• Title/Summary/Keyword: Video Over IP

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Packet Delay and Loss Analysis of Real-time Traffic in a DBA Scheme of an EPON (EPON의 DBA 방안에서 실시간 트래픽의 패킷 손실률과 지연 성능 분석)

  • Shim, Se-Yong;Park, Chul-Geun
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.86-88
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    • 2004
  • As the rapid incensement of the number of internet users has occurred recently, many multimedia application services have been emerging. To improve quality of service, traffic can be suggested to be classified with priority in EPON(Ethernet Passive Optical Network), which is supporting the multimedia application services. In this paper, multimedia application services treat bandwidth classifying device in serving both delay sensitive traffic for real-time audio, video and voice data such as VoIP(Voice over Internet Protocol), and nonreal-time traffic such as BE(Best Effort). With looking through existing mechanisms, new mechanism to improve the quality will be suggested. The delay performances and packet losses of traffic achieved by supporting bandwidth allocation of upstream traffic in suggested mechanism will be analyzed with simulation.

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Optimal Packet Price for Differentiated Internet Services

  • Lee, Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1191-1199
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    • 2009
  • As the Internet service evolves from the best effort data service to a multimedia service such as a mix of voice, data and video, a need for the guarantee of the quality of service to network services became one of the hot issues for the network operators. On the other hand, the introduction of the multimedia services over the IP network requires a managed differentiated service that adopts a prioritized treatment of packets. This incurs a need for a differentiated pricing scheme for the packets that receive different level of quality of service. This work proposes an analytic framework about packet pricing scheme for these services, and investigate the effect of service differentiation to the packet price for each class. Via numerical experiment, we validate our argument and illustrate the implication of the work.

An Implementation of TV Anytime based Personalized EPG for an Advanced IPTV Application (향상된 IPTV 응용을 위한 TV Anytime 기반 개인형 전자 프로그램 가이드 구현)

  • Pyo, Shin-Jee;Lim, Jeong-Yeon;Kim, Mun-Churl
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.675-678
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    • 2006
  • IPTV (Internet Protocol Television) is an efficient system which serves various contents to subscribing consumers by using the IP over a broadband connection. The IPTV services can be multi-channel broadcasting service, VoD, T-Commerce, video conference, on-line game and so on. TV Anytime metadata provides various description tools for TV program contents by which TV program contents can serve more information. In this paper, we mention about the overview and feature of IPTV and TV Anytime metadata, propose the essential functions in the EPG program of IPTV and survey the description tools for the proposed functions in EPG. Finally, we show the authored metadata and the implementation of advanced EPG application.

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Efficient Real-time Multimedia Streaming System Using Partial Transport Stream for IPTV Services

  • Lee, Eun-Jo;Park, Sung-Kwon
    • Journal of Ubiquitous Convergence Technology
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    • v.2 no.2
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    • pp.88-96
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    • 2008
  • IPTV Content delivery systems over wired networks confront scalability problems due to their high network bandwidth requirement for real-time services. Especially, VoD service provides Trick Mode features such as pause, fast forward and similar operations. However, Trick Mode services are delivered by the method of unicast only for controlling of the stream. With a point of views, this paper propose a new real-time multimedia streaming architecture over IP Networks, which tries to achieve bandwidth efficiency and supporting for mass clients better than traditional unicast services. The proposed methods divide the Transport Stream into a series of segments. After that, this divided partial Transport Stream makes multicast streaming periodically. Meanwhile Set-top Box of a client makes a rearrangement orderly by using Presentation Time Stamp field from the served Transport Stream packets. While the current Transport Stream segment is playing, it should be guaranteed that the next segment is downloaded on time. Consequently, the original video content can be played out continuously. The detail introduction of a new real-time multimedia streaming system with analysis and simulation follows as below.

