• Title/Summary/Keyword: Video QoE

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A Study on Next Generation IPTV Multimedia Service Management Architecture (차세대 IPTV 멀티미디어 서비스 관리 구조 연구)

  • Park, Byungjoo;Moon, Sungbong;Kim, Bongki
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.5
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    • pp.1-12
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    • 2008
  • The multimedia streaming service in NGN architecture is not only to deliver video streaming (VoD, Broadcasting TV, etc.) but also to provide new services and service bundles, such as Triple Play (IPTV + VoIP + Internet). Among these services, Internet Protocol Television (IPTV) is becoming a convergence of communication, content, computing, as well as an integration of broadcasting and telecommunication services. In this paper, we addresses enhanced IPTV management scheme aspect of E2E from Home Network to Head End Center over NGN to support efficient service management with a full quality of service (QoS) guarantee.

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Performance Analysis of Multimedia CDMA Mobile Communication System Considering Diverse Qos Requirements (멀티미디어 CDMA 이동통신 시스템에서의 다양한 QoS 요구조건을 고려한 성능 분석)

  • Kim, Baek-Hyun;Shin, Seung-Hoon;Kwak Kyung-Sup
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.1B
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    • pp.1-12
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    • 2002
  • In the multimedia CDMA mobile communication service, it is required to support various applications, such as voice, video, file transfer, e-mail, and Internet access, with guaranteed QoS. In the mixed traffic environment ,which consists of voice, stream data, and packet data, we analyze the network where preemptive priority is granted to delay-intolerant voice service and a buffer is offered to delay-tolerant stream data service. And, for best-effort packet data service, the access control by transmission permission probability is applied to obtain prominent throughput. To analyze the multimedia CDMA mobile communication system, we build a 2-dimensional markov chain model about prioritized-voice and stream data services and accomplish numerical analysis in combination with packet data traffic based on residual capacity equation.

An Integrated management Platform for Multicast Environments of the multipeer, multimedia applications (다자간 멀티미디어 응용의 멀티캐스트 통신환경을 위한 통합 관리 플랫폼)

  • 안병호;고석주;김용진;함진호;차호정;조국현
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.12B
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    • pp.2262-2274
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    • 1999
  • This paper, proposes an integrated management platform to solve various management issues for multicast environments, which have been considered as an important transfer method together the appearance of multipeer applications recently(i.e,. IPME). First of all this paper describes the problems and related works of multicast environments, and proposes the general architecture of a management platform to manage multicast environments after considering design requirements to implement a proposed platform. This paper also proposes the management services to be provided, a general system architecture, its functional modules, and the management architecture such as a management procedure, establishment phases, management policies, and a Management Information Base(MIB) structure. In order to verify the proposed IPME, it is also applied and implemented as prototyping system to the QoS management service for H.263 video encoding/decoding system, that is IPME-QoS, which currently is a critical issue and uses multicast environments.

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Video Quality Evaluation Method based on visual attention (시선인식 집중도 기반의 영상 품질 측정 방법)

  • Ko, Junggon;Seok, Jumyung;Suh, Doug Young
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.410-412
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    • 2011
  • 영상 서비스에서 사용자가 시청하는 비디오 화질을 측정하는 것은 사용자의 QoE(Quality of Experience)를 추정할 수 있는 중요한 작업 중 하나이다. 이를 위해 가장 널리 쓰이는 측정 방법 중 PSNR이 있다. PSNR은 원본영상과 시청영상간의 각 픽셀 값의 차이를 계산하여 화질을 측정하는 객관적인 평가 방법이다. 본 논문에서는 객관적 평가 방법인 PSNR에 시청자가 영상 측정 시 느낄 수 있는 시선 인식 집중도를 접목시킨 품질 측정방법을 제안한다. 이는 사용자의 시각적 특성이 고려되기 때문에 보다 사용자에게 맞는 영상 품질을 측정할 수 있게 된다.

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Analysis and Improvement of MPEG-DASH-based Internet Live Broadcasting Services in Real-world Environments

  • Kim, Namgi;Lee, Byoung-Dai
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.5
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    • pp.2544-2557
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    • 2019
  • Adaptive bitrate streaming is a crucial element in the implementation of high-quality streaming of media content over the Internet. Dynamic adaptive streaming over HTTP (MPEG-DASH) has lately emerged as the de facto solution for over-the-top (OTT) video streaming services. In this paper, we perform macro-level analysis on a real-world MPEG-DASH-based Internet live broadcasting service to gain insight into its behavior throughout the end-to-end service-provision chain, from broadcasters to viewers. Based on this analysis, we propose methods to improve the quality-of-experience (QoE) of MPEG-DASH-based services, particularly with regard to reducing broadcasting delays between recording and viewing of videos, as well as synchronizing client terminals.

