• Title/Summary/Keyword: Video Compression

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Design of VCR Functions With MPEG Characteristics for VOD based on Multicast (멀티캐스트 기반의 VOD 시스템에서 MPEG의 특성을 고려한 VCR 기능의 설계)

  • Lee, Joa-Hyoung;Jung, In-Bum
    • The KIPS Transactions:PartC
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    • v.16C no.4
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    • pp.487-494
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    • 2009
  • VOD(Video On Demand) that provides streaming service according to the user's requirement in real time, consists of the video streaming server and the client system. Since it is very hard to apply the traditional server-client model that a server communicates with many clients through 1:1 connection to VOD system because it requires very high network bandwidth, many researches have been done to address this problem. Batching technique is one of VOD system based on Multicast that requires very small network bandwidth. However, the batching based VOD system has a limitation that it is very hard to provide VCR(Video Cassette Recorder) ability. In this paper, we propose a technique that reduces the required network bandwidth to provide VCR function by using the characteristic of MPEG, one of international video compression standard. In the proposed technique, a new video stream for VCR function is constructed with I pictures that is able to be decoded independently. The new video stream for VCR function is transmitted with the video stream for normal play together in Batching manner. The performance evaluation result shows that the proposed technique not only reduces the required network bandwidth and memory usage but also decreases the CPU usages.

Design and Implementation of a Realistic Multi-View Scalable Video Coding Scheme (실감형 다시점 스케일러블 비디오 코딩 방법의 설계 및 구현)

  • Park, Min-Woo;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.14 no.6
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    • pp.703-720
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    • 2009
  • This paper proposes a realistic multi-view scalable video coding scheme designed for user's interest in 3D content services and the usage in the future computing environment. Future video coding schemes should support realistic services that make users feel the 3-D presence through stereoscopic or multi-view videos, as well as to accomplish the so-called one-source multi-use services in order to comprehensively support diverse transmission environments and terminals. Unlike the most of video coding methods which only support two-dimensional display, the proposed coding scheme in this paper is the method which can support such realistic services. This paper designs and also implements the proposed coding scheme through integrating Multi-view Video Coding scheme and Scalable Video Coding scheme, then shows its possibility of realization of 3D services by the simulation. The simulation results show the proposed structure remarkably improves the performance of random access with almost the same coding efficiency.

Implementation of CAVLC Encoder for the Image Compression in H.264/AVC (H.264/AVC용 영상압축을 위한 CAVLC 인코더 구현)

  • Jung Duck Young;Choi Dug Young;Jo Chang-Seok;Sonh Seung Il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.7
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    • pp.1485-1490
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    • 2005
  • Variable length code is an integral component of many international standards on image and video compression currently. Context-based Adaptive Variable Length Coding(CAVLC) is adopted by the emerging JVT(also called H.264, and AVC in MPEG-4). In this paper, we design an architecture for CAVLC encoder, including a coeff_token encoder, level encoder, total_zeros encoder and run_before encoder. The designed CAVLC encoder can encode one syntax element in one clock cycle. As a result of implementation by Vertex-1000e of Xilinx, its operation frequency is 68MHz. Therefore, it is very suitable for video applications that require high throughput.

Complexity Analysis of Internet Video Coding (IVC) Decoding

  • Park, Sang-hyo;Dong, Tianyu;Jang, Euee S.
    • Journal of Multimedia Information System
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    • v.4 no.4
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    • pp.179-188
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    • 2017
  • The Internet Video Coding (IVC) standard is due to be published by Moving Picture Experts Group (MPEG) for various Internet applications such as internet broadcast streaming. IVC aims at three things fundamentally: 1) forming IVC patents under a free of charge license, 2) reaching comparable compression performance to AVC/H.264 constrained Baseline Profile (cBP), and 3) maintaining computational complexity for feasible implementation of real-time encoding and decoding. MPEG experts have worked diligently on the intellectual property rights issues for IVC, and they reported that IVC already achieved the second goal (compression performance) and even showed comparable performance to even AVC/H.264 High Profile (HP). For the complexity issue, however, there has not been thorough analysis on IVC decoder. In this paper, we analyze the IVC decoder in view of the time complexity by evaluating running time. Through the experimental results, IVC is 3.6 times and 3.1 times more complex than AVC/H.264 cBP under constrained set (CS) 1 and CS2, respectively. Compared to AVC/H.264 HP, IVC is 2.8 times and 2.9 times slower in decoding time under CS1 and CS2, respectively. The most critical tool to be improved for lightweight IVC decoder is motion compensation process containing a resolution-adaptive interpolation filtering process.