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Reduction of Outage Probability due to Handover by Mitigating Inter-cell Interference in Long-Term Evolution Networks

  • Hussein, Yaseein Soubhi;Ali, Borhanuddin Mohd;Rasid, Mohd Fadlee A.;Sali, Aduwati
    • ETRI Journal
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    • v.36 no.4
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    • pp.554-563
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    • 2014
  • The burgeoning growth of real-time applications, such as interactive video and VoIP, places a heavy demand for a high data rate and guarantee of QoS from a network. This is being addressed by fourth generation networks such as Long-Term Evolution (LTE). But, the mobility of user equipment that needs to be handed over to a new evolved node base-station (eNB) while maintaining connectivity with high data rates poses a significant challenge that needs to be addressed. Handover (HO) normally takes place at cell borders, which normally suffers high interference. This inter-cell interference (ICI) can affect HO procedures, as well as reduce throughput. In this paper, soft frequency reuse (SFR) and multiple preparations (MP), so-called SFRAMP, are proposed to provide a seamless and fast handover with high throughput by keeping the ICI low. Simulation results using LTE-Sim show that the outage probability and delay are reduced by 24.4% and 11.9%, respectively, over the hard handover method - quite a significant result.

H.264의 FMO Performance Evaluation and Comparison over Packet-Lossy Networks (패킷 손실이 발생하는 네트워크 환경에서의 H.264의 FMO 성능분석과 비교에 관한 연구)

  • Kim Won-Jung;Lim Hye-Sook;Yim Chang-Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.5C
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    • pp.490-496
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    • 2006
  • H.264 is the most recent video coding standard, containing improved error resilience tools than previous video compression schemes. This paper shows an analysis of the dependency of error concealment (EC) performance on the expected number of correctly received neighboring macroblock(MB)s for a lost MB, applying error concealment schemes to the raster scan mode that is used in the previous video coding standard and the flexible macroblock ordering (FMO) which is one of error-resilience tools in H.264. We also present simulation results and performance evaluation with various packet loss rates. Simulation results show that the FMO mode provides better EC performances of $1{\sim}9dB$ PSNR improvements compared to the raster scan mode because of larger expected number of correctly received neighboring MBs. The PSNR improvement by FMO mode becomes higher as the intra-frame period is larger and the packet loss rate is higher.

A Study on Framework to offer the differentiated Optical QoS Service in the Next-Generation WDM Optical Internet Backbone Network (차세대 WDM 광 인터넷 백본망에서 차등화된 광 QoS 서비스 제공 프레임워크 연구)

  • Kim Yong-Seoug;Ryu Shi-Kook;Lee Jae-Dong;Kim Sung-Un
    • The KIPS Transactions:PartC
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    • v.12C no.6 s.102
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    • pp.881-890
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    • 2005
  • Over for the past 10 years, the increase in geometric progression for the internet traffic, has allowed the IP protocol framework to be the most important network technology. In addition, the internet service is being developed as a service mode differentiated, aiming to support the new-mode real-time multimedia services such as internet phone, video conference, cyber reality, and internet game, focusing on offering a latest service. These days, aiming to solve the need for broad bandwidth along with guaranteeing QoS, the WDM technology of offering multiple gigabit wavelengths is emerging as the core technology of next-generation optical internet backbone network. In the next-generation optical internet backbone network based on WDM, the QoS framework is one of fore subjects aiming to offer a service of guaranteeing QoS This study analyzes the requirements of performance related to QoS framework in IP Subnet and in WDM optical backbone network, and suggests optical QoS service framework differentiated. in order to guarantee end-to-end QoS through the next-generation optical internet backbone network, using GMPLS control protocol.

Logical Design of Video Security System over Internet (인터넷 화상 방범 시스템 논리 설계)

