• Title/Summary/Keyword: VRAT

Search Result 2, Processing Time 0.025 seconds

Analysis on Characteristics of Therapeutic Factors of VRAT(Virtual Reality Art Therapy) Contents (가상현실 미술치료 (VRAT) 콘텐츠의 치료적 요인 특성에 대한 분석)

  • Rim, Sung-Ryun
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.4
    • /
    • pp.1-12
    • /
    • 2022
  • Since the early 20th century, along with the interest and development of alternative psychotherapy, the field of art therapy has also been developed and expanded. In particular, the recent development of technology and the untact era brought about by the COVID-19 Pandemic is accelerating the development of new digital art therapy contents. Among them, the hot interest in virtual reality is raising expectations and questions about the effectiveness of psychotherapy given by new media beyond traditional art therapy. In this study, the characteristics of VRAT (Virtual Reality Art Therapy) content therapeutic factors were investigated through qualitative literature analysis based on the conceptual framework and therapeutic components of ETC (Expressive Therapies Continumm), an integrated art therapy theory. As a result of the study, VRAT contents showed mostly therapeutic factors in the left hemisphere that triggered the user's dynamic, perceptual, and cognitive factors, and the therapeutic factors in the right hemisphere, which focused on sensory, emotional, and symbolic factors, were relatively few. The reason seems to be due to the nature of the experimental stage, the absence of active intervention by the therapist and long-term session composition, and the fear, clumsiness, and unfamiliarity of users about VRAT in addition to the characteristics and technical limitations of the VRAT medium. The limitations of the study include the small number of documents to be analyzed and the insufficient form of current VRAT to be called art therapy. It is expected that the characteristics of the therapeutic factors of VRAT content media and environment derived as a result of this study will be usefully used for the appropriate development of VRAT content in the future.

The Design and Implementation of Virtual Reality Authoring Tool (가상세계 저작도구의 설계 및 구현)

  • 성운재
    • Journal of the Korea Society for Simulation
    • /
    • v.4 no.1
    • /
    • pp.37-44
    • /
    • 1995
  • 본 논문은 가상현실 어플리케이션을 제작하기 위한 가상세계 저작도구인 VRAT(Virtual Reality Authoring Tool)의 설계 및 구현에 대해 기술한다. VRAT는 3D desktop, immersive, reflexive metaphor를 지원하며 실시간 3D 센서 시스템과 폴리곤 렌더링 시스템을 기반으로 객체 지향적인 가상현실 운영시스템, 가상세계 데이터베이스, GUI를 통한 저작시스템으로 구성된다. 이들 하부 시스템은 완전히 결합되어 있어서 VRAT시스템을 사용한 응용프로그램의 수행중에 기존의 3D CAD 시스템등에서 제작한 모델을 가상세계내에 배치하고 이들에 행위양식을 부여하는 태스크를 지정하거나 입력장치인 센서를 모델이나 시점에 연결하여 조종하는 것이 가능하다. 제안된 시스템은 범용성과 이식성을 고려하여 UNIX와 X-Window 시스템을 기반으로 X11, GL, PIXRECT, VGA 그래픽 하부 시스템과 SGI, SUN, HP 등의 워크스테이션과 PC 상에서 구현되었다.

  • PDF