Temporal Filter for Image Data Compression (영상 데이터 압축을 위한 Temporal Filter의 구성)

  • 김종훈;김성대
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.18 no.11
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    • pp.1645-1654
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    • 1993
  • Unlike a noise removal recursive temporal filter, this paper presents a temporal filter which improves visual quality and data compression efficiency. In general, for the temporal band-limitation, temporal aliasing should be considered. Since most of a video signal has temporally aliased components, it is desirable to consider them. From a signal processing point of view, it is impossible to realize the filtering not afeced by the aliasings. However, in this paper, efficient filtering with de-aliasing characteristics is proposed. Considering the location of a video signal, temporal filtering can be accomplished by the spatial filtering along the motion vector trajectory (Motion Adaptive Spatial Filter). This filtered result dose not include the aliasings. Besides the efficient band-limitation, temporal noise is also reduced. For the evaluation of the MASF, its realization and filtering characteristics will be discussed in ditail.

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Very Low Rate Coding of Motion Video Using 3-D Segmentation with Two Change Detection Masks (두 변화검출 마스크를 이용한 3차원 영상분할 초저속 동영상 부호화)

  • Lee, Sang-Mi;Kim, Nam-Chul;Son, Hyon
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.27 no.10
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    • pp.146-153
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    • 1990
  • A new 3-D segmentation-based coding technique is proposed for transmitting the motion video with reasonablly acceptable quality even at a very low bit rate. Only meaningful motion areas are extracted by using two change detection masks and a current frame is directly segmented rather than a difference frame itself so that a good quality of image can be obtained at high compression ratios. Through the experiments, the sequence of Miss America is reconstructed with visually acceptable quality at the very high compression ratio of 360:1.

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Adaptive Motion Vector Estimation Using the Regional Feature (영역별 특성을 이용한 적응적 움직임 벡터 추정 기법)

  • Park, Tae-Hee;Lee, Dong-Wook;Kim, Jae-Min;Kim, Young-Tae
    • Proceedings of the KIEE Conference
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    • 1995.11a
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    • pp.502-504
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    • 1995
  • In video image compression, it is important to extract the exact notion information from image sequence in order to perform the data compression, the field rate conversion, and the motion compensated interpolation effectively. It is well known that the location of the smallest sum of absolute difference(SAD) does not always give the true motion vector(MV) since the MV obtained via full block search is often corrupted by noise. In this paper, we first classifies the input blocks into 3 categories : the background, the shade-motion, and the edge-motion. According to the characteristics of the classified blocks, multiple locations of relatively small SAD are searched with an adaptive search window by using the proposed method. The proposed method picks MVs among those candidates by using temporal correlation. Since temporal correlation reveals the noise level in a particular region of the video image sequence, we are able to reduce the search are very effectively.

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A Co-design Method for JPEG2000 Video Compression System in Telemetry using DSP and FPGA (DSP와 FPGA의 Co-design을 이용한 원격측정용 임베디드 JPEG2000 시스템구현)

  • Yu, Jae-Taeg;Hyun, Myung-Han;Nam, Ju-Hun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.39 no.9
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    • pp.896-903
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    • 2011
  • In this paper, a co-design method for JPEG2000 video compression system using DSP and FPGA is presented. By profiling the complexity of JPEG2000 algorithm, it is noticed that a MQ-coder is the most complex part. Thus, we implement the MQ-coder on FPGA for the parallel processing using VHDL to reduce the complexity. In order to verify the performance of the MQ-coder, JBIG2 standard test vector and images are used. The experimental results show that the proposed MQ-coder enhances the processing time approximately 3 times compared with the previous software MQ-coder.

