• Title/Summary/Keyword: Vehicle driving simulator

Search Result 247, Processing Time 0.02 seconds

DRIVER BEHAVIOR WITH ADAPTIVE CRUISE CONTROL

  • Cho, J.H.;Nam, H.K.;Lee, W.S.
    • International Journal of Automotive Technology
    • /
    • v.7 no.5
    • /
    • pp.603-608
    • /
    • 2006
  • As an important and relatively easy to implement technology for realizing Intelligent Transportation Systems(ITS), Adaptive Cruise Control(ACC) automatically adjusts vehicle speed and distance to a preceding vehicle, thus enhancing driver comfort and safety. One of the key issues associated with ACC development is usability and user acceptance. Control parameters in ACC should be optimized in such a way that the system does not conflict with driving behavior of the driver and further that the driver feels comfortable with ACC. A driving simulator is a comprehensive research tool that can be applied to various human factor studies and vehicle system development in a safe and controlled environment. This study investigated driving behavior with ACC for drivers with different driving styles using the driving simulator. The ACC simulation system was implemented on the simulator and its performance was evaluated first. The Driving Style Questionnaire(DSQ) was used to classify the driving styles of the drivers in the simulator experiment. The experiment results show that, when driving with ACC, preferred headway-time was 1.5 seconds regardless of the driving styles, implying consistency in driving speed and safe distance. However, the lane keeping ability reduced, showing the larger deviation in vehicle lateral position and larger head and eye movement. It is suggested that integration of ACC and lateral control can enhance driver safety and comfort even further.

Development of a Driving Operation System for Vehicle Simulator (차량 시물레이터의 운전석 시스템 개발)

  • 유성의;박민규;유기성;이민철
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2000.10a
    • /
    • pp.291-291
    • /
    • 2000
  • A vehicle driving simulator is a virtual reality device which a human being feels as if the one drives a vehicle actually. Driving Operation System acts as an interface between a driver and a driving simulator. This paper suggests the driving operation system for a driving simulator. This system consists of a controller, DC geared motor, MR brake, rotary encoders, steeping motor and bevel gear box. Reaction force and torque on the steering system were made by DC_Motor and MR_Brake. Reaction force and torque on the steering system were compare between real car and a driving simulator. The controller based on the 80C196KC micro processor that manage and transfer signal.

  • PDF

Improvement of Washout Algorithm for Vehicle Driving Simulator Using Vehicle Tilt Data and Its Evaluation (차량 기울기값을 이용한 차량 시a레이터용 워시아웃 알고리즘에 대한 개선 및 평가)

  • Moon, Young-Geun;Kim, Moon-Sik;Kim, Kyung-Dal;Lee, Min-Cheol
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.15 no.8
    • /
    • pp.823-830
    • /
    • 2009
  • For developing automotive parts and telematics devices the real car test often shows limitation because it needs high cost, much time and has the possibility of the accident. Therefore, a Vehicle Driving Simulator (VDS) instead of the real-car test has been used by some automotive manufactures, research centers, and universities. The VDS is a virtual reality device which makes a human being feel as if one drives a vehicle actually. Unlike actual vehicle, the simulator has limited kinematic workspace and bounded dynamic characteristics. So it is difficult to simulate dynamic motions of a multi-body vehicle model fully. In order to overcome these problems, a washout algorithm which restricts workspace of the simulator within the kinematic limits is needed, and analysis of dynamic characteristics is required also. However, a classical washout algorithm contains several problems such as time delay and generation of wrong motion signal caused by characteristics of filters. Specially, the classical washout algorithm has the simulator sickness when driver hardly turns brakes and accelerates the VDS. In this paper, a new washout algorithm is developed to enhance the motion sensitivity and improve the simulator sickness by using the vehicle tilt signal which is generated in the real time vehicle dynamic model.

A Human Sensibility Ergonomics Method for Vehicle Driving Simulator and Verbal Expressions Collected (자동차 주행 시뮬레이터의 운동감 재현 및 감성평가를 위한 감성어휘의 수집)

  • Jeong, Yeong-Hun;Eom, Seong-Suk;Son, Gwon;Choe, Gyeong-Hyeon
    • Journal of the Ergonomics Society of Korea
    • /
    • v.19 no.2
    • /
    • pp.1-14
    • /
    • 2000
  • Driving simulators have been developed for evaluating users' reaction to various driving situations. Dynamic simulators have, however, limitations of the motion feedback in space. Therefore, this paper presents a driving simulator and suggests a human sensibility ergonomics (kansei engineering) method to be used in improving sense of motion through a vehicle simulator. Human sensibility ergonomics(kansei engineering) is defined as translating technology of the customer' feeling about a new product into design elements. Constituents of the simulator were defined and the virtual world was generated by the object modeling technique. Senses perceived were classified into feelings of velocity, acceleration, rotation, and vibration based on the human sensibility associated with driving. And the most frequent verbal expressions were collected from 17 male subjects to define complex human sensibility.

  • PDF

A Real-Time Graphic Driving Simulator Using Virtual Reality Technique (가상현실을 이용한 실시간 차량 그래픽 주행 시뮬레이터)

  • Jang, Jae-Won;Son, Kwon;Choi, Kyung-Hyun;Song, Nam-Yong
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.17 no.7
    • /
    • pp.80-89
    • /
    • 2000
  • Driving simulators provide engineers with a power tool in the development and modification stages of vehicle models. One of the most important factors to realistic simulations is the fidelity obtained by a motion bed and a real-time visual image generation algorithm. Virtual reality technology has been widely used to enhance the fidelity of vehicle simulators. This paper develops the virtual environment for such visual system as head-mounted display for a vehicle driving simulator. Virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Based on the object model, a three-dimensional graphic model is completed with CAD tools such as Rhino and Pro/ENGINEER. For real-time image generation, the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. The developed software for a virtual driving simulator offers an effective interface to virtual reality devices.

