• Title/Summary/Keyword: V-C interoperability system

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The Design and implementation of LVC Integrated Architecture Technology building division-level L-V-C Interoperability Training System (사단급 L-V-C연동훈련체계 구축을 위한 LVC통합아키텍쳐기술 설계 및 구현)

  • Won, Kyoungchan;Koo, JaHwan;Lee, Hojun;Kim, Yong-Pil
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.5
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    • pp.334-342
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    • 2021
  • In Korea, the training is performed through independent environments without interoperability among L-V-C systems. In the L system, training for large units is limited due to civil complaints at the training grounds and road restrictions. The V system is insufficient in training related to tactical training, and the C system lacks practicality due to a lack of combat friction elements. To achieve synchronicity and integration training between upper and lower units, it is necessary to establish a system to ensure integrated training for each unit by interoperating the currently operating L, V, and C systems. The interoperability between the C-C system supports Korea-US Combined Exercise. On the other hand, the actual development of the training system through the interoperability of L, V, and C has not been made. Although efforts are being made to establish the L, V, and C system centering on the Army, the joint composite battlefield and LVC integrated architecture technology are not yet secured. Therefore, this paper proposes a new plan for the future training system by designing and implementing the LVC integrated architecture technology, which is the core technology that can build the L-V-C interoperability training system. In conclusion, a division-level L-V-C interoperability training system can be established in the future by securing the LVC integrated architecture technology.

A Study on Effectiveness Analysis Methods for V-C System: Applying Effective Based Operation (EBO) Methodology (효과기반 작전 방법론을 적용한 V-C 연동체계에서 전투효과 분석방법 연구)

  • Kim, Young-In;Hong, Yoon-Gee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.3
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    • pp.1337-1345
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    • 2012
  • The principle of Effective Based Operation applied to the Korean Theater resulted in measurable effects to win the minimum battle. Based on the finding, this study recommends the effect analysis methodology under the V-C interoperability system to acquire a weapon system. This method is followed as below; to confirm the effect data on the organized weapon system, to set MOE, MOP and effect considering the purpose of the analysis, to apply the appropriate operational concept and scenario on the weapon system, and then the available C Model is after action reviewed, adjusted, and given feedback. The V-C interoperability system enables to perform the real-time combat experiment under the virtual synthesized battlefield circumstances. The defensive battle organization and displacement of the future anti-tank guided weapon system was considered in the modeling process. Scenario was written, which encompasses company-level units and the battalion-level operation. Then the available AWAM was embodied and effect-analyzed, which formed the foundation of SBA.

A Study on the Interoperability of ROK Air Force Virtual and Constructive Simulation (공군 전투기 시뮬레이터와 워게임 모델의 V-C 연동에 대한 연구)

  • Kim, Yong Hwan;Song, Yong Seung;Kim, Chang Ouk
    • Journal of the Korea Society for Simulation
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    • v.28 no.2
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    • pp.169-177
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    • 2019
  • LVC(Live-Virtual-Constructive) training system is drawing attention due to changes in battlefield situation and the development of advanced information and communication technologies. The ROKAF(Republic of Korea Air Force) plans to construct LVC training system capable of scientific training. This paper analyzes the results of V-C interoperability test with three fighter simulators as virtual systems and a theater-level wargame model as a constructive system. The F-15K, KF-16, and FA-50 fighter simulators, which have different interoperable methods, were converted into a standard for simulation interoperability. Using the integrated field environment simulator, the fighter simulators established a mutually interoperable environment. In addition, the Changgong model, which is the representative training model of the Air Force, was converted to the standard for simulation interoperability, and the integrated model was implemented with optimized interoperability performance. Throughput experiments, It was confirmed that the fighter simulators and the war game model of the ROKAF could be interoperable with each other. The results of this study are expected to be a good reference for the future study of the ROKAF LVC training system.

Interoperable Middleware Gateway Based on HLA and DDS for L-V-C Simulation Training Systems (L-V-C 훈련체계 연동을 위한 HLA, DDS 기반의 연동 미들웨어 게이트웨이)

  • Jun, Hyung Kook;Eom, Young Ik
    • IEMEK Journal of Embedded Systems and Applications
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    • v.10 no.6
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    • pp.345-352
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    • 2015
  • Recently, by developing many training systems in battle field, the demand for interconnecting and internetworking between Live, Virtual, Constructive training systems has been increased to support efficient data distribution and system control. But, there are lots of problems for them to interwork, because the existing researches only support L-L, V-V, C-C Interoperability. Therefore, we propose L-V-C gateway to provide interoperable simulation environment based on HLA and DDS between them. First, we illustrate FOM Management that parses RPR-FOM XML file to acquire Data information to be shared between them, and generates common data structure and source code used for L-V-C Gateway. L-V-C Gateway created from FOM Management supports Data Conversion and Quality of Service between HLA and DDS. HLA Federate and DDS Domainparticipant in L-V-C Gateway play a role of logical communication channel and relay data from HLA Federation to DDS Domain and vice versa.

