• Title/Summary/Keyword: Video QoE

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A Cross-layer Link Adaptive HD Video Transmission Scheme in WiMedia D-MAC based UWB Systems

  • Joo, Yang-Ick
    • Journal of Korea Multimedia Society
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    • v.15 no.12
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    • pp.1464-1474
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    • 2012
  • In this paper, we propose a QoS (Quality of Service)-aware and cooperative resource reservation scheme using cross-layer link adaptation for wireless high definition video transmission through UWB (Ultra Wide Band) network with D-MAC (Distributed Medium Access Control). A wireless high definition video transmission system usually requires stable high throughput even without line-of-sight, e.g., a destination device in another room separated by a wall. Since the WiMedia D-MAC supporting DRP (Distributed Reservation Protocol) scheme causes lots of DRP resource reservation conflicts due to failure of beacon detection in wireless channel environment, overall performances of the WiMedia D-MAC can be deteriorated. And the current WiMedia MAC standard has not considered QoS provisioning even though QoS parameters such as a range of service rates are provided to each traffic stream. Therefore, we propose Relay DRP protocol with QoS-based relay node selection criterion, which makes a relay path to avoid DRP resource reservation conflicts and guarantee QoS more stably through cross-layer link adaptation of cooperative relay transmission scheme and is compliant with the current WiMedia D-MAC protocol. Simulation results demonstrate performance improvements of the proposed method for throughput and QoS provisioning.

Network-adaptive H.264 Video Streaming over IEEE 802.11e (IEEE 802.11e에서 네트워크 적응적인 H.264 비디오 스트리밍)

  • Lee, Sun-Hun;Chung, Kwang-Sue
    • Journal of Broadcast Engineering
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    • v.13 no.1
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    • pp.6-16
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    • 2008
  • An instable wireless channel condition causes more packet losses and retransmissions due to interference, fading, station mobility, and so on. Therefore video streaming service over a wireless networks is a challenging task because of the changes in the wireless channel conditions and time-constraints characteristics of the video streaming services. To provide efficient video streaming over a wireless networks, QoS-enhanced MAC protocol, IEEE 802.11e, is standardized recently. Tn this paper, we propose a new network-adaptive H.264 video streaming mechanism in the IEEE 802.11e wireless networks. To improve the quality of video streaming services, video stream has to adapt to the changes in the wireless channel conditions. The wireless channel conditions are estimated by the packet loss probability and informed to the application layer by the cross-layering. According to the wireless channel information, the video streaming application filters out the low-priority data. This adaptation mechanism efficiently uses system resources because it drops the low-priority data in advance. Therefore, our cross-layer design can provide improved video streaming services to the end-user. Through the implementation and performance evaluation, we prove that the proposed mechanism improves the QoS of the video streaming by providing the smoothed playback.

A Video Bitrate Adaptation Algorithm for DASH-Based Multimedia Streaming Services to Enhance User QoE (DASH 기반 멀티미디어 스트리밍 서비스에서 사용자 체감품질 향상을 위한 비트율 적응 기법)

  • Suh, Dongeun;Jang, Insun;Pack, Sangheon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.6
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    • pp.341-349
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    • 2014
  • Dynamic adaptive streaming over HTTP (DASH) is the most recent and promising technology to support high quality streaming services. In dynamic adaptive streaming over HTTP (DASH), a client consecutively estimates the available network bandwidth and decides the transmission rate for the forthcoming video chunks to be downloaded. In this paper, we propose a novel rate adaptation algorithm called quality of experience QoE-enhanced adaptation algorithm over DASH (QAAD), which preserves the minimum buffer length to avoid interruption and minimizes the video quality changes during the playback. We implemented a DASH test bed and conducted extensive experiments. Experimental results demonstrate that under fluctuating network conditions, QAAD provides seamless streaming with stabilized video quality while the previous buffer-aware algorithm (i.e., QDASH[9]) frequently changes the video quality and undergoes the interruption.

Effective Quality-of-Service Renegotiating Schemes for Streaming Video (동영상 트래픽 전송을 위한 효과적인 QoS 재협상 기법)

  • 이대붕;송황준
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.6C
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    • pp.615-623
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    • 2003
  • This paper presents effective quality-of-service renegotiating schemes for streaming video. The conventional network supporting quality-of-service generally allows a negotiation at call setup. However, it is not efficient for the video application since the compressed video traffic is statistically non-stationary. Thus, we consider the network supporting quality-of-service renegotiations during the data transmission, and study effective quality-of-service renegotiating schemes for streaming video. Simple token bucket model, whose parameters are token filling rate and token bucket size, is adopted for the video traffic model. The renegotiating time instants and the parameters are determined by analyzing the statistical information of compressed video traffic. In this paper, two renegotiating approaches, i.e. fixed renegotiating interval case and variable renegotiating interval case, are examined. Finally, the experimental results are provided to show the performance of the proposed schemes.

QoS Support to Design for IEEE802.11e based in Wireless Mesh Networks (IEEE802.11e를 기반으로 한 Wireless Mesh Networks에서 QoS 향상 방법 설계)

  • Seo, Hyung-Yoon;Kim, Dong-Hyun;Kim, Jong-Deok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.702-704
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    • 2010
  • Wireless LAN(Local Area Network) environment to support QoS in IEEE802.11 Working Group has standardized on the IEEE 802.11e. IEEE 802.11e EDCA channel access of the high priority traffic as by raising the probability of a chance to support QoS. This is a high priority traffic than low priority traffic, channel access is not necessarily the first. Therefore, as all traffic channels, if you have the same routing path, lower priority traffic on the performance of high priority traffic, sustainable impact. As a result, EDCA, such as voice or video to guarantee QoS for multimedia applications, follow the crowd. In this paper, to solve these problems by using Multi-Interface Multi-Path Routing Algorithm is proposed. Interface for each use in IEEE 802.11e EDCA Access Category much differently by each of the Routing Path for high priority traffic and guarantee QoS.

