• 제목/요약/키워드: VISUAL SIMULATION

검색결과 851건 처리시간 0.033초

차량 시스템 개발 및 운전자 인자 연구를 위한 실시간 차량 시뮬레이터의 개발 (Development of a Real-Time Driving Simulator for Vehicle System Development and Human Factor Study)

  • 이승준
    • 한국자동차공학회논문집
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    • 제7권7호
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    • pp.250-257
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    • 1999
  • Driving simulators are used effectively for human factor study, vehicle system development and other purposes by enabling to reproduce actural driving conditions in a safe and tightly controlled enviornment. Interactive simulation requries appropriate sensory and stimulus cuing to the driver . Sensory and stimulus feedback can include visual , auditory, motion, and proprioceptive cues. A fixed-base driving simulator has been developed in this study for vehicle system developmnet and human factor study . The simulator consists of improved and synergistic subsystems (a real-time vehicle simulation system, a visual/audio system and a control force loading system) based on the motion -base simulator, KMU DS-Ⅰ developed for design and evaluation of a full-scale driving simulator and for driver-vehicle interaction.

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유도무기 살상효과 산정 모델 및 시각 환경의 개발 ((A Study on the Guided Missile Performance Model and the Development of Visual Environments))

  • 황흥석;정덕길
    • 한국국방경영분석학회지
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    • 제23권1호
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    • pp.1-13
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    • 1997
  • This research investigates a kill probability model for the performance evaluation of guided missile system, and also develops the user interface implementation for the output of the model based on the visual object-oriented programming application. This paper describes in detail the methodology for the kill probability attained by a missile warhead detonating near an airborne target. The major simulation events used in this research are missile guidance homing point, burst points, and kill mechanism(direct kill, blast kill and fragment kill). For the user interface, we also design and implement the visualization system that can show the graphic style of the kill probability attained by the model. This research will bridge the gap between the sophisticated kill probability model and users who want to see the results interactively with visualization, which can benefit many of other military systems. Some examples are shown, but these will be improved to be better with visual simulation which can visualize all the simulation process of the model.

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불균질 대수층에서 유선 시뮬레이션을 이용한 다수 오염원의 용질 이동 모사 (Solute Transport Modeling using Streamline Simulation in a Heterogeneous Aquifer with Multiple Contaminant Sources)

  • 정승필;최종근
    • 한국지하수토양환경학회지:지하수토양환경
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    • 제10권3호
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    • pp.24-31
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    • 2005
  • 2차원 불균질 대수층에서 다수의 오염원이 있음 경우 오염물의 거동을 모사할 수 있는 방법을 제시하였다. 이 방법은 유선 시뮬레이션을 기반으로 하며 다차원의 계산을 다수의 일차원으로 분해하여 계산하는 방법으로서 불균질한 매질에서 수두 계산을 한 후, 관심영역에 유선을 분포시키고 그 유선을 띠라 오염물이 전파되는 농도를 계산한다. 개발된 모델을 Visual MODFLOW를 이용하여 검증하였고 시간에 따른 농도 분포나 관측정에서의 용질 도달 곡선이 잘 일치함을 확인할 수 있었다. 개발된 모델은 시뮬레이션 수행 시간에 대한 효율 면에서 Visual MODFLOW보다 뛰어나 많은 연산을 필요로 하는 대규모 대수층의 용질거동 예측이나 반복 계산을 필요로 하는 역산 모델링에서 효과적으로 사용될 수 있다.

GK-DEVS의 실시간 시각 시뮬레이션을 위한 외곽공간의 관리 (Bounding Space Management for Real-time Visual Simulation of GK-DEVS)

  • 황문호
    • 한국시뮬레이션학회논문지
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    • 제11권4호
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    • pp.1-14
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    • 2002
  • This paper presents bounding space(BS) management for real-time visual simulation when using GK-DEVS models. Since GK-DEVS, extended from DEVS formalism, has information of 3D geometry and 3D hierarchical structure, we employs three types of bounding spaces: BS of its own shape, BS of its children GK-DEVS, and total BS. In addition to next-event scheduling functionality of previous GK-Simulator, its abstract simulation algorithms is extended to manage the three types of BSs so that BSs can be utilized in the rendering process of a renderer, so called GK-Renderer, We have implemented the method and evaluated it with an automated manufacturing system. In the case study, the proposed BSs management method showed about 2 times improvement in terms of rendering process speed.

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Applications of Morphing on Facial Model Reconstruction and Surgical Simulation

  • Lee, Tong-Yee;Sun, Yung-Nein;Weng, Tzu-Lun;Lin, Yung-Ching
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1999년도 KOBA 방송기술 워크샵 KOBA Broadcasting Technology Workshop
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    • pp.103.2-110
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    • 1999
  • Facial model reconstruction and surgical simulation are essential parts in the computer-aided surgical system. Plastic surgeons use it to design appropriate repair plans and procedures before actual surgery is operated. In this work, the exploration of 3-D metamorphosis to them presents new results in these two parts.

