• Title/Summary/Keyword: Video Platform

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Channel Transition Analysis of Smart HLS with Dynamic Single Buffering Scheme (동적 단일 버퍼링 기법을 적용한 스마트 HLS의 채널변경 분석)

  • Kim, Chong-il;Kang, Min-goo;Kim, Dong-hyun;Kim, In-ki;Han, Kyung-sik
    • Journal of Internet Computing and Services
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    • v.17 no.6
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    • pp.9-15
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    • 2016
  • In this paper, we propose a smart HLS(HTTP Live Stream) platform with dynamic single buffering for the best transmission of adaptive video bit-rates. This smart HLS can optimizes the channel transition zapping-time with the monitoring of bandwidth between HLS server and OTT(Over The Top) client. This platform is designed through the control of video stream due to proper multi-bitrates and bandwidths. This proposed OTT can decode the live and VOD(Video On Demand) videos with the buffering of optimumal bitrate. And, the HLS can be cooperated with a smart OTT, and segmented for the m3u8 files of H.265 MPEG-2 TS(Transport Stream) videos. As a resullt, this single buffer based smart OTT can transmit optimal videos with the maximum data buffering according to the adaptive bit-rate depending on the network bandwidth efficiency and the decoded VOD video, too.

Why Do Users Participate in Hashtag Challenges in a Short-form Video Platform?: The Role of Para-Social Interaction (숏폼 비디오 플랫폼에서 사용자는 왜 해시태그 챌린지에 참여하는가?: 준사회적 상호작용을 중심으로)

  • Li, Yi-Qing;Kim, Hyung-Jin;Lee, Ho-Geun
    • Informatization Policy
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    • v.29 no.3
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    • pp.82-104
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    • 2022
  • One of the interesting social phenomena in short-form video platforms is the hashtag challenge wherein ordinary users are encouraged to create by imitating short viral videos on a particular theme. Despite the increasing popularity of hashtag challenges, theoretical discussion on related user behavior is still very insufficient. In this study, we attempted to examine the impact of micro-influencers in order to understand users' willingness to participate in hashtag challenges. For this purpose, the para-social interaction theory and imitation behavior literature were adopted as key theoretical basis. In an empirical investigation using 243 survey data from TikTok users, our study found that a user's illusion of intimacy with a micro-influencer (i.e., para-social interaction) had significant positive impact on the intention to participate in a hashtag challenge. This study also showed that the degree of para-social interaction in a short-form video platform was determined by both media content-related factors and media character-related factors (i.e., content attractiveness, physical attractiveness, and attitude homophily). Our work in this study provided significant theoretical and practical implications on how to leverage micro-influencers for the success of hashtag challenges in a short-form video platform.

Analysis of Video Advertisement Production Direction based on Generation Z Lifestyle and SNS Status (Z세대 라이프스타일과 SNS 현황을 바탕으로 한 영상광고 제작 방향 분석)

  • Cho, Hyun Kyung
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.539-544
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    • 2023
  • In this study, several important aspects were studied in producing video advertisements based on the lifestyle and SNS status of Generation Z. Generation Z highly values participation and interaction due to the nature of SNS, so SNS advertisements should be produced in a way that induces active interaction with viewers and accepts feedback. Here's a summary of the main parts. It prefers various content formats of Generation Z that consume information. Advertisements should be produced in various formats such as text, images, and videos, and should have flexibility suitable for various platforms. Because each SNS platform has its own characteristics due to platform specialization, this study suggests that advertisements analyze the characteristics of the platform and use the appropriate content strategy for the optimized platform. As an emphasis on value proposition, we propose an advertising format setting to focus on what value the product or brand provides. It is important to clearly emphasize the advantages and intrinsic value of a product or service in video advertising, and in conclusion, we propose to focus on the case of increasing interest by adopting modern and trendy design of storytelling as an attractive and unique design method of aesthetic design and visual effects. Considering these factors comprehensively, the research value of this paper will be able to establish an effective SNS marketing strategy by producing video advertisements that match the lifestyle and SNS usage characteristics of Generation Z.

Pipelined Scheduling of Functional HW/SW Modules for Platform-Based SoC Design

  • Kim, Won-Jong;Chang, June-Young;Cho, Han-Jin
    • ETRI Journal
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    • v.27 no.5
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    • pp.533-538
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    • 2005
  • We developed a pipelined scheduling technique of functional hardware and software modules for platform-based system-on-a-chip (SoC) designs. It is based on a modified list scheduling algorithm. We used the pipelined scheduling technique for a performance analysis of an MPEG4 video encoder application. Then, we applied it for architecture exploration to achieve a better performance. In our experiments, the modified SoC platform with 6 pipelines for the 32-bit dual layer architecture shows a 118% improvement in performance compared to the given basic SoC platform with 4 pipelines for the 16-bit single-layer architecture.

