• Title/Summary/Keyword: Velocity command

Search Result 109, Processing Time 0.021 seconds

Water droplet generation technique for 3D water drop sculptures (3차원 물방울 조각 생성장치의 구현을 위한 물방울 생성기법)

  • Lin, Long-Chun;Park, Yeon-yong;Jung, Moon Ryul
    • Journal of the Korea Computer Graphics Society
    • /
    • v.25 no.3
    • /
    • pp.143-152
    • /
    • 2019
  • This paper presents two new techniques for solving the two problems of the water curtain: 'shape distortion' caused by gravity and 'resolution degradation' caused by fine satellite droplets around the shape. In the first method, when the user converts a three-dimensional model to a vertical sequence of slices, the slices are evenly spaced. The method is to adjust the time points at which the equi-distance slices are created by the nozzle array. In this method, even if the velocity of a water drop increases with time by gravity, the water drop slices maintain the equal interval at the moment of forming the whole shape, thereby preventing distortion. The second method is called the minimum time interval technique. The minimum time interval is the time between the open command of a nozzle and the next open command of the nozzle, so that consecutive water drops are clearly created without satellite drops. When the user converts a three-dimensional model to a sequence of slices, the slices are defined as close as possible, not evenly spaced, considering the minimum time interval of consecutive drops. The slices are arranged in short intervals in the top area of the shape, and the slices are arranged in long intervals in the bottom area of the shape. The minimum time interval is pre-determined by an experiment, and consists of the time from the open command of the nozzle to the time at which the nozzle is fully open, and the time in which the fully open state is maintained, and the time from the close command to the time at which the nozzle is fully closed. The second method produces water drop sculptures with higher resolution than does the first method.

Optimal Satellite Constellation Design for Korean Navigation Satellite System (한국형 위성항법시스템을 위한 위성군집궤도 최적 설계)

  • Kim, Han Byeol;Kim, Heung Seob
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.39 no.3
    • /
    • pp.1-9
    • /
    • 2016
  • NSS (Navigation satellite system) provides the information for determining the position, velocity and time of users in real time using satellite-networking, and is classified into GNSS (Global NSS) and RNSS (Regional NSS). Although GNSS services for global users, the exactitude of provided information is dissatisfied with the degree required in modern systems such as unmanned system, autonomous navigation system for aircraft, ship and others, air-traffic control system. Especially, due to concern about the monopoly status of the countries operating it, some other countries have already considered establishing RNSS. The RNSS services for users within a specific area, however, it not only gives more precise information than those from GNSS, but also can be operated independently from the NSS of other countries. Thus, for Korean RNSS, this paper suggests the methodology to design the satellite constellation considering the regional features of Korean Peninsula. It intends to determine the orbits and the arrangement of navigation satellites for minimizing PDOP (Position dilution of precision). PGA (Parallel Genetic Algorithm) geared to solve this nonlinear optimization problem is proposed and STK (System tool kit) software is used for simulating their space flight. The PGA is composed of several GAs and iterates the process that they search the solution for a problem during the pre-specified generations, and then mutually exchange the superior solutions investigated by each GA. Numerical experiments were performed with increasing from four to seven satellites for Korean RNSS. When the RNSS was established by seven satellites, the time ratio that PDOP was measured to less than 5 (i.e. better than 'Good' level on the meaning of the PDOP value) was found to 94.3% and PDOP was always kept at 10 or less (i.e. better than 'Moderate' level).

A Control of Vibrator Using PM Excited Transverse Flux Linear Motor (영구자석 여자 횡축형 선형 전동기(TFLM)를 이용한 가진기 제어)

  • 임태윤;강도현;김종무;김동희
    • The Transactions of the Korean Institute of Power Electronics
    • /
    • v.7 no.3
    • /
    • pp.281-288
    • /
    • 2002
  • This paper has realized a control system of a vibrator using PM excited Transverse Flux Linear Motor(TFLM). Proposed vibrator can supply a vibration force up to 700[N] at rated current, wide operation range of vibration displacement and high frequency for a tested structure. Also, volume of a vibrator system can be decreased because of a high trust force rato(a thrust force per weight=N/Kg). A proposed vibrator instead of a hydraulic vibrator can improve efficiency and have may advantages of maintenance and management. A desired value command is a vibration frequency and displacement in a controller for a vibrator system and a controlled values we a instant position and velocity of a mover Output value of the controller is phase current controlled by PWM converter. In this research, Dynamic simulation has been executed for analysis of a control algorithm and dvnauuc characteristics and is compared with experimental result.

