• 제목/요약/키워드: Vehicle driving simulator

검색결과 245건 처리시간 0.028초

DESIGN AND EVALUATION OF INTELIGENT VEHICLE CRUISE CONTROL SYSTEMS USING A VEHICLE SIMULATOR

  • Han, D.H.;Yi, K.S.;Lee, J.K.;Kim, B.S.;Yi, S.
    • International Journal of Automotive Technology
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    • 제7권3호
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    • pp.377-383
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    • 2006
  • This paper presents evaluation and comparisons of manual driving and driving with intelligent cruise control(ICC) systems. An intelligent vehicle cruise control strategy has been designed to achieve natural vehicle behavior of the controlled vehicle that would make human driver feel comfortable and therefore would increase driver acceptance. The evaluation and comparisons of the ICC and manual driving have been conducted using real-world vehicle driving data and an ICC vehicle simulator.

자동차 시뮬레이터의 가상환경 구성에 대한 연구 (Construction of Virtual Environment for a Vehicle Simulator)

  • 장재원;손권;최경현
    • 한국자동차공학회논문집
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    • 제8권4호
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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새로운 경사 변환과 복귀 성분을 고려한 차량 운전 시뮬레이터 워시아웃 알고리즘 개발 (Development of a Washout Algorithm for a Vehicle Driving Simulator Using New Tilt Coordination and Return Mode)

  • 강유진;유기성;이민철
    • 제어로봇시스템학회논문지
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    • 제10권7호
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    • pp.634-642
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    • 2004
  • Unlike actual vehicles, a vehicle driving simulator is limited in kinematic workspace and bounded on dynamic characteristics. So it is difficult to simulate dynamic motions of a multi-body vehicle model. In order to overcome these problems, a washout algorithm which controls the workspace of the simulator within the kinematic limitation is needed. However, a classical washout algorithm contains several problems such as generation of wrong sensation of motions by filters in tilt coordination, requirement of trial and error method in selecting the proper cut-off frequencies, difficulty in returning the simulator to its origin using only high pass filters and etc. This paper proposes a new tilt coordination method as an algorithm which gives more accurate sensations to drivers. In order to reduce time for returning the simulator to its origin, a new washout algorithm that the proposed algorithm selectively onset mode from high pass filters and return mode from error functions is proposed. As a result of this study, the results of the proposed algorithm are compared with the results of classical washout algorithm through the human perception models. Also, the performance of the suggested algorithm is evaluated by using human perception and sensibility of some drivers through experiments.

유니티 실시간 엔진과 End-to-End CNN 접근법을 이용한 자율주행차 학습환경 (Autonomous-Driving Vehicle Learning Environments using Unity Real-time Engine and End-to-End CNN Approach)

  • 사비르 호사인;이덕진
    • 로봇학회논문지
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    • 제14권2호
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    • pp.122-130
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    • 2019
  • Collecting a rich but meaningful training data plays a key role in machine learning and deep learning researches for a self-driving vehicle. This paper introduces a detailed overview of existing open-source simulators which could be used for training self-driving vehicles. After reviewing the simulators, we propose a new effective approach to make a synthetic autonomous vehicle simulation platform suitable for learning and training artificial intelligence algorithms. Specially, we develop a synthetic simulator with various realistic situations and weather conditions which make the autonomous shuttle to learn more realistic situations and handle some unexpected events. The virtual environment is the mimics of the activity of a genuine shuttle vehicle on a physical world. Instead of doing the whole experiment of training in the real physical world, scenarios in 3D virtual worlds are made to calculate the parameters and training the model. From the simulator, the user can obtain data for the various situation and utilize it for the training purpose. Flexible options are available to choose sensors, monitor the output and implement any autonomous driving algorithm. Finally, we verify the effectiveness of the developed simulator by implementing an end-to-end CNN algorithm for training a self-driving shuttle.

서스펜션 내구시험용 Road Simulator의 설계 및 제작 (Design and Manufacture of Road Simulator for Suspension Durability Test)

  • 최경락;황성호;전승배
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2001년도 춘계학술대회 논문집
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    • pp.155-160
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    • 2001
  • The road simulator system can simulate the longitudinal, lateral, and vertical movement changed by road conditions and vehicle dynamic characteristics while driving. This system provides the durability evaluation of vehicle suspensions. The system consists of hydraulic actuators, link mechanism, and servo controller. The hydraulic actuators are specially manufactured using low friction seals to endure high speed movement. The link mechanism is designed in order to minimize the dynamic effect during motion and remove the interference between 3axes actuators. The servo controller is composed of sensors, sensor amplifiers - displacement transducers and load cells, and an industrial PC with DSP board which calculates the control algorithm to control hydraulic actuators. The test results are included to evaluate the performance of this simulator comparing vehicle driving test.

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가상현실 기반의 차량 시뮬레이터의 현실감 향상에 관한 연구 (A Study on Improving the Reality of the Vehicle Simulator Based on the Virtual Reality)

  • 최영일;권성진;장석;김규희;조기용;서명원
    • 대한기계학회논문집A
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    • 제28권8호
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    • pp.1116-1124
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    • 2004
  • In these days, a vehicle simulator has been developed with a VR(Virtual Reality) system. A VR system must provide a vehicle simulator with natural interaction, sufficient immersion and realistic images. In addition, a VR system must present a driver with the realistic driving situation. To achieve these, it is important to obtain a fast and uniform rendering performance regardless of the complexity of virtual worlds. In this paper, the factors to improve the reality for the VR based vehicle simulator have been investigated. For the purpose, the modeling and the rendering methods which offer an improved performance for complex VR applications as the 3D road model have been implemented and verified. Then, we experiment on the influence of graphic and sound factors to the driver, and analyze each result for improving the reality such as the driver's viewport, the form of texture, the lateral distance of the side object, and the sound effect. These factors are evaluated on the driving system which is constructed for qualitative analysis. The research results could be used for improving the reality of the VR based vehicle simulator.