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Communications System between Android Platform and PC for the Visually Impaired Person (시각 장애인을 위한 Android Platform과 PC간의 1:1 통신 구현)

  • Lee, Jon-Hwey;Kim, Young-Kil;Oh, Jae-Gyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.213-215
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    • 2012
  • The current Navigation System for the Visually Impaired Person has a short and limited communication distance and can't receive enough information from Visually Impaired Person to assist directly. In addition, because the path is dangerous and incomplete for the Visually Impaired Person, moving with White Stick is still inconvenient and dangerous. To solve this problem we implement communication that can send and receive video, voice, location information between the Visually Impaired Person's Android platform and assistant's PC.

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Experiments of Smoke Behavior in an Underground Subway Station (지하역사에서의 화재연기거동 실험)

  • Kim, Dong-Hyeon;Jang, Yong-Jun;Park, Won-Hee
    • Journal of the Korean Society for Railway
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    • v.10 no.1 s.38
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    • pp.67-73
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    • 2007
  • Experiments were carried out to investigate smoke movement in platform of a subway station which currently is in service in Pusan, the second largest city in Korea. The recently constructed underground station of the "bank type" (two platforms on both sides of track) which is the popular layout of platforms in Korea, is chosen in Pusan. The smoke generator and heater are used for simulating the smoke movement at the fire break in the platform located in the 2nd basement of the station. Video recordings were used to monitor smoke lowering. In this study, the movements of smoke in the underground station are investigated under various smoke-control operating modes. Three tests wire conducted according to its operating mode of the ventilation systems in the platform: no operation of any ventilation systems, smoke extraction mode in occurrence of fire (presently running mode) and full capacity of smoke extraction where all vents are activated in the platform. The results can be used for comparing with the numerical prediction results of fire subway stations.

A Study on the Change of Education System with the Development of Digital Content Industry

  • Kim, Jisoo
    • International journal of advanced smart convergence
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    • v.8 no.3
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    • pp.145-150
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    • 2019
  • Due to the development of science and technology and the emergence of new industries, the environmental change of the digital contents industry is rapidly progressing. The scope of technological development in the digital contents industry is affecting not only the entertainment industry but also various industries. Recently, with the development of digital convergence using realistic content, games, video, and VR have provided new opportunities for the growth of the content industry. The researcher determined that a new education system would need to be changed as the digital contents industry developed. For this purpose, an AHP questionnaire was conducted for experts with a high basic understanding of the education platform based on previous studies. We proposed a platform model for human resource development as an education system that meets the demand of digital contents industry. The education system for nurturing talents needed by future society should include elements that can interest the learning of users. The platform should not be approached from a system point of view, but should be developed from the content and user's point of view, considering the platform's original purpose.

Anatomizing Popular YouTube Channels of English-speaking Countries

  • Han, Sukhee
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.42-47
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    • 2020
  • YouTube, the online video streaming platform, has become popular and influential around the globe. Due to the development of science and technology, people without expertise in filming can now easily produce their videos with unique content. Many people are more eager to become a popular YouTube creator because they can earn money by placing commercials or Products in Placement (PPL) in their video clips. However, it is yet unknown what genres of YouTube videos are popular. YouTube creators have their channels where they upload videos of a certain type of genre. This study investigates video genres of the top 250 YouTube channels in English-speaking countries (United States, Canada, United Kingdom, and Australia) using Social Blade, which is a research website. The ranking is set based on the number of times people watched a video ("Video Views"). We handsomely analyze popular genres of the channels and also the YouTube ecosystem, and it will be meaningful for today's new media era.

Present Condition and View on the Wireless Communications of Geo-spatial Video System in Subway Trains (대열차 공간 화상설비의 무선설비 현황 및 전망)

  • Kim, Ji-Ho;Lee, Hyang-Beom
    • 한국정보통신설비학회:학술대회논문집
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    • 2007.08a
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    • pp.366-370
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    • 2007
  • This paper discusses a most suitable wireless communications system for subway trains on condition that a geo-spatial video system is implemented in subway trains. Geo-spatial video system for subway trains refers to the device that can transfers the images captured by cameras within a subway station building or in and around a subway track to on coming trains wirelessly, which allows the operator in operating room to monitor the state of a platform and a subway track, the flow of passengers, and the condition of passengers getting on and off. To minimize the problem, secure civil safety and prevent accidents and calamity from occurring, a geo-spatial video system for subway trains has been increasingly introduced. The wireless communications systems for GVS for subway trains involve HF(High Frequency), IR(Infra Red), M/W(Micro Wave), wireless LAN approaches. Each has its own strengths/weaknesses, and different vendors have different technology.

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Region-based H.263 Video Codec with Effective Rate Control Algorithm for Low VBR Video

  • Song, Hwangjun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.9B
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    • pp.1755-1766
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    • 1999
  • A region-based video codec based on the H.263+ standard is examined and its associated novel rate control scheme is proposed in this work. The region-based coding scheme is a hybrid method that consists of the traditional block DCT coding and the object-based coding. Basically, we adopt H.263+ as the platform, and develop a fast macroblock-based segmentation method to implement the region-based video codec. The proposed rate control solution includes rate control in three levels: encoding frame selection, frame-layer rate control and macroblock-layer rate control. The goal is to enhance the visual quality of decoded frames at low bit rates. The efficiency of proposed rate control scheme applied to the region-based video codes is demonstrated via several typical test sequences.

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