A Development of QUIC-DASH-based 360VR Video Transmission System for Bandwidth Reduction (대역폭 감소를 위한 QUIC-DASH 기반 360VR 영상 전송 시스템 개발)

  • Song, Minjeong;Yoo, Sung-geun;Park, Sang-il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.11a
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    • pp.18-21
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    • 2018
  • 최근 시청자에게 실재적인 몰입감을 제공하는 실감미디어가 발전하고 있다. 이러한 실감미디어 중 가장 접근성이 뛰어난 것은 VR으로, 현재 다양한 서비스에 응용되고 있는 상황이다. 하지만 360VR은 높은 비트 전송률과 고해상도의 특성을 지니고 있기 때문에 대역폭 비용 및 시청자의 QoE 보장의 불확실성 등의 다양한 문제가 있다. 이러한 문제를 개선시키기 위해 HTTP 기반의 적응적 스트리밍 기법이 발전해나가고 있으며 이 기술의 표준으로 MPEG-DASH가 채택되었다. MPEG-DASH는 TCP 기반의 전송 프로토콜을 사용하고 있지만 현재 TCP는 고용량의 데이터가 전송되는 웹 기반에서 HTTP의 병목현상을 일으켜 대역폭 효율성을 떨어뜨리는 하나의 원인으로 나타나고 있다. 이러한 문제를 해결하기 위해 본 논문에서는 UDP 기반의 QUIC 프로토콜을 MPEG-DASH에 적용하는 시스템을 고안하고 이를 QUIC-DASH라 칭한다. 고해상도의 360VR 송출 실험으로 QUIC-DASH 시스템과 기존의 MPEG-DASH 시스템을 비교 분석한 결과로 대역폭의 절감이 이루어진 것을 확인하였다.

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Wireless Caching Techniques Based on Content Popularity for Network Resource Efficiency and Quality of Experience Improvement (네트워크 자원효율 및 QoE 향상을 위한 콘텐츠 인기도 기반 무선 캐싱 기술)

  • Kim, Geun-Uk;Hong, Jun-Pyo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.8
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    • pp.1498-1507
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    • 2017
  • According to recent report, global mobile data traffic is expected to increase by 11 times from 2016 to 2020. Moreover, this growth is expected to be driven mainly by mobile video traffic which is expected to account for about 70% of the total mobile data traffic. To cope with enormous mobile traffic, we need to understand video traffic's characteristic. Recently, the repetitive requests of some popular content such as popular YouTube videos cause a enormous network traffic overheads. If we constitute a network with the nodes capable of content caching based on the content popularity, we can reduce the network overheads by using the cached content for every request. Through device-to-device, multicast, and helpers, the video throughput can improve about 1.5~2 times and prefix caching reduces the playback delay by about 0.2~0.5 times than the conventional method. In this paper, we introduce some recent work on content popularity-based caching techniques in wireless networks.

A Seamless Adaptive Streaming Scheme for Interactive Multimedia Service in HTTP Adaptive Streaming (HTTP 적응적 스트리밍에서 끊김 없는 대화형 멀티미디어 스트리밍을 위한 전송 기법)

  • Kim, Heekwang;Chung, Kwangsue
    • Journal of KIISE
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    • v.44 no.5
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    • pp.545-552
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    • 2017
  • Because of the explosive growth of mobile devices and development of network technologies, HTTP (Hypertext Transfer Protocol) adaptive streaming has become a new trend in video delivery to provide efficient multimedia streaming services. As interest in personalized broadcasting grows, the study of interactive multimedia has been actively pursued. The interactive multimedia service is a method of playing media according to a scenario selected by the user. Providing the interactive multimedia service with the existing HTTP adaptive streaming causes switching delay and buffer underflow according to the point in time when the user selects the scenario while the client streams the interactive multimedia and therefore decreases the user QoE (Quality of Experience). In this paper, we propose an adaptive streaming scheme for interactive multimedia service in HTTP adaptive streaming to provide seamless playback. We design the architecture and prefetching scheme for interactive multimedia streaming.

Efficient Transmission Scheme with Viewport Prediction of 360VR Content using Sound Location Information (360VR 콘텐츠의 음원위치정보를 활용한 시점예측 전송기법)

  • Jeong, Eunyoung;Kim, Dong Ho
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.1002-1012
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    • 2019
  • 360VR content requires short latency, such as immediate response to viewers' viewport changes and high quality video delivery. It is necessary to consider efficient transmission that guarantees the QoE(Quality of Experience) of the 360VR contents with limited bandwidth. Several research has been introduced to reduce overall bandwidth consumption by predicting a user's viewport and allocating different bit rates to the area corresponding to the viewport. In this paper, we propose novel viewport prediction scheme that uses sound source location information of 360VR contents as auditory recognition information along with visual recognition information. Also, we propose efficient transmission algorithm by allocating a bit rate properly based on improved viewport prediction. The proposed scheme improves the accuracy of the viewport prediction and provides high quality videos to tiles corresponding to the user's viewpoint within the limited bandwidth.

TCP-ROME: A Transport-Layer Parallel Streaming Protocol for Real-Time Online Multimedia Environments

  • Park, Ju-Won;Karrer, Roger P.;Kim, Jong-Won
    • Journal of Communications and Networks
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    • v.13 no.3
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    • pp.277-285
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    • 2011
  • Real-time multimedia streaming over the Internet is rapidly increasing with the popularity of user-created contents, Web 2.0 trends, and P2P (peer-to-peer) delivery support. While many homes today are broadband-enabled, the quality of experience (QoE) of a user is still limited due to frequent interruption of media playout. The vulnerability of TCP (transmission control protocol), the popular transport-layer protocol for streaming in practice, to the packet losses, retransmissions, and timeouts makes it hard to deliver a timely and persistent flow of packets for online multimedia contents. This paper presents TCP-real-time online multimedia environment (ROME), a novel transport-layer framework that allows the establishment and coordination of multiple many-to-one TCP connections. Between one client with multiple home addresses and multiple co-located or distributed servers, TCP-ROME increases the total throughput by aggregating the resources of multiple TCP connections. It also overcomes the bandwidth fluctuations of network bottlenecks by dynamically coordinating the streams of contents from multiple servers and by adapting the streaming rate of all connections to match the bandwidth requirement of the target video.