• Title/Summary/Keyword: Video Contents Generation

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Fast Distributed Video Decoding Using BER model for Applications with Motion Information Feedback (움직임 정보 피드백이 가능한 응용을 위한 BER모델을 이용한 고속 분산 비디오 복호화 기법)

  • Kim, Man-Jae;Kim, Jin-Soo
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.14-24
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    • 2012
  • DVC (Distributed Video Coding) techniques need feedback channel for parity bit control to achieve the good RD performances, however, this causes the DVC system to have high decoding latency. In order to implement in real time environments and to accelerate commercializations, many research works have been focusing on the development of fast video decoding algorithm. As one of the real time implementations, this paper deals with a novel DVC scheme suitable for some application areas where source statistics such as motion information can be provided to the encoder side from the decoder side. That is, this paper propose a fast distributed video decoding scheme to improve the decoding speed by using the feedback of motion information derived in SI generation. Through computer simulations, it is shown that the proposed method outperforms the conventional fast DVC decoding schemes.

The Smart Contract based Conference Key Distribution Scheme (스마트계약 기반 회의용 키 분배 기법)

  • Yun, Sunghyun
    • Journal of Internet of Things and Convergence
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    • v.6 no.4
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    • pp.1-6
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    • 2020
  • Recently, epidemic of covid-19 causes rapid increase in demand for untact video conferences. In existing server-client based video conference systems such as Zoom, Google Meet, etc., the server generates the conference key and controls the access rights of meeting members and their contents with it. In this case, the server can fabricate or repudiate the meeting. So, the privacy of the meeting members is not guaranteed. It's necessary to make the conference key distribution scheme where all participants can verify the trustfulness without help of the server. The smart contract is the program stored to the blockchain. Its contents cannot be altered due to the property of the blockchain, and everybody can verify the execution results of it. In this study, we propose the smart contract based conference key distribution scheme. The proposed scheme is consisted of smart contract deployment, conference key generation and verification stages. The smart contract replaces the role of existing trustful server and the meeting members can generate the conference key according to the protocols implemented on it. The proposed scheme can be applied to the video conference systems and only the meeting members can access the conference key.

Visual Verb and ActionNet Database for Semantic Visual Understanding (동영상 시맨틱 이해를 위한 시각 동사 도출 및 액션넷 데이터베이스 구축)

  • Bae, Changseok;Kim, Bo Kyeong
    • The Journal of Korean Institute of Next Generation Computing
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    • v.14 no.5
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    • pp.19-30
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    • 2018
  • Visual information understanding is known as one of the most difficult and challenging problems in the realization of machine intelligence. This paper proposes deriving visual verb and construction of ActionNet database as a video database for video semantic understanding. Even though development AI (artificial intelligence) algorithms have contributed to the large part of modern advances in AI technologies, huge amount of database for algorithm development and test plays a great role as well. As the performance of object recognition algorithms in still images are surpassing human's ability, research interests shifting to semantic understanding of video contents. This paper proposes candidates of visual verb requiring in the construction of ActionNet as a learning and test database for video understanding. In order to this, we first investigate verb taxonomy in linguistics, and then propose candidates of visual verb from video description database and frequency of verbs. Based on the derived visual verb candidates, we have defined and constructed ActionNet schema and database. According to expanding usability of ActionNet database on open environment, we expect to contribute in the development of video understanding technologies.

Feature-Based Light and Shadow Estimation for Video Compositing and Editing (동영상 합성 및 편집을 위한 특징점 기반 조명 및 그림자 추정)

  • Hwang, Gyu-Hyun;Park, Sang-Hun
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.1
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    • pp.1-9
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    • 2012
  • Video-based modeling / rendering developed to produce photo-realistic video contents have been one of the important research topics in computer graphics and computer visions. To smoothly combine original input video clips and 3D graphic models, geometrical information of light sources and cameras used to capture a scene in the real world is essentially required. In this paper, we present a simple technique to estimate the position and orientation of an optimal light source from the topology of objects and the silhouettes of shadows appeared in the original video clips. The technique supports functions to generate well matched shadows as well as to render the inserted models by applying the estimated light sources. Shadows are known as an important visual cue that empirically indicates the relative location of objects in the 3D space. Thus our method can enhance realism in the final composed videos through the proposed shadow generation and rendering algorithms in real-time.

3D Panorama Generation Using Depth-MapStitching

  • Cho, Seung-Il;Kim, Jong-Chan;Ban, Kyeong-Jin;Park, Kyoung-Wook;Kim, Chee-Yong;Kim, Eung-Kon
    • Journal of information and communication convergence engineering
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    • v.9 no.6
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    • pp.780-784
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    • 2011
  • As the popularization and development of 3D display makes common users easy to experience a solid 3D virtual reality, the demand for virtual reality contents are increasing. In this paper, we propose 3D panorama system using vanishing point locationbased depth map generation method. 3D panorama using depthmap stitching gives an effect that makes users feel staying at real place and looking around nearby circumstances. Also, 3D panorama gives free sight point for both nearby object and remote one and provides solid 3D video.