  • PDF

A Real-Time Graphic Driving Simulator of the Construction Vehicle (건설 차량 실시간 그래픽 주행 시뮬레이터)

  • Son, Kwon;Choi, Kyung-Hyun;You, Chang-Houn
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.16 no.7
    • /
    • pp.109-118
    • /
    • 1999
  • A graphic software is one of the most important components of the vehicle simulator. To increase a visual reality of the simulator, the graphic software should require several technologies such as three-dimensional graphics, graphic modeling of the vehicle and the environment, drivers biomechanical models, and real-time data processing. This study presents a real time graphic driving simulator of a construction vehicle. The graphic simulator contains the three models of the construction vehicle, the human, and the environment, and employes a neural network approach to decrease an on-line dynamic computation. An excavator model is represented using an object-oriented paradigm and contains the detailed information about a real-size vehicle. The human model is introduced for objective visual evaluations of the developed excavator model. Since the environment model plays an important role in a real-time simulator, a block-based approach is implemented and a text format is utilized for easier construction of environment. The simulation results are illustrated in order to demonstrate the applicability of developed models and the neural network approach.

  • PDF

Construction of Roads for Vehicle Simulator Using GIS Map (GIS 데이터를 이용한 차량 시뮬레이터용 도로 구축에 관한 연구)

  • 임형은;성원석;황원걸;주승원
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.21 no.4
    • /
    • pp.88-94
    • /
    • 2004
  • Recently, vehicle simulators are widely used to evaluate driver's responses and driver assistance systems. It needs much effort to construct the virtual driving environment for a vehicle simulator. In this study, it is described how to make effectively the roads and the driving environment for a vehicle simulator. The GIS (Geographic Information System) is used to construct the roads and the environment effectively. Because the GIS is the integrated system of geographical data, it contains useful data to make virtual driving environment. First, the outline and centerline of roads is abstracted from the GIS. From the road outline, the road width is calculated. Using the centerline, the grid model of roads is constructed. The final graphic model of roads is constructed by mapping road image to the grid model according to the number of lanes and the kind of surface. Data of buildings from the GIS are abstracted. Each shape and height of buildings is determined according to kind of buildings, the final graphic model of buildings is constructed. Then, the graphic model of roadside tree is also constructed. Finally, the driving environment for driving simulator is constructed by converting the three graphic models with the graphic format of Direct-X and by joining the three graphic models.

Modeling of Roads for Vehicle Simulator Using GIS Map Data

  • Im Hyung-Eun;Sung Won-Suk;Hwang Won-Gul;Ichiro Kageyama
    • International Journal of Precision Engineering and Manufacturing
    • /
    • v.6 no.4
    • /
    • pp.3-7
    • /
    • 2005
  • Recently, vehicle simulators are widely used to evaluate driver s responses and driver assistance systems. It needs much effort to construct the virtual driving environment for a vehicle simulator. In this study, it is described how to make effectively the roads and the driving environment for a vehicle simulator. GIS (Geographic Information System) is used to construct the roads and the environment effectively. Because the GIS is the integrated system of geographical data, it contains useful data to make virtual driving environment. First, boundaries and centerlines of roads are extracted from the GIS. From boundaries, the road width is calculated. Using centerlines, mesh models of roads are constructed. The final graphic model of roads is constructed by mapping road images to those mesh models considering the number of lanes and the kind of surface. Data of buildings from the GIS are extracted. Each shape and height of building is determined considering the kind of building to construct the final graphic model of buildings. Then, the graphic model of roadside trees is constructed to decide their locations. Finally, the driving environment for driving simulator is constructed by converting the three graphic models with the graphic format of Direct-X and by joining the three graphic models.

A Symbolic Computation Method for Automatic Generation of a Full Vehicle Model Simulation Code for a Driving Simulator

  • Lee Ji-Young;Lee Woon-Sung
    • Journal of Mechanical Science and Technology
    • /
    • v.19 no.spc1
    • /
    • pp.395-402
    • /
    • 2005
  • This paper deals with modeling and computer simulation of a full multibody vehicle model for a driving simulator. The multibody vehicle model is based on the recursive formulation and a corresponding simulation code is generated automatically from AUTOCODE, which is a symbolic computation package developed by the authors using MAPLE. The paper describes a procedure for automatically generating a highly efficient simulation code for the full vehicle model, while incorporating realistically modeled components. The following issues have been accounted for in the procedure, including software design for representing a mechanical system in symbolic form as a set of computer data objects, a multibody formulation for systems with various types of connections between bodies, automatic manipulation of symbolic expressions in the multibody formulation, interface design for allowing users to describe unconventional force-and torque-producing components, and a method for accommodating external computer subroutines that may have already been developed. The effectiveness and efficiency of the proposed method have been demonstrated by the simulation code developed and implemented for driving simulation.

Development of a Real-time Driving Simulator for ACC(Adaptive-Cruise-Control) Performance Evaluation (적응 순항 제어기 성능 평가를 위한 실시간 차량 시뮬레이터 개발)

  • Han, Dong-Hoon;Yi, Kyong-Su
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.14 no.3
    • /
    • pp.28-34
    • /
    • 2006
  • An ACC driving simulator is a virtual reality device which designed to test or evaluate vehicle control algorithm. It is designed and built based on the rapid control prototyping(RCP) concept. Therefore this simulator adopt RCP tools to solve the equation of a vehicle dynamics model and control algorithm in real time, rendering engine to provide real-time visual representation of vehicle behavior and CAN communication to reduce networking load. It can provide also many different driving test environment and driving scenarios.