• Title/Summary/Keyword: VR 시스템 설계

Search Result 87, Processing Time 0.039 seconds

State of the Art of Virtual Construction System based on 3D Object for Design Phase (설계단계 활용을 위한 3D객체기반 가상건설시스템 개발 현황)

  • Ji, Sang-Bok;Kang, Leen-Seok;Bae, Cheol-Won
    • Proceedings of the Korean Institute Of Construction Engineering and Management
    • /
    • 2008.11a
    • /
    • pp.68-73
    • /
    • 2008
  • Recently, construction management technology based on information technology is being changed from numerical information management to visual information management with virtual reality (VR) method. This study suggests a IDEF0 model for development process of VR system for the planning, design and construction phases of civil engineering project. And the simulation functions by each phase based on VR were developed by using the suggested IDEF0 model. The developed virtual construction system can be used as an effective design review tool by visualization of design information based on 3D object.

  • PDF

Development of VR Simulation Algorithm and System for Supporting Optimal Road Design Information (가상 시뮬레이션에 의한 도로설계정보 최적화 방법론 및 지원체계 개발)

  • Moon, Hyoun-Seok;Kang, Leen-Seok
    • Korean Journal of Construction Engineering and Management
    • /
    • v.10 no.4
    • /
    • pp.101-110
    • /
    • 2009
  • The current virtual reality(VR) simulation functions in construction project are focused on the construction phase. This study attempts to extend the application of VR functions to the design phase. This study suggests various VR functions such as earthwork simulation by road alignment, alternative route selection simulation, structure type selection simulation and underground structure visualization simulation. These functions can visualize road route and earthwork condition and select an optimal design route by simulating virtual placement of alternative route. This study configures systematic methodology for suggested VR simulation functions and develops VR system by the functions. Finally this study suggests an improved design process of road construction project by using the developed VR functions

A Study on Design for the Interactive VR Fashion Show (상호작용 기반의 VR 패션쇼 디자인 설계)

  • Ahn, Duck Ki;Cho, Sung Hyun
    • Journal of Korea Game Society
    • /
    • v.20 no.3
    • /
    • pp.25-34
    • /
    • 2020
  • This study is a VR system design designed to evaluate the impact of interaction on user experience analyzed by developer's perspective for the interactive VR fashion show. In the VR fashion show design, we produced an interactive system through the four interactive elements of camera viewpoint, cloth, effects, and sound. The interactive design system is proposed based on three application facto rs in VR space design: speed, range, and mapping. The study focused on the user experience based on format conversion to apply the Unity3D engine using 3D model, animation, 2D UI design, and simulation.

Drone View Contents Design Using The GPS-Based Drones and VR (GPS 기반의 드론과 VR을 활용한 드론뷰 콘텐츠 설계)

  • HYUN, MANSEOK;Choi, Kwang hoon;Kim, Jai-Hoon
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2016.04a
    • /
    • pp.171-174
    • /
    • 2016
  • 2016년 CES(Consumer Electronic Show)의 가장 큰 이슈는 드론과 VR이었다. 드론을 사용한 다양한 산업 기술의 발전과 VR을 사용한 새로운 시각효과는 사람들에게 많은 관심을 불러일으켰다. 드론과 VR의 영상기술의 발전과 발맞추어 액션 카메라와 360도 카메라의 기술도 발달하고 있다. 본 논문에서는 Drone과 360도 카메라, VR을 사용한 드론뷰 콘텐츠를 설계한다. 드론뷰 콘텐츠란 드론을 사용하여 로드뷰를 촬영하는 것을 의미한다. 드론뷰 콘텐츠를 활용한 시스템은 사용자가 지도상에서 찾고자 하는 지점의 좌표나 주소를 입력하면 모바일과 VR을 통해 해당 위치의 영상정보를 보여줄 수 있다. 또한 본 논문에서는 naver, daum, google에서 제공하는 기존의 국내 로드뷰 서비스와는 차별화된 해당 콘텐츠의 특징에 대해 기술하였다. 마지막으로 해당 시스템의 구현방법에 대해 설명하며, 시스템의 차후 확장성에 대해 연구하였다.