Robust Slewing Control of A Flexible Space Structure using Sliding Surface (슬라이딩 평면을 이용한 유연우주비행체의 강인 선회제어)

  • Kim, Jin Hyeong;Hong, Chang Ho;Seok, Jin Yeong;Bang, Hyo Chung
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.31 no.2
    • /
    • pp.63-71
    • /
    • 2003
  • This paper presents a robust slewing control of a flexible space structure based on sliding surface design. A sliding surface is designed for a single-axis rest-to-rest slewing in view of target angle, target angular velocity, and root monent of the flexible appendage. In comparison with the Lypunov control law, both controllers guarantee the stability and command tracking capabilities for nominal system. It is also shown that the designed control law provides further robustness to internal/external uncertainties. Extending the results of a single-axis maneuver, a sliding mode control law was sought for an arbitrary three-axis maneuver. Quaternion was used to determine the attitude of a space structure and sliding surfaces were designed for each axis, thereby a robust control law was derived considering the coupling effects between each rotational axis during the maneuver. Several numerical examples were demonstrated to show the effectiveness of the designed control law.

Implementation of DID interface using gesture recognition (제스쳐 인식을 이용한 DID 인터페이스 구현)

  • Lee, Sang-Hun;Kim, Dae-Jin;Choi, Hong-Sub
    • Journal of Digital Contents Society
    • /
    • v.13 no.3
    • /
    • pp.343-352
    • /
    • 2012
  • In this paper, we implemented a touchless interface for DID(Digital Information Display) system using gesture recognition technique which includes both hand motion and hand shape recognition. Especially this touchless interface without extra attachments gives user both easier usage and spatial convenience. For hand motion recognition, two hand-motion's parameters such as a slope and a velocity were measured as a direction-based recognition way. And extraction of hand area image utilizing YCbCr color model and several image processing methods were adopted to recognize a hand shape recognition. These recognition methods are combined to generate various commands, such as, next-page, previous-page, screen-up, screen-down and mouse -click in oder to control DID system. Finally, experimental results showed the performance of 93% command recognition rate which is enough to confirm the possible application to commercial products.

Numerical Study of Hybrid Base-isolator with Magnetorheological Damper and Friction Pendulum System (MR 감쇠기와 FPS를 이용한 하이브리드 면진장치의 수치해석적 연구)

  • Kim, Hyun-Su;Roschke, P.N.
    • Journal of the Earthquake Engineering Society of Korea
    • /
    • v.9 no.2 s.42
    • /
    • pp.7-15
    • /
    • 2005
  • Numerical analysis model is proposed to predict the dynamic behavior of a single-degree-of-freedom structure that is equipped with hybrid base isolation system. Hybrid base isolation system is composed of friction pendulum systems (FPS) and a magnetorheological (MR) damper. A neuro-fuzzy model is used to represent dynamic behavior of the MR damper. Fuzzy model of the MR damper is trained by ANFIS (Adaptive Neuro-Fuzzy Inference System) using various displacement, velocity, and voltage combinations that are obtained from a series of performance tests. Modelling of the FPS is carried out with a nonlinear analytical equation that is derived in this study and neuro-fuzzy training. Fuzzy logic controller is employed to control the command voltage that is sent to MR damper. The dynamic responses of experimental structure subjected to various earthquake excitations are compared with numerically simulated results using neuro-fuzzy modeling method. Numerical simulation using neuro-fuzzy models of the MR damper and FPS predict response of the hybrid base isolation system very well.

Establishment of Real-time HILS Environment for Small UAV Using 6 D.O.F Motion Table (6자유도 모션테이블을 이용한 소형 무인항공기용 실시간 HILS 환경 구축)

  • Cha, Hyungkyu;Jeong, Jinseok;Shi, Hayoung;Yoon, Junseok;Kang, Beomsoo
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.47 no.5
    • /
    • pp.326-334
    • /
    • 2019
  • Development of Small UAV using HILS (Hardware In the Loop Simulation) can be effectively used to improve the reliability of UAV (Unmanned Aerial Vehicle) while reducing cost and time. It is also possible to reduce the damage to people or property by simulating the malfunction of the Flight Control Computer (FCC) that may occur during the actual flight. For applying such HILS, a real-time simulation environment capable of providing an environment similar to an actual flight condition is required. In this paper, we constructed a real - time HILS environment for Small UAV using 6 D.O.F motion table. In order to link the 6 D.O.F motion table developed in the previous research with the HILS environment in real time, the motion algorithm was changed from the position control method to the velocity control method. Also, we implemented modeling of inverse kinematics model for command transmission in Matlab $Simulink^{(R)}$ and verified the action of motion table according to the simulation model.

