• Title/Summary/Keyword: Video Encryption/decryption

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Design of Digital Media Protection System using Elliptic Curve Encryption (타원 곡선 암호화를 이용한 영상 저작권 보호 시스템 설계)

  • Lee, Chan-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.1
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    • pp.39-44
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    • 2009
  • The advance of communication and networking technology enables high bandwidth multimedia data transmission. The development of high performance compression technology such as H.264 also encourages high quality video and audio data transmission. The trend requires efficient protection system for digital media rights. We propose an efficient digital media protection system using elliptic curve cryptography. Only key parameters are encrypted to reduce the burden of complex encryption and decryption in the proposed system, and the digital media are not played back or the quality is degraded if the encrypted information is missing. We need a playback system with an ECC processor to implement the proposed system. We implement an H.264 decoding system with a configurable ECC processor to verify the proposed protection system We verify that the H.264 movie is not decoded without the decrypted information.

Design of A Generic and Scalable DRM Scheme using HC-256 Stream Cipher (HC-256 스트림 암호화를 이용한 범용성 및 확장성을 가진 DRM 기법 설계)

  • Park, Jun-Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.9B
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    • pp.923-930
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    • 2009
  • Digital Rights Management(DRM) is a term that refers technologies for imposing limitations on the use of digital content for protecting media copyright holders. This paper proposes a generic scheme for digital media copy protection that can be applied to any digital media such as audio, video, etc. The scheme will make it very hard to play a copied content on a foreign platform and to guess secret content encryption keys. Unlike other DRM techniques, the scheme uses the stream cipher HC-256 only for encrypting media content and it allows a client to start content playback immediately following its streamed decryption. As to the encryption, it requires to generate several secret keys for each new client(player copy), rather than for each media content, which makes it scalable in terms of managed keys. Also, for simplicity, the scheme supports the popular unlimited-play-after-download policy only, which would eliminate the necessity for deploying separate server or process for licensing.