• Title/Summary/Keyword: Video Synthesis

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Interactive System using Multiple Signal Processing (다중신호처리를 이용한 인터렉티브 시스템)

  • Kim, Sung-Ill;Yang, Hyo-Sik;Shin, Wee-Jae;Park, Nam-Chun;Oh, Se-Jin
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2005.11a
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    • pp.282-285
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    • 2005
  • This paper discusses the interactive system for smart home environments. In order to realize this, the main emphasis of the paper lies on the description of the multiple signal processing on the basis of the technologies such as fingerprint recognition, video signal processing, speech recognition and synthesis. For essential modules of the interactive system, we adopted the motion detector based on the changes of brightness in pixels as well as the fingerprint identification for adapting home environments to the inhabitants. In addition, the real-time speech recognizer based on the HM-Net(Hidden Markov Network) and the speech synthesis were incorporated into the overall system for interaction between user and system. In experimental evaluation, the results showed that the proposed system was easy to use because the system was able to give special services for specific users in smart home environments, even though the performance of the speech recognizer was not better than the simulation results owing to the noisy environments.

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Synthesis Method for Stereoscopic Still Pictures and Moving Pictures (실사 양안식 정지영상 및 동영상 콘텐츠 지원을 위한 합성 방법 연구)

  • Lee Injae;Jeong Seyoon;Kim Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.153-156
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    • 2003
  • As there is a growing tendency to represent the 3D content instead of the 2D content, researches for the stereoscopic image and video are under way in a variety of fields such as acquisition compression, transmission, authoring and display. The authoring technique for stereoscopic contents has given emphasis to virtual stereoscopic contents. Thus the authoring technique for stereoscopic pictures is insufficient. When we compose a stereo scene with stereoscopic pictures, stereoscopic contents may not match the stereo scene because each stereoscopic picture may have different camera condition. To solve this problem, stereoscopic pictures have been modified manually. It is a laborious work and will be spent much time. Also it is difficult for a user who does not have an elementary knowledge of stereopsis. In this paper, we propose the synthesis method to compose a natural stereo scene with stereoscopic still pictures and moving pictures. Experimental results show that the proposed method in this paper allows a user to synthesize stereoscopic contents easily and compose a stereo scene conveniently.

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Signboard Replacement in Video clip (비디오 클립에서의 간판영역 교체 기법)

  • Kim, Joohyeon;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.22 no.3
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    • pp.339-349
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    • 2017
  • In this paper, we propose a technique for smoothly replacing a signboard image in a video clip with another signboard image and an application for performing it. In order to replace the signboard area in the image, it must be tracked and the shape of the signboard changed. Also, when an obstruction occurs due to a front object, the obscured area is extracted so that only the signboard area can be replaced, and color correction is performed for natural synthesis. The proposed application receives the information required by the algorithm from the user and explains the required functions, thereby disclosing the entire process in which the algorithm is actually implemented and tested. This can be used for a variety of media, and can be used as a means to remove the indirect advertisement that is often seen, and it can also be used as a new advertisement model in which another advertisement image is inserted into the image to be advertised.

Subjective Listening Test based on Frontal Loudspeaker Array Reproduction System (전방 스피커 어레이 재생 방식 기반 음향 재현 성능 평가)

  • Yoo, Jae-hyoun;Jang, Daeyoung;Lee, Taejin
    • Journal of Broadcast Engineering
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    • v.20 no.5
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    • pp.667-675
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    • 2015
  • As the interest on the high-definition and high-quality broadcasting is increased, the request on the high quality sound signal is enlarged as well as on the video signal's quality. One factor contributing to the high-quality of audio signal is an expansion of reproduction channels like 10.2channel and 22.2channel, but there is a problem of speaker installation issue of these many channels. One solution to solve this problem, we can use frontal loudspeaker array reproduction technique making virtual surround sound. So in this paper, we introduce theocratical analysis on the Wave Field Synthesis used for speaker array based sound reproduction and also present the result about the subjective listening test of reproduction performance based on this technique to check the perfoemance of this system. As a result, we showed WFS based frontal loudspeaker array reproduction method could provide sufficient performance compared to conventional discrete 5.1 channel reproduction method.

Hole-filling Algorithm Based on Extrapolating Spatial-Temporal Background Information for View Synthesis in Free Viewpoint Television (자유 시점 TV에서 시점 합성을 위한 시공간적 배경 정보 추정 기반 홀 채움 방식)

  • Kim, Beomsu;Nguyen, Tien-Dat;Hong, Min-cheol
    • Journal of IKEEE
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    • v.20 no.1
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    • pp.31-44
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    • 2016
  • This paper presents a hole-filling algorithm based on extrapolating spatial-temporal background information used in view synthesis for free-viewpoint television. A new background codebook is constructed and updated in order to extract reliable temporal background information. In addition, an estimation of spatial local background values is conducted to discriminate an adaptive boundary between the background region and the foreground region as well as to update the information about the hole region. The holes then are filled by combining the spatial background information and the temporal background information. In addition, an exemplar-based inpainting technique is used to fill the rest of holes, in which a priority function using background-depth information is defined to determine the order in which the holes are filled. The experimental results demonstrated that the proposed algorithm outperformed the other comparative methods about average 0.3-0.6 dB, and that it synthesized satisfactory views regardless of video characteristics and type of hole region.