A Combat Effectiveness Evaluation Algorithm Considering Technical and Human Factors in C4I System (NCW 환경에서 C4I 체계 전투력 상승효과 평가 알고리즘 : 기술 및 인적 요소 고려)

  • Jung, Whan-Sik;Park, Gun-Woo;Lee, Jae-Yeong;Lee, Sang-Hoon
    • Journal of Intelligence and Information Systems
    • /
    • v.16 no.2
    • /
    • pp.55-72
    • /
    • 2010
  • Recently, the battlefield environment has changed from platform-centric warfare(PCW) which focuses on maneuvering forces into network-centric warfare(NCW) which is based on the connectivity of each asset through the warfare information system as information technology increases. In particular, C4I(Command, Control, Communication, Computer and Intelligence) system can be an important factor in achieving NCW. It is generally used to provide direction across distributed forces and status feedback from thoseforces. It can provide the important information, more quickly and in the correct format to the friendly units. And it can achieve the information superiority through SA(Situational Awareness). Most of the advanced countries have been developed and already applied these systems in military operations. Therefore, ROK forces also have been developing C4I systems such as KJCCS(Korea Joint Command Control System). And, ours are increasing the budgets in the establishment of warfare information systems. However, it is difficult to evaluate the C4I effectiveness properly by deficiency of methods. We need to develop a new combat effectiveness evaluation method that is suitable for NCW. Existing evaluation methods lay disproportionate emphasis on technical factors with leaving something to be desired in human factors. Therefore, it is necessary to consider technical and human factors to evaluate combat effectiveness. In this study, we proposed a new Combat Effectiveness evaluation algorithm called E-TechMan(A Combat Effectiveness Evaluation Algorithm Considering Technical and Human Factors in C4I System). This algorithm uses the rule of Newton's second law($F=(m{\Delta}{\upsilon})/{\Delta}t{\Rightarrow}\frac{V{\upsilon}I}{T}{\times}C$). Five factors considered in combat effectiveness evaluation are network power(M), movement velocity(v), information accuracy(I), command and control time(T) and collaboration level(C). Previous researches did not consider the value of the node and arc in evaluating the network power after the C4I system has been established. In addition, collaboration level which could be a major factor in combat effectiveness was not considered. E-TechMan algorithm is applied to JFOS-K(Joint Fire Operating System-Korea) system that can connect KJCCS of Korea armed forces with JADOCS(Joint Automated Deep Operations Coordination System) of U.S. armed forces and achieve sensor to shooter system in real time in JCS(Joint Chiefs of Staff) level. We compared the result of evaluation of Combat Effectiveness by E-TechMan with those by other algorithms(e.g., C2 Theory, Newton's second Law). We can evaluate combat effectiveness more effectively and substantially by E-TechMan algorithm. This study is meaningful because we improved the description level of reality in calculation of combat effectiveness in C4I system. Part 2 will describe the changes of war paradigm and the previous combat effectiveness evaluation methods such as C2 theory while Part 3 will explain E-TechMan algorithm specifically. Part 4 will present the application to JFOS-K and analyze the result with other algorithms. Part 5 is the conclusions provided in the final part.

Study on Bullet-Proof Performance of Multi-Layered Hybrid Armor Against 9mm FMJ Projectile (9mm 권총탄 위협을 받는 적층구조의 방탄성능 연구)

  • Lee, Jong-Gu;Kim, Siho;Kim, Gunin;Cho, Maenghyo
    • Journal of the Computational Structural Engineering Institute of Korea
    • /
    • v.25 no.6
    • /
    • pp.487-495
    • /
    • 2012
  • In order to prevent the high velocity bullet from penetration, aluminum alloy and RHA(Rolled Homogeneous Armour) steel, which have a high tensile and compressive strength, are usually used as the bullet-proof armor material. Although these materials have a good bullet proof performance, but not an area density which is a weight increasing factor of bullet-proof armor. Therefore, Mg(magnesium) alloy is a promising substitute for the traditional bullet-proof armor material due to the relatively low areal density. The spatial efficiency of Mg alloy, however, is inferior to the traditional material's, which is a volume(thickness) increasing factor of bullet-proof armor. In this study, we select the multi-layered hybrid armor which consist of Ceramic, with a high strength; Mg alloy, with a low areal density; Kevlar, with a high tensile strength-to-weight ratio; in order to make up for the poor spatial efficiency of Mg alloy. By predicting V50 of the multi-layered armor against 9mm FMJ(Full Metal Jarket). we show that the multi-layered armor have the capability in improving bullet-proof performance in the respect of the areal density, but also the spatial efficiency.