• Title/Summary/Keyword: Video Server

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Rsearch in Server Striping policy for Parallel Video Server System (Parallel Video Server system을 위한 Server Striping 정책에 관한 연구)

  • 구태연;김길용
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10c
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    • pp.576-578
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    • 2000
  • 현재의 대부분의 VOD System에서는 Single Server System의 제약인 확장성과 안정적 서비스를 제공하기 위해 Multi-Server System을 사용하고 있다. Multiple Server에 Video Data를 Striping한 구조를 Parallel Video Server Architecture라 한다. 본 연구에서는 Parallel Video Server System 상에서 Data의 Striping Policy에 대해 고찰해보고 이때 발생하는 load balancing과 redundancy 문제의 해결책을 제시하였다. 또한 이를 실제 local Network 시스템에 적용하여 구현하였다.

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Design of Real-Time Video Play System Using Web Camera

  • Seung Ju Jang
    • International journal of advanced smart convergence
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    • v.12 no.3
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    • pp.25-31
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    • 2023
  • This paper designs a real-time video playback system using a web camera in the RTSP server. It designs a function to play the video data of the web camera in the client in real time using the web camera in the server and using the RTSP protocol. It consists of a server module function that produces real-time video information using a web camera and a client module function that plays video received from the server in real time. The experiment was conducted by establishing an environment for designing a real-time video playback system using a web camera. As a result of the experiment, it was confirmed that real-time video playback from the server's web camera worked well.

ServerNet and ATM Interconnects: Comparison for Compressed Video Transmission

  • Ashfaq Hossain;Kang, Sung-Mo;Robert Horst
    • Journal of Communications and Networks
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    • v.1 no.2
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    • pp.134-142
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    • 1999
  • We have developed fully functional Video Server and Client applications which can transmit, receive, decompress and display compressed video over various networks. Our video trans-port allows dynamic rate control feedback, loss detection, and repair requests from Clients to the Server. Our experiments show how feedvack-before-degradation scheme for rate adaptation maintains good display frame-rate for video playback. We show how the playback degradation(reduction in display frame-rate) oc-curs and what happens if corrective measures are not taken to im-prove the situation. The degradation is attributed to the increased internal kernel buffering which consumes scarce CPU resources. We demontrate with our experimental results that ServerNet, with improved hardware delivery guarantees, can significantly reduce host CPU resource consumption while serving video streams. We present the maximum number of streams which can be served for each of ATM and ServerNet interconnects. The appropriate user-level packet size for the video server are also determined for each case.

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Video Data Management based on Time Constraint Multiple Access Technique in Video Proxy Server (비디오 프록시 서버에서의 시간 제약 다중 요청 기법 기반 동영상 데이터 관리)

  • Lee, Jun-Pyo;Cho, Chul-Young;Kwon, Cheol-Hee;Lee, Jong-Soon;Kim, Tae-Yeong
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.10
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    • pp.113-120
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    • 2010
  • Video proxy server which is located near clients can store the frequently requested video data in storage space in order to minimize initial latency and network traffic significantly. However, due to the limited storage space in video proxy server, an appropriate video selection method is needed to store the videos which are frequently requested by users. Thus, we present a time constraint multiple access technique to efficiently store the video in video proxy server. If the video is requested by user, it is temporarily stored during the predefined interval and then, delivered to the user. A video which is stored is deleted or moved into the storage space of video proxy server depending on the request condition. In addition, we propose a video deletion method in video proxy server for newly stored video data. The simulation results show that the proposed method performs better than other methods in terms of the block hit rate and the number of block deletion.

A Selective Video Data Deletion Algorithm to Free Up Storage Space in Video Proxy Server (비디오 프록시 서버에서의 저장 공간 확보를 위한 선택적 동영상 데이터 삭제 알고리즘)

  • Lee, Jun-Pyo;Park, Sung-Han
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.4
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    • pp.121-126
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    • 2009
  • Video poxy server which is located near clients can store the frequently requested video data in storage space in order to minimize initial latency and network traffic significantly. However, due to the limited storage space in video proxy server, an appropriate deletion algorithm is needed to remove the old video data which is not serviced for a long time. Thus, we propose an efficient video data deletion algorithm for video proxy server. The proposed deletion algorithm removes the video which has the lowest request possibility based on the user access patterns. In our algorithm, we arrange the videos which are stored in video proxy server according to the requested time sequence and then, select the video which has the oldest requested time. The selected video is partially removed in order to free up storage space in video poky server. The simulation results show that the proposed algorithm performs better than other algorithms in terms of the block hit rate and the number of block deletion.