2D Interpolation 3D Point Cloud using Video-based Point Cloud Compression (비디오 기반 포인트 클라우드 압축을 사용한 차원 포인트 클라우드의 차원 보간 방안)

  • Hwang, Yonghae;Kim, Junsik;Kim, Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2021.06a
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    • pp.147-150
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    • 2021
  • 최근 컴퓨터 그래픽 기술이 발전함에 따라 가상으로 만들어낸 객체와 현실 객체 사이의 분간이 어려워지고 있으며, AR/VR/XR 등의 서비스를 위해 현실 객체를 컴퓨터 그래픽으로 표현하는 기술의 연구가 활발히 진행되고 있다. 포인트 클라우드는 현실 객체를 표현하는 기술 중의 하나로 객체의 표면을 수많은 3차원의 점으로 표현하며, 2차원 영상보다 더욱 거대한 데이터 크기를 가지게 된다. 이를 다양한 서비스에 응용하기 위해서는 3차원 데이터의 특징에 맞는 고효율의 압축 기술이 필요하며, 국제표준기구인 MPEG에서는 연속적인 움직임을 가지는 동적 포인트 클라우드를 2차원 평면으로 투영하여 비디오 코덱을 사용해 압축하는 Video-based Point Cloud Compression (V-PCC) 기술이 연구되고 있다. 포인트 클라우드를 2차원 평면에 투영하는 방식은 점유 맵 (Occupancy Map), 기하 영상 (Geometry Image), 속성 영상 (Attribute Image) 등의 2차원 정보와 보조 정보를 사용해 압축을 진행하고, 부호화 과정에서는 보조 정보와 2차원 영상들의 정보를 사용해 3차원 포인트 클라우드를 재구성한다. 2차원 영상을 사용해 포인트 클라우드를 생성하는 특징 때문에 압축 과정에서 발생하는 영상 정보의 열화는 포인트 클라우드의 품질에 영향을 미친다. 이와 마찬가지로 추가적인 기술을 사용한 2차원 영상 정보의 향상으로 포인트 클라우드의 품질을 향상할 수 있을 것으로 예상된다. 이에 본 논문은 V-PCC 기술에서 생성되는 영상 정보에 2차원 보간 (Interpolation) 기술을 적용하여 기존의 영상 정보에 포함되지 않은 추가적인 포인트를 생성하는 것으로 재구성되는 포인트 클라우드의 밀도를 증가시키고 그 영향을 분석하고자 한다.

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An Improvement of Still Image Quality Based on Error Resilient Entropy Coding for Random Error over Wireless Communications (무선 통신상 임의 에러에 대한 에러내성 엔트로피 부호화에 기반한 정지영상의 화질 개선)

  • Kim Jeong-Sig;Lee Keun-Young
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.3 s.309
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    • pp.9-16
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    • 2006
  • Many image and video compression algorithms work by splitting the image into blocks and producing variable-length code bits for each block data. If variable-length code data are transmitted consecutively over error-prone channel without any error protection technique, the receiving decoder cannot decode the stream properly. So the standard image and video compression algorithms insert some redundant information into the stream to provide some protection against channel errors. One of redundancies is resynchronization marker, which enables the decoder to restart the decoding process from a known state in the event of transmission errors, but its usage should be restricted not to consume bandwidth too much. The Error Resilient Entropy Code(EREC) is well blown method which can regain synchronization without any redundant information. It can work with the overall prefix codes, which many image compression methods use. This paper proposes EREREC method to improve FEREC(Fast Error-Resilient Entropy Coding). It first calculates initial searching position according to bit lengths of consecutive blocks. Second, initial offset is decided using statistical distribution of long and short blocks, and initial offset can be adjusted to insure all offset sequence values can be used. The proposed EREREC algorithm can speed up the construction of FEREC slots, and can improve the compressed image quality in the event of transmission errors. The simulation result shows that the quality of transmitted image is enhanced about $0.3{\sim}3.5dB$ compared with the existing FEREC when random channel error happens.