가상 무인 차량 시뮬레이터를 이용한 영상 기반 무인 차량의 원격 조종성 연구 (Study on the Remote Controllability of Vision Based Unmanned Vehicle Using Virtual Unmanned Vehicle Driving Simulator)

  • 김선우;한종부;김성수
    • 대한기계학회논문집A
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    • 제40권5호
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    • pp.525-530
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    • 2016
  • 본 논문에서는 영상기반의 무인 차량에 대한 원격 조종 가능성을 평가할 수 있는 객관적 지표를 제안하고자 한다. 제안된 영상 흔들림 지표의 효용성을 검증하기 위하여, 가상 환경의 무인 차량 시뮬레이터 실험 환경을 통한 주관적인 평가를 수행하였다. 가상 환경 시뮬레이터는 다물체 동역학 기반의 실시간 무인 차량 동역학 프로그램, 모션시뮬레이터, 드라이버 콘솔 등으로 이루어져 있다. 동역학 해석에 의해 차량의 운동이 정의되고, 차체의 움직임이 모션시뮬레이터를 통해 반영된다. 모션시뮬레이터 위의 카메라는 흔들리는 영상정보를 피실험자에게 제공한다. 다양한 노면에 대한 흔들리는 영상에 대하여 객관적인 지표와 피실험자들이 느끼는 주관적인 평가를 비교하여 그 효용성을 분석하였다.

Acoustic Driving Simulator Design for Evaluating an In-car Speech Recognizer

  • Lee, Seongjae;Kang, Sunmee
    • 말소리와 음성과학
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    • 제5권2호
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    • pp.93-97
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    • 2013
  • This paper is on designing an indoor driving simulator to evaluate the performance of in-car speech recognizer when influenced by the elements, which lower the success rate of speech recognition. The proposed simulator simulates vehicle noise which was pre-recorded in diverse driving environments and driver's speech. Additionally, the proposed Lombard effect conversion module in this simulator enables the speech recorded in a studio environment to convert into various possible driving scenarios. The relevant experimental results have confirmed that the proposed simulator is a feasible approach for realizing an effective method as it achieved similar speech recognition results to the real driving environment.

Driving Performance of Adaptive Driving Controls using Drive-by-Wire Technology for People with Disabilities

  • Kim, Younghyun;Kim, Yongchul
    • 대한인간공학회지
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    • 제35권1호
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    • pp.11-27
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    • 2016
  • Objective: The purpose of this study was to develop and evaluate high technology adaptive driving controls, such as mini steering wheel-lever system and joystick system, for the people with physical disabilities in the driving simulator. Background: The drivers with severe physical disabilities have problems in operation of the motor vehicle because of reduced muscle strength and limited range of motion. Therefore, if the remote control system with driver-by-wire technology is used for adaptive driving controls for people with physical limitations, the disabled people can improve their quality of life by driving a motor vehicle. Method: We developed the remotely controlled driving simulator with drive-by-wire technology, e.g., mini steering wheel-lever system and joystick system, in order to evaluate driving performance in a safe environment for people with severe physical disabilities. STISim Drive 3 software was used for driving test and the customized Labview program was used in order to control the servomotors and the adaptive driving devices. Thirty subjects participated in the study to evaluate driving performance associated with three different driving controls: conventional driving control, mini steering wheel-lever controls and joystick controls. We analyzed the driving performance in three different courses: straight lane course for acceleration and braking performance, a curved course for steering performance, and intersections for coupled performance. Results: The mini steering wheel-lever system and joystick system developed in this study showed no significant statistical difference (p>0.05) compared to the conventional driving system in the acceleration performance (specified speed travel time, average speed when passing on the right), steering performance (lane departure at the slow curved road, high-speed curved road and the intersection), and braking performance (brake reaction time). However, conventional driving system showed significant statistical difference (p<0.05) compared to the mini steering wheel-lever system or joystick system in the heading angle of the vehicle at the completion point of intersection and the passing speed of the vehicle at left turning. Characteristics of the subjects were found to give a significant effect (p<0.05) on the driving performance, except for the braking reaction time (p>0.05). The subjects with physical disabilities showed a tendency of relatively slow acceleration (p<0.05) at the straight lane course and intersection. The steering performance and braking performance were confirmed that there was no statistically significant difference (p>0.05) according to the characteristics of the subjects. Conclusion: The driving performance with mini steering wheel-lever system and joystick control system showed no significant statistical difference compared to conventional system in the driving simulator. Application: This study can be used to design primary controls with driver-by-wire technology for adaptive vehicle and to improve their community mobility for people with severe physical disabilities.

시뮬레이터를 이용한 중형 저상버스의 주행성능 예측 (Driving Performance Prediction for Low-floor Midsize bus Using Simulator)

  • 김기수;김진성;박영일;이치범
    • 한국생산제조학회지
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    • 제24권5호
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    • pp.541-547
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    • 2015
  • In this study, the performance of a low-floor midsize bus under development is predicted through simulations. To predict the vehicle's acceleration, maximum speed, and uphill driving performance, a forward simulator which calculates the vehicle power is developed. Also we verify the forward simulator by comparing simulations and test result for benchmarking vehicle. To predict the fuel consumption, we use a backward simulator for a specified road cycle. However, to predict the fuel consumption using the backward simulation the engine fuel-consumption map is needed. The engine fuel-consumption map extracting data from a similar sized diesel engine is used by re-scaling the maximum torque. As a result, we simulate the vehicle's forward performance with a new engine. Further, we simulated the backward performance to optimize the fuel efficiency and gearshift timing.