Design of a Request Pattern based Video Proxy Server Management Technique for an Internet Streaming Service (인터넷 스트리밍 서비스를 위한 요청 기반 비디오 프록시 서버 관리 기법의 설계)

  • Lee, Jun-Pyo;Cho, Chul-Young;Lee, Jong-Soon;Kim, Tae-Yeong;Kwon, Cheol-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.6
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    • pp.57-64
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    • 2010
  • Due to the limited storage space in video proxy server, it is often required to replace the old video data which is not serviced for long time with the newly requested video. This replacement causes the service delay and increase of network traffic. To circumvent this problem, we propose the an efficient replacement scheme in a video proxy server. In addition, we present a video data management technique for decreasing the number of replacement in video proxy server. For this purpose, we employ a memory in video proxy server. If the video segment which is loaded in memory is requested once again by a different user, this segment is resided in memory. The video in the memory is stored in the video proxy server depending on the consuming pattern by users. The simulation results show that the proposed algorithm performs better than other algorithms in terms of packet hit rate and number of packet replacement.

Server Side Solutions For Web-Based Video

  • Biernacki, Arkadiusz
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.4
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    • pp.1768-1789
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    • 2016
  • In contemporary video streaming systems based on HTTP protocol, video players at the client side are responsible for adjusting video quality to network conditions and user expectations. However, when multiple video clips are streamed simultaneously, an intricate application logic implemented in the video players overlays the TCP mechanism which is responsible for a balanced access to a shared network link. As a result, some video players may not obtain a fair share of network throughput and may be vulnerable to an unstable video bit-rate. Therefore, we propose to simplify the algorithms implemented in the video players, which are responsible for the adjustment of video quality and constrain their functionality only to sending feedback to a server about a state of the player buffer. The main logic of the system is shifted to the server, which is now responsible for bit-rate selection and prioritisation of the video streams transmitted to multiple clients. To verify our proposition, we performed several experiments in a laboratory environment which show that when the server cooperates with the clients, the video players experience fewer quality switches and the system achieves better fairness when allocating network throughput among the video players. However, this comes at the cost of worse utilisation of network bandwidth.

A Cache Management Technique for an Efficient Video Proxy Server (효율적인 비디오 프록시 서버를 위한 캐시 관리 방법)

  • Lee, Jun-Pyo;Park, Sung-Han
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.4
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    • pp.82-88
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    • 2009
  • Video proxy server which is located near clients can store the frequently requested video data in storage space in order to minimize initial latency and network traffic significantly. However, due to the limited storage space in video proxy server, an appropriate video selection method is needed to store the videos which are frequently requested by users. Thus, we present a virtual caching technique to efficiently store the video in video proxy server. For this purpose, we employ a virtual memory in video poky server. If the video is requested by user, it is loaded in virtual memory first and then, delivered to the user. A video which is loaded in virtual memory is deleted or moved into the storage space of video poxy sewer depending on the request condition. In addition, virtual memory is divided into each segment area in order to store the segments efficiently and to avoid the fragmentation. The simulation results show that the proposed method performs better than other methods in terms of the block hit rate and the number of block deletion.

A Method for Video Placement on a Cluster of Video Servers Using Server and Network Loads (비디오 서버 클러스터 상에서의 서버 및 네트워크 부하를 고려한 비디오 배치 방법)

  • Kim, SangChul
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.4
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    • pp.43-52
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    • 2008
  • The paper presents the problem definition of video placement and efficient methods for placing video data on a cluster of video servers. The video placement is to place each of video replicas on one of the servers where the number and location of the servers are already determined. The rejection ratio of user requests is one of most important user-perceive performance measures, so it has been used as a performance criteria in many researches on the VOD system. The objective of our video placement is to achieve the load balancing among servers and the minimization of total network loads. To our experiment, the presented methods show better performance in terms of the rejection ratio of user requests than the methods for video placements in which only either server load balancing or network load minimization is considered. Also, it is observed that considerations on server load balancing is especially important in video placement. To our survey, little research has been published on video placement in which server and network load are considered together in a video server cluster environment.

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A Personal Videocasting System with Intelligent TV Browsing for a Practical Video Application Environment

  • Kim, Sang-Kyun;Jeong, Jin-Guk;Kim, Hyoung-Gook;Chung, Min-Gyo
    • ETRI Journal
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    • v.31 no.1
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    • pp.10-20
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    • 2009
  • In this paper, a video broadcasting system between a home-server-type device and a mobile device is proposed. The home-server-type device can automatically extract semantic information from video contents, such as news, a soccer match, and a baseball game. The indexing results are utilized to convert the original video contents to a digested or arranged format. From the mobile device, a user can make recording requests to the home-server-type devices and can then watch and navigate recorded video contents in a digested form. The novelty of this study is the actual implementation of the proposed system by combining the actual IT environment that is available with indexing algorithms. The implementation of the system is demonstrated along with experimental results of the automatic video indexing algorithms. The overall performance of the developed system is compared with existing state-of-the-art personal video recording products.

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