System Development of SCSky CanSat With Smart Phone and Wide Swath Scan Camera Mechanism (스마트 폰 및 광역관측카메라 메커니즘 탑재 SCSky 캔위성 시스템 개발)

  • Kim, Hye-In;Kim, Jeong-Ki;Choi, Jae-Seop;Kim, Su-Hyeon;Oh, Hyun-Ung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.45 no.2
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    • pp.154-162
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    • 2017
  • CanSat Competition has been annually held in South Korea since 2012 to give students an opportunity for better understanding of system design and operation processes of satellite. SCSky CanSat(Smart Call from the Sky Can Satellite) proposed in this study is a name of CanSat that was participated in 2016 CanSat competition. Its main mission objective is to obtain flight imaging data of inside and outside the CanSat through the video call using on-board smart phone in the CanSat. To implement this mission, we developed a remote touch system using SMA(Shape Memory Alloy) wire. In addition, a wide scan camera mechanism using SMA spring was developed to obtain ground imaging data during the mission. This study introduced the mission of the SCSky CanSat, as well as the description of on-board payloads, system design results, and flight test results.

Fast Multi-View Synthesis Using Duplex Foward Mapping and Parallel Processing (순차적 이중 전방 사상의 병렬 처리를 통한 다중 시점 고속 영상 합성)

  • Choi, Ji-Youn;Ryu, Sae-Woon;Shin, Hong-Chang;Park, Jong-Il
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1303-1310
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    • 2009
  • Glassless 3D display requires multiple images taken from different viewpoints to show a scene. The simplest way to get multi-view image is using multiple camera that as number of views are requires. To do that, synchronize between cameras or compute and transmit lots of data comes critical problem. Thus, generating such a large number of viewpoint images effectively is emerging as a key technique in 3D video technology. Image-based view synthesis is an algorithm for generating various virtual viewpoint images using a limited number of views and depth maps. In this paper, because the virtual view image can be express as a transformed image from real view with some depth condition, we propose an algorithm to compute multi-view synthesis from two reference view images and their own depth-map by stepwise duplex forward mapping. And also, because the geometrical relationship between real view and virtual view is repetitively, we apply our algorithm into OpenGL Shading Language which is a programmable Graphic Process Unit that allow parallel processing to improve computation time. We demonstrate the effectiveness of our algorithm for fast view synthesis through a variety of experiments with real data.

Internet Virtual Reality-based Remote Control and Monitoring System and Implementation of Integrated Development Environment (인터넷 가상 현실 기반 원격 제어 및 감시 시스템과 통합 개발 환경의 구현)

  • Im, Hyeon-U;Kim, Yeong-Mo
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11S
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    • pp.3243-3250
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    • 1999
  • There are many problems to be satisfied the various commercial demand in the present VRML node, and the VRML-based system by the contact with other technology is burdened with the direct participation of developer related with it. In this study, remote control and monitoring system using EAI(External Authoring Interface) is reposed to overcome the limit of VRML. In other words, This study is about mechanism of interaction between control and monitoring subject in real world and object in virtual world mapped with it. Object oriented method by one to one mapping of the Java class which have VRML virtual world and the object control is proposed. Introduction method of video monitoring through method of image synthesis and the integrated development environment is described. Finally automobile-gate control system based on the development method of Internet virtual reality-based system which is proposed in this study is described.

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The design of quantization and inverse quantization unit (Q_IQ unit) module with video encoder (비디오 인코더용 양자화 및 역양자화기(Q_IQ unit) 모듈의 설계)

  • 김은원;조원경
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.34C no.11
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    • pp.20-28
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    • 1997
  • In this paper, quantization and inverse quantizatio unit, a sa component of MPEG-2 moving picture compression system, ar edesigned. In the processing of quantization, this design adopted newly designed arithmetic units in which quantization matrices and scale code was expressed with SD(signed-digit) code. In the arithmetic unit of inverse quantization, quantization scale code, which has 5-bits length, is splited into two pieces; 2-bits for control code, 3-bits for quantization data, and the method to devise quantization step size is proposed. The design was coded with VHDL and synthesis results in that it consumed about 6,110 gates, and operating speed is 52MHz.

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The Development of the USB-DMB Receiver

  • Park, Nho-Kyung;Jin, Hyun-Joon
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.3E
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    • pp.74-78
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    • 2004
  • As analog audio systems are changing to digital systems, the DAB (Digital Audio Broadcasting) is expected to provide CD quality audio, various data services with interactiveness and excellent mobile reception ability. The DMB (Digital Multimedia Broadcasting), as more advanced successor of the DAB, adds video capability on the audio and data services. The DAB system assures high quality audio services even when the reception is through portable and mobile receivers. In this paper, USB-DAB receiver and PCI-DMB receiver are designed and implemented. The DAB receiver and the DMB receiver incorporate with PC to make use of computational power and application software of Pc. This enables the developed system to be more flexible and to meet various applications easier.