Design of VR Coordination system using 3D asset data (3D asset data를 사용한 VR Coordination system 설계)

  • Yeo, Chang Hyun;Park, Yong Je;Lee, Jae Won;Choi, Jae Won;Lee, Jeong Ho;Yoon, Seon Jeong
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2016.07a
    • /
    • pp.107-109
    • /
    • 2016
  • 본 연구는 사용자의 신체 맞춤형 3D 가상모델에 VR을 이용한 패션 코디네이션이 가능하도록 설계한 시스템을 제안한다. 특별히 사용자의 신체 각 부위의 정보에 따라 3D모델을 조정할 수 있으며 의상데이터는 3D asset Database에서 최적의 조건으로 선별되어 VR 환경에서 코디네이션이 가능하도록 설계되었다. 따라서 사용자에게 가장 적합한 의상 정보를 현실감 있게 제공하여 만족도를 높일 것으로 기대한다. 본 시스템은 온오프라인에서 모두 활용 가능하며 가상 패션쇼, 가상 디자인, 패션 교육 등에 연계 가능하다.

  • PDF

Design of a Multimedia Information Service System and VR Authoring Tool (멀티미디어 정보 서비스 시스템과 VR 저작도구의 설계)

  • Lee, Myeong Won
    • Journal of the Korea Computer Graphics Society
    • /
    • v.2 no.1
    • /
    • pp.86-92
    • /
    • 1996
  • Multimedia services through a network are getting more required according to the realization of B-ISDN construction globally. Business using the Internet will become popular, and so multimedia information systems including telemarketing systems will be developed competitively. VR (Virtual Reality) will help such systems make more realistic and valuable. ln this paper, we present an interactive VR authoring tool and a client/server based multimedia information service system. The VR authoring tool serves an interface with the system when developing its applications.

  • PDF

Light-Weight Mobile VR Platform using HMD with 6 Axis (6 축센서를 갖는 HMD 경량 모바일 VR Platform)

  • Kang, Yunhee;Kang, JungJu
    • Journal of Platform Technology
    • /
    • v.6 no.2
    • /
    • pp.3-9
    • /
    • 2018
  • Recently VR environment is used in many areas including mobile learning, smart factory. However HMD(head-mounted display) is required to a dedicated and expensive system with high-end specification. When designing a VR system, it is needed to handle performance, mobility and usability. Many VR applications need to handle diverse sensors and user inputs continuously in a streaming manner. In this paper we design a VR mobile platform and implement a low-cost mobile VR HMD running on the platform. The VR HMD supports 3D contents delivery in a mobile manner. It is used to detect the motion detection based on angle value of a VR player from accelerator and gyro sensor. The MPU-6050, 6-axis sensor, is used to get a sensory value and the sensory value is taken as an input to a VR rendering server on a Unity game engine that is generated 3D images.

VR-based Hiking System that supports Real-time Field Condition (등산로 조건을 실시간으로 지원하는 VR 기반의 사이버 등산 시스템)

  • Ko, Dae-sik
    • Journal of Platform Technology
    • /
    • v.6 no.4
    • /
    • pp.78-86
    • /
    • 2018
  • In this paper, a VR-based cyber hiking system was designed to provide virtual reality for famous mountains that can offer the real senses and feelings of hiking in supporting environmental factors of actual mountains such as the temperature, air, sound, echoes, etc., of the mountain the user wants to climb. The VR-based cyber hiking system that reflects real-time site conditions is largely consisted of the data collection module that collects data from the live site, multiple drive modules that enables the user to feel real senses using data from the sites, and sensor module to detect the stimuli provided by the drive modules and the user's physical body transition. Unlike existing VR-based hiking systems, the proposed cyber hiking system not only provides simple virtual reality for the wanted mountain, but can also provide the natural conditions of real mountains and implement the uphill and downhill of hiking routes. In particular, it has the effect of providing fun and game elements to users by excluding unnecessary conditions and risks that may arise in actual hiking and instead supporting augmented realities such as squirrels on actual hiking paths. In addition, in providing users with the changes in their body before and after hiking, it is expected to be effective in providing diverse feedback such as the height, gradient, and speed of mountain hiking.

