repeated actual tests for several months. It will greatly benefit the industry since analyzing the latency between each function in a short period of time is very important.

Mobile Video Telephony Service Adoption : A Value-based Approach

  • Park, Jong-Sung;Lee, Jung-Hoon;Woo, Hyeok-Jun
    • Journal of Information Technology Applications and Management
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    • v.17 no.2
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    • pp.111-132
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    • 2010
  • Korean telecommunications industry has a large scale market and boasts on high service quality and high technologies enough to provide the mobile video telephony service(the VTS) satisfactorily. For many years, Korean telecommunications companies have been investing enormous amount of money to advertise their VTS widely and to allow their customers to change their cell phones for the 3G(the third generation) devices indispensable for the VTS. However, despite their efforts, the VTS adoption rate in Korea is very low as of January, 2010 and it seems that customers seldom feel the necessity to use. From this viewpoint, it becomes necessary to identify antecedents influencing the intention to use for the VTS empirically. For this purpose, we have proposed several hypotheses from the perspective of the Value-based Adoption Model(VAM). We conducted a survey and found the several factors which influence the value perception of VTS.

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A Comparison of Scene Change Localization Methods over the Open Video Scene Detection Dataset

  • Panchenko, Taras;Bieda, Igor
    • International Journal of Computer Science & Network Security
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    • v.22 no.6
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    • pp.1-6
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    • 2022
  • Scene change detection is an important topic because of the wide and growing range of its applications. Streaming services from many providers are increasing their capacity which causes the industry growth. The method for the scene change detection is described here and compared with the State-of-the-Art methods over the Open Video Scene Detection (OVSD) - an open dataset of Creative Commons licensed videos freely available for download and use to evaluate video scene detection algorithms. The proposed method is based on scene analysis using threshold values and smooth scene changes. A comparison of the presented method was conducted in this research. The obtained results demonstrated the high efficiency of the scene cut localization method proposed by authors, because its efficiency measured in terms of precision, recall, accuracy, and F-metrics score exceeds the best previously known results.