A Design of SVC Multicast Mechanism (SVC 멀티캐스트 메커니즘에 관한 설계)

  • Gao, Hui;Lee, Hyung-ok;Kwag, Young-wan;Nam, Ji-seung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.573-576
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    • 2011
  • Research on 4A(Any-time, Any-where, Any-device, Any-contents) services for the next-generation multimedia services is developed with the trend of the integration of wire and wireless networks and the convergence of telecommunications and broadcasting. In this paper we proposed a design of SVC(Scalable Video Coding) overlay multicast mechanism which can provide typical next-generation multimedia services such as SVC streaming. A novel overlay multicast algorithm called ACK-Flow tree optimization algorithm is proposed to guarantee SVC streaming with high efficiency.

Depth Acquisition Techniques for 3D Contents Generation (3차원 콘텐츠 제작을 위한 깊이 정보 획득 기술)

  • Jang, Woo-Seok;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.15-21
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    • 2012
  • Depth information is necessary for various three dimensional contents generation. Depth acquisition techniques can be categorized broadly into two approaches: active, passive depth sensors depending on how to obtain depth information. In this paper, we take a look at several ways of depth acquirement. We present not only depth acquisition methods using discussed ways, but also hybrid methods which combine both approaches to compensate for drawbacks of each approach. Furthermore, we introduce several matching cost functions and post-processing techniques to enhance the temporal consistency and reduce flickering artifacts and discomforts of users caused by inaccurate depth estimation in 3D video.

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Spherical Panorama Image Generation Method using Homography and Tracking Algorithm (호모그래피와 추적 알고리즘을 이용한 구면 파노라마 영상 생성 방법)

  • Munkhjargal, Anar;Choi, Hyung-Il
    • The Journal of the Korea Contents Association
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    • v.17 no.3
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    • pp.42-52
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    • 2017
  • Panorama image is a single image obtained by combining images taken at several viewpoints through matching of corresponding points. Existing panoramic image generation methods that find the corresponding points are extracting local invariant feature points in each image to create descriptors and using descriptor matching algorithm. In the case of video sequence, frames may be a lot, so therefore it may costs significant amount of time to generate a panoramic image by the existing method and it may has done unnecessary calculations. In this paper, we propose a method to quickly create a single panoramic image from a video sequence. By assuming that there is no significant changes between frames of the video such as in locally, we use the FAST algorithm that has good repeatability and high-speed calculation to extract feature points and the Lucas-Kanade algorithm as each feature point to track for find the corresponding points in surrounding neighborhood instead of existing descriptor matching algorithms. When homographies are calculated for all images, homography is changed around the center image of video sequence to warp images and obtain a planar panoramic image. Finally, the spherical panoramic image is obtained by performing inverse transformation of the spherical coordinate system. The proposed method was confirmed through the experiments generating panorama image efficiently and more faster than the existing methods.

Generation of Stereoscopic Image from 2D Image based on Saliency and Edge Modeling (관심맵과 에지 모델링을 이용한 2D 영상의 3D 변환)

  • Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.368-378
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    • 2015
  • 3D conversion technology has been studied over past decades and integrated to commercial 3D displays and 3DTVs. The 3D conversion plays an important role in the augmented functionality of three-dimensional television (3DTV), because it can easily provide 3D contents. Generally, depth cues extracted from a static image is used for generating a depth map followed by DIBR (Depth Image Based Rendering) rendering for producing a stereoscopic image. However except some particular images, the existence of depth cues is rare so that the consistent quality of a depth map cannot be accordingly guaranteed. Therefore, it is imperative to make a 3D conversion method that produces satisfactory and consistent 3D for diverse video contents. From this viewpoint, this paper proposes a novel method with applicability to general types of image. For this, saliency as well as edge is utilized. To generate a depth map, geometric perspective, affinity model and binomic filter are used. In the experiments, the proposed method was performed on 24 video clips with a variety of contents. From a subjective test for 3D perception and visual fatigue, satisfactory and comfortable viewing of 3D contents was validated.

Personalized Interstitial Content Service for Second TV (Second TV를 위한 맞춤형 광고 서비스)

  • Lee, Jong-Seol;Shin, Sa-Im;Lim, Tae-Beom;Lee, Seok-Pil
    • IEMEK Journal of Embedded Systems and Applications
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    • v.3 no.4
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    • pp.229-234
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    • 2008
  • The 'Anytime, Anywhere' services have been the biggest topic in the recent digital broadcasting research area. The related applications for the Anytime and Anywhere Services are as follows: the personalized broadcasting based on the PVR (Personal Video Recorder) for the Anytime Services, and the DMB (Digital Multimedia Broadcasting), the mobile devices supporting the wireless network and the Second TV and so on for the anywhere services. The personalized broadcasting has been researched on the one of the killer applications in the various broadcasting environment - the ground wave broadcasting, the satellite broadcasting, IPTV and CATV broadcasting suchlike. The applied contents of the personalized broadcasting have advanced from the main contents for the broadcasting to the interstitial contents like advertisements and coupons, the personalized interstitial broadcasting needs to develop the technology about the generation, storing and management of the interstitial metadata. but, the personalized broadcasting has the limitation that the TV environment is somewhat difficult to support the personalized broadcasting individually, because all family usually share the main TV at home. The Second TV is possible to solve the environmental limitation. This paper designs and develops the static set top box at home, the Second TV and their multimedia streaming techniques for the personalized broadcasting of the contents including the interstitial contents.

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