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Experiment Method for Measuring Quality of Experience for 360-degree Video with Sensorial Effects (360도 동영상 감각효과에 대한 사용자경험품질 측정 실험 방법)

  • Jeong, Min Hyuk;Kim, Sang Kyun
    • Journal of Broadcast Engineering
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    • v.25 no.1
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    • pp.113-116
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    • 2020
  • This paper proposes a Quality of Experience (QoE) evaluation experiment to measure the effects of 360-degree video and sensory effects on the subject's degree of immersion, satisfaction, and sense of presence. The test subject responds to a questionnaire about the degree of immersion, satisfaction, and sense of presence after experiencing a 360-degree video accompanied by sensory effects while wearing a head-mounted display (HMD) with a scent diffusion device. As a result of the response analysis, it was confirmed that the proposed experimental method is suitable for measuring the subject's degree of immersion, satisfaction, and sense of presence about 360-degree video and sensory effects. On the other hand, inserting a gray screen for comparison experiments while watching a 360-degree video was found to cause a significant decrease in immersion and realism.

Multiple-Class Dynamic Threshold algorithm for Multimedia Traffic (멀티미디어 트래픽을 위한 MCDT (Multiple-Class Dynamic Threshold) 알고리즘)

  • Kim, Sang-Yun;Lee, Sung-Chang;Ham, Jin-Ho
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.12
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    • pp.17-24
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    • 2005
  • Traditional Internet applications such as FIP and E-mail are increasingly sharing bandwidth with newer, more demanding applications such as Web browsing, IP telephony, video conference and online games. These new applications require Quality of Service (QoS), in terms of delay, loss and throughput that are different from QoS requirements of traditional applications. Unfortunately, current Active Queue Management (AQM) approaches offer monolithic best-effort service to all Internet applications regardless of the current QoS requirements. This paper proposes and evaluates a new AQM technique, called MCDT that provides dynamic and separated buffer threshold for each Applications, those are FTP and e-mail on TCP traffic, streaming services on tagged UDP traffic, and the other services on untagged UDP traffic. Using a new QoS metric, our simulations demonstrate that MCDT yields higher QoS in terms of the delay variation and a packet loss than RED when there are heavy UDP traffics that include streaming applications and data applications. MCDT fits the current best-effort Internet environment without high complexity.

Supporting Quality of Experience based on Service Level Agreement for Heterogeneous Networks

  • Lee, Moon-Ho;Lee, Jong-Chan
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.7
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    • pp.17-22
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    • 2016
  • In this paper we propose a novel QoE control scheme based on Service Level Agreement (SLA) which enables to guarantee the user perceived service quality of various high-quality mobile multimedia services such as mobile video streaming and real-time network games to a certain level. For this purpose, a SLA control structure is adopted to provision QoE, and a novel resource management scheme gets coupled with this control structure. Simulation results show that our proposed scheme can decrease the average delay and increase the total throughput by adjusting SLA.

QoE-aware Network Selection Algorithm for Scalable Video Streaming Services in the Heterogeneous Wireless Networks (다종 무선망 환경에서 스케일러블 비디오 스트리밍 서비스를 위한 체감품질기반의 망 선택 알고리즘 방법)

  • Seok, Joo-Myoung;Son, Jung-Hyun;Suh, Doug-Young;Kim, Kyu-Heon
    • Journal of Advanced Navigation Technology
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    • v.15 no.1
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    • pp.76-82
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    • 2011
  • Most previous work on network selection in heterogeneous wireless networks has concentrated on the quality of the network alone. Therefore, users are not satisfied with network quality based network selection due to different user preferences. To solve this problem, we proposes a QoE-aware network selection algorithm that is based on the consumption patterns of user preferences which is divided into normal user, cost-sensitive user, quality-sensitive user and video quality as well as network quality. As a result of experiments, cost-sensitive user and quality-sensitive user are satisfied with enhanced QoE by 36% and 3% from the proposed network selection algorithm compared to the normal user, respectively.

Server Side Solutions For Web-Based Video

  • Biernacki, Arkadiusz
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.4
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    • pp.1768-1789
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    • 2016
  • In contemporary video streaming systems based on HTTP protocol, video players at the client side are responsible for adjusting video quality to network conditions and user expectations. However, when multiple video clips are streamed simultaneously, an intricate application logic implemented in the video players overlays the TCP mechanism which is responsible for a balanced access to a shared network link. As a result, some video players may not obtain a fair share of network throughput and may be vulnerable to an unstable video bit-rate. Therefore, we propose to simplify the algorithms implemented in the video players, which are responsible for the adjustment of video quality and constrain their functionality only to sending feedback to a server about a state of the player buffer. The main logic of the system is shifted to the server, which is now responsible for bit-rate selection and prioritisation of the video streams transmitted to multiple clients. To verify our proposition, we performed several experiments in a laboratory environment which show that when the server cooperates with the clients, the video players experience fewer quality switches and the system achieves better fairness when allocating network throughput among the video players. However, this comes at the cost of worse utilisation of network bandwidth.