  • 장명수;장종욱
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.10a
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    • pp.439-447
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    • 2000
  • 현재 방범 시스템은 적외선, 초음파 둥의 I-지기의 신호에 의존하여 외부로부터의 침입을 감지하고 있으나 방범 시스템이 설치된 환경에 따라 이런 감지기의 정확성이 달라지므로 오 동작의 가능성을 포함하며 신뢰성이 저하되고 있다. 실제 외부로부터의 침입을 확인하기 위해서는 화상과 음성 그리고 감지기의 신호를 조합하여 정확한 판단이 가능하지만 화상을 전송하기 위해서는 고가의 회선비용을 부담해야만 한다. 하지만 인터넷을 이용하여 화상을 전송하는 제품들이 출시되면서 Real-time 화상감시가 가능해졌다. 이런 화상감시 제품들은 Netscape, MS Explorer와 같은 표준 Web Browser을 통해 Real-time으르 전세계 어디서나 화상을 감시할 수 있다는 장점을 가지고 있다. 적용분야는 호텔주변, 관광지의 여러 명소에 설치 후 홈페이지에 링크시켜 홍보용으로 사용하거나 공장 주요시설, 교통상황 둥의 중요지역의 Monitoring에 활용하고 있다. 그러나 방범 시스템에 적용하기에는 감지기의 확장성, 방범 관제센터 시스템과의 연동이 부족하여 본 고에서는 현재 출시된 화상감시 시스템과 기존 방범시스템을 Integration하여 방범의 최종 목표인 화상과 감지기 신호의 조합에 따른 정확한 방범시스템의 구현에 대해서 기술하고자 한다. 화상방범시스템의 구현은 크게 두 가지로 나누어지며 첫째는 화상감시 시스템과 방범시스템간의 통신을 설계하는 것으로 기존 대부분의 방범시스템이 사용하는 RS-485 통신 프로토콜을 재설계하여 화상감시 시스템과의 통신을 설계하였으며 둘째는 화상감시시스템과 관제센터 시스템간의 통신을 설계하는 것으로 현재 화상감시 시스템의 TCP/IP 프로토콜을 이용한 socket 통신으로 관제센터 시스템과의 실시간 데이터 전송을 가능하게 했다. 이 시스템을 활용할 경우 고객들은 반드시 관제센터시스템의 인증을 거쳐야 하므로 고객의 DataBase를 축적할수 있으며 이 정보를 활용하여 인터넷 화상방범 서비스 Potal Site구축이 가능하다는 장점이 있다.

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An MPEG-4 Compliant Interactive Multimedia Streaming Platform Using Overlay Networks

  • Kim, Hyun-Cheol;Patrikakis, Charalampos Z.;Minogiannis, Nikos;Karamolegkos, Pantelis N.;Lambiris, Alex;Kim, Kyu-Heon
    • ETRI Journal
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    • v.28 no.4
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    • pp.411-424
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    • 2006
  • This paper presents a multimedia streaming platform for efficiently transmitting MPEG-4 content over IP networks. The platform includes an MPEG-4 compliant streaming server and client, supporting object-based representation of multimedia scenes, interactivity, and advanced encoding profiles defined by the ISO standard. For scalability purposes, we employ an application-layer multicast scheme for media transmission using overlay networks. The overlay network, governed by the central entity of the network distribution manager, is dynamically deployed according to a set of pre-defined criteria. The overlay network supports both broadcast delivery and video-on-demand content. The multimedia streaming platform is standards-compliant and utilizes widespread multimedia protocols such as MPEG-4, real-time transport protocol, real-time transport control protocol, and real-time streaming protocol. The design of the overlay network was architected with the goal of transparency to both the streaming server and the client. As a result, many commercial implementations that use industry-standard protocols can be plugged into the architecture relatively painlessly and can enjoy the benefits of the platform.

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Delivering IPTV Service over a Virtual Network: A Study on Virtual Network Topology

  • Song, Biao;Hassan, Mohammad Mehedi;Huh, Eui-Nam
    • Journal of Communications and Networks
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    • v.14 no.3
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    • pp.319-335
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    • 2012
  • In this study, we design an applicable model enabling internet protocol television (IPTV) service providers to use a virtual network (VN) for IPTV service delivery. The model addresses the guaranteed service delivery, cost effectiveness, flexible control, and scalable network infrastructure limitations of backbone or IP overlay-based content networks. There are two major challenges involved in this research: i) The design of an efficient, cost effective, and reliable virtual network topology (VNT) for IPTV service delivery and the handling of a VN allocation failure by infrastructure providers (InPs) and ii) the proper approach to reduce the cost of VNT recontruction and reallocation caused by VNT allocation failure. Therefore, in this study, we design a more reliable virtual network topology for solving a single virtual node, virtual link, or video server failure. We develop a novel optimization objective and an efficient VN construction algorithm for building the proposed topology. In addition, we address the VN allocation failure problem by proposing VNT decomposition and reconstruction algorithms. Various simulations are conducted to verify the effectiveness of the proposed VNT, as well as that of the associated construction, decomposition, and reconstruction algorithms in terms of reliability and efficiency. The simulation results are compared with the findings of existing works, and an improvement in performance is observed.