Visual Preferences for Simulated Restorations of Disturbed Coastal Landscapes

  • Ahn, Tong-Mahn;Kim, Myung-Soo;Jung, Soo-Jung;Oh, Min-Keun;Hur, Hak-Young
    • Ocean and Polar Research
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    • 제24권1호
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    • pp.73-77
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    • 2002
  • This study intends to find out what manmade elements in typical moderately disturbed coastal landscape are most adversely affecting its aesthetic quality. Simulation photos including a combination of five most common manmade structures (houses, roads, power lines, embankments, and aquaculture facilities) found on coastal areas were made, and thirty eight subjects in the field of landscape architecture and forty eight average subjects were asked to evaluate their visual preferences of the 32 simulation photos using seven levels of Likert scale. Overall, average and professional subjects did not show significant differences in their evaluations. Visual preferences were greatly influenced by the presence of the manmade structures. A natural coastal landscape without any manmade structures was most preferable, and a disturbed coastal landscape by all five manmade structures was least preferable. Power lines had the most serious negative impact on the landscape, and followed by the embankment. In coastal landscape restoration works and management, priority needs to be given to these manmade structures which have bigger negative landscape impacts.

A study on the perception of occupational therapy majors on Cognitive Impairment Screening Test (CIST)

  • Lee, Sun-myung;Chae, Joo-hyun;Sung, I-sul;Lee, Soo-jin;Moon, Soo-bin;Park, Da-hee;Park, So-hyun
    • 한국임상보건과학회지
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    • 제9권2호
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    • pp.1493-1501
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    • 2021
  • Purpose: The purpose of this study is to classify the characteristics of each item of CIST evaluation and to find out the degree of recognition of the characteristics of the cognitive tool. Methods: This study was conducted for occupational therapy majors at M University located in Gyeongsangnam-do. The data collection from May to June 2021. Total of 25 copies of the data were finally analyzed, SPSS Statistics 26 was used for data analysis. Results: As a result of the study, the significance level was visual reasoning 1 test strip and the visual reasoning 1 tool. In the relationship between the correspondence 1 figure simulation sheet and the figure simulation tool for each item and statistically significant, and the correspondence 2 visual reasoning 2 sheet. Visual reasoning 2 sheet and visual reasoning tool also showed that was found to be statistically significant. The correlation for visual reasoning 1 sheet and the visual reasoning 1 tool, reasoning 2 tool and visual reasoning 1 sheet, and the visual reasoning 2 tool and the verbal reasoning sheet. Conclusion: In this study, in the CIST items that may be difficult, it is better to attach the actual tool rather than the verbal explanation of the test paper to increase the efficiency of the test and the understanding of subjects with mild cognitive impairment. It was implemented by applying the tool, and it was found that the use of the tool in the visual reasoning item showed a high correlation by item. Furthermore, based on this study, it will be possible to suggest a method to control the difficulty of each subject of the cognitive evaluation tool, and to prepare a standard for future research.

Computer Knitting Simulation을 활용한 장식사 니트소재의 시각적 감성평가 -SDS-ONE의 Paint 기능 활용- (Visual Sensibility Evaluation of Fancy Yarns for Hand Knitting of using Computer Knitting Simulation -Application of SDS-ONE Paint Function-)

  • 김미진;이윤미;김영주;박명자
    • 한국의류학회지
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    • 제32권9호
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    • pp.1333-1342
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    • 2008
  • This study intended to evaluate the visual sensibility of textiles of knitting simulation through the painting function of SDS-ONE, a computer knitting system, with the use of various fancy yarns for hand knitting. For this study, six kinds of fancy yarns with difference manufacturing style and form were selected: loop yarn, tamtam yarn, fur1 yarn, fur2 yarn, ladder yarn, and tape yarn. In order to create a computer knitting simulation, paint function of SDS-ONE was employed to scan the fancy yarns for hand knitting with a scanner. Then, after the registration of the yarns as data, the yarn was brought in for knitting simulation in plain stitch with 3 gauge. After that a survey was conducted involving 60 female experts in their twenties. Using SPSS 12.0, factor analysis, reliability, Pearson correlation coefficient, ANOVA, Duncan test, and regression analysis were performed to analyze the collected data. First, according to the result of analyzing the visual sense factor, three factors of the 'inflexibleness/ruggedness sense', 'lightweight sense', and 'smoothness sense' was extracted. According to the result of analyzing the visual sensibility factor, three factors of the 'activity', 'grace', and 'purity' was extracted. Second, With regard to preference and purchase intention, the knitted fabric with tamtam yarn(H2) was preferred than the other samples, indicating that the respondents had intention to purchase it. As for word-of-mouth intention, H2 ranked the first place, implying the respondents had intention to recommend it to other people. Third, the examination of the use of products each knitting simulation knit found that sweater and muffler are the most appropriate knit products. And H2 was the most suitable sample for sweater and muffler products. This study tried to prove that knit textile can be visually evaluated through a computer knitting simulation without the actual knitting and then to provide accurate data to related companies or the academic circle.