Development of Evaluation Scheme for Usability of AR/VR Contents (AR/VR 콘텐츠의 사용성 평가 체계 개발)

  • Han, Sumin;Jeong, Hanil;Lee, Hoijun;Lee, Jaeyoung
    • Journal of Convergence for Information Technology
    • /
    • v.11 no.3
    • /
    • pp.236-249
    • /
    • 2021
  • Due to the spread of AR/VR headset, AR/VR contents market gains huge interests. However, various obstacles such as discomfort that restricts usability and absence of standard to evaluate usability block the growth of AR/VR contents industry. To overcome these problems, this study tries to develop an evaluation scheme for the usability of R/VR contents and a prototype system. The proposed evaluation system divides usability related items into safety and convenience items and performs evaluation by item through automatic and experience evaluation by system and experts/experience teams according to characteristics, and comprehensively evaluates the usability of AR/VR content. In this study, a detailed process fo usability evaluation and the prototype system are developed to verify the evaluation scheme. Developed scheme is expected to help the AR/VR content industry overcome the usability issues, and develop high-quality AR/VR content.

A Study of Development of Architectural Design Tool Using Immersive Virtual Reality Simulation (몰입형 VR(Virtual Reality)을 활용한 건축 설계 도구 개발에 관한 연구)

  • Goh, Il-Du;Kim, Jin-Wook;Lee, Seong-Ryeong
    • Proceedings of the Computational Structural Engineering Institute Conference
    • /
    • 2010.04a
    • /
    • pp.141-144
    • /
    • 2010
  • 건설공사 프로젝트는 기획, 설계, 시공, 운영 및 유지관리 등 각 단계의 다양한 참여 주제에 의해 프로젝트가 진행되고 각 분야 간 원활한 의사소통을 통한 협업으로 일을 진행해 나간다. 그러나 각 단계별 커뮤니케이션이 원활히 이뤄지기가 힘들며, 이러한 단계별 분절의 가장 큰 이유 중 하나가 실제적 결과물은 3차원 기반인 것에 비해, 그 과정이 2차원 CAD 시스템에 의존하는 결과와 과정의 격차 때문이다. 그로 인해 각 관련 분야에서 발생되는 정보의 불확실성, 부정확성, 표현의 애매모함 등으로 인해 재작업 및 불필요한 작업이 빈번히 발생하여 전체적인 공정의 지연 및 비용의 문제, 결과물의 품질에 대한 문제가 발생하고 있다. 또한 도면에서의 한계점인 거리감, 공간감 등 실제 사람이 느끼는 Scale감을 알 수 없어 공간에 대한 이해도가 떨어지는 한계점을 극복하지 못하고 있으며 1인칭 작업운영 방식으로 인하여 협업 설계과정에서 원활한 팀워크를 유도 할 수 없다. 따라서 본 연구에서는 협업설계 과정에서 기본설계 단계를 지원하는 설계 도구로서 건축모델의 단순 시각화에서 벗어나 가상공간에서 몰입형 VR 시뮬레이션을 구현하기 위하여 프로토타입 응용을 개발 하였고, 이것을 "Digital Studio"에 구현하여 즉각적인 공간 시뮬레이션을 통하여 실제 시공 전에 문제점들을 검토 및 보완하고 전체적으로는 생산성 향상과 설계 과정 중 오류를 최소화하기 위한 VR시뮬레이션 시스템의 제안 및 Viewer 모듈을 개발 하였다.

  • PDF