Similarity Analysis and API Mapping with HLA and DDS for L-V-C Realization (L-V-C 실현을 위한 HLA와 DDS간 유사성 분석 및 API 매핑)

  • Cho, Kunryun;No, Giseop;Kim, Chongkwon
    • Journal of KIISE
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    • v.42 no.5
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    • pp.621-628
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    • 2015
  • The rapid growth of network technology makes the high-tech weapon. Thus, in the modern war, the ability to immediately use of the high-tech weapon is important. To realize this ability, continuous trainning is necessary but, this trainning spends many money. To improve the budget efficiency, Modeling and Simulation(M&S) are used. However, they seriously decrease the reality. Recently, the system which can support the combination of Live with Virtual simulation is on the rise. The typical example is L-V-C Environment and many kind of middleware which can support the L-V-C Envrionment are already proposed. Previous middleware can support the interoperability between different simulations but, it cannot completely interoperate three(Live, Virtual, Constructive) simulation environments. In this paper, to solve this problem, we propose the scheme which is combination between different middlewares. And we conduct the API mapping between HLA and DDS which are typical middleware and verify the scheme.

Sharing of DLNA Media Contents among Inter-homes based on DHCP or Private IP using Homeserver (동적 사설 IP 기반의 다중 홈간 DLNA 미디어 컨텐츠 공유)

  • Oh, Yeon-Joo;Lee, Hoon-Ki;Kim, Jung-Tae;Paik, Eui-Hyun
    • The KIPS Transactions:PartC
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    • v.13C no.6 s.109
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    • pp.709-716
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    • 2006
  • According to the increase of various AV media devices and contents in the digital home, the DLNA becomes to play an important role as the interoperability standard between then Since this guideline only focuses on the interoperability among home networked devices, media players, and media contents existing inside of the homenetwork, there is no retrieval and transmission method for sharing multimedia contents located over several homes via Internet. Additionally, this guideline lets device-detection and notification messages to be transmitted using W multicast methods, and current Internet environment cannot guarantee consistent IP multicast services, it has the limitation that it cannot retrieve and control DLNA devices in other digital homes remotely via the Internet. Therefore, in this paper, we propose the IHM(Inter-Home Media) proxy system and its operating mechanism to provide a way of sharing media contents distributed over multiple DLNA-based homes, through analyzing these limitations and building up a sharing method for A/V media contents distributed over the DLNA homes based on the dynamic or private IP networks. Our method removes the limitation on the user locations through sharing distributed media contents, and also makes cost-downs for storing media contents, from the view point of individual residents.

Proposal for a Responsive User Interface System based on MPEG-UD (MPEG-UD 기반 사용자 인터페이스 생성 시스템 제안)

  • Moon, Jaewon;Lim, Tae-Beom;Kum, Seungwoo;Kim, Taeyang;Shin, Dong-Hee
    • Journal of Internet Computing and Services
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    • v.15 no.5
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    • pp.83-93
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    • 2014
  • Providing personalized services customized to users' needs and preferences becomes highlighted as a key area of user-context computing. It is essential for context-aware technology to be developed more intelligent and meaningful services by being widely applied to a variety of sectors and domains. SDO (Standard Development Organization) such as MPEG and W3C has been actively developed to be standardized services and to improve context-awareness services. Yet current standards related to context-aware technology, such as MPEG-7, MPEG-21, MPEG-V, and emotionML, are not capable enough to support various systems and diverse services. Against this backdrop, the MPEG User Description, referred to also as MPEG-UD Standard, is to ensure interoperability among recommendation services, which take into account user's context when generating recommendations to users. In this light, we introduce standards related to the user context and propose the structure for RD-Engine and the Remote Responsive User Interface(RRUI) system in reference to MPEG-UD. This system collects unit resources matching specific condition according to the user's contexts described by MPEG-UD. In so doing, it improves adaptive user interface considering device features in real-time. By automatically generating adaptive user interfaces tailored to an individual's contexts, the proposed system aims to achieve high-quality user experience for a complex service.

Location Service Modeling of Distributed GIS for Replication Geospatial Information Object Management (중복 지리정보 객체 관리를 위한 분산 지리정보 시스템의 위치 서비스 모델링)

  • Jeong, Chang-Won;Lee, Won-Jung;Lee, Jae-Wan;Joo, Su-Chong
    • The KIPS Transactions:PartD
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    • v.13D no.7 s.110
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    • pp.985-996
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    • 2006
  • As the internet technologies develop, the geographic information system environment is changing to the web-based service. Since geospatial information of the existing Web-GIS services were developed independently, there is no interoperability to support diverse map formats. In spite of the same geospatial information object it can be used for various proposes that is duplicated in GIS separately. It needs intelligent strategies for optimal replica selection, which is identification of replication geospatial information objects. And for management of replication objects, OMG, GLOBE and GRID computing suggested related frameworks. But these researches are not thorough going enough in case of geospatial information object. This paper presents a model of location service, which is supported for optimal selection among replication and management of replication objects. It is consist of tree main services. The first is binding service which can save names and properties of object defined by users according to service offers and enable clients to search them on the service of offers. The second is location service which can manage location information with contact records. And obtains performance information by the Load Sharing Facility on system independently with contact address. The third is intelligent selection service which can obtain basic/performance information from the binding service/location service and provide both faster access and better performance characteristics by rules as intelligent model based on rough sets. For the validity of location service model, this research presents the processes of location service